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Vine, The Dollmaker

01/14/2021 04:42 PM 

Wholesome headcanons

- Vine is baby. That's all I have to say. You can tell by the way I write him.- Jason has somewhat become a parent figure to Vine. Vine desperately needs one, after all, he lost his father when he was nine and his mother was already dead. He needs a parent figure in his life, and Jason has just kind of taken that role.- Absolutely has a sweet tooth. Let him be baby in peace, okay?- Vine is simple. He sees a pretty light. He looks at pretty light. He cherishes pretty light.- If you ask Vine to repair your clothes, he will make you an entire new wardrobe if you're not specific.- Vine loves sewing. He always grew up seeing it as a child, and so he loves stitching things by hand.- He has a really pretty smile if you look past the stitches and the eye. He's just really pretty in general, even with the messy hair and the face and his nervous disposition.- If Vine trusts you, he will do just about anything you ask him to do. Vine strives to make his friends happy.


01/13/2021 08:56 PM 


Looks/ect.Note for link.First two photos are recently edited, use that to imagine Iris. and no being a succubus dosen't mean all smut or erotica, get you're head out of the gutter! I take fantasy to heart, and all my girls will be more than that. Name: Iris.   Meaning: Means "rainbow" in Greek. Iris was the name of the Greek goddess of the rainbow, also serving as a messenger to the gods. This name can also be given in reference to the word (which derives from the same Greek source) for the iris flower or the coloured part of the eye.   Nickname/Alias: -Kōsai - Iris. -Chō no akuma - Demon of the butterfly. -Ningen no koibito. - Human lover. -Akuma no yōna uragirimono - Traitor of demon kind.   Pet Name: Give some? I’ll add as I go on.   Age: Unknown.   Date of Birth: Unknown.   Gender: Female.   Orientation: Straight.   Place of Birth: Depends on role-play.   Species: Demon; Succubus, Draph.    Hair Colour/Hairstyle: Iris hair is naturally pink, but when the light hits her hair it will turn into a lovely violet or Iris. As her name implies.   Eye Colour: Sapphire.    Birthmarks: One below her belly button. Usually has to show when she is feeding or using power, or straved even.   Tattoos: N/A.   Scars: All healed.   Equipment/Accessories: -A locket with a red gem in a silver locket. -Hidden daggers. -Katana. -Potions for feeding. -Book of spells.   Habits and Mannerisms: Playing with her hair, looking down at the ground, folding her hands behind her back and rocking on her feet.   Hobbies: Trying out human hobbies for the most, spending time with her pets - Men - even when she has no intention on feeding, trying out different spells, watching Television, Reading books on demon and angels, spending her time in the Velvet room - Demon brothel, club - sometimes, making new ways for gaining food, using her new collar controller on humans.   Talents/Skills: -Speaking different language depending on the place. -Cooking. -Learn quickly. - Photographic memory. -Switch personalities with her foods desire. -Being open to different things during feeding. -Acting innocent or not in control. {When she is in fact very in control around humans.)   Powers/Abilities: -Spell casting. -Creating barriers to keep people inside a place she uses to hunt. -Super Speed - They can move faster than the eye can see, able to appear and disappear in an instant. -Super Strength - A succubus has greater strength than a human and is able to lift a grown man with one hand. -Flight -Wing Manifestation. -Prehensile Tails  -Prehensile Tounge. -Aphrodisiac Saliva. -Kiss of Death - A succubus has the ability to steal life force energy from victims via a kiss. This action usually results in the death of normal humans if the succubus is a novice, but overtime, it can be controlled. -Super Stamina - They can fight and make love vigorously without tire. -Healing Factor - They fully heal from most wounds, including stabs and gunshots. -Lust Empowerment - By having sexual intercourse, a succubus is able to grow stronger and heal faster due to stealing life force energy. -Dream Walking - Throughout lore, succubi have been able to appear in the dreams of men in order to seduce them. Supernatural Beauty - The succubus will be beyond the beauty of a normal human woman and is completely irresistible to men. -Sexual Inducement: Succubi have the ability to illicit sexual arousal within males to make them instantly crave sexual interaction, most likely through touch. -Immortality - As demons, Succubi are immortal. -Shapeshifting - Since they are seducers, they can change shape to match an individual's view of beauty, making it easier to tempt.   Strengths:  -Cooking food. -Learning things. -Acting. -Pole dancing. -Making different ways of catching people, willingly or not. -Spell casting.   Flaws:  -Once a month there is a time when a succubus power is gone, she can’t stop herself from feeding like she could previously, fortunately for others around her they won’t die from it. When her power is gone she becomes weak to scent touch - Even her usual demure would change at the time. To go further and explain, when a succubus offers a contract they can clearly speak how they like and do what they want. None are slaves, but when a month comes they follow every command and can’t stop themselves from getting pregnant either.    -Dealing with stronger races, she hates going near them due to her low rank as a sex demon. In fact, she becomes so wary you might consider her a normal girl at the time.   -Understanding emotions, humans.   Likes: Sweets, Affection, having a partner who is gentle or rough - or both, telling her tales of the time she became a messenger between the angels and demons, being accepted for herself, encouraging her contractor to use her request her of things if needed, using new items on her masters.    Dislikes: Her things being taken from her, being threatened, having bad direction, annoyances, humans being too selfish, her self-confidence being mocked - not really a dislike since she can prove them wrong, bad books, horrible jokes on her behalf, gossip, humans running away from her.   Personality: As a demon or succubus her self-confidence always inspires the people around you. This confidence even persists in tight situations. Iris is extremely independent and have your strong opinion. She sometimes stick to your ideas and opinions and seldom welcome suggestions from others. Most demons prefer to be a pioneer and do things in there own way rather than following others. Due to her limited ways, she tries to always explore ways to do something different. Creative demons are natives that can have an extremely hard time coping with dull and repetitive tasks. Iris can not stand to do the same thing every single day. On her good days she is very focused, determined and diligent in her work. And her dedication to work is endearing. Iris industrious and stretch can stretch herself to any extent to finish the task successfully. While she is consistent in her work and can stay long years on a single project. She is neither afraid to wait nor have the anxiety for it.    Iris tends to live a life at a slower pace. But, she is very patient with her work. People like her have the patience to wait for the results. On a bad not she tends to be very dependent on relationships, very jealous and overly concerned with acquiring wealth in order to make your life more comfortable. She becomes very jealous when someone threatens her for the things close to her at the time. As a demon she tends to be possessive for all things that are necessary for at the time. Iris has always been curious and inquisitive and hence ready to gain knowledge and learn new things. In this case she is a person who will have a book in her hand or involved in an activity which gives her information and updates her knowledge. Being a succubus she may sugar coat things with lies and spread it just to make it interesting for others to listen. She is the master of manipulating things in order to make others follow her shoes.    Note: This is maybe the real personality, not all. There is a lot so I’ll stop here and again, you won’t meet this side of her often because she tends to change it depending on the person she is with.   Character History: Iris is a very rare demon, she has the blood of a demon running through her and a draph. Which made sense, if she knew what she was long ago. As a succubus her body is a lot shorter than a female her age and yet she had a mature body for that to, even so this made her much more famous and liked in hell. However, she was often left out due to her lack of interest in them and overly current status of breeding people like her off when she was considered younger than them and that made her rather nervous about it. The draph nature also made her horns collectibles and hunters, demon or human are often known to cut them off once there bodies have lost there use. After that, they become mindless slaves to anyone touching them at the time. Scents are even stronger than demon or human - in fact they go in heat very easily if they smell someone aroused around them. As a succubus she became more creative with her power, learned everything she could in hell and used whatever she could to buy into the skill. It lasted for a centray at least before she decided to leave hell and venture out into the human world. The queen she was close to at the time frowned on it. Yet she couldn’t forbid her either, Iris was free to leave at that time.    She spent days looking over humans, feeding, learning what they do and how they live… It made her pause, wondering why they hated them so much for just a second. Iris was more attached to these people than the ones in hell. Then again no one was more selfish than a human, but she lived on those selfish desires to and couldn’t complain.  


01/13/2021 08:09 PM 

Rules I guess..
Current mood:  blah

1.) Semi-Para - Para only, only special people get the Multi-Para out of me.2.) I have a life outside of roleplay. Don't bother me.3.) Don't assume my character's gender. Rude.4.) I am not trying to sleep around. I actually like a good plot.5.) I probably don't want to sleep with you if you are taken.6.) I probably don't want to sleep with you if they don't care.7.) I probably don't want to sleep with you...8.) If I do sleep with you, cool. Might happen again some time, might not.9.) Don't control my character.10.) I'm terrible at making choices. Don't ask if you don't want a smartass remark.11.) Yeah.. I just don't care really.12.) These rules might change. Might not.13.) I have no ambition and suffer from depression. Fantastic combo really.14.) You don't need to sign these rules...15.) ... but if you do you might get me to smile a little...


01/13/2021 03:57 PM 

Guidelines, I guess.

