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Missy

03/22/2017 05:10 PM 

Filming

(The idea behind this is perhaps your character is someone new on the set trying to work there way up)

*In the middle of the deep woods a mouse could be seen running through the trees at breakneck speed trying to avoid something that was chasing her. Her large breasts moving up and down as she ran looming behind her she didn't see the tree branch beneath her a she tripped and feel over as her bright pink hair go covered in dirt and leaves as she glanced up as the big monster was getting ever closer as she tried to move back but it was to late as he was upon her*

*It was a large muscular black panther as he stood above her in nothing but a loincloth as his bulge poked out against it as he slashes down at her with his claws ripping her hiking shirt open exposing her breasts to them as she tried to cover them up but he took her hands and put them to her sides as he stood over her and there was silence as they looked at each other and then after a moment the mouse got a rather annoyed look on her face and yelled "cut"* 

*The camera man pulled back and the mouse stood up dusting herself as she said* "Steve you are big and muscular and you have a handsome face and you can keep an erection but you have to do better at remembering your lines, noting can kill an erotic scene like some really odd silence" *he looked down sadly and said* "sorry Missy" *she walked over to him and placed a hand on his face* "it's all right we have been filming all day let's take a break" *she then turned to face everyone* "all right we are going to take a lunch break so I want everyone back here in an hour and half"*

*She grabbed a robe from her chair and put it on as she sighed heavily she liked helping some of these guys out as most of her crew was made up of people who maybe not been able to get any other job other wise or for people who may just have needed a second chance and that sometimes caused problems but she was willing to work through any of them as this studio was her second chance as well as she sat down in her chair drinking some water as she wondered what she might have for lunch today*

 0 Comments  |    

cleмaтιѕ dance

03/22/2017 04:19 PM 

Combat Regulations;

EngagementRegulations. 1) Do not god mod; follow the limitation of powers.

Explanation: RP is not about power; itís about skill. Donít simply hand your character so many powers and abilities with so much power that he or she becomes akin to God. Try to stick as closely to your core canon as possible, and simply do more with what your character already has available to him or her. God-modding is not simply attempting to control your opponentís character; itís packing your own character with so much that he becomes a literal god, impervious to damage and capable of doing almost anything. Also, certain powers should be avoided; these powers include but or not limited to: time control, unlimited use of portals, telepathy/mind control, control over all the elements, immortality/invulnerability.

Example:

Wrong:
-A goddess who can control time and also has the power to control her opponents.
-A DBZ character who controls his/her own dimension and/or is master of all the elements.

Right:
-A goddess who has a number of acceptable powers.
-A DBZ character who has gained the limited use of one element.

2) Interactions are turn-based.

Explanation: Interactions between two RP characters in the T1 format are turn-based, meaning each RPer takes turns making posts. Whether itís a simple conversation or a heated battle, all RPers must give the other RPers a chance to respond. Unless otherwise determined at the beginning of a battle, it is assumed that each RPer has an unlimited amount of time in which to make his or her post, though this should not be abused to the point of never responding. Each turn is over after the second RPer has made his post. Please note that in situations where there is more than one RPer present in a battle, a clear structure for who posts in what order should be made. In a conversation between numerous RPers, the RP does not always have to be turn based, particularly if one RPer present is inactive or expresses that his or her character wishes to be more observational than conversational.

Example:

Wrong:

First RPer: I throw a punch at you and laugh
First RPer: How do you like that?! I then throw the second punch at you, hitting you in the face.

Right:

First RPer: I throw a punch at you and laugh.
Second RPer: I dodge your punch and smirk. That the best you got?!
First RPer: I throw the second punch at you. Not even close!

3) Separate speech and action in a clear manner.

Explanation: RP posts should be written in a clear manner, and separating action from speech feeds into this. When your actions and speech are bled into each other, it can become difficult to figure out what exactly is going on. It is each RPers responsibility to make each of his or her posts understandable. Typically, it is best to put actions in one of these forms: brackets [[]], dashes --, colons ::::, or stars **. It recommended that you do not use quotation marks (""), as they are often used for speech and can thus become confusing when used for multiple purposes. It is not required to put your speech in quotation marks as long as you keep your speech clearly separated, but it is suggested.

Example:

Wrong:

I run at you and then throw a punch at you. So how do you like that?! I hit you again and laugh. Too easy!

Right;

-I run at you and then throw a punch at you- "So how do you like that?!?!" -I hit you again and laugh- "Too easy!"

[[I run at you and then throw a punch at you.]] So how do you like that?!?! [[I hit you again and laugh.]] Too easy!

4) Use third-person narration when performing actions.

Explanation: When you RP, youíre pretending to be a character. This isnít your real self; this is a character youíre writing about, and thus saying youíre doing something is incorrect; the character youíre RPing as is the one doing something. When you perform actions, refer to both your character and your opponentís character by their names or by titles, or simply as "he/she/it" or "his foe/opponent".

Example:

Wrong:
-I run at you and hit you in the face- Take that!
-I run at Billy and hit him in the face- Take that!
-Bob runs at you and hits you in the face- Take that!

Right:
-Bob runs at Billy and hits him in the face- Take that!.

5) Do not auto or perform any other act which controls your opponentís character.

