Gender: Male
Age: 17
Signup Date: November 10, 2022
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03/15/2023 01:47 PM
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Rider Class Servants
Name: Mandricardo
Species: Human, Servant
Gender: Male
Height: 171cm
Weight: 68kg
Likes: Nothing in particular
Dislikes: Ruggiero
Alignment: True Neutral
Personality: Mandricardo is mentally in his thirties. I’m the kind of person that has trouble going to restaurants when I remember the feeling of ordering. A young man with a part of him being a little jaded about the world. I understand that I’m not so important and just another minor player in the grand scheme of things, so there are a lot of times where I end up mocking myself. In other words, I’m the type who worries about what will happen if I fail, I’m extremely cautious and wary of things, and I do things half-heartedly. When I was alive, I thought of myself as the greatest in the world and went around like I owned it. However, after not being able to beat Bradamante’s lover Ruggiero even though I had Hector’s armor and Durandal, I was utterly crushed by the shock it seems. So, here I am with my attitude completely lacking of confidence to serve my master. Here’s a guy that is worried out of his mind about the necessity of communication for the Holy Grail War. Well at least when it comes to battle all of this can become a source of courage for me, so I do actually have a bit of confidence in reality. Class Skills: - Riding (B Rank): The ability to ride mounts. Mandricardo is capable of riding most mounts except for Phantasmal Species, demonic beasts or Divine beasts. Despite Mandricardo technically being a Rider, he can't keep his horse around all the time, and thus, he doesn't actually have anything to ride on. He has a horse, but he can only use him when he is fighting.
- Magic Resistance (C Rank): Nullifies Magecraft activated with a two-verse chant or less. His skill is incapable of blocking Greater Magecraft or Rituals.
Personal Skills: - Armor of the Nine Worthies (A Rank): A skill that sublimated from the legend of Mandricardo wearing Hector's armor. The numerous epic tales that revolve around Hector reinforce Mandricardo's body, and the armor's overwhelming legendary power manifests as artificial Charisma.
- The Instant Before the Strike (C Rank): On the verge of death, this skill enables Mandricardo to unleash an all-out strike. It is close to but not the same as Battle Continuation in the sense that he is guaranteed to perish after landing a strike. The higher the rank, the greater the damage. At rank C, one full-power strike can be unleashed at just the right measure.
- Brigliadoro's Neigh (A Rank): A skill that sublimated from the legend of Mandricardo stealing and breaking in the famed steed. Mobility, attack power, and reputation rise. But in return, he becomes an even more appealing target for his enemies. Additionally, this skill will enable him to steal and ride any mount, even Demonic Beasts, as long as they are C rank or lower.[1][3]
Noble Phantasm: Mandricardo's main Noble Phantasm is Serment de Durandal. With it, any weapon Mandricardo wields gains the power of Durandal itself. He used it to shield Ritsuka Fujimaru's party from Chiron's Antares Snipe. His wooden sword was destroyed in the process. Even in this state, he could use it once again to fire his Noble Phantasm and give Ritsuka and the others an opening to escape. His second Noble Phantasm is Rêve de Durandal. Mandricardo empowered by Hephaestus Klironomia used it to block Artemis's Shooting Star Ortygia. As soon as their Noble Phantasms clashed, he was struck blind almost instantly. Then went his sense of touch barely a second later. His organs shut down. His ears bled as he went deaf. The light from her arrow seared his skin, bursting the blood vessels beneath. Nevertheless, her blast never reached Ritsuka Fujimaru or his companions. Mandricardo died protecting his friend.
 ----- Name: Iskandar
Species: Human, Servant
Gender: Male
Height: 212cm
Weight: 130kg
Likes: Adventure, novelty, conquest, sightseeing
Dislikes: The idea of completion, benefits of what he already has, whiny ministers
Alignment: Neutral Good
Personality: Iskandar is noble and physically overbearing. He is not pragmatic, but is a person who lets history run its course and acts according to his impulses. While he is wild and somewhat inconsiderate to others, his greed inspired his subjects and ultimately resulted in their happiness. He is always jovial, values friendship highly, and he regards the bond with all of his followers in Ionioi Hetairoi as his greatest treasure. They all, being inspired by such a magnificent king, in turn gives him their undivided loyalty and adoration. He also admires people who treat friendship with sincerity, such when he meets Taiga Fujimura. He is compassionate to those with whom he bonds, such as telling Waver Velvet that it is natural to be sickened by Caster's atrocities and that he would strike anyone who would feel nothing from the sight. He was adventurous and had the goal of reaching the edge of the world during his life, and he looks forward to conquering the world now that he has found out it is a sphere, and how small his empire that he spent his life conquering was compared to the size of the world. He desires to conquer the world as a human, so that is his only wish for the Holy Grail. He is not overly cruel as would be expected from a tyrant, but tries instead to keep bloodshed to a minimum despite his love for battles and destruction. He is fine with not actually winning the battle outright, and even attempts to recruit the other Servants as his followers after witnessing their prowess for himself. He prefers to conquer his enemies by winning without killing and controlling without humiliating them. Class Skills: - Riding (A+ Rank): The skill of riding animals and vehicles. Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
- Magic Resistance (D Rank): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Personal Skills: - Charisma (A Rank): Natural talent to command an army. Can be said to have achieved the greatest popularity as a human being
- Divinity (C Rank): Despite the absence of clear evidence, according to many stories it is said he is the son of Zeus, the greatest of gods.
- Tactics (B Rank): When Iskandar was alive, his military prowess that resounded in the Islamic world derived into many heroic tales and was propagated all over Asia. Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
Noble Phantasm: The trampling attack performed with Noble Phantasm "Gordius Wheel." The damage is decided twice, first by the hooves, then the wheels of the chariot. Along with all physical damage, there are also the effects of lightnings, the manifestation of Zeus. Should the target fail its STR check, additional damage will be dealt. It is able to close the 100 meter gap between her and Saber in an instant, however, it isn't fast enough and Artoria destroys it with Excalibur. Iskandar's trump card is Ionioi Hetairoi, a Noble Phantasm that rivals the King of Heroes Gate of Babylon.[19] With it, Iskandar creates a Reality Marble, an endless desert where tens of thousands warriors that used to form his armies are summoned. Each of these warriors is their own independent Servant without a Master with an E Rank Independent Action skill, allowing materialization possible for a maximum of 30 turns. During his fight with Gilgamesh, Iskandar was weakened from fighting Saber, who destroyed his chariot and subsequently lost. 
- Alexander The Great Rider is an "innocent child who loves the epic poem 'Iliad' from the bottom of his heart." Summoned in this form, both his figure and mentality are that of his youth, but he has not lost his memories of his life. Those from after his adolescence are "somewhat lacking a sense of reality". As he is the "embodiment of the mentality of one who attempts to take his very first steps", he can be said to assist his Master's own steps, but he will not be pleased when he notices that the "demise of human history means nothing but the closing of even his own possibilities."
 ----- Name: Sakamoto Ryouma
Species: Human, Servant
Gender: Male (Ryouma), Female (Oryou)
Height: 178cm (Ryouma) 173cm (Oryou)
Weight: 72kg (Ryouma) 57kg (Oryou)
Likes: Mackerel sashimi, wild chicken stew (but wild chicken stew gives bad luck, so he avoids eating it). Foreign ships, travelling, new things.
Dislikes: People with prejudice against those of different birth or education. Suicidal thoughts.
Alignment: True Neutral (Ryouma), Chaotic Good (Oryou)
Personality: Ryouma - While a master of the Hokushin Ittou style of swordplay, he was a soft soul who disliked conflict by nature.[2] Sakamoto Ryouma, the Hero of the Restoration. An aloof man on his mid-20s. He may be a master of the Hokushin Ittouryuu, but he’s actually a kindhearted guy who dislikes conflict to his very core. In a Holy Grail War set in Japan, he would be a powerful Servant with a unique type of Riding Noble Phantasm and fame levels that rival Oda Nobunaga. In order to hide his True Name, he speaks in standard textbook Japanese, but he lets some Tosa regional expression slip every now and then. He left his name in history without trying to, just by doing everything he could for the kind people around him. The problem with his personality is that he’s easy to like and easy to misunderstand. Since he acts so aloof, no one can tell what his intentions are, furthering the problem. For that reason, he lived a life with many allies and many enemies. Ryouma, at the heights of his youthful impetuosity, pulls off the sealing spear and releases her.
Oryou -
Falling in love at first sight with Ryouma when he saved her from her seal on a certain mountain, a fine lady who stalks Ryoma with the excuse of repaying the favor. She also has a fondness for the Peace Finger Sign. Class Skills: - Riding (A+ Rank): A special Riding Skill given to Ryouma for crossing the Bakumatsu period Japan riding the Dragon that is the changing eras. He is able to ride a Phantasmal Species that’s on the brink of being a Dragon.
- Magic Resistance (C Rank): Negates Magecraft with a chant of two verses or less. It can’t block larger scale magecraft, like greater magecraft or Cursing Rites.
Personal Skills: - Hero of the Restoration (A Rank): A special Skill given to Ryouma for his crossing of the turbulent Bakumatsu period and for his contributions to the Meiji Restoration, a grand revolution on a scale rarely seen in history.
- Eight Proposals while Shipboard (A Rank): The 8 proposals said to have been drafted by Ryouma Sakamoto, describing the shape of a new country. Its text is notorious for being very modern and ground-breaking for its time. It’s a Skill that represents a path to hope towards a better future even under the most difficult circumstances.
- Charisma (C+ Rank): He can’t do royal administration, but his bonds with like-minded companions are solid enough to remains after his death. Ryouma’s charisma is strong enough put groups of opposing ideologies to work together.
Noble Phantasm: Sakamoto's Noble Phantasm is Like a Soaring Dragon. It takes the form of his partner Oryou, who possesses her own skills and abilities. When the True Name of the Noble Phantasm is released, Oryou takes the truly majestic form an ancient Dragon and overwhelmingly wields her power. Even Oda Nobunaga's Three Line Formation is unable to take it down, forcing Demon Archer to use Demon King of the Sixth Heaven to defeat them.
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12/05/2022 05:31 PM
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Saber Class Servants Part 2
Name: Gawain
Species: Human, Servant
Gender: Male
Height: 180cm
Weight: 78kg
Likes: King Arthur
Dislikes: Older wife
Alignment: Lawful Good
Personality: He earnestly performs all sorts of work. Even if that is, by any chance, debt collecting. Despite his serious character, he has no gloomy aspects and interacts with anyone in a sincere and polite fashion. While he may get enraged, since he never harbors negative emotions such as jealousy and malice, his attitude is refreshing no matter what kind of battlefield. According to the other Knights of the Round Table, "That lack of sarcasm is already a talent". For Gawain to have never been envied, despite being blessed with talent and pedigree, was probably due his own good character and the natural airheadness to think of it as a matter of course, without ever being boastful. A loyal knight, his faithfulness to the king was like iron. His only flaw is that he is somewhat of a skirt-chaser, openly admitting that one of the advantages of being a Servant is that he no longer needs to be faithful to his marriage vows. Gawain wanted to serve a true king loyally without questions or doubt, like a true knight. He believes that quantity is over quality when it comes to food. He is satisfied with large quantities of potatoes, vinegar, bread, ale and vegetables. Class Skills: - Magic Resistance (B Rank): Cancels spells with a chant below three verses. Even if targeted by greater magecraft and Greater Rituals, it is difficult for them to be affected.[1][2]
- Riding (B Rank): Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Personal Skills:
Numeral of the Saint (EX Rank): A special constitution that Sir Gawain possesses. His power becomes three times greater only in the three hours between 9 AM and noon, 3 PM and sunset. It indicates 3 as the sacred number of the Celts. Due to this skill, Gawain boasts the fame of a peerless knight who is unmatched during daytime. Even Lancelot, who was considered the strongest Knight of the Round Table, was forced to wait until the sun set to strike what became a fatal blow. Rin Tohsaka claims that as long as the sun shines, Gawain might be the mightiest Heroic Spirit, even greater than Arthur. - Charisma (E Rank): The natural talent of commanding an army. Charisma is a rare talent, but occasionally it does affect the development of its possessor's personality. In the case of Sir Gawain, the honesty in what he says is what led to his reputation of being the "the oblivious knight."[1][2]
Excalibur Galatine: Sword of Revolving Victory (転輪する勝利の剣 , Tenrinsuru Shōri no Ken?, localized as "The Resurrected Sword of Victory"), also known as Fairy Sword Galatine (妖精剣ガラティーン, Yōsei Ken Garatīn?), is the shining sword that Gawain possesses. It is the sister-sword of Excalibur, also originally owned by the Lady of the Lake, but it is not as well known as a holy sword and rarely mentioned due to having its legend hidden in the shadow of King Arthur's holy sword. While Excalibur collects the lights from the planet, Sir Gawain's holy sword is said to represent the rays of heat from the sun with a Pseudo-Sun contained in the hilt. Arthur has the providence of the night from the pedigree of the goddess of the moon, Alto and Artemis, and Gawain is the knight who receives the blessing of the sun. It is similar to its owner in that it shows its greatest power at noon, making visible the unsurpassed sharpness of the edge that sliced cleanly through both the shield and chainmail of the enemy Saracen soldier, Priamus. Differing from Excalibur's centralized slash of light that destroys castles, Galatine brings forth a broad wave, radiation-type attack that completely annihilates an enemy army. Its sun characteristic is reflected in its activation like rays of heat from the sun. Gawain tosses the sword into the air where the pseudo sun inside creates a miniature sun before landing back in his grasp. While the sun floats overhead, he generates a large magic circle with a sun symbol in the center under him as he draws the sword behind his back. With a motion like drawing a sword, the pseudo sun, and the energy put into it, the attack extends as far as it is possible to visualize the blade of the sword, around thirteen kilometers "or so", like its prototype, Caladbolg. He unleashes a horizontal slash of flame that pierces through the enemy and erupts into a giant ball of fire that engulfs them. However, it has also been shown possible to employ a Vertical Slash and Thrusting Variation, indicating it is not limited to its standard horizontal, wave-like attack.