Many of you are probabaly wondering why I gathered you here today. Well, it's pretty simple. If you're actually taking the time to read this, then you probably aren't the problem. But, to keep things civil I'll keep it simple. Some people have gotten very disrespectful regarding my character recently, so we are going to go over a list of what I am allowed to do, and what you are not allowed to do. What I am allowed to do:1. I am allowed to write and not write with anyone that I so please.2. I am allowed to have romance, or not have romance with anyone I please.3. I am allowed to alter my character from story to story for different experiences.4. I am allowed to alter his role in a relationship.  This is a big one. Because of edits I have made recently it seems that the nature of Juno has already been decided for him by the masses. Despite popular belief, he is bi-sexual and he is a switch. His role in a story varies depending on who he is with. Most of you have not seen him in romantic situations. Believe it or not, he can take the initiative. What you are not allowed to do:1. You are not allowed to tell me the role my character will play in the story.2. You are not allowed to tell me who I can and who I can not write with. 3. You are not allowed to tell me how he will speak or the mannerisms he will or will not use. I know the stutter can be distracting at times, but please understand that it is a very important part of Juno.4. You are NOT allowed to message one of rp partners and curse them out just because I have a romance story with them. (I'm really, really sorry about this, Alois).With all of this said, I just want to be clear with my current partners that if I have not raised any of these concerns with you, then you have nothing to worry about. I have no problem with stating my discomforts.And one last thing.Ladies, please hear what I am about to say. It is okay to enjoy Yaoi and BL and all that stuff, but please do not fetishize a sexual orientation. I recieved a couple messages after one of my edits from a woman sexualizing what was supposed to be a sentimental post. It would never be okay for a guy to message something like that to a girl, so please don't think it is okay for a girl to message something like that to a guy.Okay. If you made it this far, then thank you ♥ I know it's a little out of the blue and uncharacteristic, but these are things I have been dealing with for some time and have started to get on my nerves. Thank you for your time ♥

𝐓𝐡𝐞 𝐎𝐥𝐝 𝐖𝐨𝐫𝐥𝐝

01/13/2021 02:57 PM 

Malekith The Witch King

Personal InformationName: MalekithRace: Elf (Druchii)Gender: MaleAge: 6,000+Occupation: King of Naggaroth  Biography: Malekith, also called the Witch King, is the monarch of Naggaroth and the ruler of the Dark Elves or Druchii as they refer to themselves. He is the son of the Phoenix King Aenarion, the greatest Elven hero to have ever lived. Malekith is ancient and powerful beyond mortal reckoning, a being who has lived for thousands upon thousands of years, gathering a great treasure trove of magical power that few can rival within the world.  Long ago, this mighty lord of the Elven race sought to claim the Isles of Ulthuan by sheer force of will, cruelty and bloodshed, but the Flames of Asuryan denied his right to rule as his father's heir and left him scarred by fire and twisted with hatred. Near death, Malekith was taken away and healed by his mother, the sorceress and consort of Aenarion Morathi, and removed to the lands of Nagarythe to recuperate and plot his seizure of power. While there, the horrifically burned Malekith was encased in a suit of magical, black full plate armour, the plates of the suit fusing themselves to Malekith's own tortured flesh. To the brow of the great horned helmet placed over his head was welded the Circlet of Iron, and with his body transformed, Malekith took the persona of the Destroyer and now sought to reclaim that which was denied to him. In the years since, Malekith has led many great wars against the High Elven usurpers, but each time has been undone by cruel fate or the incompetence of his craven underling.  Yet the Witch King is immortal and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be paid, and Malekith will do anything within his power to hasten its arrival. Malekith firmly believes that if he can't rule Ulthuan, then no one else will.

𝐓𝐡𝐞 𝐎𝐥𝐝 𝐖𝐨𝐫𝐥𝐝

01/13/2021 02:48 PM 

Kroq-Gar Last Defender of Xhotl

Personal InformationName: Kroq-GarRace: Lizardman (Saurus)Gender: MaleAge: Unknown.Occupation: Saurus Oldblood  Biography:Kroq-Gar, the Last Defender of Xhotl is an ancient Saurus Oldblood, last of the Saurus warriors from the ruined temple-city of Xhotl.The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. With instinctive battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle. Kroq-Gar’s spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own. Kroq-Gar had served his temple-city for only a few centuries when the Great Catastrophe occurred. Although Kroq-Gar and his spawn-kin fought many epic battles and destroyed entire armies of Daemons, the never-ending onslaught eventually caused the defenders to take refuge within their temple-city of Xhotl. There, the magical barriers of the Mage-Priests saved them for a time, but eventually collapsed. Taking advantage of a surge of uncontrolled energy, Daemons manifested themselves inside the temple-city, butchering the Slann before Kroq-Gar could ride to their aid. So the full power of Chaos swarmed over Xhotl. Although his temple-city was in ruins, Kroq-Gar and the surviving army fought their way out. Buoyed by their own rage and the last blessings of their Mage-Priests. En route to their freedom, they sent many Daemons back to the abyss. For centuries thereafter, Kroq-Gar carried on a running battle in the jungle, the last army of Xhotl dwindling around him. By the time the Elves enacted their Great Ritual, only Kroq-Gar and his ageless Carnosaur Grymloq remained. It was the great Lord Mazdamundi, High Slann Mage-Priest of Hexoatl, that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Mazdamundi gifted Kroq-Gar with the ancient artefact known as the Hand of Gods, with which he could sear the flesh from his enemies’ bones. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones' Great Plan. Over his long existence, Kroq-Gar has fought many wars — leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defender of Xhotl, the battle is not yet over.

𝐓𝐡𝐞 𝐎𝐥𝐝 𝐖𝐨𝐫𝐥𝐝

01/13/2021 02:40 PM 

Eltharion The Grim

Personal InformationName: Eltharion The GrimRace: Elf (Asur)Gender: MaleOccupation: Warden of Tor Yvresse  Biography: Eltharion the Grim, Prince of Yvresse and Warden of Tor Yvresse, is one of the greatest of all Elven lords. Many times has he achieved what would have been thought impossible. It was Eltharion who was the first of Ulthuan's generals to dare an assault on Naggarond itself and live to speak of it, and he who finally brought about the defeat of WAAAGH! Grom. For his valour in that battle, Eltharion was elected Warden of Tor Yvresse and, though he is a dour ruler, the people of that fair city love him dearly. Eltharion's early rule was split equally between scouring greenskins from the land, and overseeing repairs to Yvresse's network of waystones. In the first task, Eltharion was aided by the nobles of his realm, who rallied to his banner with an enthusiasm not seen for many long generations. In the second, he sought the assistance of the Loremaster Belannaer. Though Eltharion had successfully stabilised the waystone of Tor Yvresse, he felt that luck had guided his hand rather more than judgement in that task, and he did not wish to see ill-fortune or rashness on his part destroy Ulthuan. With his realm thus secured, Eltharion took his blade overseas; not to the chill shores of Naggaroth in the west, but east to the lands of the Old World and beyond. Yvresse had but barely endured the onset of one Waaagh!, and Eltharion swore that no other would reach Ulthuan's shores. Atop his Griffon, Stormwing, Eltharion swept through the Badlands like a wind of blades.

𝐓𝐡𝐞 𝐎𝐥𝐝 𝐖𝐨𝐫𝐥𝐝

01/13/2021 02:28 PM 

Kholek Suneater

Personal InformationName: KholekAlias: Suneater, Herald of The Tempest, Living MountainRace: Dragon Ogre (Shaggoth)Gender: MaleAge: UnknownOccupation: Champion of Chaos  Biography:Every eight generations, when the malevolent moon Morrslieb waxes full in front of its benign cousin Mannslieb, a terrible storm rages through the crevasses and chasms of the Worlds Edge Mountains. Jagged ridges are silhouetted like the broken teeth of some titanic beast as lightning flashes and thunder roars. Before a great chasm that splits the mountains like a gigantic axe wound, hundreds upon hundreds of Northmen kneel in the pelting hail and snow, chanting sonorously as their captives are sacrificed and hurled bodily into a cavernous lair. Then, as the storm reaches its terrible climax, a terror from the prehistory of the world bursts forth with a roar that shakes the roots of the peaks themselves - Kholek Suneater awakes, and all the world trembles at his wrath. Kholek is a Shaggoth of tremendous age. He is one of the first-born kin of Krakanrok the Black, father of the Dragon Ogres. Kholek was present when the terrible pact with the Dark Gods was forged, pledging their race to an eternity of servitude in exchange for immortality. The sagas tell that Kholek’s part in the bargain was such an affront to nature that the sun hid its face behind a bank of stormclouds and has never looked upon Kholek since that fateful day. True enough, Kholek’s coming is heralded by roiling black thunderheads. Where the Herald of the Tempest walks, a raging storm blots out the sun. Like all Dragon Ogres, Kholek is energised and enlivened by the power of lightning, roaring with triumph as crackling bolts of pure power play across his ancient and scaly body. He wears great plates of brass as his armour, the better to attract the tempest’s kiss, encrusted with the patina of age and blackened by soot. In his shadow march the mountain tribes that worship him as a primal god of destruction.

𝐓𝐡𝐞 𝐎𝐥𝐝 𝐖𝐨𝐫𝐥𝐝

01/13/2021 02:05 PM 

Rolayn Du Gwelon

Personal InformationName: Rolayn Du GwelonRace: Human (Bretonnia)Gender: MaleAge: 26Height: 5'11"Weight: 187 lbs.Occupation: Questing Knight  Biography: Born the fifth son of Reynard Du Gwelon, Rolayn was raised as all his siblings were, as a knight of Bretonnia. His house, descended from those noble knights who cast off the madness of Merovech in the year 835, or 1813 by Imperial Calendar, serves the lords of Lyonesse, their holds and peasantry fixated on the borders of the cursed Dukedom of Mousillon. Here, in their service, do the knights of Gwelon stand guard against the evils of this land, their duty to liege and Lady in Bretonnia. However, in the year 1541, 2519, a plot was discovered in the halls of Gwelon. It would seem that in their desire to watch over the lands of Mousillon, evil, in the form of accursed vampirism, had infected their very household. In a battle that saw the house of Gwelon tear itself apart, Rolayn would do battle with those members of his home that had given into the promise of eternal life, and ultimate damnation. When the dawn rose, and the last of the parasitic creatures had been slain or driven off into the darkness, only five members of Gwelon remained. Rolayn, his uncle Ducair, two cousins Albard and Thommas, and older brother, Leolair, would be the surviving men of their house, each carrying the shame of their traitorous kin. Upon that day, an accord would be made between the men, that, while Ducair, the eldest of the survivors, would remain to rebuild their hold in Lyonesse and explain their failure, the remaining sons would each forsake their claims upon the land, and seek forgiveness the only way they knew how. Atonement would come in The Quest for The Grail, and though it would be unlikely that any would gain the personal favour of The Lady, even the slightest chance of atonement could not be turned down, no matter the danger, no matter the challenge, they could not fail. Thus, with the honour of their lineage at stake, the men would set out, each upon their own quest to seek the fable Grail.  