Explanation: Autoing is the act of announcing that your attack hits your opponent automatically, hence the name "auto". An auto can be anything from a regular punch to a laser beam to the effects of magic. Attacks may only hit automatically if your opponent fails to respond to it in his or her next post, as any attacks you make that your opponent does not respond to are assumed to have hit and their full effect was taken. Also, at no point may your character determine anything at all about your opponentís character, whether itís announcing your opponentís physical condition (ie, bleeding or becoming poisoned) or whether itís announcing their emotional or mental state (ie, surprised or angry). You may hint at these things as polite suggestions or by means of explaining your purpose, but you may in no way state them as fact.

Examples:

Wrong:
-Bob hits Billy, causing blood to gush from his nose-
-Bob jumps towards Billy, causing him to be surprised and making him fall down-

Right:
-Bob throws a punch at Billy, hoping to hit his nose-
-Bob jumps towards Billy, hoping to surprise him and possibly make him fall down-

6) Use sub-calculated damage rather than calculated damage when launching an attack.

Explanation: When you make an attack, it is both customary and pragmatic to describe the attack and itís desired effect, but you should not state the effect outright; merely provide suggestions. Stating that an attack will disable, burn, cut, or send your opponent flying is calculated damage, where you determine for yourself what your attack will do. This is wrong; itís up to your opponent to determine the actual effect of the attack. Instead, use sub-calculated damage, where you provide a basic review of what you hope to accomplish with your attack as well as possible effects should the attack connect. This way, you are not determining what your opponentís character does, but you provide your opponent with something to work off of, to keep things running smoothly and quickly.

Example:

Wrong:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds and if it hits, it will cause Billy to be burned and sent flying backwards and into a tree.-

Right:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds, thus giving it a higher chance of connecting. Should it connect, this blast could possibly pack enough power to produce a burn of some sort where it strikes, as well as possibly send Billy flying backwards if he was not prepared for it. If Billy is hit and sent backwards, there is the possibility of him crashing into a tree.-

7) For each of your posts, you should both respond and attack.

Explanation: Each time you post in an RP battle, you should respond to your opponentís previous post. Do not simply ignore what your opponent said and/or did in his/her previous post. If an attack was made, you must show your characterís reaction to it even if you choose to allow it to hit or you choose to dodge it completely. If you do not do this, your opponent can assume that the attack hit, and make mention of it on his/her next turn. And when you respond to your opponentís post, actually provide some detail on it. Do not simply state that it hit or missed. Describe, in a logical manner, how you dodged or blocked the attack if it missed, or describe the actual effects of the connecting attack if it connected with you. If you choose to take a hit, be sure to allow your character some damage; donít simply shrug everything off all the time. Upon responding to your opponents post, it is then customary to make an attack or attacks of your own. Remember, be sure to be descriptive in this, should you choose to do so. However, there is no rule stating you have to attack each turn; you can feel free to simply react to your opponents attack, but this is usually not the case.
Examples:

Wrong:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer: -Billy would jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

Right:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer -Bobís punch towards Billyís jaw connects, and Billy his moved backwards as he feels a surge of pain throughout his face. Growling in pain and anger, Billy would then jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

8) Use correct spelling, grammar, and sentence structure.

Explanation: RP is a world of words, and as such, your posts should be treated with the same amount of thought and attention as you would use for homework. Posts that are sloppy and filled with mistakes can be hard to read and understand and take away from the RP experience. Shortcuts such as "u" for "you" and "4" for "for" should also be avoided, as they unprofessional and annoying. Also, using proper sentences can create an easy flow of reading. If a post is one long sentence, without breaks, or is simply a combination of sentence fragments, this can lead to confusion and both stalls and inhibits RP. It is each RPerís responsibility to make sure his or her posts are clearly understandable. It only takes a few extra moments to do so, and it can make things so much easier.

Examples:

Wrong:
-Bob jumps back 2 escape Billyís attack and then runs straight 4 Billy- U r dead!
-Bob is hurt but he donít care he just runs 4 Billy and when he gets close he throws a punch and it misses but then he laughs and throws more punches when heís done he tries to kick Billy then he runs away climbs a tree and laughs down at Billy and then he shoots at him with his gun-

Right:
-Bob jumps backwards to escape Bilyís attack and then runs straight for Billy- You are dead!
-Bob is hurt, but he doesnít care; he just runs towards Billy, and when he getís close, he throws a punch. It misses, but Bob laughs and simply throws more. When heís done, he tries to kick Billy and then runs away to climb a tree. Upon doing so, he laughs down at Billy and then shoots him with his gun-

9) Be descriptive and use detail for both your character and your attacks.

Explanation: T1 RP is all about in-depth roleplay. Providing vivid descriptions is a part of this. Do not simply state the name of an attack, or use a minimal amount of description for what you are trying to accomplish. State how your attack works, what it looks like, where it is aimed, what it is supposed to do, etc. And donít simply do this for your attacks; also spend some time describing your character. What does he/she look like, where is he/she, how does he/she feel, what is he/she trying to accomplish, whatís going on in his/her mind, etc. The more descriptive you are, the more in-depth and interesting your posts become. However, do not simply state the same facts over and over again simply to provide more information. Refrain from using repetitive variation; that is, donít simply state the same thing again and again in a different way.