Name: Bedivere
Species: Human, Servant
Gender: Male
Height: 187cm
Weight: 88kg
Likes: Steam vegetables, King Arthur
Dislikes: None
Alignment: Lawful Good
Personality: Bedivere is exceptionally loyal to his king, putting her well-being above his own and even her own orders on her deathbed. He does not see serving as a knight solely serving the King herself, but the people of Camelot, whom they had shared mutual desire of care and love for. As someone who had been chosen for his compassion and empathy to become a Knight of the Round Table, Bedivere can be seen as someone who is the most "human" amongst his comrades, having been able to share the joy and grief of the common people that the other knights may have deemed as trivial.[3] Unlike those knight who had begun to drift away from her and those who saw her as inhuman due to her lack of emotion, he feels pride in her and remains loyal throughout Mordred's rebellion. He later begins to even feel some anger towards the situation, believing that she who has accomplished such great deeds should be granted the ability to show a peaceful face. Bedivere's personality in the game is further expanded upon, and his more prominent characteristics of being just and righteous comes through during the Camelot singularity, having shown that his loyalty towards the King is not out of the vanity of Knighthood, expressing that he believed a King should not endanger the common people. He sees himself, as a Knight of the Round Table, bearing the responsibility to stop the King that has gone astray, and was determined to stop destruction with any means. Class Skills: - Magic Resistance (B Rank): Invalidate magic with chant 3 verses or less. Receives mostly no damage even against greater magecraft or Ritual Spells.
- Riding (A Rank): Capable of freely operating vehicles and beast besides those with the rank of Phantasmal Beast and Divine Beast.
Personal Skills: - Tactics (C Rank): A tactical instinctive ability in regards of battle involving large numbers. Grants correction in the case of using an anti-army Noble Phantasm or when against enemy's own anti-army Noble Phantasm. He is said to be an everlasting commandant.
- Calm and Collected (B Rank): He does not get confused in any kind of situation. He suppresses his own emotion and calmly observes his surroundings, guiding towards the most optimum tactics. Grand plus correction to mental resistance. Resistant especially against confusion and impatience. Even if he alone takes on hundreds or thousands of enemy soldiers, Bedivere will never be bewildered. This skill would also work in a steward-like manner.
- Oath of Protection (B Rank): Plus correction to encampment defense. Raises defense power of all members in allied camp.
Noble Phantasm: OG Bedivere's phantasm is unknown... But the alternate version in FGO has...
In order to stop the Lion King in the Camelot Singularity and atone for his sins, Merlin modified Excalibur into a prosthetic arm known as Switch On - Airgetlám.[1] This Noble Phantasm is constantly active-type, and even though his output is usually that of an average human, when performing activation for combat, the STR, CON, and AGI parameter rises to the ones shown in his status, gaining a bonus for his sword attack. Thanks to this Divine Construct, Bedivere can fight against the other Knights of the Round Table.
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11/14/2022 05:44 PM
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Extra Class Servants
-Registry of all Extra classes servants-
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Loaded... ----- Name: Oberon Vortigern
Class: Pretender
Species: Servant, Fairy, Dragon, King
Gender: Male
Height: 174 cm
Weight: 56 kg
Likes: Unknown
Dislikes: Unknown
Alignment: Lawful Good (Oberon), Chaotic Evil (Vortigern)
Personality: A gentle, engaged, and kind-hearted pacifist. Because of his thoughtful nature, he is cautious when it comes to carrying out his plans and strategies, but he never misses a chance to make his move. He can dominate any situation with strong aggression (or savagery, depending on how you look at it). A perfect prince of light, as if he were a character straight from a fairytale. At any rate, he is a sly story protagonist. He has the smile of an adult but still retains his boyish mannerisms; the power and executive function of an adult despite being a boyish dreamer. He is well-educated but doesn't boast about it, carries lofty ideals but doesn't force them on other people, is weak but does not submit to violence. "I like being happy. Just as insects need clean water to live, fairies can't live without being happy." Artoria Caster describes Oberon as very Merlin-esque. He has a reputation in Faerie Britain for borrowing money and not returning it. He brought millions in counterfeit money to an auction. Similar to Shakespeare, Oberon will do things because he thinks it fits the narrative. For example, he waited before finding Protagonist and Artoria Caster because he thought it would increase their Relationship Values. Unlike Shakespeare he's not doing it because it amuses him but because that's how he thinks stories work. Even though Titania is a fictional character who Shakespeare invented, Oberon is searching for her. Even if it's a pipedream, he wants to meet Titania, the only person who could love the eccentric King Oberon. Oberon the Great Liar. His existence, even his name, is a lie. When he revealed his true nature, he declared boldly, "I have nothing I like," the edges of his mouth curling upwards. Of course, this is also a lie. There isn't a single thing that he says that is true. A beautiful man with hair dark as a shadow, sunken blue eyes, and sharp bony limbs. A perfect blight, as if he were a villain straight from a fairytale. A prince of darkness. Since everything he says and does is a lie, there is no need for him to tell the truth. He says his purpose in life is to watch people fall to ruins, but there is no way to tell whether he is speaking the truth or not. The reason why he looks down on others and causes misfortune isn't because he loves only himself and wants only himself to be happy. It is because he thinks everyone is simply disgusting. He has no love for others, nor for himself as well. Because Fairy Eyes can see the truth, he looks down on everything he sets his eyes on, and smiles sweetly to hide the discomfort constantly rising in his chest. His public persona is entirely an act, but Oberon's lies are so perfect that they are not considered "fiction." If he is so inclined, he can live like that and have that be his "true persona." However, since he is cursed and anything he does is considered a lie, it being true holds no meaning to it. He will never harbor love for any living thing, any human. To Oberon, humans and fairies alike are targets of exclusion that are "unimportant but unpleasant, disgusting but appear happy." Since Oberon can never feel "happiness" all his life, he considers other lifeforms that can achieve happiness just by being alive without any effort or intelligence, to be an eyesore and incomprehensible to him. "Damn bastards. I'll destroy everything one of these days." Oberon's aggressiveness was not born out of jealousy or hatred, but rather out of his love for Titania. But that is something Oberon will never admit. Oberon-Vortigern's desire to destroy Proper Human History actually comes from his Oberon side. As Oberon is a fictional existence, he is repulsed by how Chaldea culls away the Lostbelts, since they are fabricated existences as well. He spites humanity and the Proper Human History system for "rejecting" them, and while Vortigern wants to destroy the Lostbelt, Oberon wants to destroy Proper Human History for the stance they take towards "stories". Despite this, he comes to take a liking to Ritsuka. As he dies he says that the sky they wish to protect really is beautiful, and admits he was doing it for Titania, a being that could only exist in "stories". Class Skills: Anti-Human Order (D Rank): An ability that puts a stop to everything created by Humanity, as well as the laws that work in humanity's favor. It is a skill originally possessed by the Beast Class. Oberon has acquired the same skill possessed by the Evils of Humanity after deceiving and remaining in hiding for so long. He bears no hatred or resentment toward humanity. He merely wants to eradicate them, an action as instinctive as breathing. To put it simply, it is a form of malice that subtly directs people's hearts (the general atmosphere) to evil, low and cheap tendencies. - Territory Creation (E- Rank): The ability to create one's own workshop and base as a Mage. He used to be the king of the Fairy Forest, but his territory was lost over time and he has now become nothing more than a wanderer in stories. As a result, his Territory Creation skill is the lowest rank possible. Paradoxically, this skill shows that Oberon is now "all but a king in name only." Oberon keeps this a secret, and does his best to hide the fact that his Territory Creation rank is low.
- Item Construction (A+ Rank): The ability to create items. He is the highest-ranking craftsman when it comes to items that deceive the mind such as the Tricolor Field Dew, which has even managed to curse the Fairy Queen Titania.
- Riding (A Rank): History regarding British Fairies states that fairies ride on insects when they travel. Oberon is a king so he travels gracefully using his own wings, but when he is out of people's sight, he rides a hawk moth (at 130 km/h), speeding through the land and leading people's hearts.
- A Midsummer Night's Dream (EX Rank): A curse that Oberon has carried since he came into existence. "Everything is a dream illusion. The events that transpired here is not worthy of truth―" That is how the world's most famous play about Fairies, A Midsummer Night's Dream, closed the curtains, but on the other hand it represents Oberon's nature. In Human History, his words and actions were labelled as lies no matter what he did, so as a result, a curse where nothing about him is true and nothing he says is true has been engraved into him.
- Divinity (— Rank): Oberon's consort, Titania, is a Fairy created as a composite of various fairies and goddesses (Mab, Diana, and Titan) and has divinity as a result. But since Oberon is purely the "King of the Fairies" and not a composite being, he has not acquired any divinity.
- Fairy Eyes (— Rank): These are not Mystic Eyes that humans possess, but are rather a type of vision that Fairies are born with that allows them to "alter worlds." These eyes, which see through all lies and reflect the truth, allow Oberon to clearly see the malice, shortcomings, and nature of intelligent beings.
Personal Skills: - Morning Lark (EX Rank): Morning breaks, greatly uplifting the party's mental state and increasing self-esteem. One-time forced doping. It increases the target's magical output, but only for a short amount of time. This power-up will be lost over time, so plan how you will use it for your Noble Phantasm accordingly.[1]
- End of a Dream (EX Rank): A dream of the end times. An enhancement skill applied to a single ally. The affected Servant will gain an unparalleled rise in strength, but at the end of the turn they will lose all of its effects and sleep for eternity. ―Those who have lost their dreams, will never, hold the power to wake up back into reality again.
Noble Phantasm(s): Wry Rhyme Goodfellow: Story of a Dream Held Aloft in the Distance (彼方にかざす夢の噺, Kanata ni Kazasu Yume no Hanashi) is the Noble Phantasm of Oberon Vortigern while pretending to be "Oberon". A counting song of an unfulfilled paradise that Oberon speaks of. The wings on his back unfurl and scatter scales everywhere, forcibly transforming the target's body (Spirit Origin) into a spiritual body in the Dream World, stopping the target from being able to function in the real world. A Greater Magic that is not unlike a Reality Marble. At least that's how it seems. Those who fall trap into this dream become invincible, but are unable to intervene in the real world.
Lie Like Vortigern: Eye of Dreams that Falls to the Distance (彼方とおちる夢の瞳 , Kanata to Ochiru Yume no Hitomi) is the Noble Phantasm of Oberon Vortigern. This Noble Phantasm is the true form of Oberon, who was brought into existence by the Fairy Country. He transforms into the evil dragon Vortigern, a "hollow insect" meant to destroy Britain. With his giant blender-like mouth and esophagus (hollow), he swallows the entire world and causes it to fall. Rather than killing the opponent, it is a "path to the underworld" that drops them into an abyss without a single ray of light. Oberon can exist separately from his "Insect of the Abyss" form. He is unsure, though, which one of them is the real one and which is the shadow. The body of the "Insect of the Abyss" is infinite, and anything it swallows falls for all eternity. Once something is swallowed, "entrance" and "exit" cease to exist. Nothing can escape, no matter how great of an existence it is, as long as Oberon isn't killed. But in the Abyss, everyone is in a "sinking dream", and while they're asleep, they have no form. Also, because it is a "space that can never be observed by Proper Human History", there isn't the slightest record of Heroic Spirits, so summoning them is an impossibility. Artoria Avalon, however, was able to revert these effects with her mere presence. When Oberon is defeated, the "Insect of the Abyss" starts to collapse and lose all connection to the outside world, so Chaldea tries to escape before that happens. However, because the hole is infinite, escape is impossible regardless of their speed. Sherlock Holmes described it as worse than a black hole. Black holes are pits of gravitational attraction that even light can’t escape, but an exit still exists, so with a navigational leap, escape is still technically possible. The Abyss is the opposite, however, so no matter how extraordinary the means of transport that humanity possesses are, it cannot be escaped from. Chaldea was only able to escape thanks to Albion's Remnant hitting the "Insect of the Abyss" with a heat ray, opening an exit to the outside. It was the true source of the Collapse that threatened total extinction and prompted Chaldea to launch an immediate and previously unnecessary mission to the British Lostbelt. Oberon's NP
Vortigern NP

----- Name: Jeanne D'Arc Alter
Class: Avenger
Species: Human, Saint, Alter
Gender: Female
Height: 159 cm
Weight: 44 kg
Likes: Denying God in front of a true believer, World domination
Dislikes: Belief
Alignment: Chaotic Evil
Personality: A black Jeanne d’Arc dyed in a desire for vengeance. Her personality is extremely cruel and stern, and probably a few people would notice the vestiges of her sainthood in there. She has no kindness towards others, and she will become an object of revenge towards all of mankind. She always harbors distrust towards her comrades and her surroundings. She believes in God and yet, there is no faith in that belief. She likes to deny God in front of a believer, thinking that there is no better entertainment than that. She dislikes the act of "having faith", for it is evil as far as she is concerned. She will wage war with her companions against God, and she will simply take pleasure in the slaughter for her "cause". The being within her has a liking for complete and utter devastation, and that would even include the destruction of mankind—the purpose of her life is to keep on killing whatever comes her way, until she uses up all her strength. With several circumstances accumulating, despite being a fictional existence, it became possible for Jeanne Alter to answer the summons as a black holy woman. The particulars of her summoning may be extremely unclear, but she will not rebel immediately after her summoning. However, seeing that it is a human Master, she will constantly harbor distrust. Also, when she becomes highly tense, she will start to fanatically laugh. Jeanne Alter is fundamentally bitter towards the Master, but maybe due to how the holy woman Jeanne, who became her basis, was quite the softhearted one, one can perceive respect and affection for her Master at her core. She has no girlish hobbies, but it seems that there were some maiden-like wishes. "To think that, in the depths of her consciousness, she wants to perform a strained avenge business while being surrounded by handsome men of her own liking!" - such is the comment from a Servant of the same Avenger Class. Class Skills: - Avenger (B Rank): A skill representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate hatred and resentment. The rate of mana generation becomes higher when receiving damage. After the result of the Orleans Singularity correction, her resentment has become a little lighter.
- Oblivion Correction (A Rank): Her hatred will never be cleared away, no matter how much time has passed. Even if, she is aware of the things more wonderful than her hatred.
- Self-Replenishment (Mana) (A+ Rank): One's Magical Energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn. Because she was created by a wish upon the Holy Grail, the quantity of her mana recovery is of a higher grade.
Personal Skills: - Self-Modification (EX Rank): A special grade remodeling done by the Holy Grail. It has completely inverted the Saint and has made her fall into the Chaotic Evil alignment.
- Dragon Witch (EX Rank): Having been produced by Gilles' wishes, she possesses from birth the power of the Dragon kind. Believed to be an inverse phenomenon from saints possessing anecdotes of dispersing the dragon kind, such as Martha or maybe Georgios. Possesses a unique Charisma that makes dragons obey her and a power that raises the attack power of the party.
- Ephemeral Dream (A Rank): A Skill that represents a lifeform born from illusions because of an individual’s desire. Because she was born from one’s desire, she possesses a powerful force, but at the same time, she is not permanently approved as a lifeform allowed for existence. After everything is finished, she will quietly start her slumber.
Noble Phantasm(s): La Grondement Du Haine: Roar, Rage of Mine (吼え立てよ、我が憤怒 , Hoetate yo, Wa ga Fundo) is the Noble Phantasm of Jeanne d'Arc (Alter). "Roar of Hatred." The cursed flag possessed by the Jeanne who descended as the Dragon Witch. It stops the enemy’s attack in the same way as Jeanne d'Arc’s Noble Phantasm, but this Noble Phantasm also swells up that attack, before it reflects it back. Also, its power will increase even more if her allies and the likes die. Then, whether it is a slashing attack, a striking attack, or on top of that, a hit by means of a curse, all of it will in the same way be converted into her physical attack power when they are halted by the Noble Phantasm. The flag can release flames with performance resembling a first-rate Dragon’s breath. Under the name of an avenger, Jeanne Alter kindles the flames and transforms the grudges from herself and the surroundings into magical energy, burning the opponents' injustice, corruption and self-righteousness up to the marrow of their bones to ashes. Furthermore, the stake was stuck into her image. Personally for her, “I was attached to… uh, something jagged… and made of steel, and a harsh impression of it remains with me!”, and this impression allows her to create these stakes in her image for her own use.
Jeanne Alter NP ----- Name: Edmond Dantès
Class: Avenger
Species: Servant, Human
Gender: Male
Height: 185 cm
Weight: 75 kg
Likes: Nothing
Dislikes: Everything
Alignment: Chaotic Evil
Personality: While his True Name is Edmond Dantès, Avenger perceives himself to be a different person from the seaman from Marseille. While in life he had abandoned his dark nature at the end of his gruesome and tragic revenge in Paris, his powerful and vengeful Monte Cristo persona has manifested as a Servant and is still acting as the "image of a nemesis", so he claims, "In that case, I am not Edmond." Therefore, he will never introduce himself as Edmond Dantès. His catchphrase is "Wait and Hope" (in French, "Attendre, Esperer"), which is a direct quotation from the ending of The Count of Monte Cristo in his farewell letter to his friend Maximilien Morrel. « One of my names is enough to strike terror into your heart, but I don't have to tell you what it is, do I? You've already guessed it, haven't you? Or rather, you remember it, for despite all my years of sorrow and torment, the joy of vengeance has made my face young again! » | (Monte Cristo to Fernand de Morcerf, from Chapter 54 of "The Count of Monte Cristo") | An avenger to fate and reality. Avenger always hates the irrationality and malice that is all over the world. At a first glance, it appears that his hatred is projected towards the whole world except on himself, but he is never a demon that hates innocent people. He hates and continues to deny reality itself that continues to reign while it is still full of atrocities and immoralities. Avenger defines himself as a “demon of eternal vengeance”. He is full of roughness and violence, hurting every person who approaches him, but...[1] To the Master who do battle to rescue human history from incineration, Avenger has two forms to select from. Namely, the form as “himself that trifles with reality and a vicious fate (Edmond Dantès)“ representing his current self, and the form as “a person that is close to who he was before (King of the Cavern) as the materialized idol of hatred.”[1] Particularly regarding the latter form, before long, Avenger will surely recognize the profile of his Master who continues to struggle, seemingly at first remembering Haydée, the princess of a ruined country, or Abbe Faria, who was his benefactor. "They are not Abbe Faria." "They are not Haydée." Of course, Avenger himself in this form does not represent his current self. The Master who walks together with him is just one person in his past, present and future. Even though, the others should not be here. If that is the case, the feelings embraced then is also the sole thing that must be there in the past, and not here in the present. According to Shiki Ryougi, Edmond Dantès is the kind of person who one victory against him is enough for him to become an unexpectedly trustworthy ally, as only someone with great love and care would turn into such an Avenger after being betrayed by someone they love. That also means that Edmond loves humanity on a very fundamental level. If Angra Mainyu, born of hatred, is an avenger that speaks about love, the King of the Cavern, born of love, is an avenger that speaks about hatred. Where one forgives and accepts evil as a inherent part of humanity, the other rages and strikes at it with vengeance. Class Skills: - Avenger (A Rank): One’s state of being as an avenger that gathers people’s hatred and resentment onto themselves; a way of being that became a Skill. Although it is easy for the hostility from his surroundings to be directed towards him, negative emotions directed towards Avenger will automatically be converted into his power.
- Oblivion Correction (B Rank): Although people, who are living beings, will be forgetful of many things, an avenger never forgets. An avenger’s attacks, which strike from beyond the people’s lapses of memory, will have their critical hit effects strengthened.
- Self-Replenishment (Mana) (D Rank): One’s magical energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn.
Personal Skills: - Determination of Steel (EX Rank): The dynamism and mind of steel of the man who walked on the path of revenge throughout his entire life after breaking out of the Château d’If (Tower of If) prison, which was even called the Hell on this Earth, becoming a Skill. A complete blockade of his sense of pain, resulting in effects such as the acquisition of a superhuman mind and body that is even able to endure ultrahigh-speed actions. It is a composite Skill that also primarily contains the effects of the Valor Skill and the Calm and Collected Skill.
- Golden Rule (A Rank): The Count of Monte Cristo attained everlasting wealth and political power by obtaining the “hidden treasure” told of by Abbe Faria in the Château d’If, so money is hardly a matter for him to be troubled with.
- Wisdom of Predicament (A Rank): The ability to call upon Luck with a precedence in critical situations. The wisdom brought about by the abundant knowledge he received from Abbe Faria and his own natural intelligence. By combining this with the special characteristics of his Extra Class, it becomes possible for him to use the Item Construction Skill, which is primarily a Caster’s Class Skill, at Rank B.
Noble Phantasm(s): Attendre, Espérer: Wait, and Hope (待て、しかして希望せよ, Mate, Shikash*te Kibō Seyo?) is the unbelievable recovery Noble Phantasm of Edmond Dantès. Not only can he bring himself or an ally back from the verge of death, they are resuscitated with a temporary rank up in all Parameters. The streak of brilliant, shining hope in the darkness of the one who has fallen into atrocity, despair and regret. All human knowledge can be agglomerated into these three words: "Wait, and Hope."
Enfer Château d'If: Tyger, Burning BrightWP (虎よ、煌々と燃え盛れ , Tora yo, Kōkō to Moesakare?) is the mental power of steel of Edmond Dantès, cultivated while imprisoned within the Château d'IfWP, sublimated into a Noble Phantasm. Not even mentioning his body, Avenger is able to escape from even "abstract prisons such as time and space." Through performing super high-speed thinking, he is able to forcibly reflect that on his body and "subjectively realize a super high-speed action that makes something that seems like a 'time halt' is being employed."[1] The rate of such high-speed movement makes the attacks take the form of a "simultaneous multi-attack" from many different "afterimages" of Avenger.[1] Afterwards, the flames of grudge materialized by mana are released from multiple afterimages, dealing damage to the target
Edmond's NP

