Lord Dracula

Last Login:
September 28th, 2023

Gender: Male

Age: 32
Signup Date:
May 24, 2022


09/16/2023 06:12 PM 

Dracula Abilities.

While I am playing my Dracula as Vlad Tepes Dracula. Out of convience I have chosen to use the powers, and abilities of Castlevania Dracula. While the base muse for pictures are of Dracula from castlevania Lords of Shadows. Not all abilities wille be used as doing so would be for to annoying and not fun for roleplay. So I will only include some from the the Castlevania Wiki. I will probably go through here and remove stuff as need but for now this is what I am going with.

Passive attributes-

  • Summoning his Demon Castle: Being the true master of the Demon Castle and having a connection with Chaos, Dracula's resurrection allows the castle to appear anywhere and anytime he desires. As long as Chaos exists, the castle cannot be destroyed.
  • Immortality: Thanks to Walter's soul, Dracula is immortal. Even though he can be killed, he will simply be revived after approximately 100 years, although premature revivals are not uncommon, especially when the premature revivals are caused by the more negative aspects of humanity reaching mass overload. Dracula's resurrection also depends on the number of people in the world who desire his return and, between 1797 to 1999, he was resurrected more frequently.
  • Superhuman endurance or invulnerability: Dracula possesses superhuman endurance. Typical weapons would inflict minimal damage. However, certain weapons and measures, such as Dracula's own poweror the Vampire Killer are particularly effective against him. Dracula is also (usually) invulnerable to attacks to any part of his body excluding his head. His superhuman endurance was such that even being beheaded is not enough to kill him. In his demon form, he seems to lose this power.
  • Eternal night: It is always nighttime in the area surrounding Dracula's Castle, with it being heavily implied that Dracula was preventing the sun from rising in the area he was present in.
  • Shapeshifting and teleportation: Dracula often attempts to confuse his enemies in battle by taking another form and teleporting to a different place, whether it is by turning into a multitude of bats (with the larger one being his main body), by using (or turning into) a large column of energy to displace his body, or by turning into a cloud of mist for long range teleportation. Aside from wholly transforming, he's also capable of partial shapeshifting, such as having his cape and mantle transform into bat wings that have inner spines comparable to an iron maiden,it is said that he can transform into a bat, wolf or mist. For shorter movement, Dracula favors floating on a runic circle that lets him move very slowly. He has been known to turn into:
  • Bat: He turns into many bats for teleportation or for offensive moves and transformations. It was called "Bat Moon" once and allows Dracula to turn into a swarm of bats to overcome his enemy. This was apparently one of Dracula's earliest abilities, as he, or more accurately, Mathias Cronqvist, transforms into a bat and departs when leaving Leon Belmont to be dealt with by Death.
  • Wolf: Dracula has been shown to transform into a wolf for charging attacks in The Dracula X Chronicles.
  • Mist: Dracula has used his mist form to evade certain death during his confrontation with Christopher Belmont.
  • Teleportation: Dracula's favored strategy, used to confuse his enemy while he casts a myriad of offensive spells. Some versions of his teleporting has him blending to black lights, others turns him into many bats, but the function and strategy is one and the same.
  • Demonic wings: Dracula can turn his cape into wings that can allow flight in a one-on-one battle against an agile vampire hunter. His wings allow fast flight and can be used as a melee attack by swiping the cape in its wing form. Dracula rarely does this, however. 
  • Power of Dominance: Dracula's primary ability allows him to absorb defeated monster's souls and enslave them. This power was the one that Soma Cruz, Dracula's incarnation, inherited along with Dracula's soul. While Soma can only summon monsters for a short amount of time due to his low magical power, Dracula can fully utilize this ability with infinite power from the stream of Chaos he commands.
  • Obedient animals: Creatures of the night are sensitive to the flow of darkness and are attracted to its source. Those attracted will not hesitate to serve the commander of darkness. Some of these creatures are bats, wolves, owls, slimes, ravens, crows, black panthers, worms, caterpillars, toads, frogs, and many other smaller but numerous creatures that have entered and lived at some point under the Dark Lord's presence.