Examples:

Wrong:

-Bob throws a punch at Billy-

Right:

-Bob becomes angered by Billyís treatment of him, and soon it becomes too much. Enraged, Bob launches himself at Billy, throwing a stiff right hook aimed towards Billyís jaw in an attempt to silence Billy. Bob hopes to connect this punch and possibly cause some pain for Billy, and as he attacks him, Bob grins a wicked smile of anticipation and joy for having finally struck back.-

10) Use paragraph structures for your posts.

Explanation: If your posts are long, fracture your post into numerous, sensible paragraphs. Do not simply have one long, huge paragraph. Attempt to limit one attack or response to each paragraph. This makes long posts easy to read and follow. Long, descriptive posts may be the aim of T1 RP, but if itís confusing or cluttered, it loses its respectability.

Examples:

Wrong:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.- Here I come, Billy! -Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-

Right:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.-

"Here I come, Billy!"

-Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-
_________________________________© FORCE TRAUMA.

 0 Comments  |    

Uchiha Izuna

03/22/2017 04:12 PM 

Engagement Regulations;
Current mood:  animated

EngagementRegulations. 1) Do not god mod; follow the limitation of powers.

Explanation: RP is not about power; itís about skill. Donít simply hand your character so many powers and abilities with so much power that he or she becomes akin to God. Try to stick as closely to your core canon as possible, and simply do more with what your character already has available to him or her. God-modding is not simply attempting to control your opponentís character; itís packing your own character with so much that he becomes a literal god, impervious to damage and capable of doing almost anything. Also, certain powers should be avoided; these powers include but or not limited to: time control, unlimited use of portals, telepathy/mind control, control over all the elements, immortality/invulnerability.

Example:

Wrong:
-A goddess who can control time and also has the power to control her opponents.
-A DBZ character who controls his/her own dimension and/or is master of all the elements.

Right:
-A goddess who has a number of acceptable powers.
-A DBZ character who has gained the limited use of one element.

2) Interactions are turn-based.

Explanation: Interactions between two RP characters in the T1 format are turn-based, meaning each RPer takes turns making posts. Whether itís a simple conversation or a heated battle, all RPers must give the other RPers a chance to respond. Unless otherwise determined at the beginning of a battle, it is assumed that each RPer has an unlimited amount of time in which to make his or her post, though this should not be abused to the point of never responding. Each turn is over after the second RPer has made his post. Please note that in situations where there is more than one RPer present in a battle, a clear structure for who posts in what order should be made. In a conversation between numerous RPers, the RP does not always have to be turn based, particularly if one RPer present is inactive or expresses that his or her character wishes to be more observational than conversational.

Example:

Wrong:

First RPer: I throw a punch at you and laugh
First RPer: How do you like that?! I then throw the second punch at you, hitting you in the face.

Right:

First RPer: I throw a punch at you and laugh.
Second RPer: I dodge your punch and smirk. That the best you got?!
First RPer: I throw the second punch at you. Not even close!

3) Separate speech and action in a clear manner.

Explanation: RP posts should be written in a clear manner, and separating action from speech feeds into this. When your actions and speech are bled into each other, it can become difficult to figure out what exactly is going on. It is each RPers responsibility to make each of his or her posts understandable. Typically, it is best to put actions in one of these forms: brackets [[]], dashes --, colons ::::, or stars **. It recommended that you do not use quotation marks (""), as they are often used for speech and can thus become confusing when used for multiple purposes. It is not required to put your speech in quotation marks as long as you keep your speech clearly separated, but it is suggested.

Example:

Wrong:

I run at you and then throw a punch at you. So how do you like that?! I hit you again and laugh. Too easy!

Right;

-I run at you and then throw a punch at you- "So how do you like that?!?!" -I hit you again and laugh- "Too easy!"

[[I run at you and then throw a punch at you.]] So how do you like that?!?! [[I hit you again and laugh.]] Too easy!

4) Use third-person narration when performing actions.

Explanation: When you RP, youíre pretending to be a character. This isnít your real self; this is a character youíre writing about, and thus saying youíre doing something is incorrect; the character youíre RPing as is the one doing something. When you perform actions, refer to both your character and your opponentís character by their names or by titles, or simply as "he/she/it" or "his foe/opponent".

Example:

Wrong:
-I run at you and hit you in the face- Take that!
-I run at Billy and hit him in the face- Take that!
-Bob runs at you and hits you in the face- Take that!

Right:
-Bob runs at Billy and hits him in the face- Take that!.

5) Do not auto or perform any other act which controls your opponentís character.

Explanation: Autoing is the act of announcing that your attack hits your opponent automatically, hence the name "auto". An auto can be anything from a regular punch to a laser beam to the effects of magic. Attacks may only hit automatically if your opponent fails to respond to it in his or her next post, as any attacks you make that your opponent does not respond to are assumed to have hit and their full effect was taken. Also, at no point may your character determine anything at all about your opponentís character, whether itís announcing your opponentís physical condition (ie, bleeding or becoming poisoned) or whether itís announcing their emotional or mental state (ie, surprised or angry). You may hint at these things as polite suggestions or by means of explaining your purpose, but you may in no way state them as fact.

