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Loose cannon!

08/16/2017 05:42 PM 

Hey guys, guess what... rules... some can be broken

1. Don't control my character, plain simple easy to understand moving on now.


2. No pure smut, I know I am sexy as HAYELL... BUT. I honestly hate just doing smut without a reason so please, keep ya d*cks in ya pants. 

3. If for whatever reason I fall madly in love with someone, I will cut all ERP (if there happens to be any) off at that time and stay loyal to who I am with, he/she will be my main squeeze. 

4. You are not God! Nasus is I mean sh*t... that Q damage son.

5. I have a life outside of RP so please do respect that I am not quick to reply at times.

6. read rule 7

8. There is no 7.

9. Sign this bitch ♥

 13 Comments  |    

Dark Black

08/16/2017 04:10 PM 

Brief World Description

Ten years ago, the world changed. Gates opened, superpowered beings appeared, and the real stars fled along with the moon. Scientists were baffled over this phenomenon and did the best they could; they buil walls around the gates, those strange things in Brazil and Tokyo. Seven years ago, there was an accident, and one gate vanised, making the continent unreachable. A star shone brghtly that night... the star attributed to the Contractor-Killer- the /Reaper/- BK201. 

Because it's their sky now, belonging to those weapons in human form, those liars and traitors that sold their souls for power. Every star that shows in the sky belongs to one of /them/. Everytime one shines brighter than normal, one of those Contractors is using their Ability.

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Ai Himura

08/16/2017 03:59 PM 

Erika Sakurai.

To those that didn't know her well enough in school. She was a shy, hard working girl who worked as the best council president.  However, to those that knew her she was known as a open flirt, who could easily manipulate a man to  having  having sex with her. Even if it turned out to be rough or painful. She enjoyed pain, which is why she was known as a sex Addict. 



 1 Comment  |    

Koriandr

08/16/2017 03:01 PM 

Rules & Regulations
Current mood:  confident

Rule 1: No Gore

Rule 2: Multi, Para only

Rule 3: No ONELINERS

Rule 4: Do Not roleplay my character, I'm the only person who has control over her

Rule 5: Absolutely no vulgar language such as ( B****, F***, A**hole) roleplay with respect

Rule 6: Be very detailed, I don't like to be confused in the roleplay

That's all the rules I have for now. If I do manage to come up with more rules, I will update.


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Ezra Water Ice Dragon

08/16/2017 02:12 PM 

Blood Mode Dragon Slayer Magic

Blood Mode

Blood Mode (水の滅竜魔法・鮮血変(ブラッド・モード)Buraddo Mōdo lit. Water Dragon Slayer Magic: Fresh Blood Mode): Blood Mode is a mode of Water Dragon Slayer Magic not dissimilar to that of Steel Mode for Iron Dragon Slayer Magicthat enables the caster to take their control over liquids to the next level- by controlling any and all forms of blood. When inducing Blood Mode, the user of Water Dragon Slayer Magic mixes their blood with the water generated by their magic, causing the latter to turn a shade of deep crimson, granting the user the power to manipulate blood, whether it's from oneself, others or free-flowing. In order to harness its power, once the user fuses their blood with the water, they can focus on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form. In addition, when forming blood, the user's magical aura will contain it, making sure there is no overflow or such. When the user utilizes Blood Mode, they can move and freely control the blood placed under their control, or from their surroundings, such as a blood-bank, a hospital, or a battlefield—these are some of the examples. For offensive measures, the user is capable of using the blood to unleash attacks of various shapes and/or intensities, either projected, used as a part of melee attacks or projectiles in a similar manner to that of other elemental magic. The user can also control the state that blood is in; enabling them to solidify blood though forming a seal of sorts around it with their magical energy to form powerful tools and weapons as a substitute for a weapon as well replicate themselves though an unknown method, making carbon copies of themselves to serve the purpose of causing a credible distraction.

This allows the user to expand, shape and solidify the blood into anything they wish at a whim, whether it be weapons, animals, armour, or even more mundane, everyday items. With Blood Mode active, the user can create a variety of objects out of blood to be used offensively or defensively. Outside of combat, the user can also change their surroundings using blood, such as covering the ground with blood, causing enemies to slip up easier. A property unique to Blood Mode is that the constructs forged from the magic are capable of being charged by fuelling more magical energy into them, granting extra power and possibly other properties. Unlike other forms of Molding Magic, Blood Mode is a singular form instead of "Static", "Dynamic", and more- this enables Blood Mode to be utilized in a far simpler manner compared to other Molding Magics, as the magic constantly has the properties of both types. In addition, as Blood Mode is formed from a fluid from bodies, it has a certain resistance from magic which affects time in any form, such as Arc of Time and Time Magic. Of course, like all forms of elemental magic, the user, when inducing Blood Mode, is capable of transforming into blood itself, and like all Dragon Modes, the user's regular spells are bolstered tenfold while also taking on all the properties that are listed above. All in all, the user is capable of forming almost anything; a power that's limited by the imagination of the caster.

§  Dark Ocean Arts (冥海義Meikaigi): The Dark Ocean Arts, also known as La Sirene's Dark Secrets are a powerful subset of Water Dragon Slayer Magic that enable the caster to exert their full power of existences which can be considered a liquid by using their water manipulation in order to affect the numerous fluids within the body of a living organism, enabling them to manipulate them in any way that they deem suitable. Effectively, it can be considered an extension of a Water Dragon Slayer's ability to manipulate blood taken to its fullest and worst extent. Effectively, the Dark Ocean Arts focus on manipulating the blood within the body of the opponent as if they were naught but motionless puppets, only animated by the strings recognized as the user's control over blood. When performing the Dark Ocean Arts, the user gathers and condenses magical energies before pulsing them outwards into the enemy's frame, causing all sorts of fluids within their body to come under the user's control. From here, the user is capable of manipulating the movements of their intended target in almost any way that they feel like, effectively turning the enemy into the puppet of the user. With mental commands alone, the user is capable of moving the limbs of their enemy like marionettes on strings. While put under the thrall of the caster, those affected by the Dark Ocean Arts are fully conscious and are more often than not confused, unable to do a thing about the control exerted over them by the caster. The control and manipulation of fluids within a person's body can have almost infinite uses; the user, once their magic gains dominance over the opponent's innards, is capable of inducing phase transition upon them, pressurizing, boiling, and freezing the water that makes up eighty percent of their body, which will definitely kill them- but not only this, the user can remove water from the enemy's body in a similar manner to that of how plants obtain water- additionally, they can pulverize the organs and disrupt the activity of their body, such as cutting off blood flow. Through mental commands alone, the user is capable of levitating those under the thrall of the Dark Ocean Arts in a similar manner to that of how advanced magicians can control their magic through thought- while commonly those under the effects of the Dark Ocean Arts are conscious, the user can knock them out cold with a single thought.

§  Dark Ocean Arts: Rupture (冥海義・爆裂Meikaigi: Bakuretsu): Dark Ocean Arts: Rupture is an extension of the standard Dark Ocean Arts- effectively, it is a certain-kill move with one-hundred-percent accuracy which involves the evaporation of body fluids in a living organisms. When performing Dark Ocean Arts: Rupture, the caster, after they have put the enemy under their thrall by harnessing the Dark Ocean Arts to take the user's control over the enemy's bodily fluids to the next step- the caster induces phase transition by evaporating every single ounce of fluid within the enemy's frame, which roughly composes eighty percent of their very being. This results in the body exploding with all of its blood cells scattering outwards and to the skies like a flower blooming.

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Ezra Water Ice Dragon

08/16/2017 02:10 PM 

Advanced Water Dragon Slayer Magic

Advanced Spells

Dragon Slayer's Secret Art (滅竜奥義Metsuryū Ōgi): The Dragon Slayer's Secret Arts are a series of spells which are referred to as the absolute strongest techniques of a Dragon Slayer. The prefix that the wielder of Water Dragon Slayer Magic uses for their own Secret Arts is "Meikyō Shisui" ((明鏡止水(メイキョ・シスイ)Meikyō Shisui), a Japanese four-character idiom meaning "Clear and Serene", referring to a calm state of mind.

§   

Meikyō Shisui: Maelstrom Burst surging forth.

