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Urchin

09/21/2018 07:24 PM 

Urchin's Story Thus far...

Hello and well met traveler.... 


*snerk*

Nevermind.  I'm Urchin, from one of the Coastal Cities around here, grew up roaming the sewers and making friends with the rats, mice and what not.  Really nice guys when you get to know'em.  Anyway I've had to talka bit of a walkabout recently.  See I saw this really nice cake in a window and I HAD to have it.  Problem is no money, its what happens when you live in the sewers.  

Anyway, I managed to sneakily and stealthily snag the scrumptious snack of savoriness.  Then the guards saw me.  I ran and ran and the cake broke and the guards chased me and I ran through some party.  Apparently someone else wanted this cake to and it was her wedding day...

Well that sucked but I managed to get away with a sack of money and a manhunt coming after me.  Well Last I saw they were scouring the gates as I left the city and made my way into the wide world.  I hope to god there's a decent place to eat out and about... 

Urchin, Druid, Character, Backstory, cake

Father Unknown

09/21/2018 04:32 PM 

Description of Father Unknowns Powers
Current mood:  contemplative

This blog is for others to refer to in order to get a small idea about Father Unknown's powers, skills, and temperment. However, anyone who uses this knowledge without prior encounters with Father Unknown are essentially meta-gaming.


Metagaming is using OOC knowledge in roleplay thoughts, actions, or behavior. 

Father Unknown was born to a race of beings that fostered amazing spiritual powers, however while he was young Father Unknown did not posses any of these abilities and in thus many teased him for his lack of latent powers. Not only that, but unlike every other being of his race, he was born with a strange pigmentation issue which made his fur white, instead of the typical brown, or black colors associated with his race. 

Being the only white furred being of his race, he became a target for insults and many tormented him during his childhood and long into mid-adult hood. However, one day as every other member of his race began to come down with a random sickness, slowing dying off one by one, his powers emerged and with each death within his race, they continued to grow and grow. It was soon found out, that for whatever reason, he was the cause of their deaths, as something within him essentially drew upon their life-force, draining them to death. 

Fearful that the rest of their race might become extinct, they banished him from his home planet and cast him out to wander the cosmos. However, even as he was cast out and remained far from the others, his powers continued to grow and more people continued to die. Nothing they did, seemed to stop whatever was causing this tragedy, and before long his entire family and race became extinct, while he took on all the powers they once possessed. It was like their powers and life-forces became a conduit for his own, fueling him and making him stronger. However, it was also like the power had created an alternate reality, in which all the energy got stored and in order for him to tap into it, he needed to rely upon this alternative reality. 

The power from the alternate reality gave him immense abilities, however most of the powers he could not use right away and it required a lot of training and focus to do so. 

Like many of the people of his race, he was very efficient in manipulating spiritual energy, and creating various means to use it. However, unlike most of his race, he gained many other abilities that came directly from his link to the alternate reality. 

Some of these abilities included an increased perception of everything around him, also known as hyper or accelerated perception. His ability to perceive things at a heightened rate, allowed him to essentially slow the world around him down to practically a stand still, this ability coupled with the incredible speed and increased reflexes that he gained, meant he could react and move at speeds far beyond that of normal beings. 

Another ability that the alternative reality gave him was the ability to absorb and reflect kinetic energy, so even if he moved at such tremendous speeds, wind resistance, and various kinetic forces could not hamper him. Being able to absorb the kinetic energy of an object, also meant he could essential remove all the driving force behind it, and make it immovable. 

The alternate reality also fueled his stamina, giving him an immeasurable amount of it, so no matter how fast he ran or how far, he never really seemed out of breath or energy. Being able to absorb kinetic energy and energy from the alternate dimension also allowed him to channel such energy into various techniques, such a firing off lighting bolts, and creating a punch that had more force than that of a meteor strike. 

