Iris {Mass Effect} on - Iris {Mass Effect}
No Star Wars, Mass Effect and Star Wars are too different. Plus, not a fan. || Mass Effect. || Be open to twists and being original too! || More into canon stuff, Kaidan especially. || Straight. || I like story, but open to less story if you ask.

27 years old

Last Login:
August 02 2022

View: Photos | Blog | Layouts

   Contacting Iris {Mass Effect}

   Iris {Mass Effect}'s Albums
Profile 2.  (5  photos)
View All Albums

    Iris {Mass Effect}'s Interests

     Iris {Mass Effect}'s Details
Characters: Iris, iris
Verses: Mass Effect, ME1, Any, Open, Romance, Adventure, Action, Fantasy, Supernatural, Drama, Modern, Crime
Length: Multi Para, Novella, Para
Genre: Action, Adventure, Drama, Open, Romance, Science Fiction,
Member Since:August 01, 2022

 Make An AniRoleplay Account!
  Start roleplaying with members like Iris {Mass Effect}!
  First Name:
  Last Name:

Iris {Mass Effect}'s Latest Blog Post  [Subscribe to this Blog]

[View All Blog Posts]

   Iris {Mass Effect}'s Blurbs
About me:




Means "rainbow" in Greek. Iris was the name of the Greek goddess of the rainbow, also serving as a messenger to the gods. This name can also be given in reference to the word (which derives from the same Greek source) for the iris flower or the coloured part of the eye.


-Kōsai - Iris.

-Chō no akuma - Demon of the butterfly.

-Ningen no koibito. - Human lover.

-Akuma no yōna uragirimono - Traitor of demon kind.

-Nicknames on going, give some!



Date of Birth:






Place of Birth:

Depends on role-play.

Current place:


Barrier Cell within Alliance.


Demon; Succubus - Also compared to a Ailen with the same traits.

Hair Colour/Hairstyle:

Iris hair is naturally pink, but when the light hits her hair it will turn into a lovely violet or Iris. As her name implies.

Eye Colour:



One below her belly button. Usually has to show when she is feeding or using power, or straved even.


Raikou Pistol.

Judgement Pistol.

Hydra Shotgun.

Executioner Shotgun.

Helix Sniper Rifle.

Reaper Sniper Rifle.

Gorgon Assault Rifle.

Banshee Assault Rifle.

Tactical Armor.


-A locket with a red gem in a silver locket.

-Potions for feeding.


Captured entertainment.

Enslaved/Servant to the Alliance.




Commander - Odd twist.



Class Information:

Vanguards are biotic warriors. They combine biotics and weapons to take down opponents, and are especially deadly at short range. They use pistols and shotguns, and can specialize in medium armor.

The Vanguard is a close-combat specialist, possessing all the abilities required to push ahead aggressively and clear the way for the team. They are the first into a battle and first out, excelling at disabling and then eliminating enemies. The Vanguard can sprint in and make short work of enemies with their heavy shotgun. But if it fails, the biotically-assisted warrior can manipulate the field in their favour: disorienting their enemies and creating a vital opportunity, while increasing their utility with handy little tricks. Supplementing this arsenal with the survivability of Medium Armor and Barrier, and the Vanguard becomes unstoppable. There is undoubtedly no better choice than the Vanguard for rapid and highly reactive gameplay, capable of changing the fight at the drop of a hat.

The Vanguard is, however, not suited to long range combat and can benefit from support which can disable enemies and pull them out of cover. In addition, while the Vanguard is a jack of many trades, they are severely lacking in engineering, and are at a disadvantage without an engineer, sentinel, or infiltrator ally. Remember that covering your Vanguard's advance will leave you with a more decisive and satisfying advantage.

Habits and Mannerisms:

Playing with her hair, looking down at the ground, folding her hands behind her back and rocking on her feet.


Trying out human hobbies for the most, spending time with her pets - Men - even when she has no intention on feeding, trying out different spells, watching Television, Reading books on demon and angels, spending her time in the Velvet room - Demon brothel, club - sometimes, making new ways for gaining food, using her new collar controller on humans.


-Speaking different language depending on the place.


-Learn quickly.

-Photographic memory.

-Switch personalities with her foods desire.

-Being open to different things during feeding.

-Acting innocent or not in control. {When she is in fact very in control around humans.)