𝑻𝒉𝒆 𝑹𝒆𝒂𝒑𝒆𝒓

01/13/2021 09:01 PM 

Abilities & Statistics of the Witch

I'll keep this brief with small summaries for the abilities and what not.  Beyond-Dimensional Existence: Meta-World beings exist beyond the realm of humans, including all its dimensional space, immaterial and material physics, space, time, causality, possibilities, transcendental realms and its concepts. Beyond-Dimensional Manipulation & Higher Dimensions: Meta-World beings are capable of affecting Fragments that exist in the Sea of Fragments, as well as creating their own Catbox that can house Fragments as well. They are not limited to also being able to control the Higher Dimensions of the First Layer, moving freely up and down them and affecting everything in them as well as nonexistent voids. Plot Manipulation: Game Masters and Witches can control the plot of the Lower Worlds and even higher layers. Choosing to write as they see fit to control the narrative and all of its causality, inescapable by beings who can’t transcend to the authority of the initial plane it was written. Cutting entire scenes out from the plot of a lower world and preventing the story from progressing past that point. Fate Manipulation: Game Masters and Witches are capable of altering and controlling the Fate of all within the Gameboard and Lower Worlds. Either as an irreversible ending or leaving their fate up to complete chance. Causality Manipulation and Resistance: Game Masters and Witches have already transcended the cause and effect of the first layer, making them immune to its logic errors (unless incurred by themselves.) This allows them to also control cause and effect in Fragments as well. Mind and Soul Manipulation: A Witch is able to control and ascend the soul of those they meet, Voyager Witches in particular can even bring lower layer beings to higher layers without needing to ascend their souls. A Game Master can bring the soul from a Lower World and embed them in created husks. A Game Master can also manipulate the mind of pieces on their board, making them do things they normally wouldn’t do. Conceptual Manipulation: On top of the Truths, Meta-World inhabitants can create concepts by thinking. Because concepts of the First Layer are visualized in the Meta-World, higher layer beings also have total control over those concepts.Nonexistent Physiology: Meta-World beings exist as an entity with nothingness at the core of their being, with their physical form being constructed and defined solely by their thoughts.Acausality: Meta-World Beings exist completely outside of the First Layer and are unrestrained by the limitations of the Human Domain, including fate, time and causality. Such concepts can only be imposed on them from even higher beings.  Law Manipulation: A Game Master creates and manipulates the laws of their Gameboard, such as Beatrice creating the Anti Magic Toxin rule on her gameboards. This includes being able to control the laws within a Fragment or within the First Layer.Power Nullification: Even a higher layer being who enters a Gameboard is forced to obey the rules of the Game Master or Territory Lord. A Territory Lord, and Game Masters of their Gameboard, can nullify powers if they go against the rules of the board. A Game Master reserves the right to forcefully eject even qualitatively superior entities from their Game at will. Permission to attack the Game Master, granted by that same Game Master, is needed for it to even happen. Reality Warping: Territory Lords can shape their Gameboard in whatever manner they see fit, and change whatever narrative or things exist in their Gameboard at will. Possibility Manipulation: Meta-World Beings are capable of collapsing possible outcomes and different outcomes in a Fragment into a single result through power of observation. Essentially deciding what reality is ‘true’ and what ‘isn’t’ all with just their thoughts. This process also includes manipulating the possibilities and probability. Immortality: Characters in Umineko have several different layers and types of immortality, but all Meta-World beings share the same regenerative immortality: As beings who define and construct their physical forms solely by the size and type of their thoughts, they assure their existence through a will to live and ability to think. Even if they are conceptually erased from existence, it’s possible for them to redefine themselves through a will to live and return, Even from the nothingness of their core. It is impossible to conventionally touch let alone kill a Meta-World resident unless their true forms exist on the same layer. However, one can kill a lower layer (or ‘avatar’) manifestation of a Meta-World entity in their reality. But as long as the true selves exist, they can always return.  In that sense, it is impossible to truly ‘kill’ a Meta-World resident, but it is still possible to permanently incapacitate them by forcing them to stop thinking, such as by introducing them into a situation that they can never mentally recover from.Dimensional Travel: Voyager Witches can travel up and down the infinite ladder, and The Game Master/Territory Lords can travel freely anywhere on their Gameboard, from its highest layers to the Lower Layer.  Reactive Evolution: Meta-World beings, Voyager Witches especially, spiritually and metaphysically adapt to higher and lower layers of existence. They can adapt themselves even when moved from the lowest to the highest point of any given layer. Irrelevant Physical Characteristics: Meta-World beings exist outside the concept of speed, distance, weight and mass. It is unwarranted to measure their speed, strength, durability and all other characteristic factors on a mathematical scale: Since they do not require physical dimensions to move or manipulate objects, applying a measurement (which is inherently based on the idea of physical constraints) is impossible. They are transcendent of such concepts and can only be physically/metaphyiscally/conceptually wounded by characters of similar scale. Further more, Witches, especially Voyager Witches are their own independent conceptual walking universes. Existence Absorption: A Voyager Witch is capable of ‘eating’ another Witch and absorbing their existence into their own. As every Voyager Witch is their own conceptualized walking universe, absorbing another Witch will combine their existence with their own until they become one being. Strong enough Witches can resist this as well. Full Control over Lower Layer Concepts: Time, life, and death are inclusive to a being’s transcendence over another Layer. Featherine wrote Lambdadelta’s death. The Game Master is capable of stopping, fast-forwarding or rewinding time in their boards. The same can be done with Fragments. Conceptual Existence Regeneration, Resistance, Evasion, Resurrection & Immortality Negation: With the Truths, a Meta-World resident is capable of turning these into conceptual weapons. The Red Truth cuts down anyone and denies their existence, right down to the last concept and aspect of their being. Regardless of whether the opponent is physical, spiritual, or conceptual, evasion is impossible. This includes means by teleportation, time reversal, revivals, inheritance, physical barriers, mental quarantine, conceptual inheritance, and all concepts of evasion or endurance. The Blue Truth works similarly, they only take more time to deny a target and can be cut down by the Red. The Golden Truth embodies the traits of both and can use both at any time, as well as even negate the Red Truth entirely. Conceptual Resistance: Because even when a being is conceptually erased and denied the right to revive, their will can prevent themselves from their final aspect - their metaphysical will from being erased. Meta-beings also can resist their existence being slowly denied by the Blue Truth, as well as resist their beings having been absorbed into another.Other abilities for Bernkastel include : Existence Erasure (Can claim one has 'died' with the Red Truth and they will always be erased until their final aspect is gone), Time Manipulation (Has complete control over time. Time Rewind, Time Looping and Time Stop of such a scale that even beings that exist outside of the concepts of space and time are still binded by them), Darkness Manipulation, Light Manipulation, Shapeshifting, Psychometry, Cloth Manipulation, Attack Reflection, Illusion Creation, Curse Manipulation, Transmutation,  Petrification & Soul Erasure (Witches can erase souls and turn bodies to glass just with a focused stare), Body Puppetry, Invisibility & Intangibility, Blood manipulation, Organic Manipulation, Elemental Manipulation, Smoke Manipulation, Matter Manipulation, Summoning, Telekinesis, Teleportation,  Telepathy, Disease Manipulation, Clairvoyance, Extrasensory Perception (Can sense souls and magic),  Deconstruction (With a stare, can turn others to dust and erase their souls), Weather Manipulation, Gravity Manipulation, Regeneration Negation ,  Durability Negation , Forcefield Creation , Subjective Reality , Spatial Manipulation , Size Manipulation , Stealthy Mastery (Can adapt her soul to hide herself) , Power Nullification (Can revoke titles of Witches and deny beings from entering the Meta-World), Power Bestowal (Can turn others into Witches), Absorption (Can absorb the existence of others into herself, rewriting them and making them part of her to where even their metaphysical will won't exist), Duplication, Abstract Existence , Ressurection (Can ressurect others who are erased including herself) , Non-Physical Interaction , Avatar Creation , Cosmic Awareness, Fusionism , Quantum Manipulation , Information Manipulation , Life Manipulation , etc.  