Meikyō Shisui: Maelstrom Burst (明鏡止水・水禍波陣(メイキョ・シスイ・メイルストローム・バースト)Meikyō Shisui: Meirusutorōmu Bāsuto lit. Clear and Serene: Drowning Wave Array): TBA

§  Meikyō Shisui: Torrential Roar (明鏡止水・氷竜の激流咆(メイキョ・シスイ・トレンシィアル・ロア)Meikyō Shisui: Torentshiaru Roa lit. Clear and Serene: Water Dragon's Raging Stream Howl)

§   

Meikyō Shisui: Poseidon's Emission being brought into this world.

Meikyō Shisui: Poseidon's Emission(明鏡止水・海神の天罰(メイキョ・シスイ・ポセイドンズ・エミッション)Meikyō Shisui: Poseidonzu Emisshon lit. Clear and Serene: Divine Punishment of the Sea Deity): TBA

§  Extension: Cobalt Triaina (追加攻撃・海峡型・三叉撃(エクステンション・コバルト・トリアイナ)Ekusutenshon: Kobaruto Toriaina lit. Additional Attack: Narrow Strait Form – Three-Pronged Offensive): TBA

Alternate Modes

Aqua Force

 

The wielder of Water Dragon Slayer Magic when Aqua Forceis invoked.

Aqua Force (竜水發勁(アクア・フォース)Akua Fōsu lit. Inner Liberation of Draconic Water): Aqua Force is an extremely powerful Water Dragon Slayer Magic ability which is known to dramatically amplify the magical abilities and potential of the caster's magic, taking full effect due to the caster's nature as part of an Amazonian tribe with a deep connection to the seas.

Acting not dissimilar to Wendy Marvell's Lacrima Mode as accessed through her special physiology and Sky Dragon Slayer Magic in the sense that both are power-ups exclusive to a particular Dragon Slayer, Aqua Force takes into consideration that in the broadest sense of the term, the Aquila Tribe are effectively Undines birthed from Azure Wave Marshal Dragon, La Sirene, being water elementals given a human form, taught to do battle with as well as live in harmony with the water of dragons as their existences go from "mortal" to "embodiments of the tide", their beautiful singing voices heard over the sound of water. Normally this aspect of a woman born to the Aquila Tribe is pushed to the back of their soul, almost entirely focusing upon the guise of a human, but in special cases, their true nature is brought to the forefront – as such, Aqua Force can be seen as the greatest implementation of their true form, transforming the wielder of Water Dragon Slayer Magic from a humanoid figure into what can effectively be referred to as theabsolute embodiment of water. In any case, when invoking the power of Aqua Force, the wielder of Water Dragon Slayer Magic simply focuses, delving deeply into their mind as to subconsciously look at the contents of their Magic Origin and their Water Dragon Slayer Magic in particular; as the Magic Origin is oftentimes equated with the soul of the magician, the user now taps into their soul, the the incorporeal and immortal essence of a living being, supercharging their soul with their magical energies as to empower their arcane energy with their soul, also placing a very small portion of their own soul into the energy – doing so has the effect of tapping in the warrior of the Aquila Tribe's true nature as an undine. This results in the caster's magical energy becoming a mixture between ordinary magical energy and life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. From here, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of arcane energies dwelling within their Magic Origin intently before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternanothat are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. The wielder of Water Dragon Slayer Magic then focuses this life-infused water around their very existence, saturating their frame with it, before their body becomes surrounded by a light blue aura for a few moments as their eyes flash light blue as well.

This results in a miraculous transformation that exposes the true nature of a warrior maiden of the Aquila Tribe – water enshrouding them momentarily before said water mixes with their existence, it reveals their base form – an embodiment of the element of water, an undine. Their blonde hair shifting to a blue texture that can be likened to the waves, their hair lengthens down to their hips as their skin tone becomes altered, shifting to a light-blue colour, with a silver crest on their forehead and silver details on each of their cheeks. The wielder of Water Dragon Slayer Magic also gains a silver ring on each of their shoulders, green-blue scales on each of their arms below each of the silver rings, on each of their bust and by each side of their waist, hands, with pectoral fins, and silver rings on each of their thighs, constantly being enveloped with water that makes them semi-transparent. Now possessing a power that effortlessly exceeds the likes of DriveDragon DanceDragongem Booster, and many more Dragon Slayer Magic amplification-type abilities, when Aqua Force is invoked, the wielder of Water Dragon Slayer Magic displays the ability to outfight those whom are at a higher level of power than them in their ordinary state, and in a manner not dissimilar from Drive, Aqua Force bolsters the capability of Water Dragon Slayer Magic to tear the life from dragonkind, raising the hydrokinesis of this particular form of Dragon Slayer Magic to its absolute zenith. When Aqua Force is invoked, the wielder of Water Dragon Slayer is known to gain an exponential boost in speed as their ability to manipulate the arcane is pushed through any limitations, transmogrifying their very existence into a bottomless well of water which they are capable of manipulating in any way they deem to be suitable in accordance to the situation at hand, gaining a level of hydrokinesis that surpasses everyone else within the dimension no matter their skill level, being leaps and bounds above even the likes of the Ten Wizard Saints and the Spriggan Twelve – the strength of the caster is known to increase even further as they dish out various blows, the more strikes that the wielder of Water Dragon Slayer Magic unleashes upon their foes, the stronger they become, thus manifesting powerful spells when the number of attacks has been met. Not only does Aqua Force grant the caster the ability to use high-tier Water Dragon Slayer Magic spells which are exclusive to this form, it additionally enhances their ordinary spells of all kinds. When the wielder of Water Dragon Slayer Magic has invoked the might of Aqua Force, they display the ability to create immeasurable amounts of water from naught but their thoughts alone – indeed, such an impossibility is only made possible because the caster has become an undine themselves. Employing power over tides and water waves at a level that effortlessly transcends all other hydrokinetic-type magicians, the caster has been shown to remove and rearrange entire ocean currents. When Aqua Force has been engaged, the caster has also been seen with the ability to cause endless downpours that continue after they have left the area. However, as a slight drawback, the physical abilities of the caster – at least when not assisted by their hydrokinesis – do not receive a boost in power, thus leaving them at their same level of physical prowess as before.

Steam Mode

Steam Mode (可変素の滅竜魔法・蒸気変(スチーム・モード)Suchīmu Mōdo lit. Variable Element Dragon Slayer Magic: Steam Modification): Steam Mode is an extension of Water Dragon Slayer Magic and a Dual-Element Dragon Modethat's known as a perfect combination between a pyrokinetic-type Dragon Slayer Magic such as Fire Dragon Slayer Magic and Water Dragon Slayer Magic which was obtained after the conditions of consuming flames and merging said flames with the water of their personal Dragon Slayer Magic, causing them to fuse together as to grant the wielder of Water Dragon Slayer Magic the ability to harness their hydrokinetic powers alongside newly-obtained pyrokinetic ones, either separately or merged, as their physical and magical attributes receive an enormous boost in all statistics.

As mentioned above, Steam Mode is an ability that can be gained by a Dragon Slayer whom wields the element of water after they have met certain conditions. This involves the wielder of Water Dragon Slayer Magic somehow devouring the flames of a pyrokinetic-type Dragon Slayer Magic, which would normally either burn the water or be impossible, filtering and dominating the harmful effects of these draconic flames by way of the caster's Magical Aura as to momentarily dilute its hazardous effects to enable the consumption to take place, allowing the Dragon Slayer to integrate this element within their Magic Origin, making it safe before their flare its power up once, thus allowing the wielder of Water Dragon Slayer Magic to channel and harness both elements inside of their bodies. This grants the wielder of Water Dragon Slayer Magic not only their usual generationmanipulation, and consumption as well as absorption of the element of water, but they also gain the ability of generationmanipulation, and consumption/absorption of the element known as fire, which is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heatlight, and various reaction products. The wielder of Water Dragon Slayer Magic is capable of wielding these flames as if they were their ordinary draconic water, but they can also use both elements either separately or combined in a manner that's uncannily similar to a Combination Spell, which is, well a combination between two magics, not dissimilar to that of a Unison Raid as to create a power that's not dissimilar to invoking the power of Dragon Force; as well as drastically increasing their own destructive capabilities, combining the destructive abilities and properties of both elements, both splashing and burning the target with exceptional penetrative power. Heavily influenced by emotions, even more than more "normal" forms of Slayer Magic, Steam Mode is able to be automatically activated when fury runs through the mind of the wielder of Water Dragon Slayer Magic, as it grows stronger and stronger in accordance to powerful emotions, tapping into the properties of fire-element Slayer Magics known as the "Flames of Emotion".