Name: Amakusa Shirou Tokisada
Class: Ruler
Species: Servant, Human
Gender: Male
Height: 169 cm
Weight: 59 kg
Likes: Humanity
Dislikes: Rampaging humans
Alignment: Lawful Good
Personality: In his lifetime, Shirou walked the path of suffering and despair. He and his comrades fought for their faith and beliefs, and in return, they failed and died. He once hated everything, from God to humans. He claims that he hated humans, not because they had killed him or his comrades, but how humanity easily accepted it as a repeating system in history where life is priceless yet has no value. He finds humanity to be just like Ouroboros, eating themselves in order to grow. Shirou admitted to his failure, his mortality and his guilt. So, he forsook his heart filled with hatred, for the sake of humankind's salvation. He claims he does not hate humanity anymore, and that he will save the current six billion people and the people from past and future. In reality he is trying to save humanity to forgive himself for not being able to save a single person, he wishes for everyone to throw away their selfishness and create a world where everyone is saved and happy. He desires to make use of the Holy Grail to fulfill his own ambition. He simply wished the happiness of all mankind, for innate goodness to be found in the heart of all humanity and the annihilation of Angra Mainyu: All the Evils of the World. Shirou appears to be a benign man with an innocent smile; he is in actuality a manipulator who would destroy his adversary with no hesitation in order to fulfill his own ambition. He is essentially a character who looks light on the outside and has a darker personality inside. Kairi sees him as being overly judicious given his supposed age. He is the mastermind, but is a good and virtuous being. In the first place, it is a matter of argument whether or not Shirou’s actions are truly evil. Because you could say that he guided people through a slight shortcut to the place they would eventually reach someday. However, on the other hand, he is unmistakably evil. Because he tried to save not individual people, but only the human race itself. Having no hobbies or anything he likes, he's lived for seventy years for the sake of humanity’s salvation. Even if his plans were overturned in the end, the instant when he saw the rising sun as he lay on Semiramis’ lap—was a moment of supreme bliss for Shirou. Class Skills: - Magic Resistance (A Rank): While he holds this skill equivalent to a strong Saber-class, he does not cope with the sacraments of the church.
- True Name Discernment (B Rank): As a Ruler class, he gains this skill. Status information such as the true identity, Skill and Parameters is automatically revealed when he directly encounters Servant. There are certain limits, Servants with hiding capacity such as Mordred's Noble Phantasm Secret of Pedigree can mask out her identity, however it depends on his luck level to bypass this. As he was dispatched by the Church with the duty of being the overseer of this Great Holy Grail War, he possessed the Spirit Board (霊器盤, Reiki Ban) that was given to the overseer and could perfectly grasp the state of all fourteen Servants. As his "True Name Discernment" skill makes him need to directly encounter Servants to see their status, Shirou must rely on Spirit Board to track down any Servants and learn their identity. It was particular useful when Siegfried had committed suicide and Shirou suspected something was odd since his name was not entirely gone from the board.
- God's Resolution (—): The highest privilege for the Ruler class skill. Normally Ruler-class would possess two Command Spells for each Servants that participated in the Holy Grail War. However, as Shirou is not a participant of the Greater Grail War, this skill has been lost. As he participated as a Master, he only has three command spells for Semiramis. While he leads the Red Faction, he made sure that the Red Faction Servants do not interact or meet with their respective Master. While he could steal the command spells by cutting their arms, Shirou decided to avoid this method. The reason is that he wants to avoid lying to Karna who excels at perceiving deceptions. This is the main reason why he'd manipulated the Red Faction Masters into his puppet, so they could peacefully hand over the three command spells of their Servants and provide enough Magical Energy until his connection to the Greater Grail. Eventually he obtained their Command Spells, his arm was engraved with eighteen Command Spells of Archer, Lancer, Rider, Berserker, Caster and Assassin.
Personal Skills: - Revelation (A Rank): A personal skill equivalent to "Instinct". Instinct is a sixth sense regarding battles, but "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). Because there is no basis (so he thinks), it cannot be explained well to others. His Revelation comes from a vision from his arm, if he studied under Thomas Edison, he would be undergoing Conceptual Improvement until it became a rocket and the birth of Shin Amakusa Shirou.
- Charisma (C- Rank): The natural talent to command an army. Although he cannot run a nation, he can share those with his like-minded and strong ties comrades to death. Thanks to his charisma, it is possible to make others believe in the contents of the "Revelations" skills without basis.
- Baptism Rite (B+ Rank): A type of magecraft that changed style into a church form. It is effective on a spiritual body. By linking his two Noble Phantasm, it is even possible to make a Servant go through a sublimation process.[1] His Baptism Rite was extraordinarily powerful that it wasn’t possible for a human. He used this chant on the nameless monster, who had once been Vlad III and Darnic Prestone Yggdmillennia. The nameless monster very existence was melting away as he began to emit white smoke, the vampire evaporated away right down to the final fragment of himself.
Noble Phantasm(s): By the strange device called faith, after dying and becoming a Heroic Spirit, he became capable of exercising miracles. Therefore he possesses two Noble Phantasm, Left Hand - Xanadu Matrix and Right Hand - Evil Eater. Due to the unique nature of his Noble Phantasm, his arms are connected to the Thaumaturgical Foundation which allows him to effectively use any sort of Magecraft with its Almighty Key (万能鍵, Ban'nō Kagi?).[1] He can also combine them to create a powerful technique called Big Crunch.

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11/10/2022 06:31 PM
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Berserker Class Servants
-Registry of all berserker class servants-
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Loaded... ----- Name: Heracles
Species: Servant, Heroic Spirit, Human
Gender: Male
Height: 253 cm
Weight: 311 kg
Likes: Nothing since he is mad enhanced
Dislikes: Nothing since he is mad enhanced
Alignment: Chaotic Mad
Personality: Due to his Mad Enhancement, Berserker is completely void of thought for most of the story. His emotions have been sealed off, making it impossible to perform any actions with personal motivation, and the only thing not lost is the reason within the core of his being that not even the bondage of the Command Spells can overwhelm. This side is shown in the occasions when he is shown feeling something like the will to protect Illya. He faces even hopeless fights with his iron will, advancing to keep Illya from facing death. He can display general thoughts based on his instincts that Illya can interpret, and she responds as if having a normal conversation. Archer notes that he is one of the Servants completely satisfied with their Master. He enjoys battle, and he would have grieved that his match with Archer "deserved better" had he been a normal Servant. He displays a brief sense of rationality while thinking this, wishing to have matched sword techniques with Archer to his heart's content and passed a satisfying time. He speaks briefly, free of Mad Enhancement, before his death during the Fate route, asking about Caliburn and commenting on its surprising strength. He puts no emotion into his dying words, and simply crumbles away like sand. For Heracles, who had gone berserk numerous times in legend, having beat his harp instructor to death when he was a child and many other episodes killing people in rage without even hearing them speak, the Berserker Class is quite familiar and easy in which to adapt. After being Blackened by the Holy Grail in Heaven's Feel, he was able to halt the last strike of his Axe Sword before he died. He was able to do so due to the strength of his heart; a heart which suffered the pain of going berserk since his early days as a hero. He is identified as the most manly character in the story of Fate. Class Skills: Mad Enhancement (B Rank): The Class Skill that characterizes Berserker, it reinforces ability at the cost of reason. As Heracles' possesses the skill at Rank B, in compensation for losing most of his sanity, the levels of all his abilities rise. Heracles beat his harp instructor to death when he was a child, and had many episodes when he killed people in his rage without even hearing them speak. It seems that for Heracles, Berserker that receives "Mad Enhancement" was an easy class to adapt to. Focusing on controllability when out of combat, the rank of "Mad Enhancement" is suppressed by Illya.
Personal Skills: - Battle Continuation (A Rank): A skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. Cú Chulainn’s Battle Continuation represents “never give up no matter what”, while Hercules’ represents the ability to survive. The best result is achieved when a resilient body is combined with this skill.
- Valor (A+ Rank): With his brave and daring spirit, Heracles is able to neutralize mental interference such as suppression, confusion, and charm. However, under the influence of Mad Enhancement, this skill is unable to take effect. While operating correctly, Valor also increases the damage inflicted upon the opponent during melee combat. This skill allowed Herakles to defeat several monsters empty-handed.
- Divinity (A Rank): Being a mixed-race child of the King of Gods Zeus and a human, and becoming a god after death thanks to his great deeds, Heracles naturally possessed the highest level of the Divinity skill. It is theorized that due to Heracles having the blood of the gods, one would need a divine mystery of the same level to even affect him. This skill ultimately proves to be fatal when faced with the complete entrapment of the Chains of Heaven, Enkidu, more dangerous to him even than the powerful Excalibur, but his strength and determination allow him to overcome even those binds.
- Mind's Eye (Fake) (B Rank): A danger avoidance ability based on Intuition/Sixth Sense, gained through many ordeals and adventures. Even though Berserker’ sanity was lost due to Mad Enhancement, this skill remained effective due to it being nearly an instinct. When crossing swords with a seasoned swordsman like Artoria, he would not fall for half-hearted feints. It is such a troublesome ability for his opponents.
Noble Phantasm(s): Heracles' Noble Phantasm is God Hand, which represents the immortality he received after death thanks to completing the Twelve Labours. With this ability, God Hand turns one’s body into a tough suit of armour and nullifies all attacks Ranked B or lower, regardless of the type or power of the attack. It also has the effect of automatic resurrection after death. Because the resurrection effect has 11 uses, Heracles cannot perish unless killed 12 times.
As a Heroic Spirit, Heracles' most trusted Noble Phantasm is Nine Lives, however, it cannot be used in the Berserker class under normal circumstances due to a lack of motor skills.
Heracles NP

----- Name: Kiyohime
Species: Heroic Spirit
Gender: Female
Height: 158 cm
Weight: 41 kg
Likes: Honesty
Dislikes: Lies
Alignment: Chaotic Evil
Personality: She is a self-styled girl that lives for love. Since she seems to believe her Master is the reincarnation of Anchin, special care is required in managing her. If you lie to her even after being reminded that she does not want to be lied to, there is a chance she might come to take away your Command Spells. That aside, she is a fine bride with a good disposition and skillful in cooking. She is in love with her Master and will eliminate any rivals for his love. Her love for her Master is so strong that she has tried to sneak into their bed to sleep with them on at least one occasion.
Class Skills: Mad Enhancement (EX Rank): Mutual understanding is perfectly established. However, she sees the Master as 「the person she loves」, and forbids them to tell lies. In the case of lying, she’ll certainly see through it no matter what kind of lie it is, and will automatically consume one Command Spell.「———— You are lying, right?」
Personal Skills: - Shapeshift (C Rank): Borrowing bodies and molding them. She was reduced to a venomous snake by a woman’s determination, and crossed a large river. Can transform into a low grade Oriental Dragon. She’ll run with all her heart as long as she has legs, but when her legs disappear, she’ll start crawling around on the ground. She will also exhale flames. What’s going on?[1]
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- Stalking (B Rank): A skill to continue pursuing the beloved target. With something that includes the five senses and mana, and that should rather be called a wild instinct, she chases after Anchin everywhere.[1]
- Flame-Colored Kiss (A Rank): What Kiyohime seeks from her Master. If their lips lock once, she’ll get rid of any hindrance, and will be willing to turn into Super Kiyohime-chan. As a compensation, the definition of the Master’s future (groom) will be seized, but it’s a trivial risk.
Noble Phantasm(s): Samadhi Through Transforming Flames (転身火生三昧 , Tenshin Kashō Zanmai?, localized as "Transforming, Flame-Emitting Meditation") is the act of Kiyohime changing into a dragon like in her legend. Transforming into a great fire-breathing serpent, a constricting or fiery attack is performed every turn. The strength of a dragon's breath is extremely potent, with its fire being a ranged, mass attack with a maximum range of 10. Meanwhile, its constriction attack is a direct single target attack. However, this does not mean she has inherited the blood of a dragon. Kiyohime cannot recall having ever mixed with the blood of dragons, so such an event could only have been a "wild delusion born of deep yearning for her beloved." The transformation was the result of pure obsession that "can be considered a representation of her sheer tenacity" and a "relentless, mistakenly-held obsession towards the man who lied to her." Kiyohime NP

----- Name: Hijikata Toshizo
Species: Servant, human
Gender: Male
Height: 187 cm
Weight: 75 kg
Likes: pickles
Dislikes: Satsuma, Choushu, Cowardly shogunate retainer
Alignment: Lawful Evil
Personality: Although a Berserker, normal conversations are possible. Contrary to his demon-like fighting style, in the battlefield he is a pragmatist who also has the flexibility to employ any means necessary to win. That being said, he doesn't endorse the ruthlessless of characters such as Nobunaga. When the Master that summoned him has given up to fight, he will instantly become a target for purging. In battle he rages wildly like a devil yet retains his rational aspect as a tactician, a rare type of Berserker. The demonic vice-captain bearing the brand of loyalty ---Shinsengumi, advance! Many of Hijikata's lines, particularly during his Noble Phantasm, indicate that the Shinsengumi will not or cannot perish so long as he keeps fighting, and indeed he initially refused to acknowledge his condition as a Heroic Spirit because doing so would have meant admitting that he had been defeated. Although his identity marks the defeat of the Shinsengumi as a whole, he claims to also be forward thinking and does not dwell on the past or future. Class Skills: Mad Enhancement (D+ Rank): He is Shinsengumi itself; as long as he is here, even alone, then Shinsengumi shall never die. Such was the intense self-confidence which drives insane of his mind. Alone at the beginning, alone at the end; the lone Shinsengumi
Personal Skills: - Demon of the Battlefield (B Rank): A Skill which rouses his allies through his personal prowess and valor. Strengthen himself as well as the troops he leads beyond their original abilities. The way he fights, just like that of a demon, sometimes strikes fear even towards his allies.
- Disengage (C Rank): The ability to withdraw from battle, or to reset the state of affairs. It also returns disadvantageous battle to its initial state and skill condition to its starting value. Simultaneously, several bad statuses are compulsorily cancelled. When he was alive, every time he thought of losing he would always rise again and continue to fight.
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- Laws of the Shinsengumi (EX Rank): A Skill that places compulsory restraints upon oneself. He would receive damage should he breach those prohibitions; however, his statuses would rise in exchange. Breaching all prohibitions would render him immobile. Normally, breaching the prohibitions that which a Shinsengumi regimental soldier would have never been allowed to breach would gradually render one insane. It is the embodiment of his resolution and madness; of one who still aspires to be Shinsengumi, even after he threw away his pride as a warrior.
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- Deviating from Bushido. (一、士道ニ背キ間敷事)
- Leaving the Shinsengumi. (一、局ヲ脱スルコトヲ不許)
- Raising money privately. (一、勝手ニ金策致不可)
- Taking part in litigations. (一、勝手ニ訴訟取扱不可)
- Engaging in personal fights. (一、私ノ闘争ノ不許)
- Tactics (D Rank): A tactical, instinctive ability in regards not of one-on-one battle, but of battle involving large numbers. It grants advantageous correction in the case of using one’s own Anti-Army Noble Phantasm, or when dealing against the enemy’s anti-army Noble Phantasm. (In Fate/Grand Order, it is fundamentally not utilized)
Noble Phantasm(s): Shinsengumi: Immortal Sincerity (不滅の誠 , Fumetsu no Makoto?) is the Noble Phantasm of Hijikata Toshizou. « As long as I, just I, exist for sure, the Flag of Sincerity will never die. » | (Hijikata Toshizou) | A Noble Phantasm that interweaves such intense conceit and madness. When invoked, temporarily rendering ineffective the degradation of physical ability caused by the damages on the body, it makes it possible to continuing on fighting and use every measure to completely slaughter the enemy. However, it is a double-edged sword that burst out at once all the damage accumulated by the time the effect is over. The sword of carnage of Hijikata Toshizou - the war-demon that made all the soldiers of the master swordsmen-filled Shinsengumi say “I may not lose, but I don’t think I can win against Hijikata either.” Those circumstances are truly a reproduction of his lifetime of continuous battle; while invoked, his surroundings turn into a battlefield where bullets fly and signal guns roar. While this may appear to be similar to an Anti-Army Noble Phantasm that summons a large number of people, its true nature is completely different. Everything is a manifestation of his madness about how “the Shinsengumi is here, even now.” Hijikata NP

Name: Sakata Kintoki
Species: Heroic Spirit
Gender: Female
Height: 158 cm
Weight: 41 kg
Likes: Childish stuff
Dislikes: Stuff he sucks at
Alignment: Lawful Good
Personality: Kintoki is wild and arrogant, but firm and righteous. As he is particularly kind to mothers and children, he is a hero to all children. His mentality is that of an average grade schooler. Being summoned in the modern age, he quickly adopted popular habits. He likes flashy things and loves shiny things; he absolutely adores gold. He says "gold" and "golden" a lot about everything. He is very bad at love, which is his biggest weak point. Favorite Dog: Golden retriever Favorite Holiday: Golden Week Class Skills: - Mad Enhancement (E Rank): Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and parameters excepting Mana and Luck being raised. On that occasion, his whole body becomes red. Anger Gauge Max.
- Divinity (D Rank): Because there is a theory which states that he is the child of Raijin, a thunder deity, Kintoki possesses Divine Spirit aptitude. Because his mother was a man-eating mountain witch, the rank is low. It will rarely activate as resistance in regards to the attack of Heroic Spirits that possess thunder deity-lineage roots and legends. Although a normal Servant would have their Spirit Core eaten away by Nikola Tesla's Activated Fog, Kintoki was able to resist it. After a while however, a few cracks started forming in his core.
Personal Skills: - Monstrous Strength (A+ Rank): Rank ups his Strength parameter. While originally a Skill possessed by monsters, as Kintoki is the child of Raijin as a Red Dragon and the cannibal Yamauba, he displays a high Rank by carrying the former Skill to the extreme.
- Natural Body (A Rank): Born with a perfect (golden) body as a life form. A plus modiffier is bestowed to his Strength. Furthermore, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.
- Animal Communication (C Rank): Enables mutual understanding with animals that don’t possess language. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. Even then, maybe because Kintoki's mental structure is close to animals, they strangely get into a mutual understanding.
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Noble Phantasm(s): Golden Spark: Golden Shock (黄金衝撃, Ōgon Shōgeki?) is the Noble Phantasm of Sakata Kintoki. It carries the power of the thunder god Raijin. The attack has been described as unreasonably golden. It is an attack in which a flash of lightning is released from Golden Eater and mows down the surrounding enemies. In order to activate it, Kintoki has to use 3 of the 15 loaded cartridges on Golden Eater. The Noble Phantasm's True Name likely isn't 'Golden Spark', but it activated by invoking this name nonetheless.
Golden Eater (黄金食い, Ōgon Kui?) is a huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki's superhuman strength. This Noble Phantasm probably did not have this shape originally. It is loaded with 15 cartridges with thunder put into them and its destructive power is raised with their detonation, although sometimes the cartridges gets jammed. There is probably a different True Name, but Kintoki activates it with this name, even though this name is absolutely not the True Name. Unreasonably golden.