Abilities, When They Cry, Powers, Umineko


01/13/2021 12:08 PM 

OC Biography - Alistair Deoiridh

"Keep looking down on others and you won't see the feet above you."—Alistair Deóiridh| General Information |✫ Name: Alistair Deóiridh✫ Alias(es): Pink Panther✫ Estimated Age: Unspecified✫ Race: Cambion✫ Gender: Male  ✫ Mortal Heritage: Astrallèn✫ Sexual Orientation: Heterosexual✫ DOB: May 4th, 1993 L.E✫ Background: Working as a private investigator and hired aid under the auspices of the New Halon D.S.S paramilitary, Alistair is the son of the syndicates military director, formerly known as Sileas Deoiridh and the esteemed alchemist and colonel, Jethro Curtis whom was often romanticized as "the One Whom Carries the World Upon His Shoulders". Assimilated into the regime at a young age, he was party to the destruction of the R.O.A.E Gate as well as the defeat of the Abyssal Lords and Abyssal King, Creonus Proángelos.—• History: The notion of a union between man and daemon being a taboo was an understatement, but the inclusion of romance, love, mutual respect and adoration was another thing entirely. Alistair was what became of this union - a dualistic soul known to the world as a cambion, the grim reminder of an Old World plague that left the earth scarred and the human spirit broken. Though many centuries have passed, the wounds still linger and fester through humanities prejudice of this unnatural race of humans mutated beyond natural sense. An Astrallèn to the expansionist nation of Astrallè, Alistair was born within the snowy capital of New Halon - the seat of administrative power throughout the country as a centralized, oligarchical government built on the foundations of smaller assimilated nations. Establishing the Department of Sovereign Services from the primordial soup of various organizations, once martial law was declared, the D.S.S gained sovereignty of the state in reverence to their militarization against the threats that plagued this New World - the Daemon. Gwyn Valentino, a prominent member within the board of directors, was delegated to oversee military policy and solidified her seat of power through this sovereignty before forwarding the militarization of cambion in the name of Astrallè, with the instatement of the Black Orchestra Program. No more than fifty years prior, Civil War ravaged the region of Hod during the societal schism between Astrallè and the church over the ultimate fate of the cambion and their corruption of the Holy Land. With the decree of the Grand Inquisitor, the church of SoD launched several Crusades to purge the cambion and reclaim the Holy Land from Astrallèic rule. Though formidable, they were ultimately unsuccessful, as the Sanctum of Decorum were driven back to the heart of the region, New Canaan, where the city was razed, its people routed and the Grand Inquisitor executed by an experimental Astrallè reinforcement composed of militarized cambion  - The Black Orchestra Division. Bloodied and broken, the Sanctum of Decorum scattered throughout the nation, a shell of its former self with its people impoverished and their cause deadened, but not quite defeated. Before having been dealt such a debilitating blow, the Sanctum of Decorum split into an opposing doctrine, which caused a break in communion over theological, ethical and political differences, also shared by a SoD alchemical healer turned Astrallèn War Hero - the Man Who Held the World Upon His Shoulders, Jethro Curtis. Prior to his enlistment, he researched and studied the otherworldly phenomenon of the Everblossom Trees - the Sefirot of the Deep coupled throughout the depths of the earth and afflicted the Old World with a miasmic daemonic plague from an undercroft called, The Abyssal Realm. Described as the Great Mirror, it reflected the Old World enveloped in an all encompassing darkness - the Will of the Abyss, quoted by Gwyn Valentino. Several decades after his participation in the Battle of New Canaan, Jethro became a father of two through his involvement with Gwyn Valentino, the mortal alias of Sileas Deoiridh, the Blind Pilgrim. During the SoD's infancy, there was a child by the name of Gwyn; impoverished and afflicted with the plague, who prayed to an Everblossom Tree in the form of an Old World Goddess within New Halon. At the eve of her death, the Goddess spoke to her, offering her a deal she couldn't refuse, before Gwyn voluntarily came under the possession of Sileas' embodied Pride and Lust for vengeance. Sileas was an Abyssal Lord; an Archdaemon of the Sefirot, the Deep City and its Abyssal Legion within the realms Dark Continent -  a construct of the Abyssal King to establish a connection between the Abyssal Realm and the New World. In the possession of power, in the likeness of the King Creonus, her primordial vessel acted as an umbilical cord between worlds, where utilizing this bridge permitted Creonus to facilitate the birth of his and her son through humanities collective negative energy for the purpose of recreating GOD. Binding Sileas' spirit to the Sefirot of New Halon, Creonus bound his daughter Udiya to New Canaan's Sefirot, where she evolved into an imperfect form that the Sanctum of Decorum sheltered and utilized its blood in an attempt to synthesize a cure for the plague, before later constructing artificial humans from its blood to aid their alchemical research and religious practices. To prevent the collapse of their order from the plague, the Sanctum of Decorum's founding members underwent a secret ritual under the behest of Udiya where they would partake in her defiled flesh, which would absolve all men of their sins and eradicate the plague, but at the expense of birthing a new affliction that corrupted newborn children, alas creating the cambion. The age of the daemon plague was destined to end, just as the societal schism would be several centuries later upon cambion emerging throughout society - a detail its founding members hadn't been privy to, but began to realize as their eroded humanity eventually gave way on their Day of Reckoning in the Battle of New Canaan. Sileas orchestrated a centuries old plan to prevent the unveiling of her son and utilized her dominion to gain intelligence and experience through various governmental proxies throughout Astrallè's history, before coming across an alchemist named Jethro Curtis - a mortal with profound spiritual power. Enthralled, she convinced him to join her pilgrimage of the Everblossom Trees and seal their corruption; her method of sabotaging the connection between the New World and the Abyssal Realm, but with the unintended side-effect of sending her into a comatose state for over the span of a year upon completion. Discovering her inhuman identity, once she awakened, he confronted her, only for Sileas to repay his kindness and loyalty with eldritch wisdom. Coming to accept these unknowable truths, Jethro lent his assistance to Sileas for his own personal reasons as the duo proceeded to dismantle the various remnants of Udiya's machinations throughout the Sanctum of Decorum. Establishing rapport with Astrallè's government through Sileas' various proxies, Jethro became a state certified alchemist which allowed Sileas to queue her seat of power within the Department of Sovereign Services, where she set in motion a Civil War to smoke out and finish off the SoD's founding members - the Apostles of Udiya. As Apostles, their longevity led to centuries of introspection whilst their bodies began to mutate and their spirits became home to their own nature as Abyssal Fledglings - humans who have consumed the flesh of an Archdaemon and serve as their Apostles. Having driven the spread of eldritch wisdom and occultism throughout the Sanctum of Decorum, her Apostles later resigned to their fates as Martyrs before they were confronted and dispatched during the Civil War by Jethro Curtis and Sileas Deoiridh, ending the conflict, but also unveiling the daemonic threat to Astrallè in the process. Taking advantage of the ensuing chaos, Sileas monopolised on her assets within Astrallè to secure her position on the D.S.S Board of Directors and assume control of the military as martial law was declared for several decades thereafter.Astrallè applied the research and materials founded by the SoD and culturally delved deeply within occultism to supplement their nations sovereignty and knowledge in magickal practices - as well as the belief in GOD. With their longstanding international trade agreement with Yesmar, Astrallè procured the resources necessary to manufacture weapons until tensions rose through territorial disputes between the two. Upon discovering Yesmar had been supplying goods and resources to SoD terrorists, Astrallè hadn't formally declared war, but accelerated the process of national recruitment for the Black Orchestra Program. New Halon began to promote and publicize their political agenda throughout the nation with various companies providing sponsorship to enlist - proxies of national interests. A company known as Intel-Gist; subsidiary of the D.S.S, funded the creation of EFA through its benefactor, Solomon Troy - an entrepreneur who built the militarized educational facility to prepare those sponsored and enlisted into the D.S.S for the BOP. Having garnered the attention of wealthy families down to various indigenous tribes, Sileas acquired the chessboard and the pieces required to finish what she started centuries ago, but found herself shaken by personal tragedy. As a child during these tumultuous times, despite his appearance, Alistair had a relatively normal upbringing with two loving parents as Sileas began to connect with him as a mother, but also anticipated his exemplary potential and acknowledged him as her trump card against the daemon. Whilst the territorial disputes persisted, a decade later, Sileas conceived her third child, Yuèliya - twin to Alistair, before Jethro Curtis, at peace, passed away several months later, devastating the pair. Following reports of Udiya's presence resurfacing throughout Astrallè, Sileas began questioning her own motivations for vengeance after losing her husband and contemplated her duties as a mother - to ensure the survival of her offspring at all costs. Vowing to protect his mother and little sister in his fathers place, Sileas suggested enlistment into the D.S.S, transferring into EFA to undergo the training for the BOP, which he obliged wholeheartedly with aspirations of becoming a hero like his father with his own mother as his sponsor. The EFA Founder, Solomon Troy was a wealthy, but principled man that believed in coexistence with cambion; his beloved foster daughter being a symbol of this ideal - Bethany Harper. Founding the EFA Project with this ideal in mind, corporate nevertheless forwarded it to promote its agenda for civilian militarization. Through the remnants of the SoD's opposing doctrine and broken communion during their Crusades, this birthed the New Hope Advent, established within New Halon whilst its influence; a product of Jethro Curtis' philosophies, built the foundations of Astrallè's divisive libertarian minority to challenge the governments authoritarianism and continued conflict with Yesmar. As a closet supporter of the NHA, Solomon inspired Bethany's interest in politics, her stance on the human rights of cambion and an intense desire for equity, as she matured. Inspiring her father to take in refugees found within the New Hope Cathedral of New Halon, Solomon sheltered a pair of Yesmarian children who traveled to New Halon from an indigenous tribe called, the Lyons Pride. However, despite his pleas against it, the eldest child, Vanel, asked for Solomon to sponsor her so she might join the military and support her younger brother, Richard - something he was begrudgingly obliged to do via his position. The three becoming close after having enrolled within EFA, the trio later met and befriended Alistair, welcoming him into their circle through Bethany's charisma. Aside from their coed dormitory, they often hungout at the Troy Estate, Nora's Cafè and later the Valentino Estate where Sileas met the foursome and marveled at their latent potential, but with distinct inquisition towards Bethany. Having felt Udiya's presence through Bethany; a byproduct of the daemons dormancy within her mind, Sileas began plotting to have her killed covertly, leaking Solomon's closet NHA affiliation and fabricating death threats to provide false leads, but alas each attempt had been thwarted and out of paranoia, Solomon sheltered his daughter within their estate. Nevertheless, he was targeted and later assassinated by a third party, prompting the friends to investigate the circumstances of his death, which led to her belief that the government had been responsible, further inspiring her later activism. However, the military utilized propaganda to indict Yesmar of the terrorist act, which instigated the Yesmarian War. Several