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Baroque, Malefactor

02/23/2017 04:01 PM 

Counting

My heart is ripped


It cries always

I work to ignore how I feel

But I've no one to confide with in the night 

So I read

And I listen to recordings of human voices

And I lace my fingers together when I lay to sleep and count to seven 

Over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over  and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and 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ᴴᴬᴵᴿ 悪魔

02/23/2017 12:47 PM 

Sakasagami No Yura

Sakasagami no Yura (逆さ髪の結羅, "Beginning of the Reverse Hair") was/is a hair demon who posed the first serious threat in the anime series Inuyasha.


Age: 60+ (chronologically) 27 (physically)

Sex: Female

Height: 5'1

Weight: 110lbs

Species: Hair Yokai/Oni

Weapons:

Razor sharp hair, she controls, manipulates, summons, and can do a multitude of other varias attacks with.

Benigasumi (紅霞, Red Fog) a wakizashi used for close range combat, a treasure among oni for its special ability to cut effortlessly through flesh and bone, but not through her specialized hair. Thus making it a weapon only suitable in her hands. As well, she can sever or detach her hand from her arm and control her hand holding her wakizashi like a puppet master with invisible hair.

Yura's Comb (結羅の櫛) is Yura's true form, a Yokai spirit with demonic roots and possessions. It turned into her from brushing the demons hair for so long. She occasionally uses it as a weapon, to help her with the technique Oni-Bi Gushi (Orge-Fire Hair) for example. Typically hiding the comb within a royal red skull, it can also be seen in her hair at times, she likes to brush her hair with it. It helps give her sinister ideas and raises her confidence. 

Powers & Abilities:

Hair Manipulation: Yura's trademark razor sharp hair which she has mastered perfect control of. It the hair of her slain victims, and she more she kills the more hair she accumulates. The more the volume of hair increases as she kills more people, the hair increases in versatile usage. It can cut through anything except itself, Yura, and robe of the fire rat. On rare occasions through special eyes, a single near-invisible strand of shimmering hair can be seen, which can be traced back to Yura's exact location. That particular strand is also responsible for whatever source of puppetry is going on, by Yura. There may be more than 1 strand depending on the number of happenings.

Kushi no Ori (櫛乃檻, Cage of Hair): With her comb, Yura is able to direct a large, thick mass of hair upward (or in any direction) forming a massive cage/barrier securely trapping her victims.

Puppetry: Able to control people completely by making them lose consciousness and using her hair as marionette strings. Her "puppets" are unable to control themselves, or think for themselves.

Entanglement: Catching her opponents, preventing them from moving freely and hanging them if necessary. Being able to hold them effortlessly in mid air, or pretty much anything she wants. Even capable of tearing a human apart.

Tracking: In order to follow someone, she can leave a strand of her invisible hair on someone and track them wherever they go with that.

Hair Barrier: Protecting herself from any strong attack. The razor sharp, and infinitely strong hair creates a steel like barrier shielding her from head on attacks.

Suspended Weaponry: Controlling objects from a distance (even miles) with her hair. Being able to control a single weapon independently.

Restoration: Using these hairs to heal virtually any injury. For example she used hair to reattach her amputated hand, reattach her split body in 2, a hole made in her chest, ect. Almost like stitches holding a wound together or reforming her body to its original state with hair-mimicked flesh.

Immortality: Due to Yura placing her true self and soul within her red comb hidden within a red skull at the very center of her hair cocoon, her body is merely an empty shell and thus she's capable of recovering from just about any bodily damage she may sustain within little time and little reaction to them. This is proven when during her fight against Inuyasha, he was able to inflict a number of grievous wounds on her with none of them impeding her in any way with one being an impalement in her chest where her heart should be and being bisected from waist didn't stop her neither.

Pryokinesis: Through her comb Yura can generate fire on hair that she claims can incinerate someone, to the bone in mere seconds with intense fiery blaze. Leaving nothing behind it but ash.
Oni-Bi Gushi - using her red comb by making a sweeping motion, Yura unleashed a torrent of flaming terrain through her hair channeled to all length for better attack. 

Flight: Yura has the ability of flying, and hovering effortlessly in midair

Immense Agility: She is extremely agile, and flexible. Her balance is also incredible shown when she was able to jump from or land onto a single strand of her with her barefeet.

Enhanced Strength: Yura has a good deal of strength proving herself to be more than capable of overpowering Inuyasha even with his adrenaline and rage. Her strength is effective in close range combat, successfully pushing around even strong demons with little effort.

Expert Swordsman Skill: Yura has shown expert talent in wielding her wakizashi almost always managing to grievously inflict wounds upon any or all of her formidable opponents. Through her hair she can control her sword even better with an invisible opponent or just as well wielding her wakizashi personally. Unconventional methods prove just as effective.

Advanced Yokai Reiatsu: Being both an oni and a yokai Yura has a variety of abilities not limited by either side of her race. A trait only shared with Totosai in the series she can hear voices in swords as if they are speaking to her, and with that to her advantage she can detect the power or presence of a potential victim or opponent.

High Demonic Power: Despite being partially oni, Yura has proven herself to be a worthy adversary and a very serious threat even in the face of half or full demons. Without any help from the Shikon Jewel she had in her possession she was able to remain unphased by successful attacks from her opponent. Through versatile applications applied her hair and prowess.

Physical Description:

Unlike most demons her physical appearance is human-like (though technically her true form was a red comb) with dark, deep green hair which she has tied up fan-like in a bob style. Fair skin tone, extremely soft and despite being a veteran of battle she carries no scars or rough skin. Even her feet retain softness, despite doing all her travel barefooted. Sharp finger and toe nails, reddish violet eyes, with red lipstick (likely to be the blood of a victim)
Outfit
From top to bottom. Yura's hair is tied up with a red ribbon, and adorned a black choker tied at the back of her neck. She wears a traditional kunoichi garb, her ninja tunic is black & sleeveless and cuts off midway down her thigh, also exposing cleavage of her (C) breasts. She wears a bright yellow sash around the front of her tunic, thin black fingerless gloves on both hands which are holstered by her middle fingers and extend beyond her wrists just short of mid-forearm. These are decorative as oppose the utilitarian guards for kunoichi. She wears tight black clothes acting as foot-guards on both of her legs, which start midway up to her shins down to her middle toes, each held by a thin black strap at the bottom of the arches of her feet. They are also more decorative in nature rather than serving as actual "guards", leaving her practically barefoot. Her wakizashi sword "Benigasumi" is holstered at her left hip, as she normally wielded her red comb in her right hand. The red skull that shelteres her red comb at times can be seen tied to the yellow sash around her waist, with a few inches of hang room. This is of course when the skull is not at the bottom of the thousands of normal human skulls that act as her bed and domain. The 7 pieces of Shikon Jewel that she possesses she has placed inside her belly button for a "central" affect, in both feet, both hands, her red comb, and her wakizashi. Giving an all-around increase to her arsenal.