Examples:

Wrong:
-Bob hits Billy, causing blood to gush from his nose-
-Bob jumps towards Billy, causing him to be surprised and making him fall down-

Right:
-Bob throws a punch at Billy, hoping to hit his nose-
-Bob jumps towards Billy, hoping to surprise him and possibly make him fall down-

6) Use sub-calculated damage rather than calculated damage when launching an attack.

Explanation: When you make an attack, it is both customary and pragmatic to describe the attack and itís desired effect, but you should not state the effect outright; merely provide suggestions. Stating that an attack will disable, burn, cut, or send your opponent flying is calculated damage, where you determine for yourself what your attack will do. This is wrong; itís up to your opponent to determine the actual effect of the attack. Instead, use sub-calculated damage, where you provide a basic review of what you hope to accomplish with your attack as well as possible effects should the attack connect. This way, you are not determining what your opponentís character does, but you provide your opponent with something to work off of, to keep things running smoothly and quickly.

Example:

Wrong:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds and if it hits, it will cause Billy to be burned and sent flying backwards and into a tree.-

Right:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds, thus giving it a higher chance of connecting. Should it connect, this blast could possibly pack enough power to produce a burn of some sort where it strikes, as well as possibly send Billy flying backwards if he was not prepared for it. If Billy is hit and sent backwards, there is the possibility of him crashing into a tree.-

7) For each of your posts, you should both respond and attack.

Explanation: Each time you post in an RP battle, you should respond to your opponentís previous post. Do not simply ignore what your opponent said and/or did in his/her previous post. If an attack was made, you must show your characterís reaction to it even if you choose to allow it to hit or you choose to dodge it completely. If you do not do this, your opponent can assume that the attack hit, and make mention of it on his/her next turn. And when you respond to your opponentís post, actually provide some detail on it. Do not simply state that it hit or missed. Describe, in a logical manner, how you dodged or blocked the attack if it missed, or describe the actual effects of the connecting attack if it connected with you. If you choose to take a hit, be sure to allow your character some damage; donít simply shrug everything off all the time. Upon responding to your opponents post, it is then customary to make an attack or attacks of your own. Remember, be sure to be descriptive in this, should you choose to do so. However, there is no rule stating you have to attack each turn; you can feel free to simply react to your opponents attack, but this is usually not the case.
Examples:

Wrong:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer: -Billy would jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

Right:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer -Bobís punch towards Billyís jaw connects, and Billy his moved backwards as he feels a surge of pain throughout his face. Growling in pain and anger, Billy would then jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

8) Use correct spelling, grammar, and sentence structure.

Explanation: RP is a world of words, and as such, your posts should be treated with the same amount of thought and attention as you would use for homework. Posts that are sloppy and filled with mistakes can be hard to read and understand and take away from the RP experience. Shortcuts such as "u" for "you" and "4" for "for" should also be avoided, as they unprofessional and annoying. Also, using proper sentences can create an easy flow of reading. If a post is one long sentence, without breaks, or is simply a combination of sentence fragments, this can lead to confusion and both stalls and inhibits RP. It is each RPerís responsibility to make sure his or her posts are clearly understandable. It only takes a few extra moments to do so, and it can make things so much easier.

Examples:

Wrong:
-Bob jumps back 2 escape Billyís attack and then runs straight 4 Billy- U r dead!
-Bob is hurt but he donít care he just runs 4 Billy and when he gets close he throws a punch and it misses but then he laughs and throws more punches when heís done he tries to kick Billy then he runs away climbs a tree and laughs down at Billy and then he shoots at him with his gun-

Right:
-Bob jumps backwards to escape Bilyís attack and then runs straight for Billy- You are dead!
-Bob is hurt, but he doesnít care; he just runs towards Billy, and when he getís close, he throws a punch. It misses, but Bob laughs and simply throws more. When heís done, he tries to kick Billy and then runs away to climb a tree. Upon doing so, he laughs down at Billy and then shoots him with his gun-

9) Be descriptive and use detail for both your character and your attacks.

Explanation: T1 RP is all about in-depth roleplay. Providing vivid descriptions is a part of this. Do not simply state the name of an attack, or use a minimal amount of description for what you are trying to accomplish. State how your attack works, what it looks like, where it is aimed, what it is supposed to do, etc. And donít simply do this for your attacks; also spend some time describing your character. What does he/she look like, where is he/she, how does he/she feel, what is he/she trying to accomplish, whatís going on in his/her mind, etc. The more descriptive you are, the more in-depth and interesting your posts become. However, do not simply state the same facts over and over again simply to provide more information. Refrain from using repetitive variation; that is, donít simply state the same thing again and again in a different way.

Examples:

Wrong:

-Bob throws a punch at Billy-

Right:

-Bob becomes angered by Billyís treatment of him, and soon it becomes too much. Enraged, Bob launches himself at Billy, throwing a stiff right hook aimed towards Billyís jaw in an attempt to silence Billy. Bob hopes to connect this punch and possibly cause some pain for Billy, and as he attacks him, Bob grins a wicked smile of anticipation and joy for having finally struck back.-

10) Use paragraph structures for your posts.