years into the conflict, the Sanctum of Decorum reestablished themselves within the monarchical government of Yesmar, facilitating the return of artificial humans for the purpose of war and espionage. As Alistair and Vanel succeeded in their EFA courses and underwent training within the BOP, the people they once knew as inspirations for their military careers often abstained from their duties - their country, and established themselves within Private Military Companies while others of a more radical nature affiliated themselves with the splinter groups who broke from the state to form their own paramilitaries in opposition to Astrallè. During the pairs admission into the BOP, Bethany inherited the Solomon Estate and his fortune as her deep dive into Astrallè's political world led to her scarcity, as Richard delved heavily into the street life of New Halon after failing to join in the military, leading to the deterioration of the friend group as they drifted apart. Hand picked by Director Valentino, the pair became BO Operatives and joined in the Yesmarian Campaign under the command of Captain Dozer, veteran of the SoD Crusades. Throughout their careers within the D.S.S, Alistair and Vanel formed a close relationship to cope with the bloody conflict between Yesmar, the SoD, hostile PMC's and the threat of the daemon, often resulting in the casualties of comrades and civilians which took its toll as the two became romantically involved. Having grown discontented with the war, the two aimed to start a family and resign from the service with the reveal of Vanel's pregnancy, but personal tragedy no doubt followed them from the battlefront. A known flaw in the biological makeup of cambion made the process of childbirth tumultuous for the mother - on occasion, downright lethal. Vanel was stricken with a miscarriage that came short of ending her life, but nevertheless, took what little life they had and changed them, for good or ill. Bethany, in her fight for equity, wanted to unite her people - felt a personal responsibility for those around her, and for those who listened, her ideals could weigh on the hearts of even the most irredeemable of devils that lurked within their society. In this New World, she was the voice of the cambion - a voice that soon fell on deaf ears, as those that stood with her, steadily but surely, dwindled into obscurity whilst Alistair and Vanel began to drift apart, having lost the faith that drew them to her in the first place. Whilst Bethany persisted in her multiple responsibilities, she became known anonymously as The Red Empress - an underground libertarian activist who operated alongside the NHA to bring about social and political change throughout Astrallè - to inform and educate the people of its government so that they may act against it. As a result, proxy wars had been waged through various sociopolitical battlefronts against the D.S.S whilst she remained vigilante of assassination attempts and the management of Intel-Gist, at the expense of her mental health. Bethany aimed to reconnect with her friends on their military leave, oblivious to their grief and soon became the catalyst of their division. After her ordeal, Vanel awaited her medical diagnosis bedridden as Alistair and Bethany grew closer and they grew further apart. Having suspected something throughout the month, she confronted Bethany who admitted to her betrayal - something Richard overheard whilst eavesdropping on the conversation. Richard later confronted Alistair as he too admitted to his infidelity and led the two into vicious fight which ended in Richard being shot and rendered comatose. Thought to have been killed, Vanel hadn't the time to grieve before being stricken with news of her inevitable demise by the very same illnesses that ended the lives of various women before her, leaving her in shock. Remaining quiet of her diagnosis, Vanel contemplated ending her own life before she was visited by her CO, Johnathan Dozer and informed her of her brothers survival and where he was being kept, as well as the identity of his shooter and sensitive documents on the Yesmarian conflict. Relaying that it was Alistair, Johnathan offered a proposal to join him in his coup against the D.S.S, attempting to mislead her, albeit she refused to believe Alistair would attempt to murder her brother, even in self-defense and suspected this would-be assassin was responsible for attacks against Bethany and eliminating her father. With little left to lose; the deaths of comrades, the suffering of her people, her failed relationship and chance at happiness with her inevitable death on the horizon, Vanel warily joined Johnathan on the condition of retrieving her younger brother from the D.S.S and eliminating the assassin as her final objective. Assuming the moniker of The Black Lion, Vanel and the splinter group organized by Johnathan, planned a rescue operation at the D.S.S building within New Halon. Whilst having mended their relationship, Bethany offered her help as the Red Empress during the raid, causing employees to evacuate the premises, albeit Johnathan had other plans whereas he began executing those that resisted them, triggering various firefights until the BO were called upon. Splitting their teams on request, Vanel made her way to the Research and Development Wing where she uncovered Richard in a comatose state, having undergone various forms of experimentation. Angered, but feeling she accomplished her objective, she ordered her comrades to evacuate with her brother while she regrouped with Johnathan's team upon being informed they obtained the documents they were looking for and requested aid in arming an unusual device. Advancing to the central boardroom, the squad were confronted by a lone female operative and a battle ensued where said operative began eradicating the infiltration squad, save Vanel and Johnathan. Noticing the operatives unusual strength and manner of fighting, she attributed it to that of an assassin and drew her conclusions with renewed vigor whilst they managed to gain the upper hand, enveloping the operative in a hailstorm of gunfire, however, her wounds healed within an instant as she rose up with the ire of a daemon, taking them aback. Before she could press them further, Sileas arrived to the boardroom, calmed her operative and engaged the two in conversation. However, upon Johnathan's attempt to harm Sileas amidst conversing, he'd been dealt a mortal blow by the lone operative, leaving him to bleed out on the ground. Recognizing Gwyn as Alistair's mother, Vanel pleaded that she just wanted her brother and to go back home to Yesmar, but despite the circumstances, Sileas informed her that she could not parlay with the destruction caused, the unrest of the war, and the theft of government property, rationalizing that the people would need closure and the promise of security, ergo Vanel needed to be executed. Having been exposed to Sileas' daemonic presence with Johnathan pleading for her to escape, Vanel took flight to a nearby window and dived through it several stories to the streets below, as Johnathan triggered the unusual device he'd primed, enveloping the boardroom in an explosion that shook the foundations of the D.S.S building. Having survived the explosion with the lone operative, Constance, out of commission, Sileas oversaw Vanel's escape from New Halon before instructing the remaining operatives up north to tail the rogue ops before organizing a handpicked team of her best to retrieve the documents and eliminate the terrorist group with Alistair at the helm - Operation: Black Butterfly. Journeying throughout the Yesmarian Hinterlands, Richard had been left in the care of the Lyons Pride as Vanel reunited with her tribe. Examining the procured documents, she unraveled a government conspiracy involving Astrallè usurping the Yesmarian Throne through SoD collaboration, with the newly appointed Grand Inquisitor, Honorèe Du Pont. Cordoned off from the Yesmarian Capital of Lumire, due to its wartime lockdown, the group, Vanel dubbed as JOY; veterans of the SoD Crusades, reconned the hinterlands and secured the indigenous tribes from Astrallè invaders, as Yesmar itself seemed to have all but abandoned the victims Astrallè readily utilized as bargaining chips to conquer various smaller cities and far reaching towns. Within the SoD, post BoNC, there had been another more substantial split within the order, one in response to decades of cultural appropriation presenting itself in the form of the Seven Regalia. Seven noble families vying for political power throughout Yesmar - families who swore their allegiance to the SoD Inquisition who have in turn denounced the Yesmarian King through their Astrallè confederates. Those who remained with the original doctrines of the SoD were equivocal to servants which maintained relevancy through their pursuit of religion and utility as a sociopolitical tool for the Regalia. Peace negotiations began between Astrallè through the Regalia as Yesmar's covert puppeteers whilst the conflict had been reduced to a standstill - the terrorist group, JOY factoring into the treaties being signed, as the BO relentlessly hunted them throughout the Yesmarian Hinterlands. Unsuccessful in eliminating them whilst they spread their conspiracies, various indigenous peoples of the land and the underbelly of the SoD, which covertly opposed the Regalia, united under JOY and began fanning the flames of a Civil War to retake the throne and expose the Grand Inquisitor. Within the following months, Vanel plotted the capture of Grand Inquisitor Honorèe and succeeded before being intercepted within the hinterlands by the tailing BO unit led by Alistair - betrayed by her SoD conspirators. Having changed significantly throughout their own ordeals, both seemed unrecognisable to the other - Alistair having become a hardened drone of the military and Vanel a stern, but compassionate leader who'd taken the rebels path. Through the two would engage in combat several times for their lack of common ground, they shared their devotion to family and reluctance to back down. Despite reopening old wounds and her failing health, she resisted as her comrades shouldered the burdens she carried. As there'd been little hope in their survival whilst Astrallè and Yesmar pursued them, each member of JOY became martyrs to confront and misdirect the D.S.S operatives, teaching Alistair a valued lesson in the meaning of their lives and the sacrifice's they made in opposing their authoritarian government. Alistair was shown plundered land bathed in the blood and tears of the people lost to the follies of Conquest - something he'd denied in the name of his expansionist homeland. He was shown the ugliness of his anger, tunnel visioned with the intent to kill and obliterate - the follies of War his homeland prompted him to adopt. He had known the Famine that gripped a multitude of settlements left in the processions of Astrallè's innumerable conflicts - bargain as he had with the details, it was in vain. Having felt the weight of the deaths at his hands and the hands of those that trembled much like his had, Alistair read the words on the wall whilst unraveling the plot that led them to where they took their final stand against Astrallè. As he began to understand their motivations, he only came to accept them and himself upon confronting Vanel for one final encounter where the two engaged in single combat, ending in his defeat and her subsequent death upon succumbing to her sickness. Carrying the weight of their lives through the dog tags left behind, Alistair experienced fragmented visions of the Abyssal whilst his daemon stirred within, leading him to seek out the SoD conspirators and the escaped Honorèe in a quest for revenge. Infiltrating Lumire during their civil war, Alistair orchestrated a raid on the Grand Cathedral; home of the inquisitors, and proceeded on with an indiscriminate massacre of those in his path before confronting Honorèe who'd been murdered shortly before he arrived. Trailed by his family servant, Constance, she retrieved Alistair as the two evacuated Yesmar - the mission both a failure and underline success with the traditionalist sect of SoD in tatters. It was no later that the Yesmarian King had been assassinated with the terrorist group JOY being held responsible for the crime. The Grand Inquisitors murder hidden from the public, the Lumire Massacre had been one of many during Yesmar's civil war, albeit it marked the end of Alistair's path as a career solider - a decision Sileas weighed through her bias and various connections. Alistair spent the next several months as a civilian working at his aunt's business, Nora's Cafe, where he bonded with a small community within downtown New Halon. Meanwhile, having had abandoned Intel-Gist and her political career, Bethany resigned herself to becoming a Lay Sister of the NHA and assisting the