Personality:

Yura can be described as eccentric, hair-obsessed, confident, flirtatious (to men and women), polite but devious. Sinister as well as she has used a human as a puppet to slay an entire village for more hair. She rarely has a temper but when she does is usually has to do with her red comb...

Status: After Kagome Higurashi destroyed the demonic skull with a sacred arrow (the only way Yura's red skull or red comb can be destroyed is with a sacred object), the yokai spirit that carried Yura remained existing while the demonic hold was killed. The yokai spirit then summoned possession of Yura's wakizashi and it was carried to a side road where it laid still for 2 days until a villager picked it up and was immediately persuaded to kill several other villages. Where by then the yokai spirit used these souls and held onto them until the yokai was strong enough to reincarnate the demonic spirit that was Yura (though extremely weak). Yura remained quiet and hermit-like for years until a Shikon Jewel shard was brought to vicinity it was then at that point that she killed for it and with that she took the next couple of years regaining her strength and becoming not only to full power as she was before being destroyed but becoming even stronger than that. Now into the present, Yura possesses 7 Jewel shards. Continues to lay low, but is not without her deeds of slaying villagers for hair. Her collection has grown tremendously.

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Inuyasha, Yura, of the Demon-Hair, feudal era

Grommash Hellscream

02/23/2017 02:26 PM 

Cairne Bloodhoof

Early history

The fearless and wizened leader of the Bloodhoof Tauren, Cairne lived near the shores of the Great Sea in the Barrens. He was childhood friends with Hamuul Runetotem.[9] His lifemate was Tamaala, who bore their son Baine, but she died prior to the Third War.

Cairne was a peerless warrior and a wise leader of his ancient people. Though slowed somewhat by the weight of age, Cairne still possessed great strength and valor. He knew that his people were in grave danger of extermination from the marauding centaurs. However, he never gave up hope of one day finding a way to lead his people to a new land where they could make their home and live in peace.[10] Concerned about the rising threat of vicious centaur tribes, Cairne sought to establish home for all tauren tribes in the land of Mulgore[11] as the Centaur marauders' attacked his people and their hunting of local game to near extinction.[12]

Third War

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Cairne Bloodhoof in Warcraft III.
Cairne Bloodhoof in Warcraft III.

Things changed when Cairne met Thrall, the young warchief of the new orcish Horde, and, watching him battle and destroy a group of centaurs who had been attacking a tauren, he became intrigued with their nobility and savagery. When Thrall told him that they came to look for their destiny, Cairne directed him to the north, where there was an Oracle.

Thrall reported seeing an army of centaur going north, and Cairne quickly left to defend his village. Thrall brought his followers with him, and followed Cairne to defend the village. After defending against wave after wave of centaur warriors, Cairne told Thrall of his plight, and Thrall vowed to protect the caravan of Tauren as they crossed the barrens to Mulgore, in exchange for the location of the Oracle.

Cairne and Thrall managed to evade and defeat the centaur marauders, and finally made it to Mulgore. Cairne told Thrall that the Oracle was within Stonetalon Peak, and bid him good luck.

Upon arriving at Stonetalon, Thrall was surprised to find that Cairne had sought him out, and pledged to repay the debt they owed Thrall and the Horde. Cairne enlisted the wyverns to help them, and helped to free them from the harpies. He then helped to claim the peak from the humans so that they could enter freely. However, Jaina Proudmoore entered first.

Cairne and Thrall split upon entering the bowels of Stonetalon, and Cairne found an enchanted spirit stone that would activate an ethereal bridge towards the Oracle. When they found the Oracle, Cairne and Thrall found Jaina already there. All three spoke to the Oracle, who told them that they must all ally if they wished to defeat the Burning Legion. The three hesitantly agreed.

Cairne's wisdom and strength, and the power of his tauren warriors, helped Thrall to reclaim Grom Hellscream. In a combined effort, the sorcery of all three races were needed to purge the demonic influence from Hellscream. United in arms, Cairne pledged the loyalty of his race to the Horde, and together, they managed to defeat the Burning Legion once again.

Founding of Durotar

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Cairne helped the orcs establish their new nation of Durotar before bidding them farewell and leaving to take his own people to a new land in Mulgore. There, they established a strong defense against the centaurs and harpies who harassed them. Several months later, however, Cairne's son, Baine Bloodhoof, was captured by centaurs. Cairne feared the worst, and slipped into a lethargic depression. His followers scrambled to lead their people adequately, but they were no substitute for Cairne's wisdom. His second, Tagar, tried to help Cairne, but Cairne would not hear of it. Tagar feared that without the leadership of Cairne, the tauren would not last long.

When Rexxar and Rokhan arrived to ask Cairne for the tauren's assistance in the coming battle against Admiral Proudmoore and his Kul Tiras forces, Cairne told them to leave him and tell Thrall that he had died. Tagar told the heroes of Baine's capture, and they quickly left to investigate his disappearance. With the help of Bovan Windtotem, they recovered Baine and returned him to his happy father.

Cairne, overjoyed, told Rexxar that not only would he pledge the service of his people to Thrall once more, he would be returning himself. He joined with Rexxar's band of warriors and returned to Dustwallow, and then helped to repel Proudmoore's forces. Victorious, they then took the fight to the humans and ended Proudmoore's invasion. Cairne returned to his people and his son in Mulgore.

World of Warcraft

WoW Icon 16x16.png This section concerns content exclusive to World of Warcraft.

Cairne Bloodhoof before Cataclysm.

Cairne also recognized that the nomadic traditions of tauren society were a danger to the survival of the people. There were few tauren, and their wandering lifestyle meant that they would be vulnerable to attacks by centaur, quilboar and other races. With the help of the Horde, Cairne secured the grasslands of Mulgore as a permanent home for the all tauren tribes, and constructed their first city high atop Thunder Bluff.