Explanation: If your posts are long, fracture your post into numerous, sensible paragraphs. Do not simply have one long, huge paragraph. Attempt to limit one attack or response to each paragraph. This makes long posts easy to read and follow. Long, descriptive posts may be the aim of T1 RP, but if itís confusing or cluttered, it loses its respectability.

Examples:

Wrong:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.- Here I come, Billy! -Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-

Right:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.-

"Here I come, Billy!"

-Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-
_________________________________© FORCE TRAUMA.

 0 Comments  |    

Sαɗιѕтιc

03/22/2017 04:05 PM 

Engagement Regulations;
Current mood:  aroused

EngagementRegulations. 1) Do not god mod; follow the limitation of powers.

Explanation: RP is not about power; itís about skill. Donít simply hand your character so many powers and abilities with so much power that he or she becomes akin to God. Try to stick as closely to your core canon as possible, and simply do more with what your character already has available to him or her. God-modding is not simply attempting to control your opponentís character; itís packing your own character with so much that he becomes a literal god, impervious to damage and capable of doing almost anything. Also, certain powers should be avoided; these powers include but or not limited to: time control, unlimited use of portals, telepathy/mind control, control over all the elements, immortality/invulnerability.

Example:

Wrong:
-A goddess who can control time and also has the power to control her opponents.
-A DBZ character who controls his/her own dimension and/or is master of all the elements.

Right:
-A goddess who has a number of acceptable powers.
-A DBZ character who has gained the limited use of one element.

2) Interactions are turn-based.

Explanation: Interactions between two RP characters in the T1 format are turn-based, meaning each RPer takes turns making posts. Whether itís a simple conversation or a heated battle, all RPers must give the other RPers a chance to respond. Unless otherwise determined at the beginning of a battle, it is assumed that each RPer has an unlimited amount of time in which to make his or her post, though this should not be abused to the point of never responding. Each turn is over after the second RPer has made his post. Please note that in situations where there is more than one RPer present in a battle, a clear structure for who posts in what order should be made. In a conversation between numerous RPers, the RP does not always have to be turn based, particularly if one RPer present is inactive or expresses that his or her character wishes to be more observational than conversational.

Example:

Wrong:

First RPer: I throw a punch at you and laugh
First RPer: How do you like that?! I then throw the second punch at you, hitting you in the face.

Right:

First RPer: I throw a punch at you and laugh.
Second RPer: I dodge your punch and smirk. That the best you got?!
First RPer: I throw the second punch at you. Not even close!

3) Separate speech and action in a clear manner.

Explanation: RP posts should be written in a clear manner, and separating action from speech feeds into this. When your actions and speech are bled into each other, it can become difficult to figure out what exactly is going on. It is each RPers responsibility to make each of his or her posts understandable. Typically, it is best to put actions in one of these forms: brackets [[]], dashes --, colons ::::, or stars **. It recommended that you do not use quotation marks (""), as they are often used for speech and can thus become confusing when used for multiple purposes. It is not required to put your speech in quotation marks as long as you keep your speech clearly separated, but it is suggested.

Example:

Wrong:

I run at you and then throw a punch at you. So how do you like that?! I hit you again and laugh. Too easy!

Right;

-I run at you and then throw a punch at you- "So how do you like that?!?!" -I hit you again and laugh- "Too easy!"

[[I run at you and then throw a punch at you.]] So how do you like that?!?! [[I hit you again and laugh.]] Too easy!

4) Use third-person narration when performing actions.

Explanation: When you RP, youíre pretending to be a character. This isnít your real self; this is a character youíre writing about, and thus saying youíre doing something is incorrect; the character youíre RPing as is the one doing something. When you perform actions, refer to both your character and your opponentís character by their names or by titles, or simply as "he/she/it" or "his foe/opponent".

Example:

Wrong:
-I run at you and hit you in the face- Take that!
-I run at Billy and hit him in the face- Take that!
-Bob runs at you and hits you in the face- Take that!

Right:
-Bob runs at Billy and hits him in the face- Take that!.

5) Do not auto or perform any other act which controls your opponentís character.

Explanation: Autoing is the act of announcing that your attack hits your opponent automatically, hence the name "auto". An auto can be anything from a regular punch to a laser beam to the effects of magic. Attacks may only hit automatically if your opponent fails to respond to it in his or her next post, as any attacks you make that your opponent does not respond to are assumed to have hit and their full effect was taken. Also, at no point may your character determine anything at all about your opponentís character, whether itís announcing your opponentís physical condition (ie, bleeding or becoming poisoned) or whether itís announcing their emotional or mental state (ie, surprised or angry). You may hint at these things as polite suggestions or by means of explaining your purpose, but you may in no way state them as fact.

Examples:

Wrong:
-Bob hits Billy, causing blood to gush from his nose-
-Bob jumps towards Billy, causing him to be surprised and making him fall down-

Right:
-Bob throws a punch at Billy, hoping to hit his nose-
-Bob jumps towards Billy, hoping to surprise him and possibly make him fall down-

6) Use sub-calculated damage rather than calculated damage when launching an attack.

Explanation: When you make an attack, it is both customary and pragmatic to describe the attack and itís desired effect, but you should not state the effect outright; merely provide suggestions. Stating that an attack will disable, burn, cut, or send your opponent flying is calculated damage, where you determine for yourself what your attack will do. This is wrong; itís up to your opponent to determine the actual effect of the attack. Instead, use sub-calculated damage, where you provide a basic review of what you hope to accomplish with your attack as well as possible effects should the attack connect. This way, you are not determining what your opponentís character does, but you provide your opponent with something to work off of, to keep things running smoothly and quickly.