Using his incredible speed, combined with his enhanced reflexes and reaction time, he could also throw over a billion punches per second. Not only that, but his speed also allowed for him to vibrate his molecules to a point that he could literally phase through solid objects, which is better known as quantum tunneling. Quantum tunneling was not limited to his own physiology, as he could pass it on to the objects he touched, allowing them to phase through other objects as well. Not only that, but he could also pass along his ability of speed to others and objects as well, allowing them to move just as fast as he does.  

Another bonus of being able to harvest the alternate dimension is that it speeds up everything in the body, including the ability to heal. The increase in the speed of his immune system and metabolism means that he can rapidly heal from even the most grievous of wounds. This is not to say that it’s instantaneous like some other heroes, as it will take some time for the wounds to heal. It’s just a much shorter time than the average person. This also works for purging himself of poisons and toxins within his body, by vibrating at a fast enough rate to dispel them. 

His speed allows for him to do various feats, which is only limited by the mind; such as creating vortexes from his hands, or tornadoes by running really fast in a tight circle, around people or even objects. This can accomplish a number of things; it can suffocate whoever is in the center by pulling all the air out, and it can levitate whatever is there.

Father Unknown, Similar to The Flash, Powers and Abilities

Urchin

09/21/2018 05:14 PM 

Urchin Character Sheet

Name: Urchin

Race: Changeling

Background: Urchin

Class: Druid

Archetype: Circle of the Moon


Proficiency: +3

Initiative: +3

Passive Perception: 13


Hit Dice: 6d8

Hit Points: 45/45

Armor Class: 17

Movement Speed: 30 ft

Vision: Normal


Proficiencies: Light Armor, Medium Armor, Shields, Clubs, Daggers, Darts, Javelins, Maces, Quaterstaffs, Scimitars, Sickles, Slings, Spears, Disguise Kit, Thieves Tools, Herbalism Kit, Flute


Languages: Common, Sylvan, Primordial, Druidic


Attributes

Strength

10

+0

Dexterity

16

+3

Constitution

14

+2

Intelligence

10

+0

Wisdom

16

+3

Charisma

10

+0


Saves

Strength

+0

Dexterity

+3

Constitution

+2

Intelligence

+3

Wisdom

+6

Charisma

+0


Skills

Acrobatics (Dex)

+3

Animal Handling (Wis)

+6

Arcana (Int)

+0

Athletics (Str)

+0

Deception (Cha)

+0

History (Int)

+0

Insight (Wis)

+6

Intimidation (Cha)

+6

Investigation (Int)

+0

Medicine (Wis)

+3

Nature (Int)

+0

Perception (Wis)

+3

Performance (Cha)

+0

Persuasion (Cha)

+0

Religion (Int)

+0

Sleight of Hand (Dex)

+6

Stealth (Dex)

+6

Survival (Wis)

+6


Attacks


Quarterstaff, +3 to Hit, Melee Weapon attack, one target.

Hit: 1d6+0 Bludgeoning damage.


Shillelagh, +6 to Hit, Melee Magic Attack, One Target

Hit: 1d8+3, Bludgeoning Damage


Produce Flame, +6 to hit, Ranged Spell Attack, One Target, 30 ft Range

Hit 2d8 Fire damage.


Features


Changeling


Change Appearance

As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.


You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.


Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.


Unsettling Visage

When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.


Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.


Divergent PersonaIsben the Flutist

You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.


Urchin


City Secrets

You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.


Druid


Spellcasting – Wisdom


Wild Shape

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.


Circle of the Moon


Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.


Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.


Circle Forms

Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1, but must abide by the other limitations there.


Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.


Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.



