Born in the North American Continent. The child of a circus tycoon and a cirque quidam. She lived a strange life on the borderline between poverty and prosperity. In the beginning of life, she was trained in many diffeerect forms of magic and performance art. Both the sorts performed in public for spectacle before an audience and the sort performed in private for arcane schemes. When she came of age, she set foot on the stage, in public and private, and came into her own. She was a rare talent, a prodigy in all things. However, things went awry in later years, when her physical development became an impediment to her athleticism. Not only that, but her own ambitions and desires had grown apart from those of the circus into which she was born, and set her sights on goals and ambitions that were not in alignment with what her family wanted for and from her.
Her clan used their circus act as cover for their more occult enterprises as a troupe of "phantom thieves". While Bruna had enjoyed this aspect of her life at first, in time, as she learned 'the rules' she came to regard it as stifling and limiting. For all intents and purposes, her circus clan used their skills for purposes that some might call a form of heroism. Bruna, despite her upbringing, had no desire to put her life on the line and waste her potential serving the needs of people who would never know, let alone praise, her name. One day she had enough. So while performing a dangerous mission, she sabotaged herself, and in the process destroyed the entire tower which held the item she was suppossed to steal. She orchestrated things so that it looked like she herself had perished in the devastation, and used that cover to disappear into the night. Leaving her clan behind forever.
After that, she wandered the land, cultivating her talent and questing about for a personal sense of things. Through study of philosophy, she came to know the concept of the "the will to power". After studying it to a great extent, it became a core of her nature as a person. Or rather, she at last had a name to put to the thoughts and feelings she had been having since the day she came of age. Through cunning and creativity, she exploited both the mortal and mystic underworlds using her arcane talents in order to aquire power and prosperity for herself.
In a bold declaration of her independance, she had a tower built in the City of Sin itself. Opulent, extravagant, glorious. Hidden in plain sight. A perfect staging ground for one who wished to practice the highest and darkest forms of magic. From here, it's almost too easy to build herself to ever higher realms of mystic artistry.
Actuallyyyyy...she's even MORE weaker to these things that affect me. Being made of less pure traits, that implies my kinks are present in her as well. It wouldn't be wrong to say her being affected by the same things that can beat me would be a suitable method of containment, if my good side could seal her in the game after defeating her. The goal, honestly, is to either destroy or contain her. She's not a character I see myself playing long term, and she's been around and tested before. I frankly cannot long term keep being negative and dark. So I wanted this to be the big showdown that ends with her being done away with in some way.
She will never turn good, never change her perspectives, and never relinquish her goals. She's my negativity and darker interests in a raw, untainted form. There's really only two ways to remove her, destroy or contain her. Even when given the choice to work on and channel her destructive impulses into something beneficial for the universe, she actively revolted and tried to lash out in her true form. In the end, I've decided that she simply cannot be redeemed. It's not in her nature to try something new.
Her goal is to force the acknowledgement that there is no such thing as victory. That life is an infinite cycle of failure, and bonds like love are artificial. Joy is false, and mankind masks their failures with false joy. That girl is pure harsh reality. And by keeping me in a state of loss, even if it's through pleasure of the boss monsters, it's still loss. That girl is all of my negative traits, or darker ones. My hate for life, feelings of oppression from life, she also holds my perverse thoughts and all my violence. She is also the part of me that knows reality is harsh and cold, but she wants it to be acknowledged. She must be defeated through defying her depression and bitterness, counter it with joy and happiness. And if she's allowed to take her second form after that first form has been denied its wishes, then it gets actually violent. But that depends on how her current form is defeated.
I guess if something happens before she decides to face me in true, she might simply end up defeated and not turn into a boss fight. I tend to leave nothing to absolution, she is a variable, and her own actions might end up screwing her, since she's literally setting monster girls free from the system.
All my darker traits mushed into a smaller, more volatile body that just wants to cut out the aspect of being able to defeat life and come out on top. To her, trying is pointless, and everyone should surrender to an inevitable defeat. She thinks by doing it in the game, it will be easier to make me admit defeat since defeat feels good. And even though I lose, I still won't end up depressed. So she's more or less trying to use a nicer method than just crushing everything, because she's still part of me, and still has that connection TO me.
I had not expected her effects to be expanded on, but someone who represents failure and the fact that one cannot escape being under someone else would be the one to trigger something bad...even if it may end up trapping them too? Who knows, you've taken her abilities and made something I know nothing about. So now I have to wonder.
It is a weird song...but that's kind of how to describe Wonderland all in itself.
While Bruna watched everything transpire. She was multi-tasking in her mind. She decided that she would follow the traditional route for such things. She would keep the proceedings to the sorts of gestures that a teenage girl could be reasonably expected to know and understand. Though she had gazed into her soul, there were some things Bruna did not know. Without knowing the particulars of Jeri's sense of romance, she decided she would go about it in the way that was of broad and common appeal, at least by the terms of the American culture she had grown up in. Dates, gifts and offerings, an exchange of rings or similar physical symbols of wedding bond. When the time was right, a full ceremony that brought them together in marriage.
This is what I mean. You said before she decided one thing, then she does something purely magic oriented. So...more or less you had an idea that would work, but then ignored anything traditional.
Try meeting her in the middle. She's a modern day girl; she might be hard into fantasy and anime and stuff, but she comes from a society that does things a specific way. It could also be pointed out what you just said was more akin to like...vows at a wedding without the actual marriage. But that might annoy her too. If someone told me "I'm doing this instead of a wedding", I'd feel like it wasn't actually worth anything, or the other person was afraid of it. Let's face it, I'm modern myself. It's very hard for me to get behind stuff that isn't closer to what I've known my whole life. When someone has it ingrained into their heads that 'this is the official way to show love', it's pretty hard to convince them otherwise. Bruna herself, in a previous reply had mulled over taking things in a manner more traditional to Jeri, but that got completely left out here.
See this shows you how often I actually interact with people. I've noticed these things, but I've made it a habit of only speaking to people that catch my eye. In short, the talented or passionate. And those have been hard to come by in recent years.