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11/10/2022 05:53 PM
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Assassin Class Servants
-Registry of all assassin class servants-
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Loaded... ----- Name: Sasaki Kojiro
Species: Servant, Human
Gender: Male
Height: 176 cm
Weight: 63 kg
Likes: Flowers, Birds, Wind, Moon
Dislikes: None in particular
Alignment: Neutral Evil
Personality: Assassin is quiet and composed, and while his general tone has a mocking nature to it, he takes it to another level with Caster. He is honorable in battle, always maintaining a degree of bushido, and he is not the type who would attack defenseless women and children. He willingly keeps Saber from exposing her name without any ulterior motives, and he prematurely stops their fight to keep an opponent from spying on her Noble Phantasm and possibly going after the weakened winner of the battle. He has no actual goal in participating in the Holy Grail War. He is not a Heroic Spirit, so there is no advantage to winning for him. He reveals his "true name" without regard, and seems disinterested in Caster's promised reward of making him into a real Sasaki. He only guards the gate while eagerly awaiting Servants to battle. A refined man who admires the beauties of nature and wraps his body in an elegant battle surcoat. Aloof from the world and having a somewhat elusive personality but, as expected, he is a warrior who likes fair and square contests. Due to living in an age where casualties happened on a daily basis, his perspectives about life and death may also seem cold-hearted for a modern person. Class Skills: Presence Concealment (D Rank): Suppresses one's presence as a Servant. A Skill suitable for covert action. Since he is not a true Assassin servant, this is not a class ability. It is his intrinsic ability as a martial artist to “cut off his presence”. This is not a skill to hide, but a technique of the mind for the martial artist to merge with his surroundings. Because this is not a skill trained for assassination, it cannot match the Presence Concealment of Hassan of the Cursed Arm. In reality, a Kojirou Sasaki who cuts off his presence is an opponent that is hard to detect even for a Servant. It is extremely difficult to perceive Kojirou during the first encounter. However, because his activity is restrained to within the range of the Ryudo Temple Gate, those who know the existence of Kojirou can detect him relatively easily. With this said, due to Kojirou’s personality, battles are usually commenced only after the parties have presented and introduced themselves. As a result, this ability is rarely used for its original purpose.
Personal Skills: - Mind's Eye (Fake) (A Rank): Premonition or sixth sense, very different from EMIYA’s danger avoidance originated from “predictions augmented by experience”. It may be called a natural talent to sense danger. During the Fifth Holy Grail War, in the battle with Artoria, Kojirou crossed blade with her invisible sword numerous times. He was able to use this ability to gauge even the length and width of the sword, and see through the fact that Artoria was unable to use her Noble Phantasm to attack due to a lack of mana. See through the weapon and style of his opponent after crossing blades only a few times, the perception of his eyes is the best among Servants.
- Knowledge of the Sowa (B Rank): A special ability that prevents the reduction of accuracy regardless of how many times the same technique has been used on one foe. In other words, it becomes impossible to see through any of his attacks. Although Kojirou and Artoria crossed blades numerous times, due to this ability, Artoria still could not adapt to Kojirou’s technique despite having Rank A Instinct. Paired with Kojirou’s unique “head-shot” techniques, the effect is vastly increased. No matter retreating and challenging him how many times, Artoria still cannot see through Kojirou’s techniques. She was always forced back to square one and fought as if it was the first encounter again.[2]
- Vitrification (B+ Rank): An ability commonly called the “heart of clear water”. More precisely, it is a mental state acquired after reaching the pinnacle of arduous training. With this ability, Kojirou can maintain a cool and collected heart, regardless of the situation. Even when facing his very own death will not cause him to waver. During battle, mental interference such as charm and fear sorceries activated by the opponent is completely neutralized. For a “gate guardian”, this ability is certainly very useful. Like the many trees that surround the Ryudo Temple, Kojirou watches the gate in silence with a heart of clear water, just like an unwavering guardian. While he may not be an Assassin in the traditional sense and thus unable to make use of the Assassin’s ability of “Presence Concealment”, he is able to conceal his presence by utilizing a martial artist’s state of an empty mind.
Noble Phantasm(s): Hiken - Tsubame Gaeshi (秘剣・燕返し, lit. Secret Sword: Swallow Return or Swallow Reversal, localized as Secret Technique: Turning Swallow Strike) is the fabled technique of the legendary swordsman Sasaki Kojiro who was said to be able to cut down a swallow in mid-flight. He achieved a Mystery attained only with human techniques that rivaled the Noble Phantasms of Servants. It is not something recognized as a Noble Phantasm under the Fuyuki Servant system, but rather an intrinsic Skill of the anonymous swordsman representing and using the legend of the great individual Kojiro as his source of identity. While still unranked, it is classified as a Noble Phantasm under the FATE system.
Like Gáe Bolg, it is impossible to avoid, albeit through different mechanics. It is possible to develop countermeasures against Gáe Bolg after learning that it targets the heart, but the only true countermeasure against Tsubame Gaeshi is to not allow him to use the skill at all. It is possible to avoid the incomplete version with two slashes by escaping to the side, but the real technique is nearly impossible to survive.
Sasaki NP
 ----- Name: EMIYA
Species: Servant, human, magus
Gender: Male
Height: 173 cm
Weight: 65 kg
Likes: Sweet food
Dislikes: People who ignore the hard facts and think they can save the world with pretty words
Alignment: Chaotic Evil
Personality: EMIYA has little emotions, an authentic battle machine. He kills his targets promptly, without hesitation, and without losing his way. His personality is closer to his adolscent years; his way of being is the adolescent Emiya Kiritsugu himself. Speaking of that again, his spirit is close to the time immediately following him having personally killed his mentor Natalia Kaminski as the "Magus Killer". Consequentially, his heart of steel remained as steel, his emotions eventually withering away completely. EMIYA exists with no personal motive for he exists as an agent of deterrence. Strictly speaking, succeeding in restorating the Human Order is surely the purpose of his actions. Towards the Master, he boldly speaks out that they will be "unable to cooperate", and it may not become known that the reason he says that is because he extremely does not prefer to be on a united front. Although, by any chance that there is a possiblity for them to deepen their bonds, it seems he will express words different from what he usually speaks. Class Skills: - Presence Concealment (A+ Rank): A Skill to erase one’s presence. When activated, it is almost impossible for the user to be perceived, even if they are a Servant. However, during the moment of them preparing an attack, the effect will be drastically diminished.
- Independent Action (A Rank): It is primarily a distinct Skill of the Archer Class. A Skill granted to Emiya because he grew accustomed to mobilizing unaided since when he was alive. Even without a magical energy supply from his Master, it becomes possible for him to remain materialized for about a week at most.
Personal Skills: - Magecraft (B Rank): Emiya has learned magecraft. From another angle, because he understands magecraft, he consequently excels at the methods of killing mages. With this Skill’s ranking, by all rights, it works as a bonus for all sorts of checks during the moments of doing combat against Casters.
- Affection of the Holy Grail (A+ Rank): Emiya is being deeply loved by the Greater Holy Grail itself of some era. That love is even equivalent to the world’s greatest curse. Due to the existence of this Skill, his Luck rank is being flipped up to even outside the standard. Without meeting specific conditions, it is possible for him to even break through the abilities of enemy Servants that cannot be typically broken through. However, this good luck is also something that mercilessly steals the happiness of others. He himself is not aware of the existence of this Skill, and he sometimes does not even hear the “voices” being whispered to him by the Holy Grail.
Noble Phantasm(s): Chronos Rose: Gather Ye Rosebuds While Ye May (時のある間に薔薇を摘め, Toki no Aru Aida ni Bara wo Tsume) is the Noble Phantasm of the Counter Guardian EMIYA based on the unique Innate Time Control (Time Alter) ability of Kiritsugu Emiya that he had possessed in life as a technique improved for combat, sublimated into a Noble Phantasm. Based upon his personal variation of Time Manipulation, his family line's magical research that was transmitted to him, it allows him to control his inner flow of time, utilizing high-speed attacks and maneuvers by accelerating the flow of time, and concealing himself by slowing time to stagnate his biorhythms. With it possessing power as a Noble Phantasm, he is able to utilize extreme consecutive attacks to the point where he can be described as being invincible in anti-personnel combat.
EMIYA NP

----- Name: Osakabehime
Species: Heroic Spirit
Gender: Female
Height: 158 cm
Weight: 51 kg
Likes: Being a shut-in, Games, Internet, Online shopping
Dislikes: Social situations
Alignment: Chaotic Neutral
Personality: Being a shut-in is as sweet as nectar itself, internet mail-orders are the Apples of Eden, and binge-shopping e-books and painted figurines brought refreshing feelings resembling a nice pond. Real-life friends are nonexistent to her. At first glance, she’s just a neat and tidy, black-haired young maiden. However, if one looks past the surface, her self-abasing, gloomy nature can be annoying. She assumes the air of a princess and tries to act like one, but since her interpersonal communication skills are severely limited, she can’t talk much beyond the cliché templates lines. When her wickedness comes into question, the only thing that can be felt is a mere misdemeanor of a minor scoundrel after all. At worst, she uses credit cards to shop as she pleases. She thinks removing glasses is the kind of move a princess would do. It doesn't matter if the place is gloomy as hell, she'll still remove her glasses. In the English version Osakabehime has a habit of mixing together English and Japanese words, such as "kudastop" and "chigawrong". Class Skills: - Territory Creation (Rank A+): The fact she locked herself up for years on end is not for show.
Personal Skills: - Chiyogami Manipulation Techniques (Rank EX): She is able to control her origami at will. She can use it to attack, defend herself, and she can even combine it with her Shapeshift skill to make decoys.
This is her own personal arrangement of the shikigami utilized by practitioners of Onmyoudou. - Shapeshift (Rank A+): In front of human beings, she took forms ranging from 17-18 year-old maidens in 12-layered ceremonial kimonos to demon-gods 10 shaku in height. During peaceful times, she’s the top ranker in Japanese Shapeshifting.
Moreover, despite being so reserved, she possesses a top-class growth aspect within Japanese Servants which even managed to fool Miyamoto Musashi. - Four Gods Divination (Hakuro) (Rank A): A Skill that came from the story that the four Gods is observing the Himeji Castle. It's only for few turns but by treating her surroundings as her own territory, she can increase the status of allies. Furthermore, she can focus the stat amp in her field to an extent. To be more precise on the amp, north is endurance, south is strength, east is agility and west is mana. It doesn't matter if it's a servant or master but the maximum people that can be used is 4.
- Castle Apparition (Rank A++): A collective term for the creatures who moved from the likes of Shrines into the castle. It was said that Osakabehime was the true ruler of Himeji Castle. Even the mere glimpse of her figure will cost one’s life. On the contrary, the further she ventures outside the castle, the weaker her powers will be.
- Animal Control (Bat) (Rank EX): She can control bats, which are neither beasts nor birds, as her familiars. She's become highly specialized in bats, and thus she uses them to attack and move, and she never fights by herself. She's pretty lazy. Since she's currently using her origami as main means of attack, her bats are currently taking a break
- Divinity (Rank C): She was worshiped as the indigenous god of the land of Himeji.
Noble Phantasm(s): Lord Hachitendo of Hakuro Castle's Hundred Demons (白鷺城の百鬼八天堂様 , Hakuro-jō no Hyakki Hachitendō-sama?, localized as "The Great Hachitendou of Hakuro Castle") is the Noble Phantasm of Osakabehime. A greater magecraft that materializes a miniature replica of Himeji Castle, along with its so-called “barrier” Reality Marble. By means of a Majestic Appearance comes forth a beauty appreciable by all, one to relieve others' anguish. « In the depths of Himeji Castle, the Young Maiden's barrier protects the Cardinal Directions. In this Realm of the Dead where the far-harbor bird rises, the great Hachitendo's deeds come to fruition.” “Lord Hachitendo of the White Egret Castle's Hundred Demons.” “Here, her actions are overlooked! » | (Assassin) | If Osakabehime takes a more aggressive stance, it is very possible for the castle to start attacking violently, but her shut-in nature seems to be the thing that confines her Noble Phantasm into a defensive type.
Osakabehime NP

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11/10/2022 05:10 PM
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Caster Class Servants
-Registry of all caster class servants-
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Loaded... ----- Name: Medea
Species: Heroic Spirit, Anti-Hero
Gender: Female
Height: 163 cm
Weight: 51 kg
Likes: Men of few words and sincerity, girls in cute clothes
Dislikes: Muscles
Alignment: Neutral Evil
Personality: Cruel and cold-hearted, she is a genuine wicked woman who does not choose the means to achieve her objectives and makes evil designs her forte. However, such personality was established as a reaction of the fate imposed on her. A tragical woman who, a result of constantly facing betrayal, ended up falling on the standpoint of betraying people herself. As she began to betray her original Master, Atrum Galliasta, Caster was shown to possess a surprising amount of morality as she freed the children that Atram had planned to sacrifice, before completely destroying his workshop. While she was about to disappear after killing her first Master, she lamented that she would disappear before being able to fight. She would disappear unable to do anything as a pitiful Servant summoned only to be trampled upon. While such a situation was vexing, it was not out of the ordinary for her. It had always been that way for her, as she has always been used as a tool by others. She had always been treated unreasonably, and she was never once understood by anyone. Her life was always controlled by someone else, and her mind was destroyed at a young age to save a hero chosen by the gods. She was cursed to blindly love a man she had never seen just because he was favored by the goddess of beauty, which led to her being forced to betray her own father and country. She was originally an innocent person, but after suffering from repeated betrayal, she thought "Hmmm, fine, I might as well sink to rock bottom". Because of this, she was tainted by evil. Class Skills: Territory Creation (A), Item Construction (A)
Personal Skills: High Speed Divine Words (A), Argon Coin: The Golden Fleece, Teachings of Circe (A)
Noble Phantasm(s): Rule Breaker: All Spells Must Be Broken (破戒すべき全ての符, Hakaisubeki Subete no Fu, also translated as Destroyer of All Talismans) is a weapon that materializes and embodies the Divinity of the Witch of Betrayal. It is an iridescent and jagged dagger that is thin, brittle, and blunt. Its effectively nonexistent in its capacity as a weapon, comparable to that of a regular dagger at most, and it would not be suitable for even killing a single person. Caster is able to use it against normal humans, slaying her original Master and cleanly cutting off Shirou's arm without issue. Shown by the complex shape of the blade, its actual purpose is that of a key used for rituals that is described by Caster as an "indulgence from the Age of Gods that has forgiven anything for one purpose." Such ceremonial knives are designed as mere decoration, and like those, Rule Breaker was created under the school of thought that it was never to be used as a weapon.
While its uses are limited under normal means, it has high effectiveness in the Holy Grail War due to being able to manipulate the Servant System. It is a blade of betrayal that will sever all connections between a Master and Servant by destroying every single rule that controls them, giving full control of the Master's Command Spells to Caster. She uses this on both Saber and Archer, causing Shirou and Rin's Command Spells to instantly disappear and transfer to Caster after their contracts are nullified. She can also turn the dagger on herself, severing her contract with her Master without establishing a new one in its place. This does not seem to do anything to the Command Spells as Atrum Galliasta did not lose his after Caster severed their contract this way; however, without a contract, they become vestigial and useless in Galliasta's attempts to force Caster to commit suicide. The Servants themselves must be the target as it has no effect on Shirou's contract with Saber from simply stabbing his flesh. It is also capable of severing Angra Mainyu's hold on Sakura Matou after it is projected by Shirou.
Medea's NP