Over time, the scattered tauren tribes united under Cairne’s rule. There were a few tribes who disagree about the direction their new nation should take, but all agreed that Cairne was the wisest and best suited to lead them towards the future.[9] Yet Cairne was not without his detractors. Although Cairne welcomed all tribes in newly established capital of Thunder Bluff, Elder Crone Magatha Grimtotem of the Grimtotem tribe often butted heads with the high chieftain, believing she should lead the tauren.[11]

Cairne Bloodhoof was a level ?? faction leader located on the High Rise in the tauren city of Thunder Bluff. He honored members of the Horde who attain the title of Loremaster by delivering to them their  [Loremaster's Colors]. When the Horde entered into negotiations with Quel'Thalas, he openly opposed the blood elves' methods, but recognized the Blood Knights' strategic value.[13]

Quests

World of Warcraft: The Comic

WoW-comic-logo-16x68.png This section concerns content exclusive to the World of Warcraft comics.

At some point, the Pools of Vision were mysteriously being haunted by a powerful Earth Elemental. Cairne Bloodhoof was hesitant to drive it away because he wanted to understand what has disturbed it first, so as to discover what has disturbed the natural balance of Azeroth. During a night, it was said that Cairne left the city and the gladiator champion named Lo'Gosh was able to defeat it and cleanse the Pools of Vision. Magatha Grimtotem glorified Lo'Gosh's victory in order to discredit Cairne for being unable to cleanse the elemental from the Pools of Vision. However, Hamuul RunetotemRehgar and his gladiators thought that the elemental was Magatha's doing.

Stormrage

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels or short stories.

When the Nightmare attacked Azeroth, Cairne was among the first of the tauren to fall under it's sway and into slumber.

Elemental Unrest

WotLK This section concerns content exclusive to Wrath of the Lich King.

During the Elemental Unrest invasion, Cairne defends the main mesa of Thunder Bluff from attacking elementals. He also assists Horde players in the destruction of Prince Sarsarun and Kai'ju Gahz'rilla.

The Shattering: Prelude to Cataclysm

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels or short stories.

Cairne is defeated by Garrosh in a duel to the death.

Cairne traveled to Garrosh at Warsong Hold where he also met Saurfang in whose eyes could see that ghost will be haunting him. While the elder orc remained in Northrend, Grom's son went with Cairne to Garrosh's Landing from where they should aboard the ship that Cairne came. However they were attacked by Kvaldir and were forced to retreat. Surprisely, Garrosh revealed hidden grenades which were used against invading Kvaldir. Both, the tauren and the Mag'har orc then entered the ship and sailed into Orgrimmar. However, a natural catastrophe occurred and when it was over, an alliance ship came in view and he witnessed Garrosh's brutality and mercy. Cairne was impressed with Garrosh Hellscream's ability as a commander after visiting Warsong Hold in Northrend. After they came into Orgrimmar, Cairne, Hamuul and other tauren representatives took a part in Garrosh's ceremony, where it was decided that Hamuul would go to a meeting with Cenarion Circle druids in order to get help of materials for the Horde. After the ceremony was over, Cairne saw Magatha speaking with Garrosh and set off home with taurens veterans and Perith to Baine.

Later on he opposes his selection as Thrall's replacement, and makes his feelings known to the outgoing Warchief; the old friends bitterly part ways as Thrall leaves for Outland, both leaders refusing to budge on their positions. Some time later, Cairne met with Hamuul and discussed how Garrosh had had Orgrimmar rebuilt. Cairne had not liked the more aggressive ways of the older Horde and now, Orgrimmar looked like as if it was their bastion.

Upon receiving word from the owl Hamuul sent, that the new Warchief sanctioned the killing of innocent druids (actually carried out by orcs loyal to Twilight's Hammer), Cairne issues a Mak'gora, challenging Garrosh for leadership of the Horde. Garrosh accepts, but adds the caveat that the combat would not be the non-lethal combat sanctioned by Thrall, but by the old laws - to the death. Cairne agrees, and the combatants meet in the arena in Orgrimmar.

Each combatant is allowed one weapon and no armor. Cairne takes up his Bloodhoof Runespear, a sacred weapon of the Bloodhoof chieftains, while Garrosh carries Gorehowl, the axe that belonged to his father, Grom Hellscream. The weapons are blessed by shaman; Gorehowl is blessed by Magatha Grimtotem, who seems approving of the new Warchief. At first gaining the upper hand, the Runespear is shattered by Gorehowl and Cairne takes a glancing slash in the chest. Cairne suddenly becomes faint and unable to raise what remained of his Runespear to defend himself, and he realizes that Magatha has poisoned Garrosh's weapon. Cairne's last thought is a lament - that he, who had lived with honor, would die betrayed, just as the howling axe of Hellscream slices into his neck. The tauren leader dies before he even hits the ground.

The moment Cairne died, Magatha orders the Grimtotem tribe to take over Thunder Bluff and the surrounding towns, murdering everyone who stood in their way. Baine, Cairne's son and heir, manages to escape, and with the aid of Jevan GrimtotemGazlowe, leader of the goblins of Ratchet, retakes Thunder Bluff and exiles Magatha and the surviving Grimtotems who chose to follow her instead of Jevan. Baine is formally installed as leader of Thunder Bluff and chieftain of the tauren.

Cairne's remains are placed upon a pyre along with the shattered debris of his Runespear. Thrall returns from Outland to mourn him, regretting that he parted on bad terms with his friend. He weeps for the loss of a future lifetime of his friendship, his kindness, wisdom, and humor. Thrall speaks to the wind, hoping that Cairne's spirit hears him, to tell him that Cairne and the tauren were always the heart of the Horde - their true spiritual center, of forgiveness, compassion, and guidance. Thrall places his hand reverently on Cairne's now peaceful brow, to say a final goodbye to his old friend, and took with him the smallest piece of Cairne's Runespear to forever remember him and be in touch with his heart. The fragment was etched with a single rune, whose meaning did not escape Thrall - "healing".

Death and legacy

During Children's Week, Cairne is shown being honored by his son and the elders of Thunder Bluff. He is then allowed to join the other elders in the Spirit World.

During the trial of Garrosh Hellscream, Cairne's ghost was summoned by Kador Cloudsong in order to speak with Baine who was troubled with defending Garrosh. He advised him to do the thing he feels is the best. Apparently Cairne knew about the outcome that will come but was not allowed to say it and thus vanished.[14]

Character

Cairne was dedicated to serving his people and to watching over their safety in an ever-darkening world. An outstanding warrior, Cairne was considered one of the most dangerous creatures alive. Despite his strength and valor, he was a gentle soul who longs only for the peace and tranquility of the open plains. It was rumored that if he could lay the responsibilities of chieftain on another, Cairne would leave Thunder Bluff in an instant and retire to the wilds. Many believed that he was training his son, Baine, to take his place as chieftain one fateful day.[15]

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Cairne Bloodhoof (Shadows & Light).