With Steam Mode, the wielder of Water Dragon Slayer Magic is commonly seen producing flames from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease, and to them, any type of fire is similar to an extension of their body as in they are capable of manipulating a pre-existing fire's movements and structure, subjugating it to their will. They can even raise large columns of fire from the ground and launch themselves as a burning meteor. Beside offense, they can also use their pyrokinesis defensively by conjure up fields of fire around their body to protect themselves from damage, handling it delicate enough to create small flames or embers in the palm of their hands; the user can superheat the air around themselves, causing a rise in air pressure in small, enclosed areas with explosive results. The heat of the flames produced by Steam Mode are known to be a cut above other fire-based magics, easily overwhelming normal flames of the same quantity or even more with general ease; in terms of temperature, the flames manifested by this powerful magic from ages past are said to be around two thousand, eight hundred Fahrenheit, which is said to be near the point of melting regular forms of metal, the metals which are produced by Iron Dragon Slayer Magic notwithstanding – these fires can overpower regular forms of alloy-producing magics such as Metal-Makeand Iron-Make, through against denser materials such as the legendary Orichalcum alloy and diamonds, the flames of the dragon take a lot more to smother and melt them. Against Water Magic and the like, whereas traditionally water would douse fire, the flames of Steam Mode would burn straight through these waves of azurite, turning them into steam as the fires simply shoot through and land a direct hit on the magician who made the foolish decision to launch their water towards the user when this enhanced form is invoked. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is similar to Fire-Make. These blazing objects will only remain in their designated shapes as long as the user concentrates their energies upon them. When faced with opposing fire techniques, the flames consume them in order to boost their strength and quantity; making using any sort of fire ill-advised against the user.

Due to the acquirement of Steam Mode, the wielder of Water Dragon Slayer Magic receives a specialized mutation within their body, creating an organ from scratch out of the high-intensity flames and water through the process of Shape Transformation, solidifying it as it emerges and vanishes with every activation of Steam Mode. This organ enables the wielder of Water Dragon Slayer Magic to use the power of flames and water to transmogrify water vapour into the namesake of the form, steam, which is formed by boiling water constantly, resulting in the water heating up and beginning to rise in the form of a hot, invisible gas, forming a visible aerosol of water droplets which completely evaporates at high temperatures, forming superheated steam, which is effectively the gaseous phase of water – this power is referred to as Fumukinesis. Technically speaking, in terms of the chemistry and physics, steam is invisible and cannot be seen; however, in common language it is often used to refer to the visible mist of water droplets formed as this water vapor condenses in the presence of (cooler) air. If heated further it becomes superheated steam, which is steam at a temperature higher than its boiling point for the pressure, which only occurs where all liquid water has evaporated or has been removed from the system. In any case, by harnessing the power of steam, the user is capable of utilizing it alongside their draconic water and flames for many evasive and defensive measures, such as generating large quantities of steam in order to blanket the battlefield and obscure an enemy's vision while the wielder evades and regroups, enabling them to blast an enemy with their other powers some time later – the incredible power displayed by this draconic steam is perhaps best shown when the caster expels steam of superbly high pressure, possessing enough force to blow away an entire mountain range at its highest point. However, if the wielder of Water Dragon Slayer Magic utilizes the power of steam generation for extended periods of time through Steam Mode, they will run out of water for the briefest of moments until they absorb more water. As a result of the sheer volume of the magical power granted by this power-up, before even properly utilizing the power to its fullest, the user constantly discharges aftereffects of flames and water, and their speed and power drastically increase to levels that allow them to fight toe-to-toe with incredulously powerful beings- the power of Dual-Element Dragon Mode can also enable them to shrug off some forms of Black Magic or the Black Arts such as Death Magic.

§  Combination Spell: Scald (二魔法の合・湯水波(コンビネーション・スペル・スカールド)Konbinēshon Superu: Sukārudo lit. Fusion Between Two Magics: Scalding Water Wave): Scald is, as the prefix would ever-so-subtly indicate, a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only magician who unleashes the spell – relatively unique amongst most forms of Combination Spells, Scald merges the powers of Fire Dragon Slayer Magic and Water Dragon Slayer Magic through the power of Water Dragon Slayer Magic's exclusive Dual-Element Dragon ModeSteam Mode, to release a high-pressure torrent of super-heated water from the caster's hands, burning them upon contact. Combination Spell: Scald is noted to possess a small chance of inflicting a severe burn upon the opponent while also thawing most forms of ice, thus resulting in those struck by the spell being released from being frozen.

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Ezra Water Ice Dragon

08/16/2017 02:09 PM 

Combined Water Dragon Slayer Skills

Combined Spells

§  Frozen World (こごえるせかいKogoeru Sekai): Frozen World is a Unison Raid between Water Dragon Slayer Magic and Sky Dragon Slayer Magic that's cast by Ezra Exodous and Wendy Marvell which combines the Water Dragon's Azurite Palm of the former under the effects of the Phase Transition subspecies ability and the Sky Dragon's Roar of the latter to perform a deadly strike. In any case, when performing Frozen World, Wendy utilizes Sky Dragon's Roar to propel Ezra forward, breaking the sound barrier. Afterwards, Wendy follows the slip stream created by Momoko; As Ezra shoots forward with a pulverizing, freezing blow with her fists, Wendy hides within Momoko's shadow while optimizing her speed; from there, Wendy leaps out of Momoko's shadow and unleashes a powerful gale-pressure blast of wind from above at the opponent, slicing through their now frozen figure with ease.

§  Maguilty Water (感覚波刃舞躍進(マギルティ=ウォーター)Magiruti Wōtā lit. Aural Wave Blade-Dancing Onslaught): Maguilty Water is a Unison Raid between Water Dragon Slayer Magic and Organic Link Magic that's cast by Ezra Exodousand Iris Lavra which combines the might of the Sea King Dragon's Encircling Deluge spell of the former and the Maguilty Sense of the latter which was awakened through fighting spirit forcing a temporary evolution of the ordinary Organic Link Magic - Maguilty Water involves Ezra and Iris combining their powers for a more powerful and destructive attack. With the enhanced power from a Sensory Link, Ezra and Iris momentarily merge their magical energies before releasing it in a combined array of materialized sensory blades and swirling waves of water that overwhelm their adversary.

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Ezra Water Ice Dragon

08/16/2017 02:06 PM 

Intermediate Water Dragon Skills

Intermediate Spells

Standalone Spells

§   

The wielder of Water Dragon Slayer Magic activating Rainy Drive.