Learning things quickly.

Photographic memory.


Switching things up.

Feeding without killing.


Draph/Powers: Assault Training. Assault Training is somewhat helpful because it boosts your weapons damage and significantly increases melee damage. As a close-combat specialist, melee attacks can be applied frequently and are a vital tool for controlling enemies through knockdown. While Assault Training does not increase the chance of knockdown, it could allow you to kill off an enemy before they hit the ground. Assault Training also unlocks Tactical Armor after 5 points, eventually allowing you to pursue medium armor, which will vastly help your survivability. The active skill, Adrenaline Burst, can be used to immediately recharge all of your personal talents (not squadmates), notably including biotics and first aid, which can be invaluable in heavy combat. In a pinch, this will allow you to quickly refresh your control and survivability abilities and eliminate another set of enemies. This can give you a vital edge in a tight situation, and the Vanguard is one of the two classes (the other being Soldier) that have access to this talent. Tactical Armor. Tactical Armor provides the Vanguard with high physical damage protection, which is useful if shields run out, or are ineffective against bypass attacks (such as explosions or acid spit), as well as melee damage (although this won't save you from a krogan). It also provides hardening against ability damage. As well as these bonuses, it also unlocks the Shield Boost ability, which will quickly recharge the Vanguard's shields (and barrier if activated). A large proportion is regenerated and this can be invaluable in a long firefight. Probably the most useful result of this talent is the medium armor unlock at seven points, which can greatly improve the class's survivability with its significantly higher damage protection. Throw. Throw is an essential and very versatile power that flings enemies backwards. While nothing fancy, this completely disables enemies for a time by knockback. This stops them from firing, makes enemies vulnerable to your weapons, and removes the threat of melee attacks. When your position is starting to get overwhelmed by enemies and you need some breathing room, this is the power to go to. There are only two exceptions: airborne enemies tend to be less affected by the physics force, and some krogan are resistant due to their high mass. Otherwise, this power can stop an enemy crawling about, into cover, or towards you. Deceptively simple, but very effective, Throw is useful against any threat and can be used in a multitude of scenarios that are more prevalent than one would think. Lift. Lift is a disabling ability that makes a small group of enemies float into the air, removing them from the fight for a few seconds. Lift keeps enemies tied up for several precious seconds while you pick off their allies, and gives you some free airborne target practice. Lift is especially useful against enemies such as krogan, which are otherwise difficult to kill off at long range, and Geth Colossi, which can be disabled by Lift long enough to kill them. There are other advantages to having enemies flying in the air. Targets also maintain their initial velocity - charging enemies will be propelled out as well. Even if not, enemies take damage from the fall when they land. Lift is extremely useful once a few points are put into it; when targets are lifted into the air, they can be eliminated if lifted too far from the map, and with a high-rank Lift or follow-up Throw to heft them out of the area, this can be done with ease. Warp. Warp is a useful debuffing move that decreases an opponent’s damage protection (ie armour) and deals damage over time through shields. Another benefit is that it unlocks Barrier at level 4, which helps with the Vanguard's survival. Warp itself is effective against enemies with high health as it does an effective job at reducing enemy defenses and makes each attack do much more damage. This becomes especially useful on higher difficulty settings. Barrier. Barrier is essential to an effective Vanguard as it boosts shields significantly. This provides the protection needed to fight at close range with the shotgun, and greatly increases the player's survivability. Barrier is also augmented by the Vanguard's biotic abilities and is the defensive talent if a Vanguard suddenly finds itself in an situation where they're taking heavy fire and can't take cover, or they need a survivability boost while taking advantage of an offensive opportunity. Spectre Training. Spectre Training is a useful talent as it grants a variety of bonuses--it's essentially the all-rounder talent. Not only does it increase health, but it grants access to the unity ability, which can revive squadmates that are downed in combat. As well as health, it also grants a small bonus (.5% per level) to damage and power duration, and accuracy (2% max, 0.4% regen per level). Singularity. Singularity is recommendable since it contributes to the Vanguard's close-combat excellence by improving crowd control. In turn, this provides better combat opportunities. Similarly to Lift, Singularity can also help pull enemies out of cover. Adding Singularity gives you most of the abilities of the Adept, with the added advantages of medium armor and more effective weapons, coupled with Adrenaline Burst. Electronics. Electronics is also an excellent option. It gives a large passive boost to shielding and is used to unlock some containers. This adds greatly to a Vanguard's survivability, and lessens dependency on Barrier. Moreover, having Shepard take care of the locks with Electronics frees up points for party members to spend on other skills. It also grants the Overload ability, which causes significant damage to enemy shields, allowing more efficient use of weapons fire to take enemies down. Decryption. Decryption is also a good choice, as it allows the player access to Sabotage and the choice of forgoing a tech-based party member for unlocking containers in favor of a more combat oriented ally such as Ashley or Liara, the latter being an especially good choice given her Singularity, Electronics, and First Aid talents. Sabotage is an excellent addition to the Vanguard's repertoire as it allows the player to close the distance to enemies when biotics or cover aren't viable options. A high enough decryption skill, coupled with biotics and Adrenaline Burst, allows Vanguards to tackle enemies such as Colossi on foot without fear of retaliation. Hacking. Another option is hacking, but this has its pluses and minuses. Because the Vanguard will not gain any of the cooldown bonuses due to a complete lack of tech abilities, a lot of stat points will go to waste, but high level AI Hacking gives a Vanguard an instant edge in any battle involving drones, turrets or geth (i.e. most of them), and frees you to use those close-combat abilities to devastating effect, especially if you're carrying Tungsten Ammunition.