Cairne Bloodhoof employs only tauren holy striders, out of respect of their long heritage. Although his demeanor does not suggest a covert mind, Cairne does not disclose how many holy striders he employs, only that they are all tauren. Perith Stormhoof, a notable holy strider works only for Cairne Bloodhoof and keeps many of his leader’s secrets (even secrets Thrall doesn’t know).[16]

Cairne is the spiritual leader for the tauren tribes in Kalimdor. He has an incredibly strong connection with the environment and deeply respects both the elemental forces and the natural beasts of the wild.

Cairne is an extremely wise individual, but his lumbering demeanor often comes across as ponderously slow to members of other races. He always prefers to contemplate problems before acting to try to solve them, and frequently meditates for several days in a row without interruption. However, when he does decide to act, Cairne can rarely be deterred from his path. He fights with incredible passion, but is never out of control. He prefers to observe his enemies before fighting them so that he can more fully understand their strengths and weaknesses.

Cairne has a very trusting attitude toward orcs and greatly respects their newly shamanistic culture. Night elves are likewise regarded positively because of their strong connection with the woodland environment. However, he usually avoids humans, dwarves and goblins; and if they must be dealt with, he tends to treat them in a patronizing manner. Cairne believes that the spiritual eyes of these races have not fully opened yet, and that members of these races are, in essence, children who are still learning and must be coddled. He has great disdain for the arcane practices of high elves and deeply resents their abandonment of the natural ways.[17]

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Grommash Hellscream

02/23/2017 02:16 PM 

Rexxar

RexxarChampion of the Horde, is a half-ogre, half-orc beastmaster[1] of the Mok'Nathal clan, and may be one of the last born half-ogres of the clan. He saved the city of Orgrimmar from the hatred of an enemy of the Horde. He was instrumental in assisting the Horde after the fall of the Burning Legion. Due to his mixed lineage, he is a towering and massively muscled warrior, and he wields his two huge axes with tremendous skill and ferocity. Rexxar is always seen with his loyal bear companion Misha.

Prior to World of Warcraft: The Burning Crusade, the warrior wandered a path from the Charred Vale in Stonetalon Mountains along the main road through Desolace and continued to the Twin Colossals in northern Feralas. Currently, he can be found in Thunderlord Stronghold in the Blade's Edge Mountains of Outland, protecting the settlement against ogres and gronn while trying to find more of his people.

History 

The Orcish wars 

Rexxarportrait

Rexxar was one of the few orcish warriors who had been formed from a union between orcs and ogres. Rexxar was originally part of the pacifist Mok'Nathal clan, based on Draenor in the Blade's Edge Mountains, under the watchful guard of his father, Leoroxx. But their pacifist ways gave him no reason to stay, and despite his father's wishes, he joined the Horde and left through the Dark Portal. The beastmaster was accompanied by a large black wolf, Haratha, his loyal companion.

After the Horde's defeat in the Second War, Rexxar briefly returned to Draenor. When Ner'zhul launched his own invasion of Azeroth to retrieve certain artifacts, Rexxar was stationed with Grom Hellscream and the Warsong clan on the Azerothian side of the Dark Portal. He remained in the Horde's service until just after the destruction of Draenor and the second destruction of the Dark Portal. Rexxar grew sickened by the senseless killing that the orcish race seemed to favor, and particularly the constant betrayals — first by Gul'dan and then by Ner'zhul. His resolve was further weakened when Haratha was drained of its life essences by an orcish warlock when he lept in between them to save his master. He slew the warlock but had lost his companion. He declared that he would only trust beasts from there on out, and left the Horde to wander the world on which he was now stranded.[2]

Through his journeys in the wilderness, he came to befriend a bear named Misha, who would come whenever summoned by Rexxar. Together, they traveled to Kalimdor, where they roamed the Barrens away from civilization. But his journeys had seen nothing but wars amongst the so-called "civilized" creatures.

Founding of Durotar and the new Horde 

Upon one of his journeys, however, he encountered Mogrin, an orc warrior who came under attack by a group of quilboars. Rexxar tried to help the orc, but the quilboars struck a fatal blow, and the warrior fell. In his last wish, Mogrin asked Rexxar to deliver a message to Thrall, the orc Warchief, in the city of Orgrimmar and to keep Mogrin's death an honorable one. Rexxar honored the fallen orc's request and journeyed to Orgrimmar, fighting the quilboars in his way.

When he arrived, he found Thrall and delivered the message. Thrall told Rexxar that he could stay as long as he wanted as orcish lands were also his. Insisting to earn his keep, Rexxar volunteered to help out around the city. He visited Drek'TharNazgrel, and Gazlowe, who commissioned him to retrieve Shimmerweed from Thunder Ridge, kill the harpy queen Bloodfeather, and collapse the Kobold Mining Columns, respectively. He also received the help of Rokhan.

He also encountered on his journeys a jovial brewmaster from Pandaria named Chen Stormstout and killed a powerful kobold named Noggrin Onetooth. He helped an orc shaman named Morg Wolfsong regain his honor by killing the orc warlocks who had killed his party.

After he had helped out Thrall's friends, Rexxar was sent to Gar'thok's outpost where the orc surveyed the coast for activity. Rexxar and his comrades entered the Beast Den, clearing it of many quailboar hostiles before reaching the observatory, where he noticed suspicious activity. Rexxar reported his findings to Thrall, who then sent Nazgrel with Rexxar back to Gar'thok's outpost.

Rexxar made a short detour to meet Drek'Thar at Thunder Ridge where the farseer found the thunder lizards driven mad. Upon further investigation, they found a human lumber mill where many trees had been harvested. Rexxar was ready to destroy the mill, but Drek'Thar forbade it, citing a non-aggression treaty with the humans. Rexxar was forced to put the maddened thunder lizards down before they caused any more harm.

Upon arrival at Gar'thok's outpost, Nazgrel and Rexxar found it razed by the humans, and so followed the trail of blood back to a human camp on the coast. Immediately hostile, Rexxar threw all treaties aside and destroyed the camp and then returned to report to Thrall.