----- Name: Nitocris
Species: Servant, Human, Magus
Gender: Female
Height: 162 cm
Weight: 51 kg
Likes: Her mirror
Dislikes: Her quick temper and jumping to conclusions
Alignment: Lawful Good
Personality: Fundamentally, Nitocris is a wise and graceful woman, always being calm towards crises and dangers, and she possesses the emotional strength and intelligence to make it possible for her to deduce the very best move… or that is expected of her, but there is a reason why she repeatedly jumps to the wrong conclusion and why she is often short-tempered. It is because she has a fierce will burning brightly inside of her heart. Even if she was a queen who was pushed up as a puppet, Nitocris is still a child of god, and she properly possesses the self-awareness of being a Pharaoh, a ruler who reaches for godhood————or so it should be; but she ends up cowering before great Pharaohs such as the Sun King Ozymandias and the King of Conquerors Iskandar. Consequently, Nitocris massacred the influential people who tried to turn the Pharaoh into an influential tool. The reason why she killed them is not only because she wanted vengeance for her brothers, but because the splendor that is the Pharaoh should not be defiled by the lower classes, and that is surely no doubt for the sake of the Pharaohs that will continue to exist for the next millennia and beyond———— Nitocris comes into contact with the protagonist as an “allied partner”. The wish she wants to make on the Holy Grail is “for my brothers to live peacefully in the Eternal Paradise.” For Nitocris who became a Heroic Spirit, she does not know if her assassinated brothers had made their entry onto the road that leads into the “Eternal Paradise” in the afterlife of ancient Egypt without any problems and as should be expected; therefore, she has no choice but to wish. Class Skills: - Territory Creation (A Rank): Creates a “Workshop” that is an advantageous position to oneself as a magus. Because she possesses Rank A in this skill, it is possible to create a “Temple”, which is superior to a “Workshop”.
- Item Construction (B+ Rank): Produces devices that carry magical energy. Nitocris is restricted to only being able to produce devices related to Egyptian magic. Many tools and devices manufactured with modern magecraft, such as golems, homunculi, miracle drugs, etc., are objects that even resembles the ones in Egyptian magic, but the ones in Egyptian magic are also by far more specialized in its versatility, and the color of its magic is darker. Because of this Skill, the tools and items created by Nitocris always have holy inscriptions engraved on them.
- Divinity (B Rank): Nitocris is regarded as a child of the Sky God Horus. As such, she boasts high Divine Spirit aptitude. The Pharaoh is the ruler that reigns over the people of ancient Egypt on the land they govern, while simultaneously, it is a person who reaches the gods, attaining godhood. That being the case, they exist as a god more than as a ruler. A pharaoh has his divinity change in accordance with factors such as the era and etc.
Personal Skills: - Egyptian Magecraft (A Rank): Denotes one’s ownership of the Magic Crest of ancient Egypt. The owner of this Skill is given a plus modifier towards checks related to necromancy magic.
- High-Speed Divine Words (B Rank): The ability to speak magical incantations at an accelerated speed. By using a language from the Age of Gods, Great Magic can be cast at the speed of Single-Action spells.
- Affection of the Sky God (B Rank): A Pharaoh’s Divinity changes in accordance to the era, etc., but she is regarded as a child of the Sky God Horus, as well as his incarnation.
Noble Phantasm(s): Anpu Neb Ta Djeser: Nether Mirror Tome (冥鏡宝典 , Meikyoku Hōten) is the Noble Phantasm of Nitocris. A mirror that projects things that do not exist in reality. It does not function as an optical mirror. What is reflected is nothing but a grotesque and dreadful darkness that is constantly repulsive. Nitocris describes this as a mirror that reflects the netherworld, or maybe, the figure of a spiritual world of darkness, but the details are unknown. There is also the possibility that it projects her mind. Whether it is indeed the extension of the dark abyss of the underworld, or a demonic prison manufactured by the ancient Egyptian gods, or nothing more than something forming due to the magical power welling up inside of her, what spectacle really exists on the opposite side of the mirror? Nitocris NP
 ----- Name: Artoria Avalon
Species: Fairy
Gender: Female
Height: 154 cm
Weight: 42 kg
Likes: Chocolates
Dislikes: Nothing in particular "There are many things. But that's due to my weakness. One day, I want to have a heart that can accept any kind of lie."
Alignment: Neutral Good
Personality: An innocent and very energetic girl. Artoria has the figure of a perfectly commonplace girl who hates to lose, is strong in the face of criticism and adversity, values the surrounding atmosphere more than anything else, and hides her true feelings from everyone. This Artoria was summoned to Chaldea earlier. Her relationship with the Master is said to be more along the lines of "a fellow friend one can rely on" rather than say "a hero and a mage". Staring in wonder when looking at the King of Knights Artoria, becoming depressed when looking at the Artoria who became a tyrant, and happily smiling while saying "That looks nice!" from the bottom of her heart when looking at the swimsuit Artoria; such is this Artoria. She knows her destiny but is afraid to face it and wishes that she was not the Child of Prophecy. Feeling unworthy of and not wanting such a lofty title, she does her best to hide her true identity, but she gets noticeably nervous whenever someone asks about the Child of Prophecy’s identity. When people do find out about her true identity, they usually react with doubt and surprise since she is initially weaker than the average fairy. Artoria, for her part, just wants to be considered a normal girl. She is aware that most people only to support her in fulfilling her destiny for their own self-serving ends and their self-preservation. But she also knows when people want to genuinely support her, even accepting worthless junk given as gifts because she can see the gratitude in their eyes. Class Skills: - Item Construction (B Rank): Able to create tools that harbor Magical Energy. That said...the most common ones are "activated by running magical energy through them/one-time uses". The latter mostly resemble bombs.
- Territory Creation (EX Rank): The one who stands within the white walls of Camelot—stronghold of the Human Order. She gives form to one of the greatest defensive formations in a confrontation with a "Threat to Humanity".
- Fairy Eyes (A Rank): Not the Mystic Eyes that people possess, but the field of vision that "switches over the world", which fairies are endowed with from birth. The fairy eyes possessed by high ranking fairies are described as eyes capable of seeing through all lies and projecting the truth. Since good will and ill will are both lumped together by fairies, this is a mostly meaningless supernatural power as far as they are concerned. Still, nothing good will come out from a human that feels perplexed by the differences between good and evil possessing these eyes. Because of these eyes, Artoria Caster could see all the lies and true intentions of people. This is why, as far as she is concerned, the human world is a "storm of ill will" and both fairies and humans felt equally "scary, disgusting". The only thing she saw in her dreams while sleeping was this "storm of ill will". Originally, it wouldn't be surprising if this condition made her go mad and caused her to forsake Britain. Still, the only thing that served as a source of hope for her was a small blue star that shined all by itself beyond the storm.
Personal Skills: - Charisma of Hope (B Rank): Raised as the Child of Prophecy, Artoria, who began her journey, is endowed with a Charisma where the people feel like they can depend on and expect things from her. Its effect is similar to the “Dreamlike Charisma that raises one’s morale” that the mage Merlin displays.
- Protection of the Lake (A Rank): A protection given by the Fairies of the Lake. This blessing, or oath, was given to the Child of Prophecy.
- Avalon le Fae (A Rank): A power concealed under the name "Protection of the Lake". The power possessed by a fairy of paradise to bless life and protect the target's strength of fate from all sorts of corruption.
- Sword of Selection (EX Rank): A Skill that shows how Artoria, who was chosen along with the Staff of Selection, will eventually reach her fated conclusion.
- Holy Sword Creation (A Rank): A power concealed under the name "Sword of Selection". A Skill which demonstrated to Artoria Caster the way she ought to be to find her way towards her ending. An Arts version of Merlin's "Hero Creation". Raises Arts performance, grants 1 turn of invincibility (the image of Avalon the scabbard), and grants special attack against a Threat to Humanity. Once this power has truly awoken, everything that she creates will end up gaining the "sword" attribute. Once this power has truly awoken, everything that she creates will end up gaining the "sword"-attribute.
Noble Phantasm(s): Around Caliburn: The Star of Hope That Embraces You (きみをいだく希望の星, Kimi o Idaku Kibō no Hoshi?) is the Noble Phantasm of Artoria Caster. The Staff of Selection manifests Artoria Caster's mental world upon the physical world. The "tolling of the bells from Paradise," it strengthens and protects anyone fighting alongside her, but it does not affect herself. She doesn't know the origin of the name of the Noble Phantasm, but that has no effect on its deployment. Within the context of the gameplay of Fate/Grand Order, the Noble Phantasm does affect Artoria Caster in battle in the same way as other units, and the gameplay effect is the same as her other Noble Phantasm, Round of Avalon.
Round of Avalon: The Promised Star Which Gathers The True Round (真円集う約束の星, Shin'en Tsudou Yakusoku no Hoshi?) is the Noble Phantasm of Artoria Avalon. It is the Noble Phantasm Artoria obtained after becoming the Guardian of Britain. It manifests the "Camelot of Twilight," bestowing the gift of a "Knight of the Round Table" to anyone fighting alongside her. Within the context of the gameplay of Fate/Grand Order, it has the same effects as her other Noble Phantasm, Around Caliburn.
Artoria NP

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Lancer Class Servants
-Registry of all lancer class servants-
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Loaded...
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Name: Cú Chulainn
Species: Human, Servant
Gender: Male
Height: 185 cm
Weight: 72 kg
Likes: Women with strong will, irrational promises
Dislikes: Devious methods, betrayal
Alignment: Lawful Neutral
Personality: Lancer is a fierce, but balanced warrior who enjoys combating a worthy opponent, but at his core he believes in justice and is easy to get along with. He is an agreeable youth acting out the role of one gentle in disposition yet strong in body. He has a playful attitude and takes a very carefree approach to life, but is quick to work himself into a frenzy during a heated battle. He was known as a brave, compassionate, and likeable young man in the legends. He mercilessly killed his enemies on the battlefield, but he respected faith and had the nobility to never once break a promise he had made. He enjoys fishing, hunting, and hitting on cute girls. He is a proud warrior, someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting will and also for his Master. He easily loses his cool, especially to insults calling him a dog. He's not interested in killing innocent people, though he still strictly follows the rules of the war to kill bystanders like Shirou. He's very keen on his mission and somehow professional in his "work". He's noble and he can't really stand people who're joking with him or simply betraying his trust. He's also easily touched by others problems and if he chooses to protect someone, he will do his best till the very end. He really enjoys dating women or simply to spend his time in relaxing hobbies like fishing. He regretted nothing in his life, though it was one full of wrong turns. There may have been disappointment, but he does not regret his life one bit. His spear only took away the lives of his loved ones, his close friend and son, but its only regret was that it had been meant to murder a single woman that he was unable to kill. Though it is impossible to swap one's life for another, he thinks saving Bazett from the looping world may allow him to leave the regrets of his youth behind. He only has a complaint about his fate as he tries to save her, that he never has any luck with good women. Class Skills: Magic Resistance (C Rank): Cú Chulainn holds a Magic Resistance of Rank C. Aria of two verses and below are cancelled. Although this skill is ineffective against greater magecraft and Greater Rituals, thanks to possessing A rank Agility, utilizing large-scale magecraft while confronting a Servant with such superior speed is nearly impossible. The skill required to successfully hit him with such invoked magecraft is considerable, so it can be said that he has a "necessary and sufficient" rank of Magic Resistance in terms of close combat.
Personal Skills: Battle Continuation (A Rank): Legend tells that the dying Cú Chulainn tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce. When it comes to defense, his excellent agility and great experience make him an "impregnable wall", allowing him to be confident in fighting both Archer and Saber at once if the goal is occupying them. He doesn’t know when to give up.
Disengage (C Rank): Lancer possesses the ability to withdraw from the battlefield in the midst of combat. It also returns disadvantageous battle to the turn it began (turn 1) and skill conditions to its initial values. Due to simultaneously having this skill along with Battle Continuation, Cú Chulainn displays better his real worth in skirmishes than in one-on-one duels. However, since he likes duels vso much, this fact does not really stand out.
Divinity (B Rank): This skill defines whether or not a servant possesses Divine Spirit aptitude. The higher it is, the more one is a mixed race of a physical divine spirit. Demigods are fairly common amongst the Legendary Souls drawn from human mythology, although few of them are considered more than second-tier heroes by their adherents. Cú Chulainn, however, inherited the blood of the Absolute One, the main god of his nation's pantheon of immortal beings.
Rune Magecraft (B Rank): As depicted in his legend, obtained 18 Original Runes, Norse Runes, after studying magecraft under Scáthach in the Land of Shadows. The Runes are a form of thaumaturgy unique to Northern Europe. The foundation of this craft is the engraving of words of power into stone to induce various mystical events. Having learned an ability that is believed to have been lost to time, Cú naturally boasts skill and knowledge to qualify for the Caster class. Although he is a nearly first-rate master, since he himself sees them as a hindrance he doesn’t usually employ them in combat.
Protection from Arrows (B Rank): Cu Chulainn was born with the special ability to deal with projectiles. It's said that it's possible for him to avoid any long range attack as long as he has made visual confirmation of his opponent. He can deal with most projectiles even in conditions where the opponent cannot be visually seen, as shown in his battle against Hassan of the Cursed Arm, where he cancelled the throwing swords hurled from the darkness. He reads the course of the projectile attack by using the sound of cutting air and the enemy's murderous intent. Noble Phantasm(s): Lancer's weapon is the Gáe Bolg, the spear of causation which carries a curse that reverses causality. The wounds inflicted by the spear cannot be healed as the curse of the spear renders them incapable of altering their fate, as long as the spear remains in the world. The weapon has two main techniques which can be classified as separate Noble Phantasms, the first of which reverses causality to always strike the heart, and the second of which unleashes the full potential of the curse to strike the enemy by hurling the spear with overwhelming power

Cú's NP
Alternate forms: Caster Cú - Having manifested as a Caster, he apparently has imposed upon himself the role as one who guides. Not as a true druid, but as a temporary one, as long as he continues together with his Master, he shall illuminate the path that the Master walks on. Though he is a Pseudo-Servant of Odin, Cú Chulainn is the persona in control of the body.

Setanta - A naive feral boy. Bright and active. Sétanta acts before worrying about things. However, because of the education he received thoroughly from his foster father Fergus and his teacher Scáthach, he also possesses the aspect of an honours student who properly abides by the courtesy that should be displayed towards one’s superiors and adults… But he is free-spirited when no one is looking. Towards his Master, Sétanta treats them like a familiar friend. Towards someone with an age close to his, this is his best way of dealing with someone as far as he is concerned. Sétanta does not particularly have a wish he wants to make on the Holy Grail. Because he knows that no one can grant his wish of “I must become the strongest hero”, except himself.
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Name: Jaguar Man
Species: Human, Pseudo-servant, guardian spirit
Gender: Female
Height: 165 cm
Weight: ???
Likes: Three delicious meals a day, sleep
Dislikes: Lions
Alignment: Chaotic Neutral
Personality: Do you like a Jaguar elder sister? Whether you like her or not, Jaguar is Jaguar. There is no escape. A friendly character, one who is bright and without discrimination. It likely seems to be a strong reflection of the possessed human’s personality. Once Jaguar's mind becomes completely set on something, the target will be certainly teased with for weeks. That means there is no escape. The Jaguar Warrior is proud. One should not expect to earn her trust in a brief period of time, even if one is called her Master. However, if she notices one’s daily endeavours, what one will be able to receive is a Jaguar Stamp, stamped with her paw. If one collects a lot of stamps, someday, it will probably appear to result in one being able to receive an acknowledgement of being her close friend. One cannot help doing their best in order to aim for being her Jaguar-mate (Tezcatlipoca-mate).[2] No matter how one looks at it, the personality of the possessed body is composed of the main host, but that should not be pointed out. The alignment belongs to Jaguar Man, not the possessed human. Class Skills: - Magic Resistance (A Rank): Nullifies spells of Rank A or below. In fact, magecraft invoked by modern magi would not be able to wound Jaguar Man.
- Mad Enhancement (E Rank): The Jaguar is whimsy. Even though she thinks she can comprehend conversations, in reality, she often does not even understand them.
- Divinity (A Rank): Jaguar Man possesses this Skill at a high rank because although she is purely a Divided Spirit, the Skill is extremely compatible with humans that were possessed by the Jaguar. After witnessing Quetzalcoatl's divinity, Ana claims that Jaguar Man is nothing more than a paper tiger in comparison.
Personal Skills: - Jaguar Punch (A Rank): Its formal Skill name is Divine Protection of the Jaguar (ジャガーの加護, Jagā no Kago?). Jaguar Punch is destructive power. A divine protection bestowed by the Jaguar Divine Spirit. She does not feel fear nor pain. It is also a composite Skill that comprises the effects of the Valor Skill and the Instinct Skill.
- Jaguar Kick (B Rank): Its formal Skill name is Monstrous Strength. Jaguar Kick is another destructive power. At any rate, she alone must survive no matter what it takes. A Skill that senses a will, and like the sort of a strong will. Temporarily amplifies one’s Strength. Primarily an offensive special characteristic possessed only by monsters and Magical Beasts. Increases one’s Strength parameter by one rank upon usage. The duration for this increase depends on the rank of “Monstrous Strength”.
- Jaguar Eye (A+ Rank): Its formal Skill name is Jaw of the Dark Jungle (暗き密林の顎, Kuraki Mitsurin no Ago?). Jaguar Eye is a beam power. In the situations where she stays on a “forest” field, plus effects are added to all sorts of checks.
- Similarly, when she is in her "natural territory" of the jungle that springs up in the Babylonia Singularity, she has access to Call of the Jungle (密林の呼び声, Mitsurin no Yobigoe?), granting her a boost in magical energy that allows her to unleash her Noble Phantasm at greater frequency.
Noble Phantasm(s): Great Death Claw: The Inescapable Claw of Death (逃れ得ぬ死の鉤爪, Nogare'enu Shi no Kagidzume?) is the Noble Phantasm of Jaguar Man. The “frightening club” held in Jaguar Man’s hand temporarily transforms into a gigantic size, before it smashes the target while it is accompanied with a raging force. She does not understand what is happening, and the opponent is hardly able to evade the attack.
Jaguar Man NP