people through charity work and faith healing, albeit remained active as the Red Empress in Vanel's honor. In lieu of his discontinued military career, Alistair adopted the mantle of the local private investigator in response to the districts growing crime rate, the disappearance of various people throughout the years and the elusive Red Empress. Compelled to uncover the whereabouts of Richard Lyons after O.B.B, Alistair had come into contact with the Black Mane - illegal arms dealers with ties to the PMC, the Triumvirate. Having unearthed that the Black Mane rose to power in response to the crumbling state of Yesmar, the Triumvirate following suit through their partnership, Alistair earned a tip from the Red Empress which led him to discover their connection with the Yesmarian Tribes and Astrallèn splinter groups, establishing a prominent vein within the heart of New Halon's organized crime. Having met various people throughout his investigation, many who'd become victims of the approaching crime wave, Nora's Cafè had been targeted; owner threatened before the aggressors left an explicit message for Alistair, someone with a matter to settle. Traveling alone to the NHA cathedral, the meeting place, Alistair was ambushed and confronted by the founder of the Black Mane - Richard Lyons. Alistair learned of the circumstances that led to O.B.B and Richard's disappearance, as well as his rise to power through inheriting the title of Black Lion King and commanding his people under the banner of the Black Mane. In tandem, the Triumvirate were developed through several unified PMC's inspired by Vanel Lyons' legendary status and upon discovering of her siblings survival and inherited title, they became partners in opposition to Astrallè. Possessed through his own personal vendetta, Richard offered to put aside his grievances with Alistair; a small mercy, provided a trade in information was given in exchange for the safety and security of his aunt and those around him. Coming to an impasse due the threat of violence towards his friends and family, Richard resigned to eliminate Alistair as a gunfight ensued throughout the cathedral, ending in a stand-off between the two men at its summit. Having killed the majority of his men, Richard took advantage of Alistair's hesitation to kill him and threw him out of the top floor window and onto the street below after riddling him with bullets - Alistair seeming to hallucinate the visage of a faceless child before blacking out. Sustaining unexpected losses, Richard and his remaining men fled before the authorities arrived, leaving Alistair to what seemed to be a certain demise. Expected to die; family and friends gathering with an apprehensive Sileas monitoring his condition, upon being bedridden throughout it, he experienced constant visions of the Abyssal with greater strength and clarity - child-like whispers calling out to him through a maelstrom of power from the deep, awakening the latent regenerative properties within his blood, but afflicting him with a chronic unnatural aliment and recurring visions which led to a new-found interest in the missing persons cases throughout Astrallè. Unsuccessful in eliminating Udiya, Alistair's affinity to the Abyssal allowed Sileas to circumvent her opposition in a last ditch effort to secure the New World and her children's livelihoods under the notion that Alistair could do what she herself could not. Leaving New Halon in pursuit of the case and a way to cure his ailment, Sileas imparted onto him eldritch wisdom through a song she sung to him as a child - a song with lyrics he'd surely understand once he's seen the Promised Land with his own eyes. Traveling throughout the Malkuth region, Alistair encountered a variety of ethnically diverse people and cultures integrated into Astrallè, as well as those deeply touched by the occults mark on Astrallèn society - the practice of mysticism having been the norm for few, whilst Alistair often found out more than enough about the state of the world through these few people. Researching various bits of information founded by said people led to the location once considered as Astrallè's Promised Land - Hod.The wounds of the civil war still left throughout the region were substantial - its crown jewel New Canaan nothing more than ruins as its people clung to the age old doctrine of a Loving GOD, cleansing the land of the wickedness posed by the cambion. With the highest concentration of missing persons, predominately cambion children, Alistair traveled to New Canaan, a place which built a reputation of being cursed after the massacre that took place, albeit had various visitors and mass sightings of children during the night. Unbeknownst to Alistair, New Canaan had been built on the foundations of a Sefirot Tree and through its bloody history, the deep energies steadily, but surely broke through its seal and flowed throughout the holy city with an intensity which attracted many with an affinity to the Abyssal. With ties to his father and the origins of the SoD, Alistair arrived in New Canaan and began his quest, and on his journey, Alistair met several families who served to aid his progress within the ruins, but as time passed, he saw them less and less until it seemed he was alone. Plagued with frequent visions alluding the faceless child from his near death experience and the innumerable disembodied voices throughout his trek through the unknown, Alistair began encountering cambion driven to madness by their visions, as well as wandering daemon, turning this peculiar case into a fight for survival. Learning of others plagued with the same ailment as him perishing before discovering the truth whilst he traversed beneath ground, he began piecing together their final thoughts which came to him in a form of telepathy called, Whispers - the essence of a cambion's inner voice heard to non-speakers as the unintelligible language of the deep. It was after discovering this ability that Alistair encountered a lesser daemon he could communicate with named, Priscilla. Unlike her hostile brethren, her hideous exterior hid her maternal instincts and a purpose in finding her lost children despite the preconceived notion that lesser daemons were incapable of a defined purpose beyond aimless wandering. Despite his communication, she fled from him each visual encounter until he no longer could give chase without endangering himself, but nevertheless heard her through the Whispers beneath New Canaan until they too were lost to him. Progressing through a world seemingly separate from his own; the New World and the Abyssal beginning to intersect, Alistair's body and mind began changing, as he found himself able to survival and triumph over the daemons and maddened cambion that roamed the ruins until he happened upon a vast presence that threw him into a vision of what could've been - a family with Vanel and his unborn child. Desperate to push past the vast presence, Alistair came across the mutilated bodies of the families he met topside until he came across a bloodied Priscilla several feet away from a mass grave with its depths containing the decomposing bodies of countless children. With her having been driven mad some time ago, Alistair was forced to engage and kill Priscilla who cradled her sons corpse until her death. Horrified with an immense surge of voices and visions clouding his mind thereafter, Alistair recited the hymns of his mothers song to comfort himself, but instead fell unconscious as he descended into the mass grave which unveiled itself as a Forbidden Path into the Abyssal Realm. Whilst unconscious, he dreamt of a void where he and Vanel stood face-to-face; a frightened and faceless little girl at her side. With a degree of closure, Alistair realized he'd been having visions of his unborn child, that he suppressed her death amongst the countless tragedies that took place throughout his life - tragedies he tried to believe he could've avoided if he was more like his father, like a hero, but to no avail. Embracing his envisioned family within, Alistair released his years of repressed emotions, feeling what it would've been to be a father as he apologized to them both for his actions and took a moment to settle on a name for his little girl - Estelle. Able to see her overjoyed face for the first and final time, Alistair reached an apotheosis, awakening to his daemonic power and transmogrifying into his inner daemon whilst descending into the Abyssal Realm with eldritch wisdom in hand. Landing within the grandeur-esque Deep City of Hod, with his daemon visage, Alistair caught the sight of a gigantic silhouette outlined in divine light within the form of an infant with overflowing fuchsia hair, much like his own. His first and final encounter with the child-like primordial horror, the Loving GOD - his kin. Having consumed the negative energies of countless people and events over the course of human history, the Loving GOD's form was of its original identity, Sileas' first child and developed none since it was born beyond its overwhelming size and power - a failure which drove its abyssal father mad with despair. GOD was no more and the Loving GOD was no equivocal replacement, leading Creonus to shoulder the burden alone with his son, but to no end without the nourishment of its mother. Intent on ending their perpetual suffering through Sileas' indirect request, Alistair engaged in a battle with Abyssal Legion until coming to confront the Loving GOD who recognized Alistair as kin and whilst overjoyed, it offered to sooth its brothers anguish with its own life essence, ending its existence in favor of its brother, stunning Alistair. Developing a physical manifestation of power through his renewed vigor, Alistair forged a sword from the depths of his soul - the Redemption.  With sword in hand and one final task after thanking what remained of the Whisper left in the Loving GODs wake, Alistair fought through the depths of the Abyssal where deep beyond the miasmic underbelly, a speck of light shined - a broken off palace of light where the Creonus, the Grieving King awaited. Cutting through the Abyssal Legion, Alistair managed to wound the Abyssal Lords of Wrath and Sloth before crashing in on the Grieving King before embedding Redemption into his heart. Having accepted his judgment, within the moment of death, Creonus solemnly commended Sileas for her savagery and lamented the suffering his actions have caused his son, the woman he loved and remnants of god's children that resided in the New World. Empathetic, Alistair communicated the lyrics of Sileas' song within a Whisper, and through its eldritch wisdom, it contained a message which soothed his departure from present space and to the Promised Land buried beneath the miasmic Dark Continent, redeeming the daemons soul and ending the Ageless Conflict. Alistair woke several months later in his mother's care - the Yesmarian conflict having ended with peace negotiations a success and the civil war culled, but not forgotten. Astrallè seemed to be in the process of assimilating Yesmar, which had always been the intention of smaller nations. Sileas remained as stoic as usual, albeit congratulated Alistair on his investigation despite the grisly discovery of ritual sacrifice with no real tangible culprit beyond the one within Bethany's psyche. Whilst Constance tended to him, he could feel her daemonic presence before Sileas could explain the happenstance and what it truly meant for their kind. When informed of the state of the world, Sileas mentioned Nora's death of old age, telling her to instructed Alistair to "don't be a stranger" before her passing, no more than a month previous. Lamenting his time away and his lack of a proper goodbye, once able Alistair visited her grave after Sileas funded the funeral processions months ago. Thought to have been alone, Bethany happened upon the site with a surprise - Richard, albeit Alistair hadn't protested his invasion and the trio simply said their final goodbyes to Auntie Nora as a group, rather than apart. That afternoon, Alistair and Richard opted to settle their grievances as men on the outskirts of New Halon with a fist fight as they usually did. Whilst having become Richard's superior, Alistair pulled his punches, which Richard noticed despite their solid impact. When asked if Alistair was toying with him, he apologized and found himself embracing his former comrade and brother-in-law as the two consoled each other, despite the different paths they chose to walk in life. After the end of the Yesmarian Conflict, Richard chose to walk from the Triumvirate and focus the Black Mane on goals that didn't coincide with killing his best friend and hurting his mother figure, but regardless, he couldn't find it in himself to forgive Astrallè for hurting his people, his sister and toying with him or his friends. With his solution to leave the country, Alistair