Example:

Wrong:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds and if it hits, it will cause Billy to be burned and sent flying backwards and into a tree.-

Right:

-Bob powers up and aims a powerful blast at Billyís chest. This blast soars through the air at high speeds, thus giving it a higher chance of connecting. Should it connect, this blast could possibly pack enough power to produce a burn of some sort where it strikes, as well as possibly send Billy flying backwards if he was not prepared for it. If Billy is hit and sent backwards, there is the possibility of him crashing into a tree.-

7) For each of your posts, you should both respond and attack.

Explanation: Each time you post in an RP battle, you should respond to your opponentís previous post. Do not simply ignore what your opponent said and/or did in his/her previous post. If an attack was made, you must show your characterís reaction to it even if you choose to allow it to hit or you choose to dodge it completely. If you do not do this, your opponent can assume that the attack hit, and make mention of it on his/her next turn. And when you respond to your opponentís post, actually provide some detail on it. Do not simply state that it hit or missed. Describe, in a logical manner, how you dodged or blocked the attack if it missed, or describe the actual effects of the connecting attack if it connected with you. If you choose to take a hit, be sure to allow your character some damage; donít simply shrug everything off all the time. Upon responding to your opponents post, it is then customary to make an attack or attacks of your own. Remember, be sure to be descriptive in this, should you choose to do so. However, there is no rule stating you have to attack each turn; you can feel free to simply react to your opponents attack, but this is usually not the case.
Examples:

Wrong:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer: -Billy would jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

Right:
First RPer: -Bob throws a punch at Billy, attempting to hit him in the jaw and possibly causing it harm. Afterwards, he would jump backwards and sneer- How do you like that, Billy?! Second RPer -Bobís punch towards Billyís jaw connects, and Billy his moved backwards as he feels a surge of pain throughout his face. Growling in pain and anger, Billy would then jump at Bob and attempt to knee him in the stomach, attempting to leave him breathless- You suck, Bob!

8) Use correct spelling, grammar, and sentence structure.

Explanation: RP is a world of words, and as such, your posts should be treated with the same amount of thought and attention as you would use for homework. Posts that are sloppy and filled with mistakes can be hard to read and understand and take away from the RP experience. Shortcuts such as "u" for "you" and "4" for "for" should also be avoided, as they unprofessional and annoying. Also, using proper sentences can create an easy flow of reading. If a post is one long sentence, without breaks, or is simply a combination of sentence fragments, this can lead to confusion and both stalls and inhibits RP. It is each RPerís responsibility to make sure his or her posts are clearly understandable. It only takes a few extra moments to do so, and it can make things so much easier.

Examples:

Wrong:
-Bob jumps back 2 escape Billyís attack and then runs straight 4 Billy- U r dead!
-Bob is hurt but he donít care he just runs 4 Billy and when he gets close he throws a punch and it misses but then he laughs and throws more punches when heís done he tries to kick Billy then he runs away climbs a tree and laughs down at Billy and then he shoots at him with his gun-

Right:
-Bob jumps backwards to escape Bilyís attack and then runs straight for Billy- You are dead!
-Bob is hurt, but he doesnít care; he just runs towards Billy, and when he getís close, he throws a punch. It misses, but Bob laughs and simply throws more. When heís done, he tries to kick Billy and then runs away to climb a tree. Upon doing so, he laughs down at Billy and then shoots him with his gun-

9) Be descriptive and use detail for both your character and your attacks.

Explanation: T1 RP is all about in-depth roleplay. Providing vivid descriptions is a part of this. Do not simply state the name of an attack, or use a minimal amount of description for what you are trying to accomplish. State how your attack works, what it looks like, where it is aimed, what it is supposed to do, etc. And donít simply do this for your attacks; also spend some time describing your character. What does he/she look like, where is he/she, how does he/she feel, what is he/she trying to accomplish, whatís going on in his/her mind, etc. The more descriptive you are, the more in-depth and interesting your posts become. However, do not simply state the same facts over and over again simply to provide more information. Refrain from using repetitive variation; that is, donít simply state the same thing again and again in a different way.

Examples:

Wrong:

-Bob throws a punch at Billy-

Right:

-Bob becomes angered by Billyís treatment of him, and soon it becomes too much. Enraged, Bob launches himself at Billy, throwing a stiff right hook aimed towards Billyís jaw in an attempt to silence Billy. Bob hopes to connect this punch and possibly cause some pain for Billy, and as he attacks him, Bob grins a wicked smile of anticipation and joy for having finally struck back.-

10) Use paragraph structures for your posts.

Explanation: If your posts are long, fracture your post into numerous, sensible paragraphs. Do not simply have one long, huge paragraph. Attempt to limit one attack or response to each paragraph. This makes long posts easy to read and follow. Long, descriptive posts may be the aim of T1 RP, but if itís confusing or cluttered, it loses its respectability.