Rainy Drive (三代竜力演・蒼嵐豪雨型(レイニー・ドライブ)Reinī Doraibu lit. Third-Generation Dragon Power Amplification: Blue Storm Downpour Form): Drive is a uncategorized Dragon Slayer Magic spell and a type of Magic-amplification technique used by wielders of Third Generation Dragon Slayer Magic and is exclusive to them in most cases; Drive brings out the true power of the caster's capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree, particularly the user's speed. The iteration of Drive that comes automatically equipped within Water Dragon Slayer Magic is known as Rainy Drive – originally, warriors of the Aquila Tribe were incapable of invoking the power of Drive, but due to obtaining a water-charged Ryū no Lacrima during the seven-year timeskip and implanting it within herself to become a Third Generation Dragon Slayer, Ezra Exodous is capable of harnessing Drive. In any case, when invoking the power of Drive, as the name would ever-so-subtly indicate, the caster invokes a specific mechanism of the Ryū no Lacrima(竜の魔水晶(リュウ・ノー・ラクリマ)Ryū no Rakurima lit. Magic Crystal of Dragons) which has been infused within their frame; the Ryū no Lacrima is a rare and extremely expensive Lacrima; a magic crystalline substance found in both Earth Land and Edolas; this Ryū no Lacrima gives individuals artificial Dragon Slayer Magic when implanted into their body - which, when combined with the teachings of a Dragon, enables Third-Generation Dragon Slayer Magic. With a single mental command, the wielder of Dragon Slayer Magic forces the draconic arcane crystal within their body to distribute magical energy that has traces of draconic power that was previously stored within the crystalline orb at a velocity that's much quicker than usual, accelerating the output and flow of magical energy from the Lacrima to the user's body, evenly spreading it throughout their body while a continuous release rapidly magnifies the quantities of energy dispersed, reaching the user's armslegstorsohead, and neck in order to dramatically enhance all of their physical fortes - all the while, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards ever-so-slightly while inducing the activation sequence of their particular form of Dragon Slayer Magic, which in the case of Water Dragon Slayer Magic, involves the caster focusing the voluminous quantities of magical energy that dwell within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. Their water becomes infused with their bloodstreambefore reaching their brain, resonating with adrenaline they are experiencing during combat, entering a state of enhanced awareness and peak physical ability as a shroud of water cloaks around them before completely transforming them into water in a manner not dissimilar to the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed. Rainy Drive transforms the user's body into water in a similar manner to that of the Water Magic variant known as Water, which enables the user to transform their body into that of water - unlike other versions of Drive, Rainy Drive's physical changes are unnoticeable when compared to, say, a giant bolt of lightning- the user doesn't change one bit, though the spell is constantly in effect. Such a peculiar employment allows the Water Dragon Slayer's body to become impervious to both physical and magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to Water Dragon Slayer Magic, whereas casters unable to transform their bodies are apparently limited to using the water from the surrounding area, as well as have its properties altered, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short-range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. While unaffected by most types of offense, however, even with a body solely composed of water, the user is still susceptible to freezing, which can immobilize the user and inflict damage upon them. However, like all Elemental Body transformations, Rainy Drive has a crippling weakness against magics which directly target the user's senses, such as Maguilty Sense. The transformation into water allows them to fade into the atmosphere on a rainy day and assault the enemy from any direction they wish- additionally, when inducing Rainy Drive, the user's transformation into water enables them to blend into any form of water, such as raindrops, the sea; it is usable within water even as shallow as a puddle. At any time, the user can emerge from the water they have combined with; depending on the magical power infused into the technique, they can gently step out of the water or shoot out at tremendous speeds; even switch from source from source rapidly at an astonishing rate- this technique can overwhelm an unprepared opponent with its unpredictability. Strangely, this technique also works on ice-based constructs; when used in such a manner, the user can utilize it on their own ice constructions; enabling them to move from object to object to overwhelm their opponent. In a team battle, the user can harness this merging method to merge with ice-magic constructs of their teammates, hiding in icy weaponry, and when they swing them, the user darts out and nails the opponent with a powerful kick. However, what isn't well-known about this spell is that the caster is capable of liquefying themselves, transforming into water in the shape of a large drip that travels along the floor at increased speeds, at least one-point-five higher velocity than they normally move at- while normally, it would be assumed that such a transformation is detrimental to their regular movements, but instead, it allows them to zip back and forth across any surface before the opponent can register their movements- while this transformation of a sort is induced, unlike some Elemental Body spells, Rainy Drive lets the user retain full control over their body and movements. From this transformation, the user is capable of leaping upwards before diving back down in a movement pattern which is like that of a dolphin, damaging enemies in the process. The power of Drive increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves as the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Twin Dragons of Sabertoothsome loser and a slightly smaller loser, both members of a whole group of loserswhom are actually noted to be hilariously pathetic compared to their First-Generation counterparts or anyother Dragon Slayer in general, even children. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage.

§  Extension: Watery Invisible (追加攻撃・水体化光屈折誘(エクステンション・ウォータリー・インビジブル)Ekusutenshon: Wōtarī Inbijiburu lit. Water Body Transformation Light Refraction Inducement): Extension: Watery Invisible is an extension of the Rainy Drive spell which was developed by Persephone Tray some time ago for Water Magic and then adapted for use for Water Dragon Slayer Magic by Ezra Exodous. When inducing Extension: Watery Invisible, the user focuses their energies while in Rainy Drive form, before the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere, resulting in the user summoning a moderate amount of water which they gather around themselves. From here, the user utilizes their mastery over all forms of water in order to change the state of the water into steam which shrouds their watery body, causing their form to be rendered as a mass of water vapour when perceived through Sensory Magic. Once this has been completed, the user initiates the finalization of Watery Invisible- by manipulating the refraction of light in the water vapour, the user can cause all wavelengths of visible, infrared, and ultraviolet light to bend around themselves without distortion in order to erase themselves from others' line of sight- camouflaging into their surroundings and becoming invisible. This also somehow directs enough undistorted light to the user's eyes to retain their full range of vision while invisible. An observer, unaware of the peculiar path light takes around the user's body, would not have the sensation of seeing through the user, and they can also mentally project the invisibility granted by bending the light of water vapour in order to render other people or objects invisible. The largest volume they can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and the user has displayed the ability to turn parts of their body selectively invisible. Of course, the user is also able to make objects and people that have been turned invisible by other sources visible by letting Extension: Watery Invisible interfere with that other method of invisibility, making it near impossible for the user to be fooled by other invisibility-inducing magic as they can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Extension: Watery Invisible enables the user to sneak around undetected and vanish into thin air in the blink of an eye, making it optimal for avoiding interactions with other people, as befitting the user's rather antisocial nature- considering that they detest talking with others for long periods of time, it wouldn't be much of a stretch to assume that the original iteration of Watery Invisible was developed in order to get away from others when bored or nervous.

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A wielder of Water Dragon Slayer Magic charging Water Sphere.

Water Sphere (水流破球(ウォーター・スフィア)Wōtā Sufia lit. Water Current Destruction Orb): Water Sphere is a high-levelled Water spell that was developed some time ago by the Magnus Magius of Earth Land for a certain water-based magician. While technically classified as a Water spell, Water Sphere is compatible with any magic that utilizes water, such as the bog-standard Water Magic, any water-element Slayer Magic, and Water-Make – in this case, Water Sphere has been attuned to utilization with the draconic water made manifest through Water Dragon Slayer Magic, the caster charges up momentarily before firing an electrocuting sphere of water at the opponent. In any case, when performing Water Sphere, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy which are dwelling within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic invokes the sequence for the uncategorized spell known as Magic Ball, the caster releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. While doing this, bubbles and streams of water begin to surround the wielder of Water Dragon Slayer Magic, flowing around as if it were completely natural. Their magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere; the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously – all this, superimposed over the water suddenly manifested beforehand, the magical energy serving as a "shell" of sorts. Now, the wielder of Water Dragon Slayer Magic raises their hands to the skies, their palms open as to act as a magnet for the ambient eternano saturated within the atmosphere, which gathers and condenses as extra sources of water are drawn towards the caster's, being torn from any water body and the skies, as well as any water-based spell of the enemy. From here, the user harnesses the Magic Skill known as Shape Transformation to use their magical energy base to spin the vast waters in numerous directions at once while increasing the output of their magical energy, before completing the final step, which involves the caster utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the water and shape it into a sphere of pulsating azurite. Once the gigantic sphere has been fully formed, the caster, utilizing their thoughts and a hand movement, directs it towards their target; this watery sphere travels at speeds beyond what the keen eye can comprehend- if the caster so wishes it, Water Sphere is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. The projectile paralyzes opponents for a period of time depending on charge; meaning that they are unable to react properly for a couple of seconds, allowing the caster to attack them in any way that they wish or healing themselves in a breather. The sphere's speed is so swift that it is invisible to the naked eye, making it appear as if it were invisible, displaying that it is powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound; indeed, it is capable of busting through all sorts of alloys and magical defenses like they were made out of papier-mâché. The shockwave that Water Sphere causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever the caster shot with it several hundred meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target while possessing enough pressure in the bullet to blast clean through the user's opponent. A sufficiently skilled hydrokinetic-type magician has displayed that they are capable of manifesting more than one Water Sphere at once, which they can direct in a myriad of trajectories towards multiple opponents, or simply using these orbs of water to attack their foe in a powerful barrage. Due to the wielder of Water Dragon Slayer Magic altering the water pressure of Water Sphere while charging the spell, the force that Water Sphere impacts with shows it is capable of busting straight through solid steel and even piercing through a magical barrier. Last, but not least, with the power of the subspecies ability known as Phase Transition, the wielder of Water Dragon Slayer Magic can change the composition of this watery orb to become a globe of ice, increasing the penetrative capabilities of their projectile, at the cost of making it slightly slower and more fragile.

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The wielder of Water Dragon Slayer Magic using Rain Danceto influence the weather.