understood and promised to better Astrallè from the inside out, even if it meant doing so for the rest of his days. Holding Alistair to that promise, before they parted ways, Alistair informed of the Richard the name of his and Vanel's child, earning him a sideways glance upon realizing Estelle was the name of Vanel's favorite stuffed animal. —• The Pink Panther: Several years after the Ageless Conflict, as a private investigator in downtown New Halon, Alistair had been passed down ownership of Nora's Cafe, which provided decent clientele to help with the establishments finances and revenue. Having garnered an exemplary staff through networking, community intrigue and a plethora of favors, he's been able to undergo lengthier cost efficient investigations with a substantial profit. A successful entrepreneur known for his attention to detail, problem solving skills and supernatural intuition, his laid-back and carefree nature had earned him the moniker, Pink Panther. Establishing a mutually beneficial partnership with Nebula of Ace of Spades, Alistair shares her vast network of intelligence as an information broker while he offers a cut of his investigations proceeds, though she prefers free chocolate flavored lattes in the mornings. Often spirited away for this reason, he found time to teach his younger sister the basics of the cafe, to make coffee and how to communicate with others, before Yuèlyia soon became the heart of the establishment with her own allowance. His proceeds mostly a result of his business and networking aptitude, he remained an investigator with the support of the military, primarily his mother, who provided various munitions with access to her supplier and arms manufacturer, Loveless Dynamics. His exploits reducing the rate of crime within the district - a feat in no small part to his insistent meddling in legal affairs, he originally earned his reputation with local law enforcement as a troublemaker, but has since built rapport with several dozen officers, including the police commissioner. With his surplus of resources and intelligence, Alistair offered his services to the police department and developed a friendship with the commissioner who later became a regular at the cafe and often turned a blind eye to his meddling. From that point onwards, Alistair became known as a trusted ally and guardian of the community, attracting quite a bit of attention to the Deoiridh Family.| Physical Information |✫ Physique: Mesomorphic✫ Blood Type: O+ (Defiled) ✫ Height: 6'0"✫ Weight: 270lbs (Muscle Density)✫ Appearance: With fuchsia tinted hair, typically unkempt neck-length, he has relatively fair skin understandably lacking common blemishes or abnormalities aside from a beauty mark around his right eye; said eyes feline in nature.| Personal Information |✫ Life Dream: Coexistence✫ Training: CQC/Firearm Expertise, Athleticism, Military Education & Training, Demonology, Special Tactics & Reconnaissance, Swordsmanship & Marksmanship✫ Like(s): Physical Fitness, Artistry, CQC, Carpentry, Talented Individuals, Animals, Adventure, Philosophy, Retro-Films, Graphic Novels, Equity, Family✫ Dislike(s): Betrayal, Arrogance, Toxic Individuals, Murder, Racism, Terrorism, Inequity✫ Hobby(ies): Training, Reading, Traveling, Hunting, Sculpture Artistry, Culinary Artistry, Vigilantism✫ Persona: A tough and resilient man of great mental strength and depth, he's obstinately steadfast and pragmatic, yet seems laid back and lackadaisical; oftentimes nonchalant and selectively careless.—• Positive Trait(s): Sincere, Shrewd, Empathetic, Intelligent, Unruffled, Waggish, Principled, Compassionate, Stout-Hearted, Altruistic• Negative Trait(s): Taciturn, Derisive, Vehement, Forthright, Brutish, Austere, Masochistic, Self-Righteous, Predatory, Cynical, Malicious—• Value(s): Friends, Family, Good People• Primary Goal: Protecting Loved Ones| Friends & Family |✫ Parent(s): Sileas Deóiridh & Jethro Curtis ✫ Sibling(s): Yuliya Deóiridh & The Nameless Son✫ Relative(s): the Valentine Family, the Deóiridh Bloodline, Curtis Bloodline✫ Friend(s): Vanel Lyons, Bethany Harper, Constance, Richard Lyons, Zephyr the Black Lion, Amelia Freemen, Jensen Cassie, Nebula Swan✫ Affiliation(s): N.H.D.S.S, Nora's Café, Fury Family, the Hunters Coalition, Nagi Family, Astrapi Bloodline, Kamikaze Brigade, the Slayers, the Tyrants, the Koda~Tai, the Crimson Order, the Deóiridh Bloodline, the Valentine Family, the Curtis Bloodline, the Crimson Sword, the Iron Circle, the Godric, the Vortex, The Avenged| Standard Gear |✫ B.O Recon Garb: This worn uniform, was utilized by Division Three, Special Forces, in New Halon, under the supervision of N.H.D.S.S Command. Operatives were charged with spec ops and reconnaissance within the neighbouring Highland territories under the cover of the night. This apparel has become a physiological extension of himself and can be maintained and amplified through various unnatural means further explored through some called, Defilement.—• Trenchcoat: A battle worn variant of the leather-lined, doubled-breasted coat protected with a staunch layer of woven armor weaves; lengthened a quarter below the knee, it contains numerous pockets and pouches to accommodate for his Sleight of Hand. Manufactured with heat resistance and inline thermal insulation, it protects against some small arms and bladed weapons as well as various environmental hazards.—• Vest: A form fitting zipped and sleeveless, waist-length vest that comes to the waist, just below the trousers hemline; battle worn with numerous small tears and imperfections. This vest-like armor offers a staunch bastion against most small arms and bladed weapons while maintaining excellent flexibility.—• Gloves & Boots: A worn, yet sturdy pair of reinforced boots and gloves woven through the same resilient material born from both trenchcoat and vest. This provides a sturdier grasp on equipment and greater friction on slippery surfaces. | Primary Weapons |✫ Redemption: The physical manifestation of his daemonic essence, and through his name meaning, "defender of men", the cross-guard is shaped into the metallic portrayal of angelic wings, as the centerpiece depicts a bouquet of roses with roots that couple the handle and spiral down into a single rose; the wings eclipsing the bouquet, which the pitch-black blade emerges from its epicenter with patterned engravings. A replication of steel, several times its strength, durability and resilience, this weapon acts as a modifier for his daemonic power which, on contact, will always scorch and cut opposition with the intent to destroy, conveying the effect of this tangible principle in relation with intangible concepts such as the soul - annihilation on death. A symbol of his spirit and by extension, his soul, this blade is an expression of his "heart" which embodies the essence of Valor and his Will of Rebellion.—• Sword Type: Bastard Sword • Blade Type: Double-Edged • Hilt Type: Cross-guard • Grip Type: Hand-and-a-half • Pommel: Heavy—• Overall Length: 5'4" • Blade Length: 4'4" • Blade Width: 4.5 in. • Grip Length: 9 in. • Weight: 10 kg. —• Scabbard Location: Unbound and affixed across the back, favoring the right hand; sheathed only by the emanations of its wielders power supplemented by a magnet on the upper back of the coat. | Secondary Weapons |✫ Hansel & Gretel: These are reinforced semi-automatic pistols retrofitted with recoil compensators and self-luminous iron sights - high-powered weapons that act as modifiers for his daemonic power which, on contact, will always scorch and pierce opposition with the intent to destroy, conveying the effect of this tangible principle in relation with intangible concepts such as the soul - annihilation on death. This may be imbued with magazines of myriad magical reserves in conformity with the Will via flourishes with the c*ck of the hammers; able to feed cartridges with daemonic power charges for concentrated incendiary blasts. Both stainless steel finishes have their respective names engraved in cursive on the barrels, cropped above black axe insignias with inlaid gothic etchings depicting head-to-tail sided coin portraits of the respective named portrayals alongside both black grips.—• Model: Mark VII Matilda• Calibre: .50 WC• Magazine: 8 (+?) • Barrel Length: 6 in. • Effective Range: 75 m. • Weight: 80 oz.—• Holster Location: Strapped to the small of the back; holsters concealed by the coat, both grips are aligned in their respective directions.| Items & Equipment |✫ Lost Dogtags: Alistair possesses several bent and rusted tags from multiple fallen military personnel whilst within the service, including one that belongs to himself. A reminder of his past which acts as a medium to strengthen his heart through his connection with the close bonds of friends and/or family.✫ D-Essence Vial 3x: The tangible liquidus extraction of a daemons spiritual essence; a corruptive concoction fashioned to rejuvenate a small portion of a cambion's diminished physical stamina overtime.✫ Apple of the Everblossom: This apple is one of numerous plucked from the everblossom tree - the Great Abyssal Gate of New Halon. Channeling the daemonic energy within this fruit allows those that consume it to bridge the gap between Abyssal Gates and therefore, to various unknown worlds.✫ Mysterious Shades: These sunglasses are more or less normal, although can seemingly be spawned through Sleight of Hand, even if previously destroyed in totality, fortifying his confidence and fortitude.✫ Jester's Notepad: An unusual designers notepad utilized throughout his investigative work, like the Mysterious Shades, these can be spawned through Sleight of Hand and allow him to collect and analyze data to mentally reconstruct it with a much greater deal of speed, precision and cohesion.✫ Double-Sided Coin: An unusual coin obtained as a memento of his aunt that acts as a pseudo-good luck charm, but also a strong medium to regain his composure and strengthen his resolve.✫ .50 WC Cartridge: Grouped to a magazine of eight; amplified via the Will, these standard issue cartridges were designed to bite into the reinforced skin and bone of daemon. An ivory-white casing thrice the resilience of brass and immutable to corrosion, each bullet possesses an ultra-jacket - a stout jet-black shell with a superb melting point and thermal capacity to withstand extreme muzzle velocities.| Natural Abilities |✫ Indomitable Soul: The inheritance of a strong dualistic soul, with inordinate and compacted quantities of spiritual energy, resides within his blood to harness vast magical power with supernatural adroitness. Overtime, this conjured an inner devil and awakened him to his hybrid nature - his daemonic essence. In that respect, Alistair is several times stronger, faster and many times more resilient than normal humans - able to endure various mortal injuries; bar removal of the head or heart and will remain active and alert in spite of injuries that would incapacitate or outright disable normal humans.✫ Defiled Visage: The daemonic essence; his inner devil, produces a pool of internal energy his manifestation feeds upon - the physical representation of power derivative of the essence itself, in the form of the sword, Redemption. When physical energy is focused and expended throughout the body or Redemption, it can conjure daemonic power, in whatever manner he wills it, with the latter having a greater effect in accordance to his True Will. As this internal energy is generated through combat; fighting and/or being wounded, he can temporarily exchange his human guise for his Defiled Visage, which releases this daemonic power as he undergoes transmogrification into a daemon. Accruing greater offensive power and damage resistance many times beyond that of his human form, he will radiate with a strengthened daemonic aura which further incurs psychic abilities employed as psychokinesis and telepathy relative to his mental and physical faculties. Inclined to adhere to his predatorial instincts; amplified through his daemonic essence, these preternatural faculties increase the effectiveness of his natural intuitiveness to an immense degree, further explored upon Defilement. Though death may come through various circumstances, the entirety of his physique is immutable to any and all damage sustained, as the daemonic essence restores the body through the basis of an accelerated healing factor relative to non-fatal injuries endured within that instant whilst said injuries remain superficial in nature, albeit he'll suffer the proportionate phantom pain and physical exertion thereafter. Within his Defiled Visage, all damage sustained is resisted as stamina steadily rejuvenates for the forms duration, making death much more of an implausibility while he's all the more difficult to flinch or stagger through conventional means when within this form, which correlates with his daemonic essence and overall spiritual power.