Thrall was amazed at the audacity of these humans and questioned Jaina's involvement. Rokhan was worried, however, that the humans may strike at the Echo Isles where his people had settled. Rexxar, Rokhan, and their allies traveled by zeppelin to the Echo Isles where they found that the Darkspear tribe had already come under attack.

Their leader, Vol'jin, briefly transformed Rexxar, Chen, and Rokhan into spirit wyverns so that they could assist the batriders in destroying the battleships assaulting the coastal villages. Upon return, Vol'jin sent Rexxar to light signal pyres telling the trolls to head for the mainland. They fought through groups of hostile sea turtles and giants, in addition to a particularly "powerful foe" that was guarding the pyre sites.

Rexxar returned to Thrall, where the Warchief had received a summons to a peace summit with Jaina, but Rexxar didn't trust the humans and volunteered to go in his place. When he arrived at the summit, he found an ambush waiting and no sight of Jaina.

Thrall suspected that deceit was afoot and prepared a letter for Jaina in the hopes of mending the problem, then sent Rexxar to meet with her on Theramore Island. Rexxar and his party met Samuro, a blademaster, who was assigned by Vol'jin to plant explosives at a human coastal settlement on Dustwallow Marsh long enough for Rexxar to slip by. However, Samuro remembered his previous mission to eliminate an enraged wildkin named Bloodbeak who was hiding nearby, and thus had to complete it before going for the humans. When Samuro set and detonated the explosives, Rexxar landed on Theramore Island and met with Jaina, accusing her of attacking orcish lands with her men. Jaina, denying any involvement in the orcish attacks, asked Rexxar to show her these men.

Rexxar brought Jaina back to the camp only to find it destroyed by the naga. Rexxar and Jaina fought the hordes of snake-people, unable to find any survivors in the settlement, and decided to proceed deeper into the nagas' lair. After finally defeating the naga, led by the naga sea witch Lady Darkscale and her guard Scilla Murkshadow, they found a single human footman dying who said that the "Admiral" would be pleased to see Jaina safe.

Rexxar was confused at Jaina's horror, but trusted her enough to follow her back to Theramore quickly. Upon arriving, however, a fleet of ships arrived and Jaina's father, Daelin Proudmoore, arrived. The moment he saw Rexxar, he immediately ordered his capture, despite Jaina's pleas. Rexxar and his friends fled the city, fighting through the naval guards, and returned to the Darkspear village informing Vol'jin what had passed. Notable stations of human naval guards were led by Grand Wizard Zerx Hydromon and naval Royal Guard Thornby.

Rexxar's forces fought around Vol'jin's village to gain experience for the coming battle. He entered the Tomb of the Ancients and killed the skeleton king, Lord Talendar, felled the Eldritch Deathlord in the shallows of the ocean, laid to rest the Revenant of Burning Souls in the Magistrate's Temple and in the Den of the Lost, ended an Ancient Wendigo's reign over his icy cavern. Rexxar's forces even found a minor portal to an area of Outland - the Outland Arena - and fought the demon lords Destroyer ZardikarSinstralis of the Pain, and Talnivarr the Sleeper to obtain the powerful tomes they held. Finally, he released the orc Mathogg from a prison after killing his jailor, Khan Gragtor.

Vol'jin made it out to inform Thrall of the imminent invasion, and suggested that Rexxar go and enlist the aid of the tauren tribes along the mesas of the land of Mulgore to aid them in the coming battle. Rexxar traveled to Mulgore to meet with Cairne Bloodhoof, and when he arrived, Cairne told him to return to Thrall and tell him that he had died of a broken heart. His second, Tagar, explained that Cairne's son, Baine Bloodhoof, had been kidnapped by centaurs and that Cairne had since grown depressed and lethargic. Tagar also informed Rexxar of harpies poaching kodos and asked him to kill them. When Rexxar saw kodo corpses lying out in the sun, he was enraged by the atrocities of the harpies and killed them all.

After completing this task, Rexxar led a rescue attempt on Baine Bloodhoof, assisted by the tauren head spirit walker Bovan Windtotem. After fighting through hordes of centaurs defending their land, Rexxar managed to secure Baine. However, more centaurs blocked their way, but they were easily taken care of. Rexxar returned Baine to Cairne, who was ecstatic and overjoyed with his return, pledging to help Thrall with the human invasion and accompanied Rexxar and his group while his tauren warriors prepared for war.

Rexxar1

Rexxar and Misha

When they returned to the Darkspear village, Vol'jin showed them a tired ogre who had come from Dustwallow Marsh with news that a new warlord had taken over the Stonemaul clan of ogres, and that his cruelty and brutality were leading the ogres to ruin. Vol'jin and Rexxar agreed that this was an excellent opportunity to sway the ogres onto their side. Rexxar traveled to Dustwallow Marsh and found the Stonemaul clan. When Rexxar arrived at the Stonemaul settlement, the guards rejected him due to his half orc heritage. Demanding access, Rexxar dueled and killed the guards. He then met with warlord Kor'gall. While Kor'gall was hesitant due to Rexxar's part orc heritage, the warchief allowed Rexxar to join due to his part ogre heritage, provided that he could beat the gauntlet. Rexxar entered the gauntlet and slew all of the monsters, and when he returned to the settlement, Kor'gall let him into the clan.

Rexxar used his new position to ask the ogres for assistance. Kor'gall mockingly reminded him that they were no longer friends to the orcs. Rexxar was forced to fight Kor'gall for leadership of the clan. Kor'gall agreed to the challenge, telling him that he could not use any items to assist him in battle. When the duel starts, Rexxar notes Kor'gall's brute strength and relies heavily on his beast companions to help him. After a long battle, Rexxar killed Kor'gall and assumed the title of chieftain of the clan. He then led the Stonemaul ogres back to Tidefury Cove where Thrall was assembling the Horde. Thrall named Rexxar Champion of the Horde and gave him the honor of leading the Horde against Proudmoore's forces. After a difficult battle, they razed Proudmoore's stronghold and sent the Admiral into a retreat. Yet, Thrall knew that Proudmoore would not stop there.

The Horde pursued Proudmoore back to the shores of Theramore Island. Thrall sent in his foot soldiers to keep Proudmoore's forces at bay while Rexxar and his few companions wove through the battle to face off against Proudmoore and his most loyal retainers. Honoring the promise to Jaina just before they laid siege to Theramore, Rexxar challenged Proudmoore to a duel to avoid needlessly killing anymore humans. In the end, Rexxar and Proudmoore squared off in mortal combat. Rexxar emerged victorious and told the Paladin and Archmage as well as other soldiers with him to stand down. With Proudmoore's defeat, the battle ground to a halt and Jaina collapsed onto the body of her father. Rexxar, Thrall, and the rest of the Horde withdrew from Theramore.

