Scarcely known within the region of Alola under its moniker as the Gloomdweller Pokemon, the mysterious creature only referred too as Marshadow, is a mythical Pokemon that has resided within the fabled context of old shrines, and other such locations of otherwise sacred importance throughout the tropical islands. Displaying traits that comprise a blend of Ghost and Fighting, it has been written through stories passed down, that Marshadow has remained far beyond the watchful eyes of humankind throughout countless eons in history. Within the fabrics of legendary tales passed down by few in the ages, its time in hiding has opened its eyes to a pristine knowledge of martial arts. Having perfected the combative craft from extensive studying of humanity and their elongated history, Marshadow would resurface to wield its established fighting prowess against those fortunate enough to have encountered it within their lifetimes. Though small in stature and initially craven in appearance, Marshadow is notorious for its deceptive nature and otherwise unpredictable strength when used in battle.
Marshadow is categorized as a humanoid Pokemon, albeit of relatively short height. Its entire form appears to be shrouded in a smoky, grey coloration that gives it the appearance of a shadow, hence the origin of its namesake. Its cranial design mimics a form of headgear emulating a helmet around its head, with an additional set of curled horns that likely serve as its ears on either side of its head, and a singular wispy centerpiece. Marshadow's hues are bright and glowing, with a gradient blend that mixes an orange illumination into yellow pupils. Above each of its eyes are distinct yellow, circular markings. Wrapped around each of its frontal forearms are decorative bumps located along the wrist, and resting around Marshadow's neck is a smoky dark collar that imitates a scarf in aesthetic. It also traces a pair of shadows underneath each foot wherever it goes.
Should it be provoked or executing a powerful technique in battle, Marshadow will alternate into another state of being dubbed Zenith Marshadow. During this state, its fighting spirit is said to burn brightly. This is demonstrated through visual changes in its headgear and wrist bumps, as well as the collar around its neck, all of which begin to flare up and accumulate a raging glow of yellowish green in color. Marshadow's eyes also share a flaring look when in this state, though don't change in color.
In the advent of its history, very few people have ever documented its appearances. Thus, it has forged a unique presence that is shrouded entirely within the writings of myth and legend. This directly references their natures in general, as a being who prefers to remain unnoticed by others by hiding within their shadows, where they can dwell out of plain sight. They only truly resurface themselves when they're absolutely assured that they'll not be readily spotted by others. Unlike most spirits who've wrought maliciousness and actively seek cruel motivations, Marshadow bear no ill intentions towards anyone that they've chosen to follow and pursue. Yet unlike even their fellow ethereal beings, in both emotional and mental aspects, Marshadow appears to demonstrate a primarily blank slate with little to virtually no feelings or fighting spirit whatsoever, and must rely on other sources to substitute for their emotions in short amounts of time. This is favorably done by forming a spiritual link with the chosen benefactors for quick durations, not only allowing Marshadow to feel and mimic their feelings, but in turn copy thought and fighting strength to a pristine replication before making their quick departure.
Although the only most notable downside to this form of mimicry, is that Marshadow actively runs the risk of mimicking anybody to their most deepest detail, regardless of their stance or nature. So if they choose to copy the qualities or attributes of a being with evil or malevolent intentions, Marshadow will likely develop a remorseless heart in much the same quality, or maybe even greater. With this being said, its strength and potential will accelerate beyond its benefactors until it has become well beyond stronger as a result. Though in conclusion, Marshadow remains ever so discreet in regards towards those that it chooses to mimic, as caution not only for its own safety, but for the sake and wellbeing of others by extension.
Whereas it might initially appear craven and cowardly upon first glance, Marshadow should nonetheless never become the subject of underestimation during battle. Naturally akin to ghostly beings, they wield a plethora of supernatural qualities. These are the powers of levitation and intangibility, as well as ethereal telekinetic traits and superhuman levels of strength and speed with wondrous stealth capabilities. However, this certainly shouldn't discredit its defensive stronghold in a fight, with much of its time remaining in the shadows of others exceeds the simple replication on the emotional spectrum. Befitting their power in mimicry, Marshadow's most recognizable application of such power, is that it can copy the fighting abilities of its foes to a fluent degree. In lieu of this, they can efficiently master whatever combative styles they discover within record time. With enough duration spent in their opponent's shadow, they can adapt and eventually surpass their adversaries, utilizing their own power against them with twice the devastation. In summary, this power makes them not only formidable, but very dangerous.
Branching from these qualities, they are reflected in the execution of Marshadow's signature technique, Spectral Thief. In use against its competition, Marshadow will gather spiritual energy to replicate the positive stat changes embedded within its foe and effectively delete them from said adversary in the same demonstration, retaliating against its opponent with twice as much strength as a result. Furthermore, with additional assistance from a held Marshadium Z, it can activate its own unique move in the form of its signature Z-Move known as the Soul-Steeling Seven-Star Strike, which as the potential of dealing an incredible degree of physical damage against any it happens to strike down during battle.
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Wait.... Mad cat disease?! That's a thing? I didn't even know! I should be more careful.. I'd rather not catch.. Mad cat disease. It would suck to be cranky like her ALL THE TIME!
This makes you seem more crazy than.. ghostly though. But I can respect the hussle! Is that alllll you do? There has to be other things you do besides... Curse entire bloodlines for fun. Things that give you a satisfying feeling right away? I think it would take a long time to enjoy your curses if you have to wait hundred and thousands of years!
Maybe you can come over?! We three can have some pancakes! Zera seems to enjoy them so maybe you will too!~
"Do it. I'm not afraid of the marshmallow woman." "Also! Jokes on you; Because you'll be sending that to Zera's house. She's literally my only friend besides my team. I doubt birds can go where they're at."
"That's a good strategy!... Doesn't sound very ghostly though. Why wouldn't you wanna spoke me by like... Hiding my remote or something? Isn't that how ghosts play? Hiding people's things when they're not looking and stuff?"
"I knew it." "..." "I mean... I don't really believe you're a ghost. Because that means SHE'S a ghost too!" Gasps! Cupping his own cheeks. "Ghost sisters! Hmm. I gotta run ghost tests. That's when we'll find out if you're truly a ghostie."
'Ello , and greetings! My name is Sylas Verdant, and as you can see, I'm a Pokemon Trainer! Though, it's been a while since my short hiatus, I'm willing to back into the shape of things! Thank you for allowing me on your friend's list, it warms the heart. I can't to start a collaboration of sorts, or if you just want to chat, that's just fine as well!