Zirox, The 23rd.
The Steep (North).
: 62 kg.
Back of right shoulder.
Dysax Sevin. Sicks Sevin.
Sacris naturally displays a hardened and serious surface despite his heroic-like qualities. He openly displays compassion and concern for the village people of Slopeia and has a great respect for nature and the livelihood of his environment. Regardless of the fact that he’s spent the majority of his lifetime outside of the capital, Sacris is shown to be extremely attentive to his surroundings as both a hunter and warrior, and proves himself to be efficient in understanding the politics of the world around him. Dynamic and creative, Sacris does not always go about achieving his goals and aspirations by conventional means. His selfless tendencies and quick-thinking makes him deadly towards his enemies, most often leaving them with a thirst for revenge if ever granted the mercy for such. However, as a realist he understands not everyone can be saved and more importantly some people are not worth saving.
Sacris firmly believes that combat is another tool for survival, and while it is heavily integrated into his arsenal, it is a single trade at his disposal. Not far from embodying the ideal of taking from the rich and giving to the poor, Sacris is willing to make a number of sacrifices to ensure those he cares about are protected. Although he has personally expressed not liking to be in charge, he has had to carry the weight of a leader and provider on various occasions while living in Slopeia, finding himself leading a number of strikes and missions on the smaller front of factions that litter the Steep. In light of this, Sacris has always prioritized tech scavenging and scrounging together other goods essential to prolonging life in the unforgiving cold of the Steep. Resources he does not donate or use to arm and equip his fellow villagers, he breaks down and re-purposes into other unique and useful items, showing a proficient level of experience with engineering and mechanics.
Sacris is a youthful man with a physical and agile build. He has spiky white hair, a near pale shade of apricot and a slightly darker tinge of blue eyes in contrast to the usual iconic hue of House Sevin members: a trait that he shares with Droga Sevin, his father. His outfit during the first part of the introduction arc consists of a steampunk theme, fitted with iron colors and gear bolts; looser black slacks, a matching sleeveless shirt and belt. In addition, he sports weathered boots, gauntlets with a pauldron over his left shoulder, and a band on his right wrist said to have belonged to his mother. He also wears a junky gear-like armlet on his left forearm fitted with a hypersonic device designed especially to incapacitate enemies and the larger creatures he hunts out in the snowy mountains of the steep.
Sacris was born under the Zodiac Zir and is able to manipulate energy. More specifically he has developed the ability to create Ultonic Energy; a unique class of radiation energy that requires Blitz Dna as a conduit to activate and control. Ultonic Energy is understood to be like that of a finger print and while it can be compared to other forms of radiation, it is in an entirely different grade of its own. Meaning it does not share the same limitations as Alpha, Neutron, and Beta particles. The same can be said of Gamma rays. Although the effect of Ultons on Blitizians are minor at finite levels, moderate to immense exposure to these particles still prove to be every bit as fatal and hazardous outside of the originating source.
Ultons are an excessive and rapid pattern of radiation particles when compared to gamma, and alpha radiation -- thus when emissions are at moderate to high levels Ultonic Energy is capable of over-penetrating the most durable and dense surfaces not limited to exterrestrial alloys, hides, non-living objects and living organisms all together; often resulting in a pungent wave of toxicity. Living organisms are the most susceptible to Ultonic Radiation Energy, as this energy can not only enter the skin but can be inhaled at a high enough concentration. This can lead to disease inducement, cell eradication, nerve damage and other excruciating experiences.
Ultons are known to travel viable distances in a variety of different manners and can be designated to a specific area as well as slowly elongated to persist overtime with enough focus and emitted force. Most forms of energy can be rendered Ultonic when coming into contact with it's radiation, allowing Sacris to overwhelm and corrupt a number of energy sources as they develop or exit a medium. Sound is an example of this, though it has only been demonstrated a handful of times. Almost into his thirties, Sacris has maximized his skills of producing, shaping, and projecting Ultonic Energy.