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In the multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magicโand to hold the title Chrestomanci.
Female
24 years old
Bowbridge, Gloucestershire,
United Kingdom
There are thousands of worlds, all different from ours. Chrestomanci's world is the one next door to us, and the difference here is that magic is as common as music is with us. It is full of people working magicโwarlocks, witches, thaumaturges, sorcerers, fakirs, conjurors, hexers, magicians, mages, shamans, diviners and many moreโfrom the lowest Certified witch right up to the most powerful of enchanters. Enchanters are strange as well as powerful. Their magic is different and stronger and many of them have more than one life. Now, if someone did not control all these busy magic-users, ordinary people would have a horrible time and probably end up as slaves. So the government appoints the very strongest enchanter there is to make sure no one misuses magic. This enchanter has nine lives and is known as "the Chrestomanci."
Talara Camlorn is a spirited young lady with an extraordinarily high aptitude for magic and strong personality, but depending on the day, canโt work even the basic of spells. So how is it that sheโs expected to thwart the schemes of an ambitious necro-witch and her cabal of cut-throat enchantersโand succeed as the next Chrestomanci?
{The Story so Far,}
Talara Camlorn is a Foundling child, where, exactly, she was born and to whom remain a mystery even to this day. Not that she has much interest in chasing that mystery, her adoptive grandparents, the little town where she grew up and the friends she's made are all the family she needs.
Initially, it was believed that the young Talara Camlorn possessed no affinity for magic whatsoever. And just as well, she had no aspirations of anything magical. Friendly, clever, full of humor and always knowing just what to say in any situation, she was charmed with the idea of becoming an entertainer of sorts, perhaps joining a caravan or circus. To cheer others up, to make someone else smile, to brighten their even if only for a moment, was her calling in her life, she felt.
In her early childhood, the time when most magic users start showing their ability, Talara Camlorn displayed no magical abilities whatsoever. And she had no desire to learn anything arcane. Ever. Ever since a passing troupe visited her little hamlet, she became absolutely charmed with the idea of one day becoming an entertainer perhaps joining a caravan or running off to a circus.
But as the saying goes, "Magic will out" and for Talara that was a matter of when, never 'if.'
It began, innocuous enough, with her adventurous spirit becoming a little too adventurous. So adventurous that it would literally leave her body at night to wander off into different worlds. She'd come to call these her Dream Trips and once she figured out how to control them, she would spend more time asleep than awake, going on adventures, finding treasures, defeating bad guys and so on.
Eventually, she'd find herself drawn deep into the Dreamlands, into the caverns beneath Mount Voormithadreth, where she would have a fateful encounter with the Spinner in Darkness, Atlach-Nacha. Here, she'd first learn of her raw magic power, enough to resist the Spider God. Ultimately, she'd be rescued by a glamorous white cat which would escort her back to the waking world.
When she awoke, several days had passed. With no other choice, her town had pitched together to call a magic doctor who took an interest in Talara. On his recommendation and a hunch, she'd be sent to London to learn magic with other children of 'unusual talents.'
While there, she'd continue her streak of poor marks with basic magic, earning her a reputation as something of a class clown. Meanwhile her Dream Trips would continue in secret.
This would come to a head during the Apprentice Trials, a school-wide tournament to decide the next Apprentice, the school's most talented individual. Initially seen as a joke, Talara would shock many with her performance. Not so much her skill, but her power.
Sprouting trees large enough to cover the arena. Fireballs hot enough to melt metal. Devastating hurricane waves, earthquakes and pinions of metal shards. Talara overwhelmed her opponents up to the final bout, when she'd whiff it big time. Struck dead by a bolt of lightning her opponent conjured at full power. She awoke a day later in the morgue and had to burn her way out of her own body bag
And this miraculous feat would be the final piece to the puzzle. Not just an enchanter, but one with multiple lives. Chrestomanci! The next one, anyway. With no say in the matter, she was shipped off to Chrestomanci Castle to train as HIS Apprentice.
Before discovering her magic aptitude, it was her dream to become a performer, to travel around the world entertaining the masses. Though that dream has been largely waylaid, this desire still expresses itself through her magic, usually in the form of street-performances.
Who I'd like to meet:
Magic
There are both different types of magic and different levels of proficiency. Enchaterโs magic is ten-times stronger than your average witchโs magic. And the magic of an enchanter with nine lives is leagues above that. The current Chrestomanci, it is said, can hold everyone on the entire planet still for a few seconds if his left hand is free.
Talara Camlorn herself might not be capable of that exact feat, but her specialty in magic is as impressive as it is dangerous. Her sole strength and her biggest weakness.
Simply put, Talaraโs specialty in magic is expressed through the balance of five elements. Their efficacy waxes and wanes in relation to each other depending on the day of the week.
Tuesday โ Fire
Wednesday โ Water
Thursday โ Wood
Friday โ Metal
Saturday โ Earth
Note: It isnโt as though she canโt use other elements on other days, but the strength of a fire spell is weakest on Wednesdays and Earth spells are weakest on Thursdays.
The exceptions to these days are Sundays, when all the elements are Maximized and at their most powerful.
And Mondays, when all the elements are Minimized, meaning she is functionally without magic.
But her magic is far more dynamic than just โDay of the Week.โ While the elemental rock-paper-scissors is expected:
Water โ Fire โ Metal โ Wood โ Earth โ Water
There is a secondary phase where the elements enhance the properties of another:
Water โ Wood โ Fire โ Earth โ Metal โ Water
With some creativity, it is even possible to combine certain elements to produce novel effects.
This extreme magic is inherent to Talara. It makes it impossible for her to cast an ordinary levitation spell on a shoe or turn a person into a frog, or any spell not through the medium of those five elements. In return, she can cross the entire Pacific Ocean in the blink of an eye or return an entire forest to life in a few minutes. Of course, on Mondays, she can do nothing at all.
What she can do with her magic is quite literally determined by her imagination and creativity. Thus far, she has displayed a knack for magical constructs resembling elemental golems.
The Heavy Metal Queen: Talara's most famous spell. A golem of metal given the shape of a towering centipede with a steel carapace. The more magic she puts into it, the larger the construct becomes.
Whitsuntide: The Water Horse spell. Talara created this spell after reading the Irish folktale of the same name. As the name suggests, it creates a semi-solid horse of water.
Trapdoor Hugging Spider: A 'prank' spell, Talara created to annoy the milkman. An Earth Golem that hides underground, waiting for an unsuspecting person to pass by its burrow at which point it will attempt to grab them and kidnap them. The creature itself is entirely harmless and will only 'hug' the target for several minutes before dissolving.
Dirt Tarantulas: Talara's first elemental creations. An imitation of a tarantula created from dirt. Harmless.
Atlach-Nacha: Thoroughly earning the moniker "Spider Princess" with this one, evoking the name of a certain Great Old One, this spell mercifully does not call its namesake into reality, but instead produces threads spun from her fingers. A combination spell of Metal (for durability), Wood and Water (sticky tree sap), it can even stop an adult dragon in flight.