Rain Dance (水竜の降雨量(レイン・ダンス)Rein Dansu lit. Water Dragon's Rainfall): Rain Dance is a unique Water Dragon Slayer Magic spell which grants the wielder of Water Dragon Slayer Magic the ability to generate as well as manipulate the weather phenomena that's referred to as rain, a liquid water in the form of droplets that have condensed from atmospheric water vapourand then precipitated, becoming heavy enough to fall under the effects of gravity. In any case, when invoking Rain Dance, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy that dwell within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic gathers and condenses the water generated through the activation sequence at a singular point – their hand, which they thrust into the sky as to aim upwards at the clouds and the blue, releasing the manifested water upwards in conjunction with faint traces of their magical energies which collude in the atmosphere, all elements expanding at a rapid rate as to muddle with the skies and their weather patterns, influencing the clouds and accelerating their cycles to a certain point – low atmospheric temperatures and high relative humidity that are brought about as a result of the caster's magic influence the weather; excess water vapour is condensed out as water in the form of water droplets, carried up into the clouds which themselves begin to thicken – these water droplets within clouds grow on their own as well as combine with all other types of droplets to become drops, innumerable drops form in clouds which then become heavy to the point that they are incapable of holding more, gravity and weight of their water both influencing the clouds into releasing this water into the form of rain, condensed water falling from clouds. This rain crashes down upon the barren earth- the world itself- for what seems like an eternity. The skies, when under the influence of Rain Dance, seem to glow an ominous green. This effect will last for thirty minutes—clearing up any other weather effect, and even when the skies are rainy regularly, Rain Dance is capable of being imposed upon the environment. While Rain Dance is in effect, any water, mist, and ice-based spells such as Water MagicIce Magic and Ice-Make, as well as Mist Magic have their base power augmented by the favourable weather, and Water Dragon Slayer Magic's spells are almost doubled in terms of power, even mollifying the harmful effects electricity would have upon the draconic water made manifest by this magic. In addition to this, the base power of heat-based spells such as those related to Fire Magic and pyrokinssis are decreased by twenty-five percent; but the accuracy of lightning-esque attacks such as Lightning Magic and Lightning-Make is doubled if not cast upon the wielder of Water Dragon Slayer Magic. In terms of benefits, the user's energy will recover twice as much under the effects of Rain Dance—and the user's Dragon Slayer's Secret Art known as Meikyō Shisui: Maelstrom Burst does not require any time to charge. The user's influence over the weather with Rain Dance is so strong that almost nobody can change it with weather spells to induce rain, hail, storms, or snow, causing them to fail to activate. Additionally, Rain Dance can be used offensively in an interesting manner-inertia will come into effect harshly upon those whom increase their speed, riddling them full of rain droplets which now have the power of a bullet each. However, this spell does have a sole weakness—if the user causes endless rain for prolonged periods, it is extremely draining, and any opponent could finish the user off in a single blow after the rain finishes. This reason alone is why the user prefers to stay away from utilizing this technique unless their very life depends upon it.

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The wielder of Water Dragon Slayer Magic using Defenstreamto protect themselves from an attack.

Defenstream (水竜の防関(ディフェンストリーム)Difensutorīmu lit. Water Dragon's Protective Barricade): Defenstream is an intermediate Water Dragon Slayer Magicspell which involves the caster summoning an enormous amount of water fashioned in the shape of a wall around their body, protecting them from a myriad of incoming strikes, even deflecting projectile-type attacks.

§  Flower in the Mirror, Moon on the Water (鏡花水月(キョカ・スイゲツ)Kyōka Suigetsu): TBA

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The wielder of Water Dragon Slayer Magic using Depth Charge to return accumulated power back to the source.

Depth Charge (水竜狂瀾鬱積(デプス・チャージ)Depusu Chāji lit. Water Dragon's Raging Wave Accumulation): Depth Charge is an intermediate Water Dragon Slayer Magicspell which involves the caster charging up magical energy within their body momentarily as their frame absorbs the energy of the strikes launched towards them before the Dragon Slayer releases the stored power as a single watery shockwave that functions in a manner not dissimilar to an actual depth charge, an anti-submarine warfare weapon that's dropped into the water nearby and detonating, subjecting the target to a powerful and destructive hydraulic shock.

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Ezra Water Ice Dragon

08/16/2017 02:04 PM 

BASIC WATER DRAGON SLAYER MAGIC (continue)

§  Water Dragon's Wing Attack (水竜の翼撃Suiryū no Yokugeki): Water Dragon's Wing Attack is a basic Water Dragon Slayer Magicspell in which the wielder of Water Dragon Slayer Magic engulfs both of their hands in compressed water as they rush towards their opponent that resemble the wings of a dragon, slashing into the enemy's frame upon contact as the adversary is launched backwards due to the force of the impact – Water Dragon's Wing Attack is equivalent to the similarly-named spells Fire Dragon's Wing Attack and Sky Dragon's Wing Attack of Fire Dragon Slayer Magic and Sky Dragon Slayer Magic respectively, as well as the superior Crystal Dragon's Wing Attack of Crystal Dragon Slayer Magic. In any case, when performing Water Dragon's Wing Attack, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy which are dwelling within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. From here, the wielder of Water Dragon Slayer Magic shapes these water molecules in the form of a compressed vast quantity of water around their hands that is mainly focused around their palms, giving off the appearance of a surging blue aura which are momentarily compressed – at this point, the caster rushes forward at high speeds towards their opponents, reducing the distance between the user and their adversary – while in the process of doing so, the wielder of Water Dragon Slayer Magic uses their impressive reflexes and flexibility in order to curl into a perfectly compact ball with their body contorting irregularly, enabling them to spin around at high speeds in a manner that can be likened to a continuous somersault that omits the ending portion of the move, somewhat resembling a buzzsaw. The water molecules which have become compressed upon their extremities as a result of the activation sequence of the spell are all of a sudden released from their originating points in the form of a pair of enormous streams of water from each of their arms that whirl about at astounding velocities, dealing impressive amounts of damage to the surrounding environment as they expose the enemy to the splashing properties of the water while simultaneously sending them hurtling across the landscape due to the immense penetrative power of said produced water – these streams somewhat resemble the wings of a dragon, hence the name of the spell; the wings act in a manner not dissimilar to the likes of a storm surge, low pressure weather systems that have been brought about by the caster's Magical Aura working to manifest ascending surges of water as the caster lashes out using Water Dragon's Wing Attack, its overall might being affected by the shallowness and the orientation of the caster's direction as well as the water generated, the timing of the tides accelerating to produce a powerful rush of water that rushes forth to deliver an impressive blow that can knock opponents straight off of their feet and send them blasting away with relative ease. Additionally, an alternate utilization method of Water Dragon's Wing Attack can be invoked by the wielder of Water Dragon Slayer Magic grabbing the enemy by their skull and then producing vast quantities of water to strike them in a manner not dissimilar to the likes of the Fire Dragon's Grip Strikespell of Fire Dragon Slayer Magic as well as the similar Poison Dragon's Grip Strike spell of Poison Dragon Slayer Magic, or they can ascend to the skies while amassing dual streams of water from their hands, subsequently swinging such streams at the opponent and blowing them away.