Spells

Cantrips – Produce Flame, Shillelagh, Mending


Lvl 1 – 4/4 Slots

**Prepared Spell**

Absorb Elements

Animal Friendship

Beast Bond

Charm Person

**Create or Destroy Water**

**Cure Wounds**

Detect Magic

Detect Poison and Disease

Earth Tremor

Entangle

Faerie Fire

Fog Cloud

**Goodberry**

Healing Word

Ice Knife

Jump

**Longstrider**

Purify Food and Drink

Snare Abjuration

Speak with Animals

Thunderwave


Lvl 2 – 3/3 Slots

**Prepared Spell**

Animal Messenger

Barkskin

Beast Sense

Darkvision

Dust Devil

Earthbind

**Enhance Ability**

Find Traps

Flame Blade

Flaming Sphere

Gust of Wind

Healing Spirit

**Heat Metal**

Hold Person

**Lesser Restoration**

Locate Animals or Plants

Locate Object

Moonbeam

Pass without Trace

Protection from Poison

Skywrite

Spike Growth

Warding Wind


Lvl 3 – 3/3 Slots

**Prepared Spell**

Call Lightning

**Conjure Animals**

Daylight

**Dispel Magic**

Erupting Earth

Feign Death

Flame Arrows

Meld into Stone

Plant Growth

Protection from Energy

Sleet Storm

Speak with Plants

Tidal Wave

Wall of Water

Water Breathing

Water Walk

Wind Wall


Inventory

Studded Leather Armor

Shield

Quarterstaff

Explorer's Pack

Rat Totem (Druidic focus)

Small Knife

Map of my Home City

Lars (Pet Mouse)

Token of my Parents

Common clothes

Belt pouch

Herbalism Kit

Thieves Tools

Bag of Holding

Leather Armor

Flute

Anti-Toxin (2)

Healer's Kit

Potion of Healing (3)

Magnifying Glass

Climber's Kit

Costume, Rich Person

character, sheet, character sheet, changeling, druid, D&D, dnd, circle, moon, shapeshift

𝑠𝑎𝑣𝑎𝑛𝑡

09/21/2018 12:02 PM 

Character

Name:
Age: 22
Hair: brown
Eyes: brown
Height: 5’7”
Weight: 120lbs

Positive Traits: talented, creative, athletic, sweet, considerate, hard working, ambitious, compassionate

Negative Traits: spacey, immature, sensitive, perfectionist, cares too much about what others think, clingy, sore loser, overly competitive

Ability: can do pretty much anything very well the first time around

Lady Phantomhive

09/21/2018 12:11 PM 

I am also Roleplaying as Sebastian Michaelis

"I am one hell of a butler. So long as the young master possesses the 'mark of the covenant' . . . I am his faithful dog. A 'sacrifice' . . . a 'wish' . . . and a 'covenant' bind me to my master."

 photo sebby_zps1r0epeyo.jpg


Sebastian is a dedicated butler to Ciel Phantomhive and upholds a strong sense of duty to his master and household. He faithfully follows and carries out every one of Ciel's orders, while ensuring that the Phantomhive household runs smoothly. He does not sleep—for demons deem it as a form of luxury—and thus, he frequently performs tasks for Ciel at night. One of his quirks is that he will always respond to Ciel's demands with the saying "Yes, my lady."

Sebastian predominantly appears as a courteous and impeccable servant. However, he is, in actuality, callous, heartless, and sadistic; he is ruthless when attacking others on Ciel's orders, and constantly puts Ciel in nonfatal danger for his own amusement. Sebastian usually expresses his diabolic nature through his dark, sarcastic humor and inability to see good in anyone. He is known to not take instances in which Ciel is in danger seriously, such as kidnappings. However, he displays more concern when it's uncertain that he can save her, such as when Madam Red almost killed Ciel or when the Undertaker threatened her life. He is often critical of his master and how he treats her workers, but he has admitted that he does not dislike the butler lifestyle despite all the troubles he goes through on a daily basis.

Sebastian views money as "rubbish" and "materialistic." He is fluent in French and Latin, enough to teach the latter. He is also proficient in Deutsch (German) and East Franconian, a dialect in Southern Germany. Sebastian has a great and mutual distaste for Grim Reapers. Moreover, he profoundly adores cats and had kept at least thirteen hidden in his wardrobe to prevent Ciel from finding out.

Sebastian often contemplates the behaviors and attitudes of human beings. He regards humans, in general, to be "difficult creatures," but he is fascinated with their struggles and lofty goals. He is intrigued by how seemingly insatiable they are, for they are willing to "drag others down to get what they want, even in death."

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