Contaminant Immunity

The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

Supernatural Combat.

Users possess immense combat skills, both offensive and defensive, that far surpass other beings of their verse. Their skills may be highly innate superhuman, honed or both. This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation, and all aspects of practical fighting. Depending on the users, they may be specialized in specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency, or possess incredible unarmed combat skill or have superhuman proficiency to utilize magic or their superpowers in combat and can perform inconceivable supernatural feats. Most observers are simply incapable to understand what's happening, with only a user being able to gauge the skill of another.

Supernatural Durability.

The user's body tissue, skin, muscles, bones, etc. are extremely resilient, allowing them to withstand harmful forces on the body such as crushing weights, impacts, pressures, changes in temperature, etc. Also, users usually possess drastically enhanced levels of strength and stamina, due to how durable their body has become, allowing them to resist tearing muscles and/or breaking their bones.

Supernatural Endurance.

Users are glaringly, obviously and super/unnaturally more enduring than other beings in their verse because their capabilities are pushed beyond the natural limits; making them able to work longer/survive without supplies, resources, energy, or other items for an immensely extended amounts of time, far longer than regular beings (in that verse).

Peak Human Senses/Supernatural.

Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe. They can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water.

Elemental Immunity.

The user is immune to all elements and elemental forces, being completely invulnerable to direct and indirect effects.

Environmental Adaptation.

The user can survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

Fear Inducement.

The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals. The target’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even as a monster.

Matter Ingestion.

The user can eat any substance without harmful effects, regardless of what they consume. They can consume matter in any form - solid, liquid or gas.

Infinite Digestive System.

User can eat/digest virtually any form of matter, regardless of size/shape, without harming their stomach, mouth, or digestive system. Some users are also capable of storing matter within their bodies and spitting it back out when the moment calls for it.

Claw Retraction.

The user can project/retract razor-sharp claws of energy, bone, metal, keratin, etc., from their fingertips/hands/wrists/fists/feet for various (mostly offensive) purposes.

Enhanced Bite.

Users has a particularly strong bite, either because of sharp fangs/teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.

Horn Protrusion.

The user either has or can generate horns on their head or body, which can be used offensively.

Regenerative Healing Factor.

Users possess a regenerative healing factor, meaning that they get rapidly restored back to their optimal and full health/state. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need of activation. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless and powerful. So much so that users can recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The rate and amount of healing vary widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.

Anger Empowerment.

The user becomes stronger, faster, more durable, etc. through anger/rage whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers and as a bonus the user can suppress pain to great lengths. Some users may be able to draw sustenance from the anger or even slow or stop aging. If angry enough the user can also negate another's abilities/powers.

Darkness Manipulation

Users can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

Fire Manipulation

Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.