01/12/2021 08:01 PM 

!~Rules~! Please read and acknowledge

I work. Please understand that if I don't respond, I work in retail and it can be very draining.  please don't accuse me of ignoring you. Per my first rule my job can take a lot out of me depending on the day Please write more than one line, it doesn't need to be a novel, it just helps me write Mature content is fine I just would like an actual story  I don't share personal info.  R*pe fantasy is off the table, it makes me uncomfortable. This can result in me deleting you I'm sorry I won't take over an account for you No I won't delete all my friends so I "only belong to you" that's no fun and no fair to others Don't harass or be a jerk to me and justify as "that's just who I am" I don't care if you swear  I will add rules as I see fit. They are for both of our comfort and enjoyment

Rules, guidelines, please read


01/12/2021 03:28 PM 

The guidelines for Zim's acceptance. (IC an OOC post)

Well then, to all you inferior creatures here, congratulations on being chosen to interact with me, myself and I, the almighty Zim! You are all extremely fortunate, you know, as I don't grant an audience to just anyone, at least, not privately. You have, somehow, you smelly pig rots, gotten my attention one way or another, whether it be an ability you possess that I can see of use to me or I see value in you in assisting in other matters. Like, all the amount of horrible experimentation I'll perform on you, and stuff. But this is the highest honor anyone can ever undergo, and it's ridiculous I've even had to remind everyone of this! It's like all the stories going around about me somehow do not adequately show off how much of a genius I am! But you will all have a front-row seat and witness yourself just how amazing I am, accomplishing all feats and merits any sensible elite Irken Invader can, only better! Seriously, you should have seen me this one time on Cyberflox. I met this weirdo fan of mine, eh, I forget his name now. Vizroomie? Verzizz? He had a lot of eyes and was ugly, filthy even! The fool had the gall to steal my body and foolishly convinced himself that he could become a better version of me! What a fool! Stupid, stupid... Viviz? Vinoorz? His head looks like a cybernetic rotting potato too. Anyway, Zim defeated the moron, and now he's part couch! I know, incredible work on my part. And that's only ONE example of the terrible things I can do to you if you do not obey my commands...   __________________________________________________________________________________________________   Alright, enough of my messing around. I want to try and interject my thought process to get back into Zim's mindset. It's been some years since I've interacted with other role-players, and with COVID putting a lot of people's lives on pause, mine included, I figured this was an excellent time to get back into this hobby I once enjoyed. So please forgive my lack of tack with vocabulary and description for a bit. I'm also returning to the scene in the hopes of reigniting my passion for writing since it was once a possible career path I pursued.  Still, as I know, people will want me to meet specific standards, I would like others to meet my requirements. I say that's a fair trade, yes? So with this in mind, this is what I am looking for in potential writing partners:    This is a standard rule for most, but I'd like those to have at least an adult's level of understanding of grammar and spelling. I'm not your English teacher, so I'm not here to grade you on your usage of complex words and match my response length. For the most part, I want to be able to understand what you are saying. I'll be more lenient on you if English isn't your first language, but I still would like to understand you enough to keep the session engaging.    Even if I do ship Zim with other male characters, I do not write erotica. Even as someone who identifies as an autochorissexual, I'm not here to get off. If that's something you like to do, I won't judge you, so don't come to kink-shame me in my house.But as I play around with zussy themes (I'm sure you can figure out what two words have been combined to make that term), I'm a-okay with the idea of Zim becoming pregnant, and in fact, encourage it. But this will take a dedicated amount of time within the story, something I hope that does span out in RL years before this is even an option to proceed through.Zim will NEVER jump into a romantic relationship right off the bat. I will also NEVER do rape or sexual assault/torture themes to result in his pregnancy. This is your only warning, so I will block all communication with you if you ever attempt this.I also flat-out REFUSE to do any shipping with canon height Zim since I feel that lingers into that disgusting shota sh*t. I, too, will not ship Zim with underage characters. Do not even try. Again, I will block all communication with you.  I only accept messages regarding long communication forms on here, though role-playing via my status posts is completely fine and encouraging. I can't stand comments anymore; it makes it feel like others can easily pry into my life, you know? The only time I would accept a comment is if someone were to proclaim Zim's excellence or something since I think that would be hella funny.However, I have a Zim specific Discord account that I am happy to share with others who prefer to talk there. Just ask for it, and we can share tags. ​​​​These are all the things I feel are essential in bringing up, for now. I'll update this if I run across or remember other things. Thanks for taking the time to read. I would appreciate it if you left a unique signature, so I know you indeed read through all this.Until then, take care and stay safe!

rules, ooc post,

𝕄𝕣𝕤. 𝕄𝕒𝕔ℂ𝕠𝕧𝕖𝕪

01/12/2021 12:52 PM 

Current mood:  adventurous

Dearest Lovers,This is a hot little note of what I expect when we roleplay together. Failure to address my rules will result in deletion or being blocked. It's nothing personal. Pray tell you listen because I really don't like repeating myself. I would like to add that I may include newer rules down the line if I forgot any while writing this or if I feel the need to apply more because people simply abuse the space I give them to work with. Anyway here we go. Enjoy my lovelies.1.) I'd like to begin by saying that I am not always going to be readily available to talk or reply. I am certain I will eventually get to you but you'll have to be patient with me for i am only one person and i have a life outside of roleplay.2.) I tend to write only with one para, nothing less. I'm sorry, I just prefer it and it's the level that keeps me the most entertained while not killing everything in the roleplay. I am very capable of writing more if I have the permitted time to or if the roleplay catches my interests. I will NOT however write any less than one paragraph and will not respond to anyone attempting that either.3.) I'm by no means a grammar nazi nor the punctuation police. I make mistakes, I am human and have minor dyslexia. So if I were to judge you on that then I would have absolutely no moral compass now would I? HOWEVER! I will not respond to something that is completely irrational and cannot be read in the least and I defintely will NOT respond to text talk/lingo/etc.4.) It should be painstakingly obvious what I am here for. HOWEVER! I am not here for just that and can write without the addition of that is concerned. As such I would prefer some element of a story while we do roleplay and not just have a hump and jump feista.That is it for the rules for now my lovely persons out there. I love ya an hope to hear from you soon.Sincerely, Mrs. Desirae MacCovey.


01/12/2021 12:52 PM 


People had to get weird so these became necessary, Sorry.   ROLEPLAY ISN'T REALITYDon't blur the lines between the two, My personal life is private. PLEASE BE PATIENTI have other responsibilities so it may delay replies sometimes. DISCRETION ADVISEDMaeko's story isn't for the skittish so don't say I didn't warn you. CONNECTIONS ARE EARNEDWant a bond? Prove you're gonna stick around. Also, She's single ship. Deal with it. YOU GET WHAT YOU GIVEBeing respectful and understanding isn't hard, I promise.   Keep these in mind and we won't have any problems ok? Thanks for reading.

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