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Elemental Fox Magic
Fox Blaze: Conjures a large wall of fire to crash against the enemy
Fireball :Conjures a fireball which can be shot at the enemy
Fire Storm: Causes a large fiery whirlwind to surround the enemy, allowing fire to rain down from above
Ice Piercer: Conjures icy spears from the moisture in the air, freezing and condensing it to use against the enemy, piercing through many points of the body
Ice Coffin: Conjures ice from all around the enemy, encasing them in a thick coffin of ice, immobilizing and killing the enemy due to asphyxiation and hypothermia
Whiteout: Conjures a wall of snow, blinding enemies and allowing for counter attacks or escape as necessary
Bolt strike: User casts a single lightning strike against enemies
Charge up: Can receive a small charge of energy from absorbed lightning in dire emergencies, risk of cardiac issues may arise due to static buildup
Strike Lance: Conjues a lance made of pure lightning for one charged strike
Bolt Dance: Conjures several swords of lightning around the user and enemy, increasing the caster's speed to light speed to cut in all directions, dealing additional electrical damage to the enemy. May cause cardiac issues and strains, sprains and possible muscle/ligament tears
Earth Wall: Creates a wall of earth in front of the user to absorb enemy attacks. Limiting factors are short duration which allows for one blockage before the earth returns to whence it came
Rising Spikes: Conjures spikes of rock to pierce up from the ground, limited range due to heavy energy cost. Crystal can be used for extra damage due to the sharpness achieved.
Terra Shot: Conjures hardened earth into small orbs to be used as projectiles, capable of great range
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