Ice Manipulation

Users can create, shape, move, control, interact and manipulate ice, water frozen into a solid state. Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiped varied strcutures and environements. This might extend to manipulating the cold by reducing the kinetic energy of atoms using ice. The most common uses for this ability is freezing water (in liquid or gaseous state) in the users surroundings into solid ice, usually shaped as spikes to pierce enemies. Another use is immediately turning enemies to ice, freezing them to death. Users can also shape ice under their feet to move more quickly due to the decreased friction. For defensive purposes, users can create and shape ice to protect themselves from incoming attacks, both in close and far range.

Magma Manipulation

The user can create, shape and manipulate molten rock (magma while underground, lava when on the surface), a mixture of molten or semi-molten rock, volatiles, and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

Storm Manipulation

The user can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Feral Mind

User can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals.


The user can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, Slide, and Glide as well.


User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.

Multiple Eyes

The user possesses more than two functioning eyes and as such possesses a greater form of peripheral vision than the average creature. Even if one of the eyes are destroyed, it'll take more than just that in order to blind them.


Users can shapeshift, changing their form and appearing at will, maybe even transforming and reshaping themselves down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger. User with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives. Some more experienced users can even manipulate their DNA and completely change it on a molecular level.

Death By Sex.

The user can induce death through sexual intercourse, either caused by the user draining the victim's life energy, injecting poison, or exhausting them past their physical limits.

Dream Walking.

The user is capable of entering the dreams of others. Some users may be able to enter daydreams.

Oneiric Slaying.

The user can kill targets in their own or the victim's dreams with the ending resulting in the target's death in reality as well.

Sleep Inducement.

Users can cause organisms to fall asleep, whether instantaneously or more naturally. The user can make people fall asleep by telling them or put them in a sleep-like trance, making them dream of their greatest fantasies or experience their worst nightmares.


The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.

Enhanced Condition.

The user possesses capabilities, attributes and aspects at an enhanced level, beyond that of the average member of their own species (not to be confused with the peak of their own species). This means the user’s aspects (E.g. beauty, charisma, character and physique) attributes (E.g. physical and mental condition) as well as capabilities (E.g. potential, feats, skills and abilities, be it natural or supernatural) would be beyond that of anyone they meet. In human terms, this entails that an enhanced human would have an enhanced mental and physical condition, incredible judgement, knowledge, creativity, imagination and other cognitive and brain-related abilities as well as being able to lift weights and output strength even the strongest weightlifters couldn’t hope to achieve, moving at speeds similar to that of cars to even subsonic speeds, being immune to nigh-fatal damage and harm and performing at peak performance without tiring for long periods. In conclusion, the user is an all-rounder that is superior overall to practically all other members in their species and almost all beings in their universe.

Enhanced Dexterity.

The user can precisely control their movements and muscles, making them unable to be clumsy or fumbling. They can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. The user can even move their finger or toes effortlessly, with tendon strain no longer being a problem. Users can only fall over when physically uprooted or pushed, though most times the user can land on their feet. Practiced users can stand up right on even the most unstable surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions.

Enhanced Durability.

Users physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. The user can withstand bullets, grenades and low to medium explosives, survive falling from the top of tall buildings and building collapse, withstand beatings from superhumans and take getting beaten with steel rods and bars.

Enhanced Strength.

Users have strength beyond peak human level in their verse and superior to that of a normal member of their species. They can lift heavy objects such as cars, large boulders, vans, and most others if they aren't too big for the user. Users of this level are also able to move extremely heavy objects such as bulldozers, big trucks, etc, but wouldn't actually be able to effectively lift them, or even just slightly at the very least. The user can also bend/punch through thin steel.

Enhanced Sex Appeal

Users possess a particularly high level of sex-appeal that far surpasses human standards. Many factors are usually involved, but they are mostly defined by an extremely lust-inducing physique with heightened sexual features, and an intuitive mastery of the associated body language, expertly sending all the right signals of a most desirable partner. Users may or may not have the libido and sexual talents to match, or even any at all, but the breathtaking primal desire they inspire in all around them remains nigh-irrepressible, granting them major leverage in any social situation and allowing them to wrap most anyone around their little finger in a matter of moments. This sexual dominance still operates on a natural level however, and while the influence granted by their unearthly features is substantial, it remains relative and limited, and cannot compel others into actions that are clearly insane. They do multiply the effectiveness of any persuasive talent they may otherwhise possess though, and this combination may allow users to reach a nigh-supernatural level of social influence, and easily forge a fanatical level of trust and devotion in whoever they exert these talents on.