Examples:

Wrong:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.- Here I come, Billy! -Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-

Right:

-As Billy took a swing at him, Bob would jump backwards, putting distance between himself and Billy. Billyís punch would sail through the air harmlessly, as Bob was now out of Billyís reach; and as it was only one punch, Bob did not have to do more to dodge his opponent's assault. Bob would then launch himself at his opponent, rage evident on his face. He had been waiting for this moment for a long time, and now that the battle was here, Bob was ready. Billy was going to go down this time; Bob was going to make sure of it.-

"Here I come, Billy!"

-Bob would throw a punch at his opponent as he crashed into him, attempting to use his momentum to add force to his blow. He aimed this punch for the bridge of Billyís nose, attempting to hit him right between the eyes; if this was to connect, it could possibly injure Billyís nose, as well as produce some possible vision problems that would make the rest of Bobís attacks more likely to succeed. Bob hoped that this attack would prove effective, but if not, he was not concerned. Upon making this punch, Bob would then move into an offensive position where he would then throw a series of punches straight for Billyís gut, attempting to use his body as a punching bag. Each punch was swift and hard, and those that connected could possibly cause Billy to lose his breath. Too many connecting punches could prove to be quite harmful. If Bobís earlier punch had succeeded, and the effect he had been aiming for achieved, he would be more likely to connect with a lot of these subsequent punches.-
_________________________________© FORCE TRAUMA.

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ƜσℓÉ Ɠιяℓ

03/22/2017 01:25 PM 

Rules and Guidelines

Disclaimer:
I must say that first and foremost that I am not San. She is a character created by Hayao Miyazaki and I just merely portray her for recreational purposes only. 

Rules:
I have been role playing for many years, starting back in the Myspace years and came to Aniroleplay. During the years or rping I find the rules need to be set to have understanding of one and each other. I ask that you please read the rules so no misunderstandings can occur.

Patience:
THIS IS A MUST! Role play is not the center of my life.  I have a life outside the rping; I have friends and family plus a full time job that has me working mostly night shifts. I also have bills to pay and have been thinking about going back to school. Rather I go back or not is no oneís business.

So I implore you to exercise patience.  This means you will not pester me constantly. You may have one of each comments and messages. However, if you have sent a comment once already and I have not responded, DO NOT send another. If you can not wait for a response then I will delete you.

I have more than one account and I will not share my other accounts because that is none of your concern. Sometimes Iím on mobile just to see whatís happening but because Iím on mobile I wont answer to messages/comments unless it is very important. If Iím not giving you the 100% attention you demand from me then delete me now. Just because Iím on status stream messing around with friends does not mean Iím ignoring you. Relax; Iíll get to your occ or rp respond soon. Sometimes Iím just lazy. 

Drama:
Now I know everyone hates this subject but it has to be address. I donít deal with it. If you wish to vent Iím all ears but if you drag me into your rp or rl drama donít bother. I deal with enough of it in my owm life I donít need yours added to it.

Now I do delete people who cause drama and throw names around under the bus for no reason; and I delete without warning. I donít need to tell you why I delete/block someone. It is none of your concern for that matter so donít get involved when I delete or block someone.

Now drama in the rp? LETS F***ING DO IT! I love that sh*t in rp!

If you have read this far so I know you understand post a picture or gif of your character.

Literacy:
I want to start out saying that I have a learning disability. Sometimes the letters confuse me and I get flustered and embarrassed, and I admit my grammar isnít the best. I apologize in advance if this frustrates anyone during ooc or rp. I still need some help when dealing with English and such, main reason my replies are slow is because I type it up in word first to correct any grammar or spelling mistakes. Of course mistakes happen and as long as I understand what you are typing and what I am typing I hope we can work past it.

I know that I still have weaknesses as do we all. So if you ever receive anything you do not like, give me input and ask me to fix it or tell me what I can fix for next time.

My replies change in length all the time. I could give you a ten paragraph reply one time then the next give you only three. I do not care how much you write, the only thing I do care about is that you give me something to work off of. I require three paragraphs as a minimum unless discuss beforehand. I just do not want one lines and want something to work with.

One of my biggest pet peeves is one of two things:

1) When I can not distinguish between action and communication.

          ex. Looks away and grabs sword Im coming after you runs at you

Please use something to distinguish they are different. Preferably quotes for speaking, like you find in a book.

2) Using text type or trying to be original in any way.

          ex.   Lke hi h8ter how r u?

                   lIkE hI hAtEr HoW r U?

                   likE hI hateR hoW arE yoU?

We are all grown adults. Please learn how to type better than that. I ignore anything with replies even ooc with such wording.

I understand there will be some mistakes, we are human not perfect robots, but those whom make mistakes and refuse to learn from them, those are the ones whom frustrate me. There is a backspace on your computer people, as well as ayto correct, and even can look up hiw to spell words using google.

Relationships:
Relationships are only for role play. I WILL NOT date anyone in real life. Iíve done it once before and got my heart broken, so never again. If you want to get in a relationship with San; which by the way, good luck because shes a fierce fighter. We have to build a connection in a rp with more than 5 replies and it has to make sense and work.

Now if your character is human and wants to be in a relationship with San, you have to be careful with that. She has a bad history with other humans. It'll take a lot for someone to gain her trust in that kind of way.