§  Sea King Dragon's Encircling Deluge (海王竜の水陣方円 Kaiōryū no Suijin Hōen): Sea King Dragon's Encircling Deluge is a basic Water Dragon Slayer Magic spell that was adapted from the Second-Generation Dragon Slayer Magic known as Sea King Dragon Slayer Magic and attuned to this form of hydrokinetic draconic power which allows the caster to manifest a large throwing star composed entirely out of water with a meager wave of their hands. which they can use for close combat or simply launch the star at their opponent, manifesting a myriad of throwing stars to assault the caster's opponent at least five times in rapid succession, the throwing star flying outwards to assault the Dragon Slayer's opponent before they can properly react. In any case, when performing Sea King Dragon's Encircling Deluge, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of arcane energy that are dwelling within their Magic Origin intently, before releasing them outwards ever-so-slightly, inducing the usual chemical reactionbetween magical power and ambient eternano that's saturated within the atmosphere, from here inducing the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water which they can utilize Shape Transformationupon in order to force the water they had just manifested into something rather unusual; or they can project their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality; surging their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. But of course, no matter the last portion of the activation sequence the wielder of Water Dragon Slayer Magic utilizes in the manifestation of Sea King Dragon's Encircling Deluge, the end result is the same in that it generates a vast quantity of water within their hands. All the while, bubbles and streams of water begin to surround their hand, flowing around as if it were completely natural as the water manifested by Water Dragon Slayer Magic; from here, the caster invokes a process not dissimilar to Molding Magic and Shape Transformation just as how Ice-Make is directly infused within several Ice Devil Slayer Magic spells, with the caster amassing and compressing water, spinning it around as to resemble a miniature whirlpool within their hands as to charge up the proceeding strike's strength, speed, and area-of-effect – indeed, what the water forms into is a shuriken; which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of solidified water with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade – finally, Sea King Dragon's Encircling Deluge is fully manifested. Maintaining the spell's existence within their hands, the Dragon Slayer with hydrokinetic powers, while holding it in place, automatically charges the spell and its parameters up, the Sea King Dragon's Encircling Deluge gathering and condensing stray sources of water as well as hydrogen into its material composition until the caster decides to release the spell. If embedded within a solid surface, Sea King Dragon's Encircling Deluge is capable of being picked up and launched once more, no worse for wear. Additionally, it can be held within their hand and wielded like a hand-held weapon similar to that of an ordinary sword or knife by spinning the pointed ends in their hand to slash and stab the opponent directly becoming fully capable of being used to parry proper swords, and they can be used in close quarters combat by using the teeth between their fingers to act like claws – this size shifting aspect is quite useful as in their compact form, the Sea King Dragon's Encircling Deluge is not very efficient in close-range battle. The longer that the period of time spent charging Sea King Dragon's Encircling Deluge is, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback; however, when left uncharged, while Sea King Dragon's Encircling Deluge only strikes a single time, the spell is very quick, making this spell relatively easy to utilize in rapid succession, the shuriken of water flying forth with inconceivable speed as to strike the opponent, commonly racing out at a speed faster than the eye is capable of perceiving, surpassing the likes of High Speed and Reduced Earth, moving unhindered by the likes of Slowing Magic as well, tracking the opponent down with extreme prejudice. If the caster so wishes it, Sea King Dragon's Encircling Deluge is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Not only this, but with a single thrust of their arm, the caster can decompress the shuriken form of Sea King Dragon's Encircling Deluge into a swirling stream of water that can drown out their targets. Overall, Sea King's Encircling Deluge is known to be a unique spell with the properties of multi-striking and priority, as well as being visually impressive. However, Ezra is generally fast enough to make the fact that it hits near instantaneously more or less useless, causing it to be rendered as a "mere" powerful spell instead of something miraculous. When Ezra invokes the power of Dragon Force, a larger, stationary, and more importantly, a stronger version of Sea King Dragon's Encircling Deluge affixes itself to Momoko's back she is capable of detaching at any time she deems suitable, enabling the spell as an impromptu offensive and defensive measure in this form. After either using the shuriken of water as a ranged or a close-combat attack in Dragon Force, another water shuriken pops up upon her back as a replacement, which repeats until Dragon Force is disengaged.

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Ezra unleashing Water Dragon's Azurite Palm.

Water Dragon's Azurite Palm (水竜の蒼掌Suiryū no Sōshō): Water Dragon's Azurite Palm is a close-range Water Dragon Slayer Magic spell; while normally, this spell would be considered the most basic of its kind, due to Water Dragon Slayer Magic focusing around kicking-based martial arts in its close-combat attacks, Water Dragon's Azurite Palm is a bit of an oddity – forgoing the Aquila Tribe's usual kicking style, Water Dragon's Azurite Palm involves the wielder of Water Dragon Slayer Magic thrusts their water-enshrouded hand forward in a palming motion, unleashing the concentrated water in a single blast, striking everything within the caster's range in a narrow burst. In any case, when performing Water Dragon's Azurite Palm, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy that dwell within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compoundsor by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic transfixes the large amounts of water made manifest by the activation sequence upon a singular spot –focused entirely upon one of their arms, from the hand to the wrist, thus resulting in a swirling mass of water around their lower arm, specifically covering their hand. The water continues to swirl around their hands, giving their phalanges the appearance of not being anything resembling an appendage, but rather, an enormous mass of azure water - these energies growing out of control momentarily, the caster focuses most of the water around their fingertips as they're extended as to resemble the vicious claw of a dragon – as such, Water Dragon's Azurite Palm is ready for utilization. Standing in a readying-stance as they lead forward more by their side with a single hand out, their following arm held up high and away while bent, the caster stomps upon the ground with their leading foot, pushing forward with their leading palm as they unleash a mighty palm strike, the caster's hand remaining open as their fingertips are folded against the bottom knuckles, making contact with the bottom part of the palm, where the hand meets the wrist; the compressed water being launched outwards towards their opponent. A single burst of quickly decompressed water roars out quickly in the form of a vaguely blade-shaped construct, extending from their palm while the caster harnesses their dominance over every aspect of water as granted by Water Dragon Slayer Magic to influence the water vapour that is suspended within the air, transmitting the watery blade released outwards through the vapour, allowing it to impact instantly without the opponent realizing what's about to occur. If Water Dragon's Azurite Palm contacts the opponent, it causes, aside from incredible slicing damage, damage from the water as well as the water in this state can be changed to become hyper-compressed, resulting in doubling the damage as the water spreads out onto the opponent, swirling around them in a powerful spiral, striking multiple times with the slicing and grinding waters smashing upon the opponent in a flurry. The force of Water Dragon's Azurite Palm is capable of smashing straight through all alloys and forms of defenses that could serve as an obstruction to the spell's movement and contact with the caster's enemy. To the naked eyes of onlookers, the utilization of Water Dragon's Azurite Palm appears as if the user has struck the opponent once, whereas the sum of the countless waters splashing upon them viciously adds up the total to multiple times. It is one of the user's most powerful blows- upon the end of the attack an instant after it launched, it releases enough kinetic force to launch the opponent backwards like they were hit by an actual water cannon. Something that should be taken into consideration is that upon contact, Water Dragon's Azurite Palm reacts with the Magic Pathways and Magic Origin within the body of the caster's enemy, filling them with water that surges about, thus causing their defenses to weaken at the moment of impact, dealing more damage than a normal basic close-range Water Dragon Slayer Magic spell. The range displayed by Water Dragon's Azurite Palm makes it ideal for taking the caster's opponents off-guard, believing that it's simply a close-range strike, whereas the watery blade projected from the caster's palm technically classifies it as a mid-range strike, and as such, oftentimes an adversary will dispel their defensive measures, only to be struck by the watery blade portion of the spell – due to its range and connection with the caster, its area-of-effect is somewhat disjointed, as Water Dragon's Azurite Palm doesn't move with the caster if they're subject to involuntary movement such as falling and slipping on ice or strong winds. However, while the wielder of Water Dragon Slayer Magic is airborne, they are unable to leap once more even with the assistance of other spells until the caster finishes attacking with Water Dragon's Azurite Palm.

§  Water Dragon's Jet Claw (水竜の噴射爪Suiryū no Fusasō): Water Dragon's Jet Claw is a basic Water Dragon Slayer Magic spell which involves the caster amasses a large quantity of water upon their feet, enabling high-speed movement and pseudo-flight in any direction through a process that resembles jet-propulsion while additionally enhancing the power of their kicking attacks – Water Dragon's Claw is equivalent to the similarly-named spells Fire Dragon's Claw and Sky Dragon's Claw of Fire Dragon Slayer Magic and Sky Dragon Slayer Magic respectively, as well as the superior Crystal Dragon's Claw of Crystal Dragon Slayer Magic. In any case, when performing Water Dragon's Jet Claw, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy that dwell within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic amasses these watery energies around their feet – this gives off the visage of their feet becoming masses of azurite watery energies. Once this is done, the caster harnesses these watery energies around their feet to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; this process works via the wielder of Water Dragon Slayer Magic using their mutations received through the learning process of their magic in order to fill up muscular cavities with the draconic water before instantaneously squirting them outwards, thus imitating jet propulsion, the thrust produced by passing a jet of matter (typically air or water) in the opposite direction to the direction of motion. However, filling this cavity with the water produced by their magic even momentarily results in an increase in both the mass and drag of the caster's body, and because of the contracting cavity's expanse, the caster's velocity fluctuates as they move about, accelerating while expelling water and decelerating while vacuuming water. In spite of this seeming weakness, because of the jet propulsion produced by the utilization of Water Dragon's Jet Claw is constantly repeated with a never-ending frequency of the propulsion cycles, achieving an infinite locomotion. While in motion, the wielder of Water Dragon Slayer Magic has displayed that they are able to change directions mid-flight, though if this is done, the distance that the caster traverses is halved – as such, Water Dragon's Jet Claw is able to move twice the distance in a straight line. As the wielder of Water Dragon Slayer Magic propels themselves forward, the vast amounts of water emitted by their feet can splash upon those in the immediate vicinity, dealing very slight amounts of damage with decent knockback. Once the user reaches their target, they can assault the opponent with a powerful water-enhanced kick, with the released water greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Water Dragon's Jet Claw's velocity a second after the move ends, making the user move even further if the spell's activation terminates while the caster is in mid-air. When utilizing Water Dragon's Jet Claw as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the water centered around their feet completely evaporate, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Water Dragon's Jet Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Water Dragon's Jet Claw can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Water Dragon's Jet Claw best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. Additionally, when using Water Dragon's Jet Claw, the wielder of Water Dragon Slayer Magic has displayed that they can harness this high-speed spell in a manner not dissimilar to the standard Water spell which is known as Water Jigsaw; the caster transmogrifying their legs into a swirling mass of highly-compressed water that take upon blade-like properties, enabling them to slice anything they come into contact with as if the transformed portion of their anatomy was a buzzsaw. This assists in enhancing the offensive power of a spell which previously had very little, but at the cost of decreasing the caster's mobility.