Enslavement Kiss.

Upon kissing another, the user is able to mentally control and manipulate the minds of their victims, effectively making the victim a slave to the user's will. With but one kiss, the user can send an opponent into mindless servitude and render them helpless in opposition towards the user.

Indomitable Sexuality.

The user has unnaturally strong and powerful sexuality that's innately imprinted in all the users aspects; biological, physical, mental, natural, emotional, social, spiritual, etc., Giving them a life full of sexual pleasure and ecstasy that can transcend their inexhaustible libido and unyielding romance to potentially any supernatural levels by any and most effective ways possible to their innate sexual nature. Users' hyper-sexuality can define the them as ultimate sexual beings determined to both natural and supernatural ways of sexuality, making them experienced experts. Having full and complete mastery in sexuality and anything related to it by its purest concept be it scientific, magical, divine, supernatural, natural, etc, making them the perfect sexual partner in life with absolutely no mental problems either before. Users can even thrive and be empowered through sheer sexuality alone that their very sexuality possesses incredible sexual power/abilities and very potent sexual energy that can act as a source of unending power they can use for their own, manifesting itself through the users libidinous desires and sexual organs gaining powerful abilities can have a attractive effect even towards others.

Indomitable Lust.

Users have unnaturally strong lust; a dark emotion that revolves around an untamed hunger and twisted libidos that longs or forces a sinful form sexuality, and a deep thirst that can never be filled that can act as an unending source of power for their abilities, users can develop a strong infatuation for others that can have intense desires that can lead to being possessive over them which can lead to a far worse situation.

Kiss of Death.

User can kill with a single kiss, using varying means.

Absorption Kiss.

The user is able to drain the life force of other beings through lip contact.

Body Modification.

The user can change and modify the bodies of oneself and others generally for enhancing the physical capabilities, alternating appearances and so on, the modifications can grant certain powers and qualities (be it magical, technological, divine, nature, etc) that can reach down to genetic or even subatomic levels. Unlike the real world version of this power, users are able to modify their bodies at will instead of just simple surgical procedures and are not limited to just appearance only, but can grant incredible feats and effects that benefits the users for any possibilities usage to their physicality.

Mental Inducement.

User is able to cause the target's mind/brain to go into a desired state, causing short-term change in emotions, sensations, memories, etc. The exact length of the effect depends on both the user's skill and power and the target's mental state, as they're not directly manipulating them but putting the target into a condition of self perspective.

Desire Inducement.

The user can induce desires into others, to the point where they cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food) or even induce new desires they never had before.


The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At a high level, users can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).

Claw Retraction.

The user can project/retract razor-sharp claws of energy, bone, metal, keratin, etc., from their fingertips/hands/wrists/fists/feet for various (mostly offensive) purposes.

Prehensile Tail.

User has or can grow a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects, and in particular to aid arboreal creatures in finding and eating food in the trees.

Prehensile Wings.

The user can utilize their wings as fully functioning extremeties; stretching, extending and manipulation of their plumule as digits and coils to interact with items of interest.

Wing Blades.

The user possesses blade-tipped wings that can be used as weapons as well as some degree of flight.

Pheromone Manipulation.

The user has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change/influence emotions, draw crowds, etc. Pheromones may induce a pleasure, or may put subjects into a state of high suggestibility (either of which is useful for limited mind control). Other uses of these pheromones can be used to mark territory (causing people to feel the compulsion to not go into a certain area), or to leave a pheromone path which others can follow. The user's pheromones may even increase stamina, slightly stimulate the healing process or (used offensively) cause foes to become disoriented, violent or extremely sick.

Seductive Magnetism.

User radiates an aura of attractiveness, naturally inducing titillating pleasure and carnal desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favor and affection, and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost. It should be noted the user does not need to do anything, their mere presence; brings pleasure, attracts attention and admiration, and seduces others. Others feel a pull towards the user, even if they cannot justify it, and feel immediately bonded. The user also ends up with unnaturally high charisma or charm that enables them to gain the trust and loyalty of others and wining them over, regardless in the matters of popularity or skill.

Sex Appeal Combat.

The user can use their sex appeal to help them in combat, by using their sexuality, sexual organs and/or expertise to combat and defeat their opponent with sheer seduction and psychological influences against people. Women or more precisely the femme fatale main be users of this ability because female beauty and sex appeal is more potent for them making their seductive ways all the more effective against men or even other women.