In battle-

Blood draining: Dracula, being a vampire, can bite and drink the blood of his victims.
  • Magic mastery: Dracula is a powerful magic user, easily capable of summoning fireballs, flaming meteors, beam attacks, and swarms of vampire bats and wolves to name a few. Even his extremely powerful "Demonic Megiddo" attack requires little effort on his part to perform. Although most of these seem to draw on his own innate power, there was at least one instance where Dracula had some aid in casting magic via a magical scepter. Added with the fact that he commands Chaos, no demons can match Dracula for his throne. No vampire hunters beyond the Belmonts can match his powers either. Some notable spells are:
    • Hellfire: Fires a wall of fireballs from his cape. Another version causes flames to erupt from the floor.
    • Dark Inferno: Fires magma fireballs from his cape. Unlike Hellfire, the meteors produced by this spell cannot be destroyed.
    • Dark Metamorphosis: Boosts Dracula's Blood draining ability. He can bite an enemy or grasp them and drain their life. He rarely does the latter though.
    • Soul Steal: A spell that many fear. Soul Steal is used by Dracula and to kill and absorb their energy for Dracula's use. The one version of the spell has an area of effect around the caster. It can effect multiple victims multiple times in one cast. Another version drains the life out of Dracula's victims by a mere touch, which is why many fear this spell. It is also referred to as Life Steal.
    • True form(s): When facing a strong and dangerous opponent, Dracula can transform into his more powerful true form to try and even the odds. He uses this strategy whenever he's pushed to the limit. He has used a huge variety of true forms over the centuries, that typically follow a "monster vampire" theme. Most forms of Dracula make him bigger and more frightening to taunt his opponents. Dracula sometimes collects enough power to transform a third time, as when Dracula battled Trevor Belmont or Richter Belmont. In some cases, Dracula ends up warping reality when transforming into his true form, as evidenced with his fight against Richter Belmont and Hector. In rare cases, namely when he has to use Soul Steal or the Power of Dominance to assume his true form due to not being at full power via a fresh revival, he also incorporates elements of the soul he absorbed (for instance, when transforming via absorbing Death, he incorporates traits of Death into his form, such as armored growths that resemble bones).
      • A possible exception to this is during his confrontation with Simon Belmont, as the demonic form was indicated to be the curse of mankind incarnated rather than Dracula himself,[1] and possibly his third form in Castlevania III: Dracula's Curse, due to him apparently reviving a powerful demon as an attempt at gaining more power.
    • Blood Storm: Perhaps as a way of mocking of the Belmonts' powers, Dracula, when facing Richter Belmont, could make it rain blood, and being caught in it causes heavy damage.
    • Meteor Shower: During the events in Circle of The Moon, Dracula displayed various powerful magic spells, one of which summons a barrage of flaming meteors to rain down from the sky onto his enemy.
    • Demonic Megiddo: Dracula's ultimate dark spell. Two version of this attack are in existence. The first, and more common version has a shorter charging time and allows Dracula to charge demonic runes that become a giant black fireball. Dracula can throw it to his victim and will incinerate his victims with demonic fire. The second version is a gigantic explosion, with Dracula as its nucleus. The explosion radiates from him, dealing heavy damage with high likelihood of killing his opponent. However, the second version requires a longer time to charge, giving enough time to either escape or defeat him before he can use it while draining Dracula's health. On Order of Ecclesia it is shown that Dracula can sustain it for as long as desires, while in Harmony of Despair its effect is shown to cease.
    • Dominus Hatred / Fatal Ray: Dracula summons seven green rays of dark energy that fly upward from his body. After a moment, the rays fall, covering the entire area although leaving some spaces between where the player can dodge them. He uses this attack in various games, including Castlevania Chronicles and Castlevania: Portrait of Ruin, and is commonly used by his true form, although its most prominent appearance is in Castlevania: Order of Ecclesia.
    • Destruction Ray: A dire version of the Fatal Ray. Dracula summons seven purple rays of dark energy that fly upward from his body, but this time they fall following the player's movement.

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