Anyone who tries to force themselves upon my character will be automatically deleted and blocked as well as warning others of your forced arrangement. DO NOT RAPE MY CHARACTER!

Connections:
Since Princess Mononoke is a small verse I'll be more than happy to have crossovers as connections. I love building stories and would be more than happy to have a connection going with any character.

God Moding:
If you think you can waltz in here and control every character because you are the absolute best, is utterly disrespectful. Out of all the characters I have ever seen, played, or witnessed, I believe that Superman is the most powerful being, but even he has a weakness, a downfall. I can control my character very well without the need of your assistance. If you choose to control my character, here is what I shall do in return. I will have Moro and her twin pups appear in the rp and simply have the wolves eat you. So don't god mode me cause I'll do it right back!

Messages vs Comments:
I know people are very picky when it comes to messages and comments. Iím very flexible where the rpís take place. All I ask is if rps are in message then have ooc in comments and vice verse.

If you wish to discuss something, please proceed to comments unless you have a very good reason to do it in messages.

Now with all that said Iíll give you the three strike rule. You break any rule three times in a short period time I will delete and block you. Also if you read this far post a quote about from your character.

 4 Comments  |    

Bill

03/22/2017 12:28 PM 

Contact links.

Kik: Uahage
Don't have skype but am considering it.

Author's notes.

This is mainly for people who have more difficulties reaching me by using this site.
I have been a veteran of AniRP for a while and this seems to be the more fitting way to get things across, or to get in touch when the site hassles up the messages or comments.

Bill is a very sadistic, narcisist. He cares about himself almost 24/7 so do not expect him to be a godsent from heaven. He is practically made to ridicule you.
So don't cry when you got into more than you can chew.

 0 Comments  |    

Bill

03/22/2017 12:03 PM 

Rules.

LET'S GET THESE RULES LAID OUT FOR ALL YOU FLESHBAGS.
If you can understand them that is.

RULE N1.
I do what I want. Simple as that.
What I mean by that is, no I do not have control over your character and whoever is behind that significant screen wherever your IP address is located. I have no use for that and it would make things far more complicated, tiring and utterly boring.
However, no, I will not kiss that fleshbag you have before me. No, I will not relish all your dirty desires you might have pent up in that cranium you SICK F***S.
If I inherently go down that road it will be by my own volution and not because you willed me to. I hope we made that significantly clear.

RULE N2.
Your real life problems bore me. If you request a listening ear from me I will rip off your own and present them as a gift to your needs. I am not made to be a psychiatrist to your mundane human problems, so leave them where they belong. Inside that crazy head of yours.

RULE N3.
If I don't like you, and you are, apparently, deaf towards any of my standards and rules, I won't hesitate to block you off in the vast void that is my memories to be forgotten and washed over by things far more interesting than your sorry ass. I might be immortal but my time waits for no one~

RULE N4.
For all that is weird and chaotic use some PROPER GRAMMAR.
I might be a being that has unmatched knowledge and knows all languages that are known to man from histories past, but for goodness sake. I do hate jumbled up improper grammar messes.
Whether you are someone that is impaired or a child it doe... CHILDREN SHOULD NOT BE N THIS SITE! WHERE ARE YOUR PARENTS?! No, them being killed by me doesn't consider you having a free ticket to be on here you sh*t. Go watch Bambi.

With that I lay my cards up and let the rest come forth. Hopefully it will be very entertaining.
Remember, reality is an illusion, the universe is a hologram. Buy gold, bye!!


 0 Comments  |    

混血

03/21/2017 11:10 PM 

Rules or something.

Ok


Alright

Here we go. 

Romance... I don't do it. If you're not in an RL relationship with me, I don't toy with it. 

I hope to make new RL friends on here as well as good writing partners. Sometimes those aren't the same thing, but I'm open to either of them. 

Writing! I like writing... I like writing A LOT. That's right, I am one of those long winded people who take up volumes of space just to tell a simple story. I do my best to keep it around seven paragraphs. You choose to keep me on your friends list. So, I do my very best to make sure it's worth it. 

NEVER TAKE ME SERIOUS IN THE STATUS STREAM. Unless I say otherwise, it is all a joke or a favor for someone else. I do reposts, and I make incredibly stupid comments. 

Now to the important stuff you should know: This is all new to me. Anime/Manga the whole genre is new for me as a writer. If I'm not RPing him to his full capacity, go ahead and tap me on the shoulder. I'm all for making this the best character I can for me and everyone involved. 


 1 Comment  |    

Alex

03/21/2017 07:07 PM 

Alex's Skills And Abilities!

Alex doesn't use physical weapons per say, instead Alex is a bare knuckle brawler who wields lightning and black fire, and air walking. Able to shoot flames, thunderbolts, or make a weapon out of the two Alex uses his powers for what he thinks is right or if it's to protect his friends.

 0 Comments  |    

seαled мαge

03/21/2017 06:49 PM 

Guidelines

  • No random starters.
  • No rushing the mun.
  • Semipara and up.
  • Dark and mature themes.
  • Those who don't establish contact within one week of adding will be deleted.
  • Not interested in mutes and numbers.
  • Primary genres: Fantasy, supernatural, slice of life, comedy, psychological, horror.
  • I can tone down the horror aspects if you'd prefer a lighter line.
  • Character is based in TRPG.

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