Thrall invited Rexxar to return to Durotar with him, but Rexxar told him that his place was still in the wild. He named the ogre Mok'Morokk as the new leader of the Stonemaul clan and disappeared into the barren wilderness.

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Gilgamesh, Blood of the Hero King

02/23/2017 12:55 PM 

Gilgamesh (King of Kings)

Name:
Gilgamesh

Nicknames:
King of Kings
Papa (By Illyasviel)
Master (By Semiramis)
Gil-kun (By Ena)
General (By Melanippe)
Your Majesty (By Perseus)
Grinning Monster (By Artos)
Professor (By Brynhildr)
Boss (By Arash)
Warden (By Balor)
The Strongest Human
Oldest King's True Son
King of Heroes II


Gender:
Male

Race:
Human

Ethnicity:
Mesopotamian

Age:
17 - 21 (Depends on the Role-play)

Height:
182 cm (5'10)

Weight:
68 kg (150 lbs.)

Hair Color:
Deathly White

Eye Color:
Blue

Relative:
Unnamed Parents (Deceased)
Gilgamesh (Ancestor)
Lugalbanda (Ancestor)
Rimat-Ninsun (Ancestor)

Affiliations:
Hero Faction

Ranking:
Hero

Status:
Alive

Appearance:
Gilgamesh is a handsome young man with tanned skin. He has long deathly white hair.  He has azure-colored eyes. He is normally seen wearing a navy tunic and pants and a light grey mantle as well as a black eyepatch over his left eye.

Personality:
For all his strength, one wouldn't know the extent of Gilgamesh's power at the first glance. He has taken a laid-back and non-adversarial approach when dealing with matters concerning his duties as the Leader of the Hero Faction and is very much personable. Although fully capable of enforcing his authority through force (or perhaps because of such a capability), he would prefer to, and is often able to, use voice of reason to resolve problems to the point of appearing goofy and cowardly at times. Though extremely rare, Gilgamesh can also be sadistic and cold-hearted when his tolerance reaches its limit or his anger is at an apex, such as the time when Artos first attacked and harmed Illyasviel and Perseus. Gilgamesh went berserk, leveling an entire mountain and destroyed everything in his path. He nearly beat Artos to death if Semiramis and Arash didn't "stop" him. This, however, was not the first time Gilgamesh has gone on a rampage in response to someone attacking his friend. After the children in the first group Semiramis and he were apart of died, Gilgamesh snapped and killed everyone of his family members.

Gilgamesh has often shown very oxymoronic, and self-contradictory behavior. As someone who was born without any power and had to work and suffer greatly in order to gain it, Gilgamesh has the arrogance of a person who has power, but still understands the feelings of those who are weak. And while he'll protect people who are naturally weak and has no chance of becoming stronger, Gilgamesh looks down on people who have the opportunity to become stronger, but choose to rely on others instead.

Gilgamesh never takes back anything he says, to the point that his teammates joke that he doesn't even know how to pronounce the word 'Sorry'. He is also brutally honest and prone to making harsh but true comments about everyone and everything. Despite this, Gilgamesh is still caring and does not hesitate to protect those who are important to him.

History:
Gilgamesh hails from the bloodline of the King. Being a descendant of Gilgamesh, his family valued those who possessed divine mana. So the family was shocked to discover Gilgamesh who had inherited his ancestor's name had no divine mana inside his body. His parent as well as his other family members looked at Gilgamesh with eyes of disgust. From the age of 7-10,  he would obediently follow their orders, no matter how ridiculous and labor intensive, and endured much of their abuse and bullying, most of which was unjustified and cruel. Having finally grown tired of Gilgamesh's existence, his family threw him in the Null's Wasteland, a pocket dimension where the souls of those they defeated are trapped. Gilgamesh while not possessing divine mana, did wield incredible combat capabilities; so he fought for many battles inside the pocket dimension.

While in the Null's Wasteland, Gilgamesh encountered Semiramis. Like Gilgamesh, she was a descendant of that who held the title King of Assassins, Semiramis. Semiramis was the leader of a group of children who had gotten sealed away in the Wasteland by accident. She welcomed Gilgamesh into her gang. The two became close friends as Semiramis taught Gilgamesh how to survive in the Null's Wasteland while Gilgamesh taught Semiramis "common sense" as her Assassin life kept from understanding the nature of people. However, one night, Semiramis' group was attacked by a Cerberus-type phantom. It was powerful. It killed many kids of Semiramis' group. Even Semiramis who was the most powerful of the group could do nothing against the Cerberus-type. The phantom finally choose Semiramis as it's next target. Fearing for his friend's life, Gilgamesh awaken his divine mana and even summoned his ancestor's famed Sacred weapon, Ea. Taking hold of the Sacred weapon, Gilgamesh slew the phantom. Despite his power, only Semiramis and he survived that attack. Angered, Gilgamesh used Ea to rip an opening in the Null's Wasteland and escaped with Semiramis.

Seeking revenge for sealing him, Semiramis, and the other children in the wasteland, Gilgamesh returned to his home and murdered his entire family. He and Semiramis, who also wanted revenge for the deaths of her comrades, laid waste to the clan in mere minutes. The mighty family who contain the blood of the hero was left in ruin by two children. Having nothing left, the two began to roam the lands.

During their adventures, Gilgamesh and Semiramis happened upon a town in Germany called Jubstacheit. There the townspeople were attempting to sacrifice a young girl to summon the Witch Goddess, Gwenhwyfar. They had slay the young girl's mother and had began the process of the ritual when Gilgamesh and Semiramis appeared and saved the young girl. They took the young girl away. At the time, the young girl was very much in shock only able to tell the two her name, Illyasviel von Einzbern, Illya for short. Upon, living with the two for a couple of months, Illya finally opens up and develops a family relationship with the two, a sister-sister relationship with Semiramis and a father-daughter relationship with Gilgamesh who had been teaching her magic while they traveled.

Over time, Gilgamesh and the others began to encounter more hero descendants. First meeting Melanippe. Then meeting Brynhildr. The group eventually ran into the pair Perseus and Atalanta. Finally meeting Ena Seishuuin. Having so many heroes following him and fighting evil beings, Gilgamesh decided to form the Hero Faction. Despite the name, the eight were only heroic due to boredom.