Sexual Inducement.

The user can induce sexual arousal in others to make them lustful and crave sexual interaction. This power may work with both genders, their sexual interest and people of any age.

Supernatural Beauty.

Users are supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects. The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones or manipulating their charm and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them. your looks are objective All who sees you will think you are the most beautiful handsome sexy good looking cute attractive desirably in every aspect detail and facet by far. User can easily make anyone and anything fall in love or love or like with the user to any degree.

Tantric Metabolization.

Users can sustain themselves/their powers by feeding of sexuality and/or sexual energy from sexuality, sexual experiences, sexual emotions, etc., into their body as a source for their powers and/or conditions.

Desire Form.

The user can take on the form of others' greatest desire, becoming what the viewer most wants their observant to be.

Enchanted Allure.

Users have the ability to enchant themselves to obtain powers of persuasion as well as seduction. Depending on the user, they may have a "trigger" that makes people around them obey their commands. Once under their spell, targets are at their command and willing to do whatever it is they want, even suicide.

Illusion Manipulation.

Users can create, shape and manipulate illusions/hallucinations, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, while others may be able to only alter the way they or the target are perceived. As such, illusions can exist either solely in the physical or mental perceptions of the target or as visible projections in the real world. Additionally, these illusions can even be made powerful enough to become real enough to become tangible and physically interact with the target and their environment.


The user can put others in a trance, making them highly suggestible and allowing the user to affect or directly influence their minds to their commands.

Love Empowerment.

Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from love or even slow or stop aging.

Lust Empowerment.

Users becomes stronger, faster, more durable, etc. by lust of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the lust or even slow or stop aging.

Lust Magic.

The user can utilize form of magic dealing with lust. They can induce high levels of lust for any number of things, from sexual lust to bloodlust or anything else they would have their extreme desire toward.

Prehensile Tongue.

The user may be able to make their tongue grow longer and grasp and manipulate objects. Particularly strong users may even be able pierce their target.

Sex Empowerment.

User becomes stronger, faster, more durable, etc. by sexuality, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from sexual activities or even slow or stop aging.

Sex Magic.

The user can utilize different methods of inflicting and utilizing sex magic: a very powerful form of magic that harness sexual energy as a very potent force that can be used to cast formulated spells, raise or transmute power, or could be done as part of invoking The Laws of Magic by practicing different types of sexual activity using sexual arousal, pleasure, carnal desires, love, intimacy, orgasm, etc, with visualization of a desired result to induce spells. Sex Magic is used for magical, ritualistic or otherwise religious and spiritual pursuits that can have powerful effects to the users, myths tell us that sex magic can transcend one's normality of perception to reality itself to higher levels due to the potency and intimacy of sexuality. Some can even reach a levels of sexual magic that are deemed near/divine. Master mages of this kind of magic can even harness an extreme level of sexual power and energy by its source, gaining new qualities of sexuality and its ecstatic pleasures that can be very overpowering for some depending on how much would energy they harness.


-Cooking food.

-Learning things.


-Pole dancing.

-Making different ways of catching people, willingly or not.

-Spell casting.


-Once a month there is a time when a succubus power is gone, she can’t stop herself from feeding like she could previously, fortunately for others around her they won’t die from it. When her power is gone she becomes weak to scent touch - Even her usual demure would change at the time. To go further and explain, when a succubus offers a contract they can clearly speak how they like and do what they want. None are slaves, but when a month comes they follow every command and can’t stop themselves from getting pregnant either.

-Dealing with stronger races, she hates going near them due to her low rank as a sex demon. In fact, she becomes so wary you might consider her a normal girl at the time.

-Understanding emotions, humans.


Sweets, Affection, having a partner who is gentle or rough - or both, telling her tales of the time she became a messenger between the angels and demons, being accepted for herself, encouraging her contractor to use her request her of things if needed, using new items on her masters.


Her things being taken from her, being threatened, having bad direction, annoyances, humans being too selfish, her self-confidence being mocked - not really a dislike since she can prove them wrong, bad books, horrible jokes on her behalf, gossip, humans running away from her.


