Little+Dark+Age

Last Login:
April 19th, 2024



Gender: Male
Age: 24
Sign: Aquarius
Signup Date:
June 18, 2022

Subscriptions:

07/16/2022 06:12 PM 

Spells Known

Cantrips-Simple spells that are almost effortless to cast for a practiced mage. As such, can be cast functionally an unlimited number of times a day if need be.

Prestidigitation


A simple utility spell, capable of making small and harmless sensory and illusory effects, cleaning or soiling clothes, chilling, warming or flavoring food or drink and any number of other very minor mystic effects. Mischief at worst, day to day utility at best.

Minor Illusion

A more dedicated illusion spell, capable of making mid-sized illusions of unmoving objects or creatures. Often used for distraction, stealth, or to convey thoughts words have difficulty expressing. Touching the illusion reveals it as an illusion.

Message

A low grade communication spell, capable of quietly relaying messages that only the intended target can hear at a reasonably long distance. Mostly used to whisper inside other people's heads.

Guidance

A brief bout of spiritual inspiration on oneself or another, allowing greater insight and understanding of how to perform a task, be that cooking, knot tying, athletics, the study of the arcane, stealthily lying in wait, or really nigh anything in between. It won't make one a master in a craftt, but it will help sharpen existing skills for a time.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Level One Spells- More elaborate than cantrips, much more spiritual focus. As such, can only be used a limited time in a day, capped at four.

Silent Image

A larger scale illusion spell, capable of making illusory objects or creatures up to three times the size of those crafted with Minor Illusion. Illusions of creatures can move naturally as a creature of it's type would, though make no sound.


Dissonant Whispers

A psionic offensive spell, filling the target's head with discordant muttering. The mental overload can cause physical damage to the target anywhere from nosebleed to total systemic shock and induce terror and a primal urge to flee.


Animal Friendship

A spell taught by his parents before the troubles, a mystical charm to sooth the minds of beasts, calming them and convincing them that the caster means them no harm. Does as the spell name implies, most often used in emergencies or for utility purposes.

Speak with Animals

Another spell taught by his parents, endowing the caster with the ability to speak with beasts for a short period of time. Often used to gather information, though can be used in conjunction with Animal Friendship and basic negotiation to potentially broker more long term partnerships with beasts.

Puppet

A spell that forces the target to move against their will, like a puppet on strings. The control is brief, and offers no control over the person's mind, simply stealing away control of their muscle movements for a few seconds. Relatively harmless, and can not be use to make attacks or the sort, as that requires finer muscle control, but could force a target into a dangerous situation, such a into the path of an arrow or over the side of a cliff if opportunity presented itself.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Level Two Spells- Stronger still than level one spells, and as such calling on more of a spiritual investment. Uses cap at two per day.


Phantasmal Force

Creates in the mind of a target an illusion that not only seems realistic, but functionally is real to the one being tarrgeted, and their mind will rationalize any logical discrepencies that may arise. Can take on pretty much any form no larger than an area of about ten feet by ten feet, with accompanying sounds, feel, scent and other aspects and stimuli as appropriate to the illusion. This extends beyond other illusion spells, going so far as being capable of causing real and lasting physical harm if the form chosen would logically do so. The mind makes it real, and the body follows. Only the target can see and interact with the phantasm manifested, however, so the spell is in it's own way situational. Has no effect on the undead or artificial life such a constructs, golems, or mechanica due to the radical difference in how their thought processes function.

07/16/2022 05:07 PM 

Class Features: Spirit Bard LvL 3

Bardic Inspiration
Capable of infusing motivation in others with little more than a few words or a string of music. A supportive ability that sharpens the skills, strength, and survivability of the target.

Jack Of All Trades
Has collected bits and pieces of knowledge on a wide range of topics, even if he hasn't fully studied any oth them. Has a fair chance to be okay at most things if tried.

Song Of Rest

Can infuse soothing magics into music and storytelling. Often does so in the form of ghost stories.

Magical Inspiration

Similar to Bardic Inspiration, though focusing on the arcane. Can empower and heighten the strength of spells both harmful and healing that other cast.

Expertise

A focus of skills gained through years of study and application. In T'nebrus's case, the fields of animal handling and moving with stealth have been key to his survival.

Guiding Whispers

Channeling both his own talents and the knowledge left behind by those who came before, T'Nebrus is able to channel the spirits of the forgotten, if briefly, to offer insight that may serve helpful to various situations. Or it may just bother ghosts for no reason. Either way, a net boon.

Spiritual Focus

Through connections with the spirits of the land and the fallen, T'Nebrus has learned the art of spirit channeling, and to extent fortune telling proper. As a result common tools of fortune telling become powerful arcane foci in his hands. Though any such tools may be used, such as spirit boards, candles, crystals balls and the like, T'Nebrus personally favors cards and skulls as mystic mediums.

Tales From Beyond

By listening to the spirits, T'Nebrus can gaiin insight into their legacy, the basics of channeling. With focus, however, he can manifest fragments of these lost stories into being, imparting new skills and abilities into others or himself, if only for a brief moment. These skills vary wildly, from simple defensive boosts to mystical elemental outbursts, depending on the spirit that answers the call at any given moment. T'Nebrus himself has no real control over this in the moment.
 

View All Posts



Mobile | Terms Of Use | Privacy | Cookies | Copyright | FAQ | Support

© 2024. AniRoleplay.com All Rights Reserved.