Skills:
Immense Speed: Gilgamesh has shown incredible speed in combat much faster than the average human.

Immense Endurance: Gilgamesh has shown a extremely great tolerance to pain. During his time in the Null Wasteland, he once had an arm chopped off by a phantom only to calmly retrieve it and restore it back with magic.

Master Weapons Specialist: Due to the large selection of weapons found in the Gates of Babylon, Gilgamesh is well-versed in fighting with a large variety of weapons and demonstrates great proficiency with them. He is able to fight with any weapon from a sword to a spear and even projectile weapons like arrows and guns.

Master Technician: Gilgamesh is a technique-type fighter who polishes his technique to utmost perfection.

Immense Combat Skills: Despite being a human and physically weaker than supernatural beings, Gilgamesh has shown great skills in combat which allowed him to single-handedly take down a large group whilst simultaneously protecting his allies, which resulted in many calling him the "Strongest Human."

Master Tactician: Gilgamesh is a very calculative and observant person, as he studies and researches his enemies before he battles them so he can read their movements and attacks and counter them effectively.

Perceptive Combatant: Gilgamesh is an extremely perceptive combatant, able to deduce the workings of most attacks instantly.

Equipment:
Divine Mana: A special type of energy that is said to be the purest and most powerful kind, which is believe to be the highest echelon of power. It's also said that achieving the use of this type of power takes at least forty years of discipline and grueling training. However, those with the blood of deities can achieve this pinnacle in just six years. It is then added that people had to be receptive to this power and possess a desire to correct the world around them, operating on a higher plane and transcending the physical realm.

Gates of Babylon: It is one of the sacred treasures that Gilgamesh inherits from the original Gilgamesh. Gilgamesh is renowned for having collected all the treasures in the world in his lifetime, amassing a perfect treasury that lacked nothing. The gate connects the space of reality to the vault, opening an "invisible door" that allows for the contents to pass through upon the user's command. Upon snapping his fingers or without even a gesture, the weapons stored in the vault can be continuously launched at the opponent without a break. He can summon weapons completely around the target for a full 360 degree barrage that should generally leave not even a single trace of flesh from the opponent.

Ea: The Sword of Rupture. It is the most powerful Sacred Weapon contained in the Gate of Babylon and the pinnacle of all those used by heroes. It is a completely unique existence that can only be possessed by by a true blood of the original Gilgamesh, which proves the worth of the present day Gilgamesh and makes him transcendent. It is claimed that the sword "knows the truth" of the world where it once existed, and by using its power, it is able to bestow its knowledge upon others. Its greatest attack is called Enuma Elish.  It creates an artificial space-time dislocation that acts as a crushing torrent capable of pulverizing any opposition.

Excalibur Caliburn: The Sword in the Stone. It is the most powerful Holy Sword, a Divine Construct that can generate a massive amount of Holy aura that is capable of ripping through space. The sword was obtained when the present Gilgamesh traveled to an altered universe and fought the King Arthur of that world. He then claimed the sword after defeating Arthur.

Gram: The Demonic Emperor Sword. It is Excalibur Caliburn's polar opposite. The most powerful Demonic sword which can generate a massive amount of demonic aura, so strong it is said to slay the Evil Dragon, Fafnir in a single swing.

Enkidu: It is a chain made to bind deities so they cannot escape, making it one of the few anti-divine weapons that holds the concept of "reigning over the gods." The strength and durability of the chain grows stronger with the target having higher divinity, but is no more than a tough chain to a target without divinity.

Durandal

Dainsleif

Vajra

Gáe Bolg

Houtengageki

Harpe

Vimana


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Gilgamesh, Blood of the Hero King

02/23/2017 12:53 PM 

Semiramis (King of Assassins)

Name:
Semiramis

Nicknames:
Mira (By Gilgamesh)
Big Sis Semira (By Illyasviel)
King of Assassins
Maiden of the Silver Sting


Gender:
Female

Race:
Human

Ethnicity:
Syrian

Age:
17 - 21 (Depends on the Role-play)

Height:
167 cm (5'4)

Weight:
51 kg (112 lbs.)

Hair Color:
Black (Purple-ish)

Eye Color:
Purple

Relative:
Unnamed Parents (Deceased)
Semiramis (Ancestor)
Atargatis (Ancestor)

Affiliations:
Gilgamesh
Hero Faction

Ranking:
Hero

Status:
Alive

Appearance:
Semiramis is a beautiful young girl with long purple-ish black hair tied up in a ponytail that reaches her hips. She wears a short white T-shirt tied into a knot at the bottom, revealing her navel; her jeans have one pants leg cut off to be very short.

Personality:
Semiramis appears to be a no-nonsense type of girl, and can always be trusted to get her job done. She can seem cold and distant, but is very loyal. She is a very quiet and enigmatic character who only speaks when necessary. However, under her cold persona, she is actually very compassionate. Once Semiramis befriends a person, she will defend them to her last breath. It is not wise to threaten her or others she knows, as she will kill without hesitation. Semiramis suffers from a hero complex that usually makes her takes things upon her own shoulder. This is shown when Semiramis takes in all the children sealed away in the Null's Wasteland by the Gilgamesh family. After the massacre of the Cerberus attack, Semiramis realized it is impossible to protect everyone and enters a deep depression after being unable to protect her friends. After receiving encouragement from Gilgamesh and escaping the Null's Wasteland, Semiramis  decides to follow Gilgamesh in his journey. Semiramis is incredibly loyal to Gilgamesh.  As Perseus points out, Semiramis has never been known to lie.

History:
WIP

Skills:
WIP

Equipment:
WIP


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∂єѕιяє

02/23/2017 12:45 PM 

Ain Path III Class II

Apostasia (Seme)

Specialty

Apostasia is a job that has been enlightened as to the beginning and the end of all creation at the edge of chaos, and becomes reborn as the Ruler of the Abyss. By abandoning the Goddess and her mission, he completely embraces chaos. He now charges into battle with frightening powerful skills. 

Background

The mission continues: As Ain uses his power, the corruption and chaos infested within further corrodes and distorts his body, and the traces of Henir expand and become painfully obvious.

Ain suffers through the agony, only to complete the mission.