As a demon or succubus her self-confidence always inspires the people around you. This confidence even persists in tight situations. Iris is extremely independent and have your strong opinion. She sometimes stick to your ideas and opinions and seldom welcome suggestions from others. Most demons prefer to be a pioneer and do things in there own way rather than following others. Due to her limited ways, she tries to always explore ways to do something different. Creative demons are natives that can have an extremely hard time coping with dull and repetitive tasks. Iris can not stand to do the same thing every single day. On her good days she is very focused, determined and diligent in her work. And her dedication to work is endearing. Iris industrious and stretch can stretch herself to any extent to finish the task successfully. While she is consistent in her work and can stay long years on a single project. She is neither afraid to wait nor have the anxiety for it.

Iris tends to live a life at a slower pace. But, she is very patient with her work. People like her have the patience to wait for the results. On a bad not she tends to be very dependent on relationships, very jealous and overly concerned with acquiring wealth in order to make your life more comfortable. She becomes very jealous when someone threatens her for the things close to her at the time. As a demon she tends to be possessive for all things that are necessary for at the time. Iris has always been curious and inquisitive and hence ready to gain knowledge and learn new things. In this case she is a person who will have a book in her hand or involved in an activity which gives her information and updates her knowledge. Being a succubus she may sugar coat things with lies and spread it just to make it interesting for others to listen. She is the master of manipulating things in order to make others follow her shoes.

Note: This is maybe the real personality, not all. There is a lot so I’ll stop here and again, you won’t meet this side of her often because she tends to change it depending on the person she is with.

Character History:

Iris is a very rare demon, she has the blood of a demon running through her and a draph. Which made sense, if she knew what she was long ago. As a succubus her body is a lot shorter than a female her age and yet she had a mature body for that to, even so this made her much more famous and liked in hell. However, she was often left out due to her lack of interest in them and overly current status of breeding people like her off when she was considered younger than them and that made her rather nervous about it. The draph nature also made her horns collectibles and hunters, demon or human are often known to cut them off once there bodies have lost there use. After that, they become mindless slaves to anyone touching them at the time. Scents are even stronger than demon or human - in fact they go in heat very easily if they smell someone aroused around them. As a succubus she became more creative with her power, learned everything she could in hell and used whatever she could to buy into the skill. It lasted for a centray at least before she decided to leave hell and venture out into the human world. The queen she was close to at the time frowned on it. Yet she couldn’t forbid her either, Iris was free to leave at that time.

She spent days looking over humans, feeding, learning what they do and how they live… It made her pause, wondering why they hated them so much for just a second. Iris was more attached to these people than the ones in hell. Then again no one was more selfish than a human, but she lived on those selfish desires to and couldn’t complain.

Who I'd like to meet:

    More Roleplayers
𝑻𝒓𝒖𝒆 𝑽𝒂𝒎𝒑𝒊𝒓𝒆

King Sombra

✷ 𝘱𝘳𝘪𝘯𝘤𝘦𝘴𝘴

𝐵𝓇𝒾𝓁𝓁𝒾𝒶𝓃𝓉 𝒩𝑒𝓃

Kazuma Kuwabara™



Kaeko Sanban, Pitch Artist🗣

𝒯𝒽𝑒 𝒮𝒽𝒶𝓉𝓉𝑒𝓇𝑒𝒹

Secret Heir




The Vanthonian Savior


Tentacle Bae

Demon cat blake

RockStar♠️ Prodigy💀


𝕾𝖙𝖗𝖎𝖓𝖌 𝕼𝖚𝖊𝖊𝖓

Dᴇᴠɪʟ Tʀɪɢɢᴇʀᴇᴅ

Tʀᴀɢɪᴄ Mɪᴋᴏ



Pervy Turtle Hermit


✰ ᴘᴏᴘ/sᴛᴀʀ

✿GᥱᥒtꙆᥱ FᥲຕɩꙆɩᥲɾ

Jane Akai Deilah






Axel Rosenrot {MCRP}

ꜰᴏʀɢᴏᴛᴛᴇɴ ᴘʀɪɴᴄᴇꜱꜱ

Deep Sea Diver


— ᥴ r e e ρ

𝓕𝓵𝓸𝓪𝓽 𝓞𝓷 ☁

Iris {Mass Effect}'s Friends Comments
Displaying 0 of 0 Comments (View All | Add Comment)
Add Comment

© 2022 All Rights Reserved.