§  Additional Attack: Water Dragon's Squall Tail (追加攻撃・水竜の荒尾Tsuika Kōgeki: Suiryū no Arabi): TBA

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Ezra Water Ice Dragon

08/16/2017 02:01 PM 

BASIC WATER DRAGON SLAYER MAGIC

Spells

Basic Spells

§   

Water Dragon's Roar shooting forth.

Water Dragon's Roar (水竜の咆哮Suiryū no Hōkō): Water Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of water - as such, it obviously works best with Water Dragon Slayer Magic and is as such considered a basic Water Dragon Slayer Magic spell that involves the wielder of Water Dragon Slayer Magic quickly gathering and releasing a vast quantity of water from their mouth in the form of an extremely vast, high-pressure torrent of water to attack their opponent. In any case, when performing Water Dragon's Roar, the wielder of Water Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Water Dragon Slayer Magic focusing the voluminous quantities of magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Magic Origin outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction as to invoke the power of hydrokinesis so synonymous with this Dragon Slayer Magic, utilizing their magical energy in order to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, further utilizing their magical energy in order to shape their magical energies into a rapid and flowing structure, giving it a watery form and a deep azurite texture; the user draws more and more water into their mouth until they have gathered enough to the point that just by propelling it outwards, the user could cause a bombardment of water that covers an entire continent, sinking it instantly. Along with this, the user adds their own magical energy into the mixture to serve as a propellant to the water gathered, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Water Dragon's Roar is ready for utilization – to unleash the impressive quantities of energies that have converged within their mouth, the user utilizes the Dragon Cords (竜帯Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; while the user manipulates the water by surging their magical energy into the equation so that the atoms rearrange to fit together- in the case of Water Dragon's Roar, which, of course, as its name would suggest, is based around water, this has the effect of a ball of water being released from the caster's mouth- this sphere then flattens and turns into a circle before a positively enormous torrent of water with white rings of water around it is unleashed from the circle at the opponent. The Water Dragon's Roar possesses properties which are not dissimilar to the likes of a water jet cutter, which is an industrial tool capable of cutting a wide variety of materials using a very high-pressure jet of water, or a mixture of water and an abrasive substance. As such, when focused into a thin beam and ejected, Water Dragon's Roar possesses immense cutting force, slicing through anything and everything that it sprays, even piercing through a magical barrier - it possesses a rather penetrating effect on most solids, being able to burst right through several obstructions and keep it's regular power; the spell is capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. This ability is capable of swallowing up and crushing the enemy with the advancing surge, and the amount of water released by the spell created is proportional to the amount of magical energy pumped into the attack- when formed with enormous amounts of energy, devouring everything in its path as all is swept up by its pulling power without remorse. As a jet of high-speed water pressure, Water Dragon's Roar is able to cut material without interfering with its inherent structure, as there is no heat-affected zone; as such, minimizing the effects of heat allows alloys and objects to be cut without harming or changing intrinsic properties as the spell is also capable of producing intricate cuts in material. The user can also change the direction of the Water Dragon's Roar mid-flight to chase after the opponent should they get away. Thanks to Phase Transition, the user is capable of changing the water liquid into an ice solid and a mist gas and can switch between all three at any time; a common use of this is by unleashing Water Dragon's Roar by freezing the liquid into a solid, allowing them to breathe out a blizzard at their opponent, which can be harnessed to rapidly freeze objects or serve as metallic chains of a sort that bind an opponent- not only this, the user is capable of transforming the liquid into a gas, allowing Water Dragon's Roar to turn into a wave of mist that shrouds the opponent, obscuring their vision and allowing the user to get a quick hit in.

§   

Additional Attack Number One: Water Dragon's Bullet Dropletsshooting towards the caster's foe.

Additional Attack Number One: Water Dragon's Bullet Droplets(追加攻撃・一号・水竜の弾滴Tsuika Kōgeki Ichigō: Suiryū no Danteki): Additional Attack Number One: Water Dragon's Bullet Droplets is a basic Water Dragon Slayer Magic spell, and as the prefix of "additional attack number one" may or may not indicate, a variant of the Water Dragon's Roar spell – unlike the original version, where the roar is unleashed as a powerful straightforward current, Additional Attack Number One: Water Dragon's Bullet Droplets involves multiple blasts of hyper-condensed water as sharp as bullets which are launched towards the target from the user's at once, splitting from an enormous wave of water into countless smaller ones. In any case, when performing Additional Attack Number One: Water Dragon's Bullet Droplets, the wielder of Water Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Water Dragon Slayer Magic focusing the voluminous quantities of magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Magic Origin outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction as to invoke the power of hydrokinesis so synonymous with this Dragon Slayer Magic, utilizing their magical energy in order to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, further utilizing their magical energy in order to shape their magical energies into a rapid and flowing structure, giving it a watery form and a deep azurite texture; the user draws more and more water into their mouth until they have gathered enough to the point that just by propelling it outwards, the user could cause a bombardment of water that covers an entire continent, sinking it instantly. Along with this, the user adds their own magical energy into the mixture to serve as a propellant to the water gathered, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Water Dragon's Roar is ready for utilization – to unleash the impressive quantities of energies that have converged within their mouth, the user utilizes the Dragon Cords (竜帯Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound to unleash a mighty roar that unleashes an enormous amount of water which transfigures into a cascade of hyper-condensed droplets of water that shoot towards the user's opponent. The bullets launched using Additional Attack: Water Dragon's Bullet Droplets' speed is so swift that it is invisible to the naked eye, making it appear as if it were invisible. The projectiles launched from the Additional Attack Number One: Water Dragon's Bullet Droplets is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound; indeed, it is capable of busting through all sorts of alloys and magical defenses like they were made out of papier-mâché. The shockwave that Additional Attack Number One: Water Dragon's Bullet Droplets bullets causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever the user shot with it several hundred meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target while possessing enough pressure in the bullet to blast clean through the target; since it is countless sharp droplets being launched at the opponent, the enemy will more often than not find it exceedingly difficult to evade as a single drop of water is downright invisible to the naked eye, and they close in with such speed and force that the attack seems to draw a beautiful geometric curtain of death, engulfing the opponent instantly. The user can induce Phase Transition on Additional Attack Number One: Water Dragon's Bullet Droplets in order to transform that the innumerable droplets of water into a single shard of ice, increasing the penetrative capabilities of the projectiles, at the cost of making them slightly slower and more fragile.

§  Additional Attack Number Two: Water Dragon's Big Harbor Wave (追加攻撃・二号・水竜の大津波Tsuika Kōgeki Nigō: Suiryū no Ōtsunami): TBA

§   

The impact of Water Dragon's Rapids Kick.