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Name: Gareth
Species: Human, Servant
Gender: Female
Height: 153 cm
Weight: 41 kg
Likes: Spears, Shields
Dislikes: Oil Stains
Alignment: Lawful Good
Personality: Gareth highly reveres Lancelot. She seems to normally have a sunny, friendly disposition, and as a result she does not deal well with the stress of the slaughter performed under the Lion King during the Camelot singularity of Fate Grand Order, only wishing to be punished. She had "mummy-like bags" under her eyes after helping to defeat the knights who opposed the Lion King, and although she has "lily-white fingers that are more beautiful than anyone's", they become unrecognizably blackened from constant washing after combat. Brave and faithful like a small puppy, a young knight of tragedy. Once she has grown attached to someone, she will never betray no matter what. Even if it means the death of her. She lives as she always has lived. Honoring chivalry, believing in justice and carrying it out. She is proud of the fact she was accepted by the Knight King, and even now she considers being selected as a member of the round table as the greatest honor of her life. She still admires Sir Lancelot. The day everything ended. The day the knight moved to save Queen Guinevere. She would adore him even if her own form hadn’t so much as entered the knight’s eyes. She would adore him even if… he had known her, yet didn’t hesitate to kill her regardless. Class Skills: - Magic Resistance (Rank B): Nullifies Magecraft activated with a two-verse chant or less. Her skill is incapable of blocking Greater Magecraft or Rituals.
- Riding (Rank B): An expert in jousting, Gareth possesses the riding skill that does not come naturally to Lancers.
Personal Skills: - Battle Continuation (Rank C): Gareth possesses the Battle Continuation skill on account of her legend in which she fought a duel spanning two hours.
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- Gareth Beaumains (Rank B): While working in the castle disguised as a kitchen boy, Sir Kay nicknamed her “Beaumains (Beautiful Hands)” for her fair and beautiful appearance. At the time, Kay did not realize that it was Gareth in disguise. In other words, Gareth had fair and lustrous skin, and her hands were especially beautiful.
Noble Phantasm(s): Ira Lupus: Rampaging Maiden Wolf (猛り狂う乙女狼, Takeri Kuru'u Otome Ōkami?) is the Noble Phantasm of Gareth. Gareth’s talent in jousting has been sublimated as a noble phantasm. After hammering in consecutive strikes like a surging wave, she pierces through the enemy with one last finishing thrust. In the past, to protect her dear friend Lady Lyonesse, she defeated such prestigious names as Sir Blamore de Ganis, Sir Galihodin, Sir Galehaut (Not Galihad), Sir Dinadan, Sir La Cote Male Tayle, Sir Sagramore le Desirious, Sir Dodinas le Savage, King Anguish of Ireland, King Carados of Scotland, and King Uriens and King Bagdemagus of Gore all with but a single lance. On another occasion, when she challenged King Arthur himself to joust, the King praised the way she fought as like a ‘Rampaging Wolf’.
Gareth NP
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11/10/2022 03:43 PM
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Archer Class Servants
-Registry of all archer class servants-
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Name: Gilgamesh
Species: Human, Servant, King, God
Gender: Male
Height: 182 cm
Weight: 68 kg
Likes: Himself, Power
Dislikes: Himself, snakes
Alignment: Chaotic Good
Personality: Gilgamesh greatly differs from most of the sovereigns and leaders in the history of humanity. He placed himself before his nation and the people, and he had neither the curiosity nor desire to conquer, possibly because he had too much in the beginning. He takes the time to enjoy himself, mastering every treasure and every pleasure. With conviction to treat good and evil equally, he has no need for other ideologies and ways of life when the absolute basis is "himself."[8] His actions and way of life left him alone, so Enkidu compared rectifying his attitude to rectifying his solitude.[10] He follows a simple style of ruling, acquiring worthy treasures and guarding them. He exterminates those that stand in the way of his enjoyment without exception. All living beings are "something that is about to die" or "something that will one day die." If he decides that there is a "being that should die this moment", he will simply execute the sentence no matter if they should be a sage or a god. If it is an astute judgment synonymous to universal truth, or even a misrule during a drunken stupor, anything carried out by him, the absolute king, becomes the indisputable sentence of the king. He is extremely arrogant and selfish, believing himself to be the sole potentate and only king of the world even many millennia after his death. He cannot acknowledge the authority of anyone, including that of other kings and especially that of the gods. He considers all those around him as inferior due to this fact, viewing all other kings and heroes as a collection of mongrels, and loathes any individual who would try to be on the same level as him. The only exception is Enkidu, who he considered to be his equal and only friend. He responds to Iskander's request to form an alliance with him by saying "It is unfortunate, but I do not require a second friend. Past and future, my companion will only be one." Class Skills: - Magic Resistance (E (C) rank): He did not have any abilities to resist magecraft during life, so he only gains Magic Resistance as the class ability of the Archer class. He obtains C rank under Tokiomi, allowing him to completely nullify magecraft under two verses, but he is still susceptible to greater magecraft and Greater Rituals. It is lowered under Kirei due to his lack of magical energy, and remains at only the minimal level, rank E, that provides light damage mitigation against magecraft rather than full neutralization. The state of his Magic Resistance matters little, as he is able to neutralize most magecraft with his many items that defend against it. His armor and a shield are able to repel A rank magecraft with ease. Overall, he is much more likely to simply unleash a raging wave of Noble Phantasms against "mongrels" impeding the king by attempting to use large-scale spells, completely crushing them without even giving them the time to cast.
- Independent Action (A rank): Gilgamesh has a high rank of Independent Action, rank A, allowing him to easily utilize his Noble Phantasms and remain in the world without Tokiomi's backup. He is able to easily ignore his Master's orders, making it possible to stroll around without making his Master aware of his whereabouts. The only way to command him is through the use of Command Spells, but his disposition that does not even contain an ounce of respect for his Master makes utilizing them idly a bad move. Utilizing Noble Phantasms of great power does require backup from his Master.
- Independent Action (A+ rank): After being materialized, he gains the rank of A+, completely setting him apart from the rest of the Servants by allowing him to operate without a Master. Exceeding his previous rank, the support of the Master is unnecessary even while unleashing a large amount of magical power. It is an ability that bends the rules, and it allows for his continued materialization as a Servant even after the conclusion of the Holy Grail War for ten years. While he was always able to operate without regard for his Master, gaining a physical body is what allowed for him to remain materialized after the Holy Grail War. While he accepts energy supplied by Kirei from a number of orphans, he claims that the act was unnecessary overall.
Personal Skills: - Golden Rule (A rank): He has the skill Golden Rule, being fated to a life that is filled with riches. It does not measure the percentage of gold in one's body, but the chance of attracting gold in one's life. The level of gold provided by rank A will make the user incredibly wealthy to the point where money trouble will be unknown, allowing him to live the life of a nabobWP. While it seems unrelated to battle, it plays a great role in arming him. Claiming all the world's treasures as his own, he obtained the originals of Noble Phantasms preserved in his treasury during that period.
- Charisma (A+ rank): He has the highest rank of Charisma with the influence to build a grand empire on a global scale. He is often praised as the greatest king, so his ability to command and lead great armies is excellent. Being such a rare talent, with even a B rank being sufficient enough to lead a nation, his A+ rank makes it no longer a matter of popularity or skill, but closer to something like sorcery or curse. His ego and self-confidence can surely boost the morale of any army led by him to an extremely high level, allowing them to gain a tremendous increase in abilities.
- Collector (Ex rank): is the "talent" to collect high quality goods—a "luck" that draws rare items into the possession of the Servant. However, because it is the Servant that owns this Skill, the Servant's Master derives no benefit from this Personal Skill. Gilgamesh is a collector of treasures. "Gathering all the treasures of the earth" is his habit, but it is not a metaphor either. Within his era, he aggregated, paid and sealed unto his collection all the fruits of civilization. Rather than "possession of individual items", it would be more appropriate to say that the true treasure he grasped was "the very essence of human ingenuity." All that falls beyond the Treasury of the King are those creations that came of "new concepts" crafted by Post-Humans and items derived of the civilizations of other celestial bodies.
Noble Phantasm(s): He is placed into the Archer class because of his main Noble Phantasm, Gate of Babylon. It grants him access to all of the world's treasures that he collected during his life, which include prototypes of other heroes' Noble Phantasms, and he can launch them as the strongest arrows towards his opponents. While he may sometimes choose to wield them as regular weapons, he mainly fights by raining down an overwhelming amount of weapons on his opponents, each of them fired with godspeed and fatal power. Saber weakened as Shirou's servant believes the only way to stand a chance against him is to take him down before he gets serious and uses Ea.
Gilgamesh NP 
Variants: Caster Gilgamesh - Differently, from when he is an Archer, his way of being in this form is not of a hero that personifies raging power, but that of a wise king that governs the masses. Mankind's oldest hero, the King of Heroes Gilgamesh. Why does he manifest as a Caster? Pulling out countless numbers of magic wands from his Noble Phantasm "King's Treasure" and unleashing various forms of attacks; that figure of his certainly appears like that of a magus, but in practice, it is far different from a magus who compiles magic reaching towards the mystery of the world. He is also quite different from the author type of Casters that write of words that compose into poems or novels and fold into a book their very own worlds-----That figure of his, is so to speak a magus in shape only.

Kid Gilgamesh - In contrast to his older self, Child-Gil was praised and lauded by the citizens of Uruk to the point of infatuation as tolerant, sage, fair, and moral. The only "flaw" that could be described at the point is that he respected the gods without submitting to them. Adult Gilgamesh declares Child-Gil and his adult self to be fundamentally different, much to the point where he speaks of his childhood self in a secondhand manner. His adult self cannot perceive the memories of his younger self despite an otherwise flawless memory, and he believes Child-Gil to be the same in nature. Gilgamesh says Child-Gil very well may have stopped his growth, or even committed suicide, had he known how his adulthood-self would act.
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Name: Arash
Species: Human, Servant
Gender: Male
Height: 185 cm
Weight: 75 kg
Likes: Hummus
Dislikes: A battle where he can't release his true power
Alignment: Chaotic Neutral
Personality: A cheerful hero, abundant with righteousness. Arash often smiles at and encourages people. During peaceful times, he is a man filled with tolerance and kindness, and yet, he is extremely calm during times of battle. Although he is endowed with a composed character sufficient enough to instantly and meticulously calculate the trajectory of his bow and all his arrows and shoot a countless number of them at the battlefield, there are not many cases for this person to display that face to others. A man who does what must be done at a time where it needs to be done. There is no hesitation. There is no distress. No matter what kind of era/place it is, he will surely accept the wishes of everybody who desires peace. Arash does not double-deal with anybody. Particularly, he is frank from the beginning in regards to his Master. It is improbable for him to betray his Master because, rather than loyalty, he equates him or her as a partner that should be trusted. When talking to someone really close to him, he always keeps a sense of distance to a degree so he does not hit something sensitive and come off as discourteous and impolite. Arash holds no wish to make on the Holy Grail. He lives as a "hero" to save innocent people, and nothing about him will change from the time when he was alive. Even now, he has not forgotten: how he once lived as a hero who saved the people, how he once waged everything for the sake of the people. Class Skills: - Magic Resistance (C Rank): Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals.
Personal Skills: - Robust Health (EX Rank): A Skill that is made up of anecdotes of "not receiving a wound on the battlefield" and "never becoming sick even once since birth". It is also a composite Skill and includes Poison Resistance and a boost in stamina. Arash who is strongly endowed with the vestiges of the Age of Gods was born with especially robust health. END parameter is ranked up and attacks received have their damage reduced. Thanks to this skill, Arash is durable enough to survive a sneak attack of Lancelot's Arondight Overload and despite it causing him great injuries, he was still able to climb up from the bottom of the valley to reach the Hassan village and fire his Noble Phantasm.
- Clairvoyance (A Rank): For Arash, who has an A Rank in this Skill, one type of future sight (predicting the future) and even mind-reading is possible. No one is able to escape his insight and inception, not even Bedivere's purpose in the Camelot Singularity and his various sins are able to remain hidden from him.
- Bow and Arrow Creation (A Rank): The goddess Armaiti gave him wisdom but the designer and the creator of the bow was Arash. As long as he has the materials, he can instantly make a bow and arrows. A bow needs physical materials; however, arrows can be made by using his magical energy. Because of this, Arash can intermittently fire a countless number of arrows.
Noble Phantasm(s): Stella: Lone Meteor (流星一条, Ryūsei Ichijō?) is the "Ultimate Shot" used by Arash. A famous legend of an arrow shot with all of Arash's might. It is a maximum range, long-range attack that literally "Divides the Earth", bringing an end to all kinds of strife. Its aggregate amount of pure energy is comparable to even an Anti-Fortress Noble Phantasm.
Because of such properties - which does not converge in a single point, but instead display its effects over a wide area - his Noble Phantasm is classified as Anti-Army. Though classified as Anti-Army, it in fact has the power of an Anti-Fortress Noble Phantasm, and when taking into consideration its range, it would probably even correspond to an Anti-Country Noble Phantasm. However, it can only be employed once for its usage always results in Arash's death, simultaneously destroying him and the Noble Phantasm, and in a sense, it is a "Double Broken Phantasm".
Arash NP