When Ain arrives at the Nasod Foundry with the El Search Party, he witnesses the mass production of human made 'Nasods'; averse to their ancient origins, these beings are created with the sole purpose of catering to the needs of their human creators, only to be destroyed when their needs have been met.

Ain projects himself, a being made solely for the mission… that will disappear with its completion. Doubt and despair consume Ain, and he questions his future, his very existence.

Ain heads to Feita to receive answers from the Goddess, but upon arrival, he's staggered by the overwhelming presence of demonic energy and the sheer number of demons that surrounded all of Feita. Even then, Ain's faith is unshaken. He believes that all will be made right; all will be cleansed by the touch of the Goddess. Charging upon the center of Feita, Ain finds the Dark El, the twisted revenant, purveyor of dark energy that is worshiped by all demons.

Ain only knows the El to only be the perfect creation. A source of power that can only be controlled by the Goddess. In seeing the demons' power creep and writhe through the El, so dark, twisted and corrupt… his faith in the Goddess shatters. Just as his faith in the power that binds him to this plane of existence is torn asunder, Ain is ultimately consumed by the fully realized Seed of Chaos. Ain, staring into the vast anima of chaos, he no longer feels uneasy as he himself is consumed by chaos. Standing at the edge of the void, where pandemonium and dissonance sow disorder, Ain realizes that creation, from inception to obliteration… all will eventually return to nothing.

The mission is for those who will eventually disappear, and I who was created for nothing more than that mission, mean nothing.

Ain ascends from the chaos and composes himself. He abandons the Goddess and the mission, embracing the chaos that has been corroding his very soul, Henir's Chaos. At the center of the chaotic storm, Ain becomes the Ruler of the Abyss that turns everything into the perfect form… nothing.

In the center of the storm of chaos, Ain becomes the absolute ruler of the Void who returns everything to its perfect state: nothing. 


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∂єѕιяє

02/23/2017 12:43 PM 

Ain Path III Class I

Lofty: Wanderer (Seke , Mainly Seme)

Specialty

Lofty: Wanderer is a class in which the power of chaos spreads throughout Ain's soul as the damage he receive in Henir expands. Through his corrupt power, he can obtain [Absorption] and grow the seed of chaos, which can be destroyed by [Wechsel] to strengthen his own body. 

Background

As Ain travels Elrios with the El Search Party, he meets many new beings and encounters many new situations. He feels uneasy about the El with all the unexpected situations, and that uncertainty starts to provoke the inner trace he received from the fissure of time and space.

Hoffman sends Ain on a quest into the Shadow Forest. Upon arrival, Ain immediately falls prey to the suffocating grasp of a demonic energy that seemed to seethe from everything around him. The anxiety, doubt and helplessness that washed over him evolved to into fear and fury. A storm of violent emotion takes hold; the vehemence visibly emanating from within. With the chaotic energy swarming around him, Ain begins to panic, but regains his composure when he hears the El Search Party's call.

Unable to explain what had happened, he fears that what has transpired in the Shadow Forest will hinder his mission and he tries to find a way to force the chaos within to sleep. With help from his human companions, Ain tried using an El powered Nasod machine to sedate the dark energy, but the ravenous, uncontrollable chaos within only grew in power.

With the chaos now seeping into his very soul and pushing him to the brink of insanity, Ain screams out to the Goddess… but receives no reply. With no help from the Goddess, Ain falls into deep despair which in turn feeds the seed of chaos; forcing the chaos within to materialize before him.

Ain falls prey. The power given to him by the Goddess starts to corrupt, and his body, which existed solely for this mission, becomes twisted to broken.

In this inescapable nightmare that plagues him, Ain is wrought with questions about his existence and the mission. 

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∂єѕιяє

02/23/2017 12:41 PM 

Ain Path II Class II

Erbluhen Emotion (Seke , Mainly Seme)

Specialty

Erbluhen Emotion obtains inner growth through increased emotions. It is a class that changes the form of [Eids], controlling them freely with a wide range of emotions. He can battle in various forms with attacks that transform depending of the strategy used. 

Background

Ain decided to call this power that was discovered during the recent battle -- the form of the holy contract that fused the El energy and the power of the goddess -- Eid. Afterwards, Ain started creating Eids by combining the two energies and began using them in battle, but he was still unable to control the powers fully. When he witnessed his companions struggling against the large powerful army in the Altera region, Ain felt an uneasiness in his emotions that he would not have felt before. Ain tried to fight against these foreign emotions and strengthen himself by strengthening his spirit.

The El Search Party learns that the Demon Invasion has begun in earnest through King Nasod's tales. When Ain saw his comrades standing up against the overwhelming attacks from the Demon Realm, he felt a connection and trust forming between them. The Eids also started growing stronger with the emotions that flourished within Ain. While encountering dangerous situations during the battle against a powerful demon, Ain protects the El Search Party with his powers. This enabled Ain to form true connections with the El Search Party and finally, the El energy and the power of the goddess form a perfect contract.

The ultimate harmony between the El energy and the power of the goddess has been reached allowing Ain to create and use multiple Eids freely to cause endless variations in form. With the blooming of his human emotions, Erbluhen Emotion is born. 

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∂єѕιяє

02/23/2017 12:40 PM 

Ain Path II Class I

Lofty: Anpassen (Seke , Undeterimined) 

Specialty

Lofty: Anpassen slowly becomes accustomed to sympathizing with humans. He specializes in mid-long range battles, using [Eids] which was created by combining God's power and El through Cycle Magic. He can cycle [Eids] to strengthen his attack power, allowing a flexible type battle system. 

Background

As Ain continues to travel with the El Search Party, he feels progressively more disappointed and skeptical of the humans and the other Elians he encounters. Furthermore, Ain cannot understand why the El Search Party would keep listening to their demands when he thinks those demands are outrageous and a waste of time.

But as he continued to journey with them, a feeling of intrigue bubbles up from within him. The El Search Party never gives up despite their constant mistakes nor do they ignore requests from Elians even if it leads them to a slew of wild goose chases. What is their driving force that allows them to endure countless hardship and struggles, what is it that allows them to fight a battle with their lives at stake? During the battle at Wally's Castle, when everyone, including the villagers, are fighting together, the El Search Party was more worried about the safety of the villagers rather than their own.

Although Ain thought this was unnecessary and strange, he too, feels his emotions move as he helps the El Search Party protect the villagers. In that battle, Ain felt the El energy envelope him for the first time and when that energy fused with the power of the goddess, a new harmony of the two powers settled in to form Lofty: Anpassen. 

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