Water Dragon's Rapids Kick (水竜の瀬脚Suiryū no Sekkyaku): Water Dragon's Rapids Kick is a basic Water Dragon Slayer Magic spell, being considered the equivalent of the Fire Dragon's Iron Fist spell of Fire Dragon Slayer Magic,Iron Dragon's Hard Fist of Iron Dragon Slayer Magic,Photon Dragon's Glint Fist spell of Photon Dragon Slayer Magic, and lastly, the Volcanic Viper spell of Solar Dragon Slayer Magic, attuned to the might of Water Dragon Slayer Magic – with Water Dragon's Rapids Kick, the wielder of Water Dragon Slayer Magic enshrouds one or both of their legs with a vast quantity of water which spirals around their leg before lashing outwards with a powerful kick, dealing large amounts of propulsive damage. Unlike most close-range strike spells of various other forms of Dragon Slayer Magic, the reason why Water Dragon's Rapids Kick takes the form of a leg strike is because the Aquila Tribe are known to primarily fight with their legs instead of their fists, saving their hands for menial tasks such as sewing as well as holding weaponry, and as such, utilizing kicking-based martial arts are something they excel at. In any case, when performing Water Dragon's Rapids Kick, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy that dwell within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic transfixes the large amounts of water made manifest by the activation sequence upon a singular spot –focused entirely upon one or more of their legs from the knee to their toes – entering a state of constant flow, the waters compressed upon the caster's leg swirl around as to resemble a miniature whirlpool – at which point, Water Dragon's Rapids Kick is ready for utilization. The wielder of Water Dragon Slayer Magic then launches their leg forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable, lashing towards the caster's foe fiercely as their leg seems to resemble a whip striking out – while in motion, the water compressed upon their leg seems to serve as a propulsive element, adding to the speed of the incoming strike. Because of Water Dragon's Rapids Kick being a mighty lashing motion, the spell covers a lot of horizontal distance, granting the caster the ability to strike an airborne opponent from several meters away. But in any case, upon impact, the incredible rotational force and kinetic energy produced by the caster's motion is directly transferred into the water compressed upon their leg, strengthening it dramatically while granting it armour-piercing properties which allow for the destruction of all kinds of defenses, whether it be an ordinary Defenser barrier or the slightly more advanced Barrier Magic. The whirlpool accompanies the motion of their leg, reaching the apex once the caster's foot connects with a solid surface, releasing an incredible slicing power that runs through anything in the path of the blow and reducing it to smithereens with a myriad of slicing waves. As a side note, Water Dragon's Rapids Kick is capable of being launched as any form of kick that the wielder of Water Dragon Slayer Magic deems to be suitable, whether it be in a savate style, taekwondokickboxingmuay thaisilat, and many more – it's not uncommon to witness the caster unleashing a quick succession of kicks with this spell invoked, releasing most basic kicks as well as advanced kicks effortlessly. The incredible speed of Water Dragon's Rapids Kick both makes the strike much more powerful than standard blow, and harder to dodge, and as such, the amount of time in which these actions transpire make it seem as if the opponent has been kicked with the force of a powerful cannon shell, blowing them away instantly. Despite its basicness, more often than not, the wielder of Water Dragon Slayer Magic prefers to use Water Dragon's Rapids Kick to finish opponents, as it is a stylish and graceful way to win the battles, and has different powerful variants as a result. With Water Dragon's Rapids Kick, the wielder of Water Dragon Slayer Magic is more than capable of following-up with an almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; these are known as Additional Attacks (追加攻撃Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Water Dragon Slayer Magic unleashing another attack with their water-drenched extremities; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.

§  Additional Attack Number One: Water Dragon Kick (追加攻撃・一号・水竜脚Tsuika Kōgeki Ichigō: Suiryūkyaku): Additional Attack Number One: Water Dragon Kick is a basic Water Dragon Slayer Magic spell, and as the prefix of "additional attack number one" may or may not indicate, a variant of the Water Dragon's Rapids Kick spell and a retooled version of the Dragon Slayer's Secret Art known as Meikyō Shisui: Water Dragon's Barrage which Ezra Exodous used as her main finishing attack for a while – unlike the original version, Additional Attack Number Two: Water Dragon Kick is a single-move combo-type attack which involves the wielder of Water Dragon Slayer Magic unleashing a vicious flurry of interlaced kicks of all kinds that rend the defenses of the caster's enemy in twain while submerging them in overwhelming amounts of water – notably, Additional Attack Number One: Water Dragon Kick is considered the equivalent to the Crimson Lotus: Fire Dragon Fistspell of Fire Dragon Slayer Magic, the much better Additional Attack Number Two: Meteoric Serialspell of Crystal Dragon Slayer Magic, and the Extension: Tyrant Rave spell of Solar Dragon Slayer Magic. In any case, when performing Additional Attack Number One: Water Dragon Kick, the wielder of Water Dragon Slayer focuses the voluminous quantities of magical energy which are dwelling within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic transfixes the large amounts of water made manifest by the activation sequence upon a singular spot –focused entirely upon both of their legs from the knee to their toes, thus resulting in a swirling mass of water around their lower legs, specifically covering their feet. Once the process has been completed and Additional Attack Number One: Water Dragon Kick is ready to be unleashed, the caster lets fly with a furious onslaught of over one hundred kicks towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their watery energies into the attack, more kicks may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The kicks land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the kicks surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the watery energies which are compacted and focused around their legs impact viciously in the form of a serial of flame-extinguishing impact that slice into the opponent and rend any defenses they may erect in twain, also releasing bursts of pressurized water that serve the purpose of releasing a furious multitude of propagating disturbancesoutwards from the force of the impact of the caster's legs that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are annihilated – the sheer force of Additional Attack Number One: Water Dragon Kick is capable of rendering the impressive defensive capabilities of the Iron Dragon Scales spell as displayed by Iron Dragon Slayer Magic completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack Number One: Water Dragon Kick is capable of shattering a Gold-level Celestial Spiritto nothing but atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack; indeed, the power displayed by the serial of blows known as Additional Attack Number One: Water Dragon Kick is shown to be capable of easily reducing an area to rubble, creating a large, almost cavernous hole in the ground in the process.

§  Additional Attack Number Two: Water Dragon's Vortex Talon (追加攻撃・二号・水竜の渦爪Tsuika Kōgeki Nigō: Suiryū no Kassō): Additional Attack Number Two: Water Dragon's Vortex Talon is a basic Water Dragon Slayer Magic spell, and as the prefix of "additional attack number two" may or may not indicate, a variant of the Water Dragon's Rapids Kick spell – unlike the original version, Additional Attack Number Two: Water Dragon's Vortex Talon involves the wielder of Water Dragon Slayer Magic slashing at their opponent with their water-laced toes, the water having undergone a minor form of Shape Transformation as to resemble the talons of a dragon, thus dealing quick, incredible cutting damage through slicing waves of water – notably, Additional Attack Number Two: Water Dragon's Vortex Talon is considered the equivalent to the Fire Dragon's Crushing Fang spell of Fire Dragon Slayer Magic and the likewise Poison Dragon's Crushing Fang spell of Poison Dragon Slayer Magic. In any case, when performing Additional Attack Number Two: Water Dragon's Vortex Talon, the wielder of Water Dragon Slayer Magic focuses the voluminous quantities of magical energy which are dwelling within their Magic Origin intently, before releasing these magical energies outwards ever-so-slightly, reacting with the ambient arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the usual chemical reaction that occurs between eternano and magical energy which ever-so-common with the formation of all forms of the arcane arts, before using their own magical energies to induce the process of combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water. At this point, the wielder of Water Dragon Slayer Magic transfixes the large amounts of water made manifest by the activation sequence upon a singular spot –focused entirely upon both of their legs from the knee to their toes, thus resulting in a swirling mass of water around their lower legs, specifically covering their feet; from here, the caster momentarily compresses the vast amounts of draconic water generated solely upon their toes, invoking the process of Shape Transformation as to manipulate the fluidity and malleability of the water, elongating their construction while compressing them further, resulting in the masses of water taking upon the form of claws that resemble a mixture between a reptile's claw and the talons of a bird, becoming the claws of an actual dragon composed entirely out of the caster's draconic water. Now, the wielder of Water Dragon Slayer Magic stands upon one leg, their other leg which will be used to strike bent back as to touch the standing leg's knee, readying for the strike. Once the process has been completed and Additional Attack Number Two: Water Dragon's Vortex Talon is ready to be unleashed, the caster unleashes a quick, mighty somersaulting kick in a manner that resembles a slash, the sheer speed displayed by this motion causes the caster's leg to resemble a buzzsaw briefly. The hyper-compressed water upon their toes acts as the sharp points of the saw, dealing a level of slicing damage that other spells in this sequence of attacks are incapable of being compared to, and the kick's contact with the opponent transfers the full amount of kinetic energy gathered by the attacking movement to the enemy, with the total stress that's generated by Additional Attack Number Two: Water Dragon's Vortex Talon exceeds the ultimate strength of the material of the object being cut, resulting in acutely directed force that rends through anything that can be considered a defense, inflicting major damage which is noted to be relatively difficult to evade, especially at close-range, slicing all sorts of obstructions to pieces with the slashing watery waves. Not only this, the wake of the motion releases a variety of watery trails that rip through anything else they come into contact with, releasing thin blue waves as a result of the attack.

 

Additional Attack Number Three: Water Dragon's Oceanic Break being unleashed, shark roaring forward with a kick.

Additional Attack Number Three: Water Dragon's Oceanic Break(追加攻撃・三号・水竜の海洋間Tsuika Kōgeki Sangō: Suiryū no Kaiyōaida): TBA

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