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Name: Oda Nobunaga
Species: Human, Servant
Gender: Female
Height: 172 cm
Weight: 43 kg
Likes: Unknown
Dislikes: Unknown
Alignment: Lawful Neutral
Personality: Haughty and self-confident, she possesses a flexible way of thinking that loves new things and is not bound by conservatism and common sense. Nobunaga had worked vigorously towards the unification of the country, but her end came from the insurrection of a vassal. She shows no regret about that in itself, saying it was "something that couldn't be helped". Does not particularly have a wish for the Holy Grail, but it is very likely that, due to her tendency for unusual ideas, she may use the Holy Grail itself to make some sort of mess. Class Skills: - Magic Resistance (B Rank): Nullifies all Magecraft that requires less than three verses. It is hard to damage her even with greater magecraft or ritual spells. Major Magatsu implied that a single Command Spell with vague orders would not work on Oda Nobunaga, and that only if Kaname Asama used all three of them on her would it have some effect. He says that trying to force her into suicide wouldn't work anyway.
- Independent Action (B Rank): The ability to act independently for a period even if Magical Energy supply from the Master is severed. At B rank, even if he loses his Master he is able to stay materialized for a period of 2 days. Seriously Nobu, that a scout ability ain’t it
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Name: Orion
Species: Human, Servant
Gender: Male
Height: 230 cm
Weight: 187 kg
Likes: Hunting chicks
Dislikes: Gods except Artemis
Alignment: Chaotic Neutral
Personality: He’s a hardcore playboy… but, most importantly he’s a very cheerful… pitiful… human full of drama that was loved by the moon goddess Artemis.
« Theft begins with lies. Womanizing begins with handsomeness. Romance begins with Orion. »
(Artemis)
A notorious playboy in the olden days from the present. After being shot to death by Artemis, due to her actions, Orion became adorable (... adorable?) as he was transformed into a mascot character. Characteristically, Orion is lazy and irresponsible, yet he is shrewd too, occasionally evading Artemis' accusations of having an affair splendidly. In relation to Artemis, as he is in the vicinity of her trying to have an affair that will breach their relationship, it can be said to be a feeling that he is constantly in danger for being unfaithful. They are less like a married couple, and more like lovers who similarly cannot avoid each other, and yet likewise, they can avoid each other. However, in the case Artemis falls into a crisis, he is resourceful to a degree to come to her aid, even being truly reckless in doing so.
Orion is dumbfounded towards Artemis' passionate approach, and there is a chance he will make an attack on various women and female Servants, but sadly he is just a mascot character after all, so it is all futile. Furthermore, there is also the fact that he is not cute enough to be called a mascot. Since Orion is an irresponsible lady-killer that likes women and flirting, he has a better affinity with a male Master whom he can repetitively amuse himself in foolish talks. Class Skills: - Blessing of the Sea God (B Rank): The child of Poseidon. A subspecies skill of Divinity. Besides being able to run on the sea, he can eternally move inside the sea. Moreover, he can freely call rain, and Orion mainly made a heavy use of the situation of “it’s like the incessantly falling rain bathes a usually cheerful man that is crying” to captivate women. (It’s a pattern that it didn’t work really well)
- Curse of Scorpio (D Rank): One of Orion’s numerous causes of death. He dislikes scorpions so much that is said that the constellation Orion withdraws when the scorpion comes.
Personal Skills: - Stout Arm of Brutality (EX Rank): The stout arms that strangled a lion. In front of that simple violence, even demonic beings and Phantasmal Beasts run in fear. Tearing off coins is his strong point, and he can crush even the chin of Cerberus. It can truly be said to be peerless strength.
- Pressure of the Moon Goddess (EX Rank): Affection from the Goddess Artemis, a lover(?) Great pressure is received from the name. Terribly strong pressure + buff that trains the body naturally. All statuses, including magic and good luck, are upgraded, and particularly physical strength is boosted by two ranks.
- Bowman of Three Stars (A+ Rank): Extolled as Greece’s first huntsman, and counting with Artemis’ blessing, his skill the best on earth. Having an anecdote of three stars (Tri-Star) as a constellation, he has acquired skill with the bow exceeding that of heroes born in different times... But. There are fatal pitfalls. In other words, the one loved by this star will be loved by a god (in particular a goddess). His conclusion may have been determined at this point, it may, it may...
- Mind's Eye (Fake) (Above B- Rank): Danger avoidance according to one’s intuition/sixth sense. Because Orion was a hunter blessed with the utmost talent, he would yawn carefreely, no matter what kind of predicament he was in too. Since this is originally Orion’s own Skill, it is slightly Ranked-Down to B- when summoned along with Artemis. Its proper rank when summoned regularly is unknown.
Noble Phantasm(s): Orion's first Noble Phantasms is Artemis Hagnós with which Orion is substantially strengthened by Artemis, albeit temporarily. The reason it’s classified as Anti-Army is that it’s a Blessing that transforms one into a being that could rival an army all by himself. Orion's second Noble Phantasm is Orion Hórkos. An attack that negates all defensive Skills, Noble Phantasms, etc. and increases in power if the target has demonic or animalistic traits. When he is summoned as a Grand Archer, it degrades every beast into a state where they are all within his reach. Even when it comes to an infinitely multiplying enemy, as long as they are withing his range, they will be automatically killed. Orion uses it twice with his Aegis Eclipse bow without revealing his true identity as a Grand Servant. One arrow would be used to eliminate Artemis's defenses, and the other one to destroy her main unit. Orion only gets two shots, not just because there are only two arrows, but because that is as much as his Saint Graph can handle before it starts coming apart at the seams.
Name: Tristan
Species: Human, Servant
Gender: Male
Height: 186 cm
Weight: 78 kg
Likes: Love
Dislikes: "I am not fond of callousness, such as the kind that is expressed by one who abruptly ends a conversation exclaiming, "You do not understand the human heart.""
Alignment: Lawful Good
Personality: Ever known as the "Child of Sadness", being a downer is a normal condition for Tristan. A narcissist slightly intoxicated with himself. However, since his circumstances are genuinely tragic, it's hard to call him out on it. The type that perceives things tragically and ends up thinking that every mistake is his fault. His thoughts are calm, his tactics precise; yet where it concerns women, his reason is shaken, in a good way. (For example, if his Master is female and someone had taken her hostage, even if it is presumably a trap, he would still go and walk in anyways). A member of the Knights of the Round Table. Perhaps it was due to his days of wandering (or to put it more accurately, it was due to him being included from other legends into the Legend of King Arthur), but Tristan's loyalty to the king is not absolute, or better put, less fanatic. However, he felt deep shame from leaving his service under the king, and it was during his following service where he set his mind to be completely faithful. Class Skills: - Magic Resistance (B Rank): Cancel spells with a chant below three verses. Even if targeted by greater magecraft and Greater Rituals, it is difficult for them to be affected.[3]
- Independent Action (B Rank): It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
Personal Skills: - Harp of Healing (C Rank): A Skill that denotes Tristan's musical performance which makes use of the bowstring in his Noble Phantasm. Suppresses allies' mental disturbances, while opponents loses their fighting spirit.
- Unblessed Birth (B Rank): A Skill that shows one that is to be born with a sad fate. Because of that birth, lamentation follows him around, and Tristan was called the Child of Sadness. Adds a bonus to his performance of musical instruments because of his singing voice that is filled with sadness.
- Admonishment of the King of Knights (B Rank): “The king does not understand the hearts of men—————” The decisive trauma carved into the King of Knights. Regarding the legend, it is a sad admonition similar to having one’s heart gouged out, but the Knights of the Round Table that are summoned as Servants unanimously informed the king as such: “Nay, we do not know what is your greatest failure.”[3] As for Tristan himself, regarding the last words he left behind, because the remark was too cruel, he is leaning against a state of extreme remorse.
- Weakness (Poison) (D Rank): Regarding his legend, Tristan was weakened by poison on countless occasions that drove him onto the verge of death, so his resistance to poison is lowered to some extent. However, when serving the Lion King during the Camelot Singularity, his Gift of "Inversion" nullifies this weakness.
Noble Phantasm(s): Failnaught: Fantasia of Lamentation (痛哭の幻奏, Tsūkoku no Gensō?) is the Noble Phantasm of Tristan. Tristan’s bow was called a “bow that always hit its target”… but the form of this Noble Phantasm is nothing but a mere “string”. He used the string of his favorite harp, and he flicks off the air by shaking this string, firing what should be called a vacuum arrow. Because the velocity of the arrow, the bow’s angle adjustments, and above all, the loading speed of its arrows are all unusual, it is almost impossible to avoid the entire bullet, no matter how fast the hero is that excels in speed. It seems that the only ways for one to oppose this is by jumping dimensions, move one’s body outside of its range, and so forth. For the different ways to use this string, Tristan can take up tactics such as tearing up, slicing up and tying down the opponent. Furthermore, if there is a location that is an obstacle, such as a forest, etc., he can insert traps like “foot entanglements (snares)”, and so forth. The instant a foot takes one step onto the mysterious vacuum trap that was laying there, the enemy floats into midair and is chopped up into pieces. How scary.
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11/10/2022 03:01 PM
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Saber Class Servants
-Registry of all saber class servants-
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Name: Miyamoto Musashi
Species: Human, Servant
Gender: Female
Height: 167 cm
Weight: 56 kg
Likes: Training with swords
Dislikes: People who trample on the pride of others for fun, Whoever attack her when she's hungry
Alignment: Chaotic Good
Personality: As you see, the person herself has a relaxed, open attitude that never gets worked up. Having no particular interest in victory or prestige, yet sloven with alcohol, a sucker for money and weak against free food. However, all those who confronted and were beaten by her in battle said this in the end: ───a vibrant flower of tengen. Her sword reaches the heights of nothingness. Cheerful and openhearted, a female swordsman that is lively yet dignified. Constantly full of pride, acting complacently, but that does not mean she is looking down on her opponent. She is merely enjoying life. Her way of expressing emotions is somewhat great. She greatly laughs and gets greatly surprised. While she has a broad-minded personality that laughs off at most things, due being “someone who masters the way of the sword” at her roots, she is very dry and severe in regards to the taking of lives. That being said, she falls in love easily and likes to be depended on very much. She also likes to be praised very much. Weak to flattery. A banchou disposition that loves a brawl. Although she has a sense of justice, she never preaches to be righteous herself. Fundamentally a carefree wandering vagabond, but she becomes ruthless when coming across scenes such as: « A one-sided massacre.” “Trampling on people’s dignity, convictions for fun” “Stealing my food when I’m hungry. » | (Musashi) | She is happy about the other world's Musashi became a really famous figure. « Eh? The Musashi in this world is a man?” “And also extremely famous? What a surprise! » | (Musashi) | Class Skills: Magic Resistance (A Rank): Witchcraft, ninjutsu and evil spirits tempting the human realm are nothing to be afraid of. A swordsman does not need to be a master to ward off, in a single stroke, techniques that do not have a sword’s heart. No matter the type of Greater Ritual, she can cut down any magecraft ranked A or lower. Despite possessing this innate resistance to magecraft, not even her would be able to escape unscathed if she received a direct hit of any of Ashiya Douman's attacks.
Personal Skills: - Heavenly Eye (A Rank): A Mystic Eye ability that permits the resolution of a desired result as "inevitable," by way of committing the entirety of the user's existence to the act of achieving the outcome. In practice, Musashi's application of the Heavenly Eye generally defines that “cutting a certain place”. For example, once she has decided to “cut the opponent’s right arm”, she will sever said right arm by taking all and every measure. As a result, her attack becomes the optimal answer for a slash - “a sword stroke without anything pointless, which makes even time and space yield”. A power to take all the “measures for the sake of achieving an objective” and “narrowing them down to one”. You might as well say that this is an extremely unique set of mystic eyes, which confines the naturally infinite futures into “just a single” result. In the Shimosa Singularity her Heavenly Eye is blocked by Rider of Kālasūtra Hell to much of Houzouin Inshun's surprise.
- Fifth Force (A Rank): A stance that instantly maximizes power, the main advantage of using two swords. The Niten Ichi-ryuu is a style that fights while going along with the circumstances, letting the sword fight as it wants to, but in exceptional situations when she is facing against a powerful opponent; when she is facing against destiny, she calms herself down, turns her sword’s heart into Zero, and takes the stance.
- The Book of Five Rings (- Rank): Right before death, Musashi compiled the mental state he attained during his lifetime, his cultivated techniques, into one book. Divided into the five volumes of Earth, Water, Fire, Wind, and Void, this book was the culmination of the human being called “Musashi”. The Book of Five Rings gives an outline of the Niten Ichi-ryu and explains its ideology as an art of war in the Book of Earth, explains concrete techniques on the Book of Water, talks about the art of war in the dimensions of tactics and strategy, and - just like the above-mentioned - explains the fundamental understanding of the Niten Ichi-ryu by means of a repudiation of other schools. Finally, it has been said that Musashi’s own understanding of “emptiness”, as well as the above-mentioned technique of “confrontation”, has been written down on the Book of Void. At the end of the Shimosa Singularity she finally reached the Void.
- Emptiness (A Rank): The highest order a swordsman can attain. The ultimate mental state. It corresponds to the concept of Suigetsu of the Yagyū Shinkage-ryūWP. One is nothing, thus invincible. Only a swordsman who has reached the infinite mental state can perceive this.
- Battle Continuation (EX Rank): Tries every dirty trick in the book to survive. Playing dead not to lose a fight is one of her fortes. She confuses the enemies with her speeches and pulls off amazing comebacks from disgraceful escapes. She is a shameless realist to the core and seems to use "If I win at the end, I'm the winner, right? That's why I have to run away now! After all, if I'm dead, I can't win at the end, can I?" as a convenient excuse for it. This is who Girl Musashi is.
Noble Phantasm(s): Six Realms Five Rings - The Divine Figure of Kurikara (六道五輪・倶利伽羅天象, Rikudō Gorin - Kurikara Tenshō?, localized as "Six Paths, Five Rings: Kurikara Divine Blade") is the Noble Phantasm of Miyamoto Musashi. When she draws her sword for the Greater Celestial Phenomenon, she mentions Tenman Dai-Jizai Tenjin’s name. The historical Musashi Miyamoto was a devout of Tenman Dai-Jizai Tenjin, and he can be considered his guardian deity. Tenman Dai-Jizai Tenjin is the name given to the heavenly god of the Dazai Prefecture’s Tenmanguu Shrine; in other words, the amalgamation of the thunder god and Japan’s most prominent vengeful spirit Sugawara-no-Michizane and Dai-Jizai Ten Mahesvara (also known as Shiva, the Hindu God of Destruction). Additionally, Dai-Jizai Ten is also considered an avatar of Guanyin. In reality, before Sugawara-no-Michizane started to be worshipped as the heavenly god of scholarship at the end of the Heian Era, he had already been conferred the divine name of Tenman Dai-Jizai Tenjin, so, putting it bluntly, Tenman Dai-Jizai Tenjin is Sugawara-no-Michizane’s aspect as a wrathful god traced over to Shiva. It is speculated that the reason Musashi chose the thunder god as the object of his devotion is because most kenjutsu practitioners before him and their schools were devout to the Kashima Shrine, and the god Takemizuchi worshipped there was said to be the thunder god’s ancestor. Takemizuchi, the god of thunder-turned-god of kenjutsu. In response to that, since Musashi chose to perfect himself on “the art of the sword” instead of “the technique of the sword”, he did not devote himself to the same god of thunder or kenjutsu, but to Tenman Dai-Jizai Tenjin, who also has an aspect as the god of scholarship. Or so it is speculated. Additionally, at the time (and even now), Dai-Jizai Ten was often confused with Ishana Ten, the king of a place named Take-Jizai Ten, due to their similar names. Ishana Ten is considered to be on the same god as Izanagi, the ancestor god of Japan. And, due to how its name is pronounced, he is associated with Shana-ou (Minamoto-no-Yosh*tsune). Since Yosh*tsune was, even at the time, considered the originator of the samurais’ militarization, Ishana is implied to be connected to both Japan and the origin of samurais. Miyamoto's NP

-----
Name: Senji Muramasa
Species: Human, pseudo-servant
Gender: Male
Height: 167 cm
Weight: 58 kg
Likes: Sand, blades
Dislikes: Grigori Rasputin
Alignment: Chaotic Neutral
Personality: An old man who devoted his life to making swords. His appearance is that of a fearless young man, but his spirituality is rather close to his later years. Dashing, no hesitation, and no rot. There are a lot of blunt words, and it be can't said that they are flattering. At first glance, he tends to look like a cold person, but when you associate with him, he's very caring. He is a person with a generous temperament. This is personality of Muramasa himself, but it is also the personality of the body used as a substitute. ........Or, if this young boy's life reached old age, he would attain a similar personality. No matter the person or the content, if asked to do a job, he is work (loveable) person, who has the pride to "finish" it. For work, he sometimes uses ruthless and cold means, but he doesn't seem to only work as a bad person. The ultimate sword he is aiming for is something that can purge the hate. A katana that cleaves through fate, destiny and karma. That can purge one's cause itself. Class Skills: - Territory Creation (A Rank): Muramasa's whole workshop just never stops following him.[2] Senji Muramasa's own workshop ――― acts with a smithy as its base. Obviously it's completely different from that of a mage, but apparently the class skill of Casters was given as an interpretation at the moment of manifesting as a Servant. As the most excellent of craftsmen, he has an exceptional Territory Creation ability.
- Appreciation of Swords (A Rank): A skill similar yet different to Appreciation of the Arts. Comprehension related to armament. With just one glance, he can grasp how to confront ordinary weapons that aren't Noble Phantasms. In the case of the rank being A or higher, it's possible to understand armament other than swords and blades. It works as accurate advice for allies, and perceives the weak ponts of the enemy.
- Contemporary Ill Omen (B Rank): A skill derived from the legends revolving around the katana with the signature of Muramasa, the so-called "Wicked Sword Muramasa". The katana created by Senji Muramasa and his school are said to bring misfortune to the rulers of the Tokugawa family. In FGO, it works as a "special attack against governors/kings".
Personal Skills: - Sword Trial (B+ Rank): Trying out the sword. Test slashes, test swordsmanship. A method to measure the sharpness and performance of swords. Senji Muramasa can freely draw out the power endowed to a weapon. If he felt like it, he could even draw out its maximum power to the point of the weapon self-destructing in a single stroke.
- Eye of Karma (A Rank): A dormant ability possessed by the body. A subspecies of the skill Clairvoyance. Improves both static and dynamic visual acuity. Insight specialized only for battle action. With this body he can't set his eyes on destiny like with Clairvoyance… Supposedly, but due to the values of Muramasa, who set his eyes on the "karma" within the flames during his lifetime, the hawk eyes pierce not only the prey, but also their destiny that lies ahead.
- Flame (EX Rank): Casting and forging with one's whole body and spirit, to the point of burning up oneself. "Every astrigency, every longstanding desire, every unnaturality――― Everything in order to reach this single stroke".
Noble Phantasm(s): Tsumukari Muramasa (都牟刈村正 ?) is a sword forged by Senji Muramasa. It was used in Shimousa to counter Amakusa Shirou Tokisada's Shimabara Hell Reality Marble. The realisation of Muramasa's ideal sword, the sword is one that can purge resentment, cut through bonds, fate, causality, and destiny, and slice through the idea of karma itself. However, using it will cause him to perish because he is not a god. Tsumukari refers to "Tsumukari-no-Tachi". In other words, it recreates the Divine Construct Ama-no-Murakumo-no-Tsurugi/Kusanagi-no-Tsurugi, which emerged from a tail of Yamata-no-Orochi, the eight-headed, eight-tailed, red-eyed monster slain by Susanoo-no-Mikoto ――― the largest dragon of calamity which boasted the massiveness to span eight valleys and eight peaks.
"I'm not the invincible swordsman, JūbeiWP, I'm not the one praised as a master of espionage, HanzōWP, I'm not the renowned caster Abe-no-Seimei. Why, out of all people, I, a swordsmith, was summoned. For being unable to foresee that, this is your defeat.
Once seeking for the ultimate blade. A blade of steel cutting no flesh, nor bones and neither life. What I seek for is the clearance of resentment. The cutting of bonds, fate and destiny.
That is, to free oneself from Karma.
Upon one's arrival are countless tools. Carved over a thousand blades, forming a pile of swords. This is the place where all paths cross. This is the place where all desires flow. This is the place where all deaths await My whole life was for this single swing.
The heart of the blade is right here! Take this, This is my Tsumukari Muramasa!!!"
Muramasa NP  -----
Name: Charlemagne
Species: Human, Servant
Gender: Male
Height: 176 cm
Weight: 69 kg
Likes: Unknown
Dislikes: Unknown
Alignment: Lawful Good
Personality: A carefree young man who somewhat bluntly says that he views himself as not very suitable to be King of The Franks or Holy Roman Emperor. He bases his aesthetic standard and behaviour on whether something is "cool/awesome" (かっこいい, kakkoii) or not, even if that will be a handicap for the Master, or even to himself. Despite this personality flaw, Astolfo describes Charlemagne as a conscientiously benevolent king that would weep and laugh with his people and also help those who are in need. Charlemagne prefers for people calls him Charlie, Chuck, or Charles and often insists his comrades to call him by the shortened version of his real name, as he considers "Charlemagne" to be "kind of a heavy name for me to carry around these days". This may be an attempt to differentiate himself from Karl der Große. He also expresses initial disapproval of Astolfo's crossdressing, despite Astolfo's insistence in justifying this habit. Charlemagne says that such a hobby would make "Daddy" cry, much to Astolfo's chagrin. He later expresses surprise to Astolfo "that [you] look so good in those". When facing Altera, Charlemagne addresses her as "Sister" (姐さん, Nee-san). Class Skills: Personal Skills: - Mana Burst (Light) (A Rank): A subspecies of Mana Burst that is allowed only to saints, holy maidens, and holy knights. It endows Charlemagne with an advantage against the evil-aligned.[1][2]
- Over the Royal Road (C Rank): A self-discipline type skill that displays its effects by having the user stick to the attitude of wanting to be a king. It contributes to the improvement of a portion of their parameters, but weakens them upon taking a conduct that violates that kingship. In Charlemagne's case, this means that he "gets weakened when doing something lame" and that "some sort of gauge rises when doing things that he finds cool".
Noble Phantasm(s): Joyeuse Ordre: Exemplify the King's Heroics, O' Twelve Traveling Swords (王勇を示せ、遍く世を巡る十二の輝剣 , Ōyū wo Shimese, Amaneku Yo wo Meguru Jūni no Kō Ken?) is the Noble Phantasm of Charlemagne. The holy sword Joyeuse splits and transforms into each weapon of the Twelve Paladins, which then rain down an onslaught. Tellingly, only Charlemagne can use the true power of this mythical sword, and Karl cannot. Charlemagne's Skill Holy Knight Emperor is what allows the activation of this Noble Phantasm.[5] In terms of pure destructive ability, it’s comparable to a blow from Roland’s Durandal with its True Name released. However, as Charlemagne is originally a king, not a knight, he’d be defeated in a head-on collision with someone like Roland.[3] But through Charlemagne’s kingly courage… That is, when showing his dignity as a king, the legends of the Twelve Paladins is infused within that 'illusion’, and one more 'Joyeuse’ is added each time. Instead of being swapped out, they join in. The simple calculation is that it can become thirteen times stronger, however the destructive potential will be further magnified depending on his kingly charisma. Charlie NP

Name: Jason
Species: Human, Servant
Gender: Male
Height: 181 cm
Weight: 76 kg
Likes: Winning without effort
Dislikes: Fighting on the frontlines
Alignment: Lawful Good
Personality: Eh, I'm a Saber? Not a Lancer or a Rider? With his overflowing confidence, placidness, and dignity as a king, he could have been a mostly benevolent ruler. But since he couldn't become king, his confidence turned to arrogance, and his placidness shifted into complacency. Save for a few exceptions, his treatment of his subordinates is extremely sloppy. But once he has his back against the wall, his instincts sharpen, and his commands become precise and accurate. A comment from an Argo crewmate: "Why does he suck so much when he's not cornered?" His relationship with his Master is more bad than good. He's boastful and incompatible with most kinds of people. On rare occasions, he can find a Master he's compatible with him, but when he does, it's when they are in the predicament of their lives. Situations where he doesn't even have the time to say "I ask you, are you my Master?". He'll run screeching and covered in sweat... and after a few laps he'll come up with some plan for a comeback. Jason's greatest skill is his charisma. A natural-born leader, Jason is even capable of convincing Heracles as a Berserker to follow his commands. Indeed, in spite of lacking any genuine combat abilities, Jason was able to lead the Argonauts through his words alone. Jason is a fan of Heracles. He does not take Heracles's defeat, or defeat in general, very well. While some people consider him "useless," and Medea has justifiable reasons for hating him, Jason is a man with good intentions. He simply acts rudely and mercilessly towards anyone who stands in his way. Jason genuinely considers Heracles a friend, and Heracles does the same though also admits that Jason is a fool. On the other hand, Atalanta greatly dislikes him. Jason believes that humans are fundamentally brainless. The fools choose a fool to lead them and act the king, so the country is never at rest, wars break out, and the people starve. That is why Jason believes someone like him has to be the one to seize power. The country Jason seeks to make is one where every citizen can have an education. Of course, they'll never equal his wisdom, so he'll have to compensate for what they lack. As long as everyone obeys him, he'll give them suitable compensation and a prosperous land. A land where everyone feels safe, a land where no one will look at someone monstrous like Heracles and be afraid. Class Skills: - Riding (B Rank): Talent for riding. Can ride most mounts better than most people but can't mount beasts on the ranks of demonic beasts or holy beasts.
- Magic Resistance (B Rank): Negates magecraft with three or fewer verses on their activation. It's difficult to harm him even with Greater Magecraft or Ritual Curses.
Personal Skills: - Epiphany in the Jaws of Death (A Rank): When he gets into a scrape, he can escape with seemingly self-sacrificing moves. He's unsurpassable went it comes to getting epiphanies at the jaws of death. However, Jason strongly hates this ability. After all, he has to go through a life-threatening situation every time he needs a flash of inspiration.
Noble Phantasm(s): Astrapste Argo: The Dazzling Ship that Splits the Heavens (天上引き裂きし煌々の船 , Tenjō Hikisakishi Kōkō no Fune?) is the Noble Phantasm of Jason. A rescue and support attack from the Argo. The heroes who once boarded (Note: due to the limits of Jason's ability, he can only manifest up to half of them) his ship coordinate a simultaneous attack. In a sense, it's an Anti-Army Noble Phantasm comparable to the great King of Conquerors' own. The more righteous Jason's position in battle is, the more he gets his crewmates' approval, increasing the number of attacks. Conversely, if his position is clearly villainous, a surprising amount of people will be absent from the ship (skipping the job), considerably decreasing its power.

Name: Artoria Pendragon
Species: Human, Servant, Dragon, King
Gender: Female
Height: 154 cm
Weight: 42 kg
Likes: Well structured meals, stuffed animals
Dislikes: Badly structured meals, dressing up too much
Alignment: Lawful Good
Personality: Artoria is a strong-willed young woman who usually speaks truthfully but will lie if necessary. She is courageous, determined, and set on winning the Holy Grail. She constantly insists that she is a knight and king above all, and that her gender is of little importance to her and her role. She is resolute in following her own morals, regardless of the more viable, yet underhand, tactics being available. Artoria prefers direct, fair confrontations based upon codes of chivalry. Not even her hunger for the Holy Grail can make her abandon her code of honor. This leads to regular conflicts with Kiritsugu over strategy within the Fourth Holy Grail War. While obtaining the Grail is of the utmost importance, rejecting her chivalry is something she will never do, even if it should put her at a disadvantage. If such came to pass, she would require her Master to use a Command Spell as recompense for treading upon her heart. A Master tends to do well with Artoria when they respect her rules, such as Irisviel being closer to her than her true Master, Kiritsugu. She believes loyalty and respect should be shared between Master and Servant. Thus when a Servant kills their Master, Artoria is enraged to the point she may kill as punishment. If a Servant dies protecting their Master, she protects their sacrifice from ridicule, believing they died honorably. She also expects Heroic Spirit to be treated with respect, displaying utter rage and disgust when Zouken Matou turns Medea’s corpse into a puppet or when Shinji electrocutes Rider as punishment for losing in battle to Artoria herself. If a situation looks dire, Artoria will not hesitant to sacrifice herself to ensure her Master and companions can escape. A firm believer in justice, Artoria cannot stand when evil goes unpunished. She therefore strongly rejected Kiritsugu’s decision to let the other Masters kill Gilles de Rais, as she wanted to stop Gilles as soon as possible before more innocent victims were made. Seeing humans reduced to demons who commit countless atrocities when their lives are threatened was something she witnessed all the time in her life. But precisely because of that, humans need to prove they can still live on with dignity no matter the difficulties that surround them. A knight is the one who can testify to that. Illuminating the battlefield by inspiring awe with his justice, a knight lets those reduced to demons to regain their honor and pride, and become proper humans once more. It is therefore the duty of a knight to put aside their feelings to focus on the greater good. Class Skills: Magic Resistance (A Rank): The immense magical power from Artoria's dragon blood grants her a very strong Magic Resistance that is the highest amongst the Servants, especially due to it having increased in magnitudes upon being summoned in the Saber class. She is capable of completely neutralising grand sorceries involving magic arrays and instant contracts. No matter what kind of large spell, magecraft ranked below A is nullified, even those from the Age of Gods. As such, no modern magi of the highest level can wound her, at least directly. However, she notes that divine mysteries greater than herself, such as True Magic and members of the Phantasmal Species with Divinity, can overwhelm it. Riding (B Rank): Since “knights” are soldiers who are proficient in mounted warfare, Saber’s rank in Riding is very high. Chariots and normal mounts can easily be ridden, but she is unable to control Pegasi, Griffons, Dragons, and other Magical Beast and Divine Beast ranked members of the Phantasmal Species. She can not handle such high-level beings because her class is not Rider, and due to the fact that she was a King in the Age of Man, she does not have the fortune of having "Legends of Riding Phantasmal Species." She is able to control modern machinery like motorcycles and automobiles in a similar fashion to mounts. The Riding skill is applicable because they are treated as "modern mounts", but it is unclear if it is applicable to aircrafts. While the rank is B under both Shirou and Rin, it is elevated to A while having Kiritsugu as her Master. The ability allows her to completely understand the control of all ridden equipment both known and unknown to her. Even having never driven a car, she is able to make quick decisions that allow her to easily control it on her first time driving. Even if she doesn't know the actual function of a button, she is able to understand the effect it will have once pressed. She is confident in the prospect of piloting a passenger plane or any other mount by sitting on a saddle, seizing a bridle, and managing the rest with instinct. She does not have the opportunity to demonstrate her Riding ability in the Fifth Holy Grail War, but the battles might have developed differently if she were provided with an appropriate mount. She drives both Irisviel's Mercedes-Benz 300SL Coupe and a Yamaha V-Max prepared by Kiritsugu during the Fourth Holy Grail War. Personal Skills: Mana Burst (A Rank): Saber's entire fighting style and strength are based around her Mana Burst skill. With it, she can infuse and accumulate Magical Energy into her weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of her abilities by instantaneously releasing the magical energy to reinforce herself.[1][2][3] In other words, it’s jet propulsion with mana. This Heroic Spirit applies it in sword fights for defense and movement, demonstrating high performance in every aspect.
Instinct (A Rank): Artoria possesses the ability to always instantly identify “the best personal course of action” during combat. It is an innate ability unlike something that can be gained by anyone through hard work like Mind's Eye (True). Due to having been strengthened by a degree from the specialty of the Saber class, it is essentially a sixth sense in the realm of predicting the future. Because this skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms, and along with listening to the sound of cutting air, she can be said to have a protection against all projectile weapons. Through this ability, it is also possible to negate the penalties inflicted by visual and auditory interference to a certain extend.
Charisma (B Rank): Artoria possess B rank Charisma, a rare talent high enough to be the king of a country. Although Artoria reigned as the king of England, even her strong influence was still insufficient to build a vast empire spanning the world, so its rank isn’t higher. Nevertheless, Artoria possesses the innate ability to command an army. The morale of military forces she commands is extremely high, and in battle, their abilities improve thanks to this skill. Noble Phantasm(s): Artoria's first Noble Phantasm is always Invisible Air, with which she conceals her sword. It does not allow the enemy to determine its range. It is simple, but tremendously effective in hand-to-hand combat. The sword is surrounded by wind that reflects light making it virtually invisible. It is not a vacuum, but the wind whirring around the blade is like a weapon and it seems to increase the damage of the slash.
Artoria wields Excalibur, a Divine Construct forged by the planet. The sword works by converting the mana of the wielder into light, that is unleashed from the tip of the blade like a laser beam that destroys everything in its path. Although Artoria can exert energy on the level of a Divine Spirit, she has never been able to fully unleash this Noble Phantasm due to its full power being limited by the Thirteen Restraints. Even though Excalibur's true power can only be invoked with the appearance of a foreign enemy threatening the planet, it remains as the strongest Holy Sword.
As a servant, Artoria doesn’t possess Avalon, Excalibur's sheath, since she lost it in life and is yet to die and ascend to the Throne of Heroes. However, the genuine article still exists in the present, serving as her Catalyst for both the Fourth and Fifth Holy Grail Wars. Surprisingly, it is not the sword, but its scabbard that truly possesses an outstanding ability. With this Noble Phantasm, Artoria can heal from any wound unless her brain is destroyed. Even the wounds sustained by Enuma Elish are healed in a few minutes without consuming any magical energy. By invoking its True Name, Avalon will deploy a Bounded Field that provides the greatest defense by shutting out all physical interference and placing her in the land of the fairies. It can also nullify the interference of True Magic; thanks to being an existence equivalent to it.

Alternate Forms: Artoria Pendragon (Alter) - A different aspect of the King of Knights devoted to cruelty, greatly unlike the case of the normal Artoria. She is referred to as Saber Alter. A behavior without futility, a cold-hearted personality that makes Artoria seem like a different person, but if one is to carefully come into contact with her, they might notice that what lies at the basis is still the same. Artoria Alter's personality changes vastly from her normal self upon being corrupted by Angra Mainyu, but she cannot be called a villain. She is more of a dark hero who is still an idealist clinging to her own values even after being blackened. After taking in by the hatred of the curse, Artoria Alter comes to the realization that the duty of a hero is to be hated and ostracized, that a hero's only duty is to cut down foes using all their strength. She believes that she was prepared for such an outcome upon drawing Caliburn, and decides to entrust her blade to All the World's Evils. While she still takes her duty as king seriously, believing it is her obligation to those whose lives were lost because of her, she no longer believes in the ideals set for herself and her people. The end was concluded long ago, after all her prayers and glory vanished on the hill in Camlann. While alive, Artoria did not fall into the path of evil even once, but she too had doubts, inner conflicts, hatred towards herself and grief towards the surroundings. This figure, influenced by the curse of the Holy Grail, is someone that had such issues hidden within her raised to the surface and caused her "policy" to go inverse.

Artoria Pendragon (Lancer) - Due to the properties hidden within the Holy Lance, Artoria has changed into an existence close to that of a Divine Spirit’s, a goddess if anything. While she has become more composed, and moreover, more rational than the Artoria of the holy sword, her human nature has not been parted with. Rather, there exists placidity in her choices partly because she became an adult, attaining the ideal way a king ought to be. Artoria, who was summoned to Chaldea as a Servant, knows the beauty of the world. For the sake of taking back the world that shines even without the Farthest Ends, she will fight together with the Master, certainly wielding all the power that she holds.

Artoria Pendragon (Lancer Alter) Even if she exchanges the holy sword for the Holy Lance, the mentality of the King of Knights and the way she ought to be does not change in a big way. She still is the same King of Knights who became a king by acquiring the sword of selection, who opposed assailing foreign enemies, monsters and occasionally even dragons, and who continued to fight to protect her homeland. However, Artoria Alter's values have somewhat changed from exchanging for the Holy Lance as her main armament. She is no doubt self-aware of herself being paranormal, of being feared by the people. King Arthur of the holy sword was a king for the nation, but King Arthur of the Holy Lance was a king that controls the nation. Her solicitude with regards to the weak changed from "solicitude pointing at her compatriots" to "solicitude pointing at the people that should be under her patronage." Her intentions, speeches and conducts has become more forceful and yet, more firmer than the times where she had the holy sword, but as far as the people is concerned, her very manner of speaking has become the views of a tyrant. It is not King Arthur as an idealist, but King Arthur tinted as a realist, and thus, she is comparatively darker. Regarding the powerful Holy Lance handled in her hand, she recognizes it has a "curse" that is bound to be a sacred thing for her.
 Name: Lancelot
Species: Human, Servant
Gender: Male
Height: 191cm
Weight: 81kg
Likes: His swordsmanship
Dislikes: Himself
Alignment: Lawful Neutral
Personality: In his condition, summoned under the Saber Class is the closest to his original form. Caring for justice, honoring women, loathing evil - this virtuous figure overflowing with romance was acknowledged as the "ideal knight" by King Arthur.[2] « A noble knight? Don't make me laugh. I participated in the destruction of Britain! » | (Lancelot) | Lancelot himself probably feels more than anyone else that it is an irony for him to be a Saber. And thus Lancelot is convinced that the most appropriate Class for himself is Berserker. Class Skills: - Magic Resistance (B Rank): Cancel spells with a chant below three verses. Even if targeted by greater magecraft and Greater Rituals, it is difficult for them to be affected.[1][2]
- Riding (B Rank): Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Personal Skills: - Knight of the Lake (A Rank): He was raised from infancy by the Lady of the Lake. Due to that, he is constantly affected by her blessing. Using this skill, he is able to temporarily add a + to any parameter other than LCK (substantially doubling it)
- Eternal Arms Mastery (A+ Rank): Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete the merging of mind, body, and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
- Knight of Owner (A+/A++ Rank): An ability Noble Phantasm that grants the attribute to everything he holds, resulting in them becoming so-called "Pseudo Noble Phantasms". Be it an iron pole or an aircraft fighter, it will be treated as a Rank D Noble Phantasm, even though it is considered a Pseudo Noble Phantasm, or Pseudo Phantasm for short.
- Protection of the Spirits (A Rank): A blessing from Elementals; the capacity to increase one's Luck in dangerous situations. Activation is limited to battlefields, where it is possible to perform feats of arms.
Noble Phantasm(s): Arondight: The Unfading Light of the Lake (無毀なる湖光 , Mukinaru Kōkō?), also known as Fairy Sword Arondight (妖精剣アロンダイト, Yōsei Ken Arondaito?), is a holy sword wielded by Lancelot that is the counterpart of King Arthur's Excalibur. It bears a similar design to that of Excalibur, carved with Fairy Letters to show that it was a Divine Construct not forged by mortal hands. It is a limitless sword capable of receiving any attack without taking damage that shines much like the water of the Lake. It was given only to someone who could be exalted as the "perfect knight", the strongest, bravest and truest knight of an era, which signifies the unrivaled Lancelot out of all those who sat at the Round Table of Camelot. As a Saber, during the time this sword is drawn out, it increases all of Lancelot's parameters by one rank, and due to the legend in which Lancelot slew a dragon, Arondight deals additional damage to Heroic Spirits who have a "dragon" attribute like Artoria. As a Berserker, the sword has lost its status as a holy sword after Lancelot used it to slay several of his fellow knights who were acting as guards for the execution of Guinevere. His magical energy, filled with his madness and resentment, has dyed the sword pitch-black and caused it to fall to the state of a demonic sword of a mad warrior. 
Alternate Forms: Lancelot (Berserker) - As Berserker, his mind is under the effects of Mad Enhancement, limiting his rationality and ability to think. He gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden. He is able to battle with finesse due to his martial prowess, and he shows the ability to recognize that Lancer has been ordered to help him and take him as an ally for a short time. He still recognizes his King, instantly becoming hostile towards her and forgoing any orders in order to fight her. He growls parts of her name, a moan full of malice hardly resembling human speech. Lancelot was known to have extreme loyalty to his King during life as one of the people she considered to be a friend. She believes, even after their armies had clashed, that their hearts should still be the same, as a subject upholding the way of the knight and a king upholding the way of the knight. Saber is shocked in his ability to manifest as Berserker, that he who was the subject of people’s admiration could be reduced to that state. She cannot help but think their eternal partnership was nothing but a naive fantasy onto which she had clung upon seeing him in that state. In one sense, he can be said to be a victim of Saber's righteousness. Saber believes the root of it to stem from her hiding her gender. Seeking punishment for his actions, he was forgiven by the one person who he desired it from the most. The wretchedness he felt from that simple act was overwhelming for him. His guilt weighed down on him the more he adored his king, so his only salvation became to personally bring about her downfall. The atrocities he committed were of an insane and irritable young man, but ultimately driven by his overwhelming love for his king. He hated that she could remain an ideal king even after learning about the affair, and lamented how his king sacrificed